Return of Winter by Artofregicide (Inactive)

Game Master Artofregicide

Handy Links:

Loot Tracker

Battle Map


851 to 900 of 2,980 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Semik steps back, then thrusts his spear deeply into the zombie's hip, almost severing its left leg at the joint.

Crunch:
Free 5-ft. step
Standard Attack (green)

Longspear: 1d20 + 2 ⇒ (16) + 2 = 18 Piercing: 1d8 + 4 ⇒ (7) + 4 = 11


The Planning Room - Round 8 - concluded

Stepping back a bit to be abl to bring his weapon to bear on the nearest zombie effectively, Semik successfully stabs the walking corpse damaging it enough that it falls in a lifeless heap on the table, all the animation falling from it in a flash.

End of Round 8


The Planning Room - Round

18 Wulfgang (-3 hp, unconscious, stable)
16 Irina (1hp dmg)
13 Ruso (5hp dmg)
20 Jack (6hp dmg)
7 Rokhar Cindren
4 Peltra (-3hp, unconscious, bleeding)
10 Skyne (10hp dmg)
3 Yellow Zombie
3 Blue Zombie
8 Semik (Divine Favor, 8 rounds)

The round begins with Irina, Ruso, Jack, and if he gets revived, Wulfgang.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso leaps up on to the chest and thrusts his blade at the zombie (blue). "Jack! Keep to the same plan of attack."

Acrobatics to avoid AoO: 1d20 + 7 ⇒ (7) + 7 = 14
Attack: Rapier: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: Piercing: 1d6 + 1 ⇒ (1) + 1 = 2


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina jabs Wulfgang with the Cure Light Wounds wand. "Wake up Wulfgang. We need you."

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang sits up. "Thanks Irina. Any healing potions about?"


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

"Got it," Jack replies to Ruso as he steps over to flank the monster.

With all his might, Jack tries to cut the walking corpse (blue) in two.

Power Attack: 1d20 + 4 + 2 - 1 ⇒ (12) + 4 + 2 - 1 = 17
Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8


The Planning Room - Round 9 - continued

Upstairs, Irina taps Wulfgang with the curative wand from Old Mother Theodora, and she is pleased when the viking warrior begins to stir. He still looks quite weak and on the edge of fading back to unconsciousness but manages to request a bit more healing.

That tap gets the big guy back to 0hp, but he's going to need more if he's going to be of service. Wulfgang will now act after Irina in the count.

Back downstairs, Ruso and Jack continue their flanking tactics on the slow moving zombies. While Ruso's rapier distracts the mindless undead, Jack slashes it hard from behind, tearing a good chunk from the creature.

Brandishing his shortsword in one hand, and grasping a religious symbol hanging from his neck, the man cries "Lord Blackfingers, send your vile power into my minions who fight to murder these interlopers on your behalf." The air around the wounded zombie fills with a tingling sensation as negative energy surrounds you, not damaging you, but healing the undead abomination.

Skyne up next.

GM Screen:

Cindren channel negative: 2d6 ⇒ (4, 2) = 6


Skyne steps up to the zombie, but can't move fast enough to catch it with his dagger.

Crunch:
Free 5-ft. step
Standard Attack (blue)

Dagger: 1d20 + 1 ⇒ (9) + 1 = 10 Slashing: 1d4 + 1 ⇒ (2) + 1 = 3


Sorry for the long delay, between a busy weekend and nasty cold, I have been at half speed lately.

The Planning Room - Round 9 - continued

Skyne has made some good hits on the zombies, but this slashing blow fails to connect with the lumbering corpse.

Blue Zombie strides into the room a bit more and turns its meaty fist on Skyne, crashing into the face of the wizard. His lip bursts in a spray of blood and chipped teeth, and he crumples to the ground, unconscious.

Yellow Zombie takes a small step forward and throws a gut punch at Jack, but his armor absorbs the blow and it ends up harmless.

Skyne takes 8 hp dmg, and is unconscious and bleeding at -5. Semik is up to end Round 9.

