Full Name |
Wulfgang Trollbiter fighter |
Race |
human fighter 1/Rngr 3| HP 36| AC 15; Touch 11; FF 13 | F +8; R +5; W +3 | CMB+9; CMD 20| Speed 30 ft | Init +1 | Perc +8 | Stealth: +5 |
Classes/Levels |
Fighter 1/Rngr 3 |
Gender |
male |
Size |
Medium |
Age |
30 |
Alignment |
CG |
Deity |
Gorum |
Languages |
Common, Skald Hallit, Gnome, Giant, Sylvan |
Strength |
20 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
11 |
Wisdom |
13 |
Charisma |
10 |
About Wulfgang viking
Wulfgang Trollbiter II
Male human (Ulfen) fighter 1/ranger 3
CG Medium humanoid (human)
Init +1; Senses Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 36 (4d10+8)
Fort +8, Ref +5, Will +3 (+2 trait bonus vs. charm and compulsion)
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Offense
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Speed 30 ft.
Melee club +9 (1d6+5) or
dagger +9 (1d4+5/19-20) or
mwk cold iron greataxe +11 (1d12+7/×3) or
silver dagger +9 (1d4+4/19-20)
Ranged composite longbow +5 (1d8+2/×3)
Special Attacks combat style (two-handed weapon[APG]), favored enemy (giants +2)
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Statistics
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Str 20, Dex 12, Con 14, Int 11, Wis 13, Cha 10
Base Atk +4; CMB +9; CMD 20
Feats Cleave, Cleaving Finish[UC], Endurance, Power Attack, Rugged Northerner[ISWG], Weapon Focus (greataxe)
Traits child of two peoples, restless wayfarer
Skills Climb +7, Handle Animal +4, Heal +7, Knowledge (dungeoneering) +5, Knowledge (geography) +6, Knowledge (local) +5, Knowledge (nature) +6, Linguistics +2, Perception +8, Profession (sailor) +6, Stealth +5, Survival +8, Swim +7
Languages Common, Giant, Gnome, Hallit, Skald, Sylvan
SQ favored terrain (forest +2), track +1, wild empathy +3
Combat Gear alchemist's fire (2), antitoxin (2), healer's kit; Other Gear chain shirt, cloak of resistance +1, club, composite longbow (+2 Str), dagger, mwk cold iron greataxe, silver dagger, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, snowshoes[APG], soap, torch (10), trail rations (5), waterskin, 34 gp
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Special Abilities
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Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. giants foes.
Favored Terrain (Forest +2) (Ex) +2 to rolls when in forest terrain.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rugged Northerner Frostbite, hypothermia, and extreme cold effects lessened.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wulfgang is from the Land of the Linnworm Kings. He grew up sailing and fighting the witches. He was in Talor visiting his uncle who was in the Ulfen Guard when he heard about the strange cold weather in the summer and went to investigate.