GM Screen:

Blue Zombie slam: 1d20 + 4 ⇒ (18) + 4 = 22
Blue dmg: 1d8 + 4 ⇒ (4) + 4 = 8
Yellow Slam: 1d20 + 4 ⇒ (7) + 4 = 11


I think you got my hp wrong at some point. Pretty sure I am at -2.


Semik lunges forward and almost splits the newest zombie in half with a spear thrust.

Crunch:
Free 5-ft. step
Standard Attack (blue)

Longspear: 1d20 + 3 ⇒ (20) + 3 = 23 Piercing: 1d8 + 5 ⇒ (7) + 5 = 12
Confirmation: 1d20 + 3 ⇒ (5) + 3 = 8 Piercing: 1d8 + 5 ⇒ (1) + 5 = 6

Just realized that I have been forgetting my bonuses :-(


Skyne Dorfursson wrote:
I think you got my hp wrong at some point. Pretty sure I am at -2.

You're right. When you were healed last time, I only gave credit for 3 when it was actually 6.


The Planning Room - Round 9 - concluded

Semik drives his longspear into the lifeless body of the zombie, and while the piercing damage is not as effective as otherwise, the pwoer behind it is still enough to drive a big hole in the creature.

End of Round 9


The Planning Room - Round 10

18 Wulfgang (0hp, disabled)
16 Irina (1hp dmg)
13 Ruso (5hp dmg)
20 Jack (6hp dmg)
7 Rokhar Cindren
4 Peltra (-3hp, stable)
10 Skyne (-2hp unconscious bleeding)
3 Yellow Zombie
3 Blue Zombie (9hp dmg)
8 Semik (Divine Favor, 7 rounds)

Much of the party is up -- Jack, Irina, Ruso and Wulfgang, though the latter is disabled still at zero hp and any standard action brings him back to unconsciousness.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

"Jack see what you can do about that one." Ruso says as he points the zombie on the porch while at the same time thrusting his blade at the zombie inside. The fine blade slips through at the base of the skull and runs clean through and out through the remains of the zombies trachea.

Attack (blue): Rapier, Flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: Piercing, Sneak Attack: 1d6 + 1 + 1d6 ⇒ (5) + 1 + (2) = 8


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina taps Wulfgang again with the healing wand. "Be careful, but we need your help."

CWL: 1d8 + 1 ⇒ (2) + 1 = 3


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

"Right!" Jack opens the door and stabs his sword at the porch zombie.

Attack, power: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d8 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

"Thanks Irina"

Wulfgang moves downstairs grabbing his axe.

towards blue. I'm on my phone can someone move me please


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)
Wulfgang viking wrote:
towards blue. I'm on my phone can someone move me please

Done.


The Planning Room - Round 10 - continued

Tapping Wulfgang with the healing wand once more, Irina backs away as the viking warrior rises to his feet and dashes down the stairs.

Ruso is finally able to run one of the zombies through with his rapier, and while piercing damage is usually weak against zombies, this fellow has had just about enough, and collapses back into just a dead corpses again as the elf withdraws his dueling steel.

Facing off against the last zombie through teh outer door, Jack lands a great blow against the slow monster, hacking its head most of the way off, but not stopping it yet.

Seeing his last minion already nearly ready to fall, Rokhar calls forth the negative power of Norgorber once again, trying to restore the vitality of the undead ally, but the effect ends up somewhat limited.

Skyne continues bleeding out on the lodge floor.

Yellow Zombie, after taking a serious wound from Jack, can't connect with its own counterpunch, which swishes through the air harmlessly.

Down to Semik to end the round. Not sure if his convention is already underway, but will allow time until tomorrow evening to be sure.

GM Screen:

Channel to heal, negative: 2d6 ⇒ (1, 2) = 3
Skyne stabilize, DC 10: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Yellow slam: 1d20 + 4 ⇒ (4) + 4 = 8


Had a few extra minutes between work and the convention, but leaving momentarily.

Crunch:
Free 5-ft. step
Standard Attack

Longspear: 1d20 + 3 ⇒ (5) + 3 = 8 Piercing: 1d8 + 5 ⇒ (4) + 5 = 9


The Planning Room - Round 10 - concluded

Semik steps over the still bleeding corpse of Skyne and makes a stab attack with his reach weapon, but Jack and the doorframe are too big of obstacles for him to make a successful attack.

End of Round 10


The Planning Room - Round 11

18 Wulfgang (10hp dmg)
16 Irina (1hp dmg)
13 Ruso (5hp dmg)
20 Jack (6hp dmg)
7 Rokhar Cindren
4 Peltra (-3hp, stable)
10 Skyne (-3hp unconscious bleeding)
3 Yellow Zombie
8 Semik (Divine Favor, 6 rounds)

Next round starts with Irina, Wulfgang, Ruso, and Jack


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina takes off to try and get to Skyne before he dies. "This wand is almost done for."

Double Move


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso steps off the chest and twists past the zombie to get in behind it and hopefully help finish it off. See the man standing in the snow outside he states flatly. "You will suffer for this atrocity."

Acrobatics to avoid AoO: 1d20 + 7 ⇒ (13) + 7 = 20
Attack (yellow): Rapier, Flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: Piercing, Sneak Attack: 1d6 + 1 + 1d6 ⇒ (3) + 1 + (1) = 5


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack again tries to take advantage of the flanking position to cut through another undead. Unfortunately, the angle is off, and Jack manages to miss.

Attack: 1d20 + 4 + 2 - 1 ⇒ (5) + 4 + 2 - 1 = 10
Damage: 1d8 + 4 + 3 ⇒ (3) + 4 + 3 = 10

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang moves closer to the zombies double move

Damm undead"


The Planning Room - Round 11 - continued

Still holding the healing wand, which is quickly being used up, Irina rushes down the stairs and to the next lifeless corpse, this time Skyne, to which she must attend.

Still wounded, but ready to get back in the fight, Wulfgang moves through the lodge, watching out for strewn bodies and furniture, closing in on the fight outside.

Twistign through the open doorway, and dodging a lumbering strike from the zombie, Ruso ends up behind the corpse. He lunges, poking his rapier into the mass of dead flesh, but his rapier continues to be less than effective against the zombies.

With Ruso distracting the foe, Jack takes another power swing, but this time, he cannot connect and his attack fails.

Seeing a target that's too good to pass up, Rokhar steps forward and plunges his shortsword into the unarmored back of Ruso, who is still facing the remaining zombie. The blade sinks deep into the back of the elf, and combined with his other battle wounds, causes him to also fall, face first into the snow. "And so to all who oppose Father Blackfingers!" gloats the evil cleric.

While Peltra still likes unconscious, Skyne's still form fights to stop the bleeding, finally succeeding at stopping the damage.

Yellow Zombie lands a terrific blow against Jack, catching him under the chin and spinning him around as he falls to the ground, unconscious also. Rokhar laughs, "I will win the day yet!"

Ruso is hit for 7hp, and Jack for 11 dmg. Both join Skyne and Peltra unconscious. This fight is turning out very serious for the group. Semik is up now to end the round.

GM Screen:

Rohkar shortsword, flanking: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Rokhar dmg: 1d6 + 2 ⇒ (5) + 2 = 7
Ruso Fort DC: 1d20 ⇒ 16
Skyne stabilize DC 10: 1d20 + 3 - 3 ⇒ (13) + 3 - 3 = 13
Yellow slam: 1d20 + 4 ⇒ (17) + 4 = 21
Yellow dmg: 1d8 + 4 ⇒ (7) + 4 = 11


Semik backs up, and using his longspear to keep the zombie at bay, thrusts a wand at Irina, "The command word is 'rapha'. It can heal minor wounds."

Crunch:
Non 5-ft. step
Standard Attack (yellow)
Move Retrieve wand of cure lights wounds

Longspear: 1d20 + 3 ⇒ (9) + 3 = 12 Piercing: 1d8 + 5 ⇒ (1) + 5 = 6


The Planning Room - Round 11 - concluded

Seeing his new allies fall like bowling pins, Semik grabs his own healing wand and holds it out to the nearby Irina. Meanwhile, he moves backward using his longspear to hold the zombie at bay, actually wounding a bit in the process.

End of Round 11


The Planning Room - Round 12

18 Wulfgang (10hp dmg)
16 Irina (1hp dmg)
13 Ruso (-4hp, unconscious, bleeding)
20 Jack (-4hp, unconscious, bleeding)
7 Rokhar Cindren
4 Peltra (-3hp, stable)
10 Skyne (-3hp unconscious, stable)
3 Yellow Zombie (7hp dmg)
8 Semik (Divine Favor, 5 rounds)

Wulfgang and Irina are up. Jack and Ruso need stabilize checks unless they get healed first.


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

"Thank you. Jack!" Irinia grabs the wand and scrambles past Skyne to Jack. She taps Jack with the cure light that Semik handed her. "Rapha!"

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Stabilization Check: 1d20 + 0 - 4 ⇒ (10) + 0 - 4 = 6

Ruso's hot blood sprays onto the white snow simultaneously staining and melting it. He crumples onto the snowy steps with a strangled gurgle.

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

Wulfgang swings at the zombie

attack: 1d20 + 5 ⇒ (15) + 5 = 20

damage: 1d12 + 6 ⇒ (4) + 6 = 10


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack, finding himself again on the floor, looks at the cleric and at the zombie. "What did he hit me with?"

Seeing Irina standing over him with the wand, he mutters, "Thanks. Again."

That cleric is probably the bigger threat, but I won't leave Irina here with a zombie in her face.

Jack stands up, and swings at the zombie, hoping to end this fight soon. His jaw is still in incredible pain.

Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


The Planning Room - Round 12 - continued

Back in the thick of things, Wulfgang brings his great weapon around on the remaining zombie, and the slashing blade cleaves the monstrous undead in two, killing it again.

With the zombie out of the way, Irina is able to use the new wand on Jack, restring him to life, even if only barely. Jack manages to get to his feet, but with no foe nearby to attack he waits, rubbing his sore jaw, wondering what hit him.

Ruso continues to bleed out on, his blood staining the white snow a deep hue of red.

Jack is back with 1hp. Since Wulfgang killed the zombie, you can retcon attack for a move or other action before the fear takes you..

GM Screen:

Jack DC 13 Will: 1d20 + 1 ⇒ (5) + 1 = 6


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

What fear? I keep reading back, but I can't see what is being referenced... bad luck on the throw in any case! With the zombie gone, though,
Jack will close the distance to the cleric.

Mov action to stand up, move action to move.


Jack Forrester wrote:

What fear? I keep reading back, but I can't see what is being referenced... bad luck on the throw in any case! With the zombie gone, though,

Jack will close the distance to the cleric.

Mov action to stand up, move action to move.

My bad, I think that part of the post got deleted by mistake, and I didn't proof it well enough before posting. Please accept the below post as amendment to my last.

Rokhar, seeing himself alone against the remaining foes, tries to even the odds. Stepping back and casting a spell, he sends Jack visions of such fearful murder and indiscriminate slaughter that the brave warrior runs away as fast as he can, dropping his weapon as he flees.

Jack is frightened for 1d4 ⇒ 4 rounds. Semik is up next.


Semik limps outside as quickly as he can, keeping his long spear pointed at the enemy, then shouts his support at Jack. "The fear isn't real, it's just a spell!"

Crunch:
Move movement
Standard cast remove fear on Jack


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

"Game over, man! Game over!" Jack starts to panic and move to get to a safe place. Then relief washes over him. "That was not nice."


The Planning Room - Round 12 - concluded

Stepping outside, over the bleeding body of Ruso, Semik holds the evil cleric at bay with his longspear then quickly reacts to the fear spell by countering with a spell that restores courage instead. Feeling the effects, Jack does not flee, but stands his ground, ready to end this fight.

End of Round 12

Nice assist, Semik! Well done!


The Planning Room - Round 13

18 Wulfgang (10hp dmg)
16 Irina (1hp dmg)
13 Ruso (-5hp, unconscious, bleeding)
20 Jack (12hp dmg)
7 Rokhar Cindren
4 Peltra (-3hp, stable)
10 Skyne (-3hp unconscious, stable)
8 Semik (Divine Favor, 5 rounds)

Round 13 starts with Wulfgang, Irina, and Jack. Ruso still needs a stablize roll, or a heal on his turn. Just one foe left, this should wrap up quickly...


Female human (Varisian) witch (winter witch) 3 CG Medium humanoid (human) Init +1; Senses Perception +3 AC 15, T 11, FF 14 hp 20/21 Fort +3, Ref +4, Will +3

Irina moves out of the building and taps Ruso with the wand of cure light wounds. "Go get him."

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Now I roll well.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

Ruso's eyes open once again and he finds himself laying down on the snow covered porch steps. "Well this is embarrassing." It isn't until he stands up that he realizes that he had been stabbed and left to bleed to death. Ruso scoops up his blade and turns towards the last remaining threat.

Stand up (move action), Pick up rapier (standard action).


Mechanic - Grease Monkey Hit Points: 20/20; Dodge: 55/27/11; Listen: 20/10/4; Spot Hidden:25/12/5; Luck: 85/85; Sanity: 80/80; Default Reaction: Dodge.

Jack spins his sword over his head, bringing it down on the clerics shoulder.

Power Attack: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Damage: 1d8 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Liberty's Edge

male human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 Fighter 1/Rngr 3

on phone can someone move me up please

Wulfgang follows Jack and swings.

attack: 1d20 + 5 ⇒ (19) + 5 = 24

damage: 1d12 + 6 ⇒ (9) + 6 = 15


Planning Room - Round 13 - concluded

Seeing only one foe left, and despite his serious wounds, Wulfgang barrels through the outer door and right onto the cleric of Norgorber. The viking swings his greataxe, and it smashes the defenses of Rokhar, knocking his feeble attempt at a parry, and cutting through his armor, a spout of blood welling from the deep cut.

Moving outside as well, Irina uses the healing wand to restore vigor to the fallen Ruso. The elf jumps up, snatching his rapier, and ready for more combat.

Spinning his sword down in an overhand stroke, Jack hits the cleric as well, this wound causing him to sputter once, and then fall over backwards into the snow unconscious.

End of Combat!!!!

Finally, this long-running fight ends. Will have as close to a post-combat summary as I can manage in Discussion tab.


As the ringleader of the swarm of undead finally falls, there is again the eerie silence that follows most life-or-death struggles. The upright party members find themselves back outside in the snow, in the dark. As they start to recover their breath and wits, looking at wounds, and wiping gore from weapons, a voice calls from the lodge. It is the noblewoman, Lady Argentea. "Do you think you can keep it down out here? Your make such infernal racket, a lady can't get any sleep! And why is this door open? Don't you know that its cold outside? We can't heat the whole outdoors! I insist you keep this door closed. Really! I never..." and she stomps back to her bedroom, walking over the fallen bodies of Peltra without so much as look down.

Assuming you look over the body of the fallen cleric, you find a few items of interest:

two vials of purplish oil
masterwork studded leather
dagger
light crossbow with 10 bolts
masterwork short sword
masterwork thieves' tools
a ring of keys
a spellbook
a wooden unholy symbol of Norgorber
a heavy cloak crafted of shaggy white fur with a fearsome hood of a monster visage attached
15 gp of loose coin

I will add these items to the Loot Tracker. Remember you can claim them if you like, they cannot be used in combat situations unless claimed by a party member in advance.


TN Male Elf Rogue (Unchained) 3 | 4/5 HP | AC 18, T 14, FF 14 | CMD 17 | Fort -4, Ref +7, Will +2 | Prec +9 | Init +6 | Speed 30 ft. | Active Conditions: Con Damage -4, Cursed! (-6 Con)

"That was a might snobbish. The least she could have done is said please." Ruso gives a wry chuckle as he looks over the looted goods. "That we would do well to just destroy." Ruso says while looking at the unholy symbol. Ruso helps lug the looted gear back inside and sets it out on the table.

"We ought to find a place to stash all of these bodies until we can either set a funeral pyre for them or bury them. I feel bad for them but there is nothing else to be done at this point."

Ruso would like to lay claim to the Mwk Studded Leather and the Masterwork Thieves' Tools. He will place his own Thieves' Tools back into the pile in exchange.

851 to 900 of 2,980 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter by DM DoctorEvil All Messageboards

Want to post a reply? Sign in.