Reign of Winter book 6 (Inactive)

Game Master SwampTing

Initiative:

[dice=Rhon]1d20+1[/dice]
[dice=Amsheagar]1d20+8[/dice]
[dice=Exiel]1d20+12[/dice]
[dice=Purs]1d20+0[/dice]
[dice=Jaggar]1d20+8[/dice]

Battle map


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Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs casts spiritual ally and moves it so it flanks with his dwarf friend.

Will: 1d20 + 19 ⇒ (11) + 19 = 30

Will: 1d20 + 19 ⇒ (6) + 19 = 25

Will: 1d20 + 19 ⇒ (2) + 19 = 21

Will: 1d20 + 19 ⇒ (2) + 19 = 21

Fort: 1d20 + 14 ⇒ (6) + 14 = 20

SR: 1d20 + 15 ⇒ (5) + 15 = 20

attack with flank: 1d20 + 20 ⇒ (12) + 20 = 32

damage: 1d10 + 5 ⇒ (8) + 5 = 13

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

fort: 1d20 + 19 ⇒ (8) + 19 = 27
fort: 1d20 + 19 ⇒ (12) + 19 = 31
fort: 1d20 + 19 ⇒ (13) + 19 = 32
fort: 1d20 + 19 ⇒ (9) + 19 = 28
will: 1d20 + 22 ⇒ (3) + 22 = 25

Seeing the demons move up on their position, and strike. Amsheagar takes a quick step back and focusses on the blue foe. Raising his hands, and casting a quick spell. The blue demon starts to feel a little bit different.

caster level: 1d20 + 17 ⇒ (15) + 17 = 32
baleful polymorph small bunny, DC 23

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Fortitude: 1d20 + 18 ⇒ (16) + 18 = 34
Fortitude: 1d20 + 18 ⇒ (18) + 18 = 36
Fortitude: 1d20 + 18 ⇒ (17) + 18 = 35
Fortitude: 1d20 + 18 ⇒ (15) + 18 = 33
Will: 1d20 + 18 ⇒ (2) + 18 = 20

"Welcome to your end." Rhon takes up his Defensive Stance once more, calls upon the living stone to aid his efforts, and strikes at RED. If RED falls Rurik with use a Free Action to end his Defensive Stance, Swift Action Lay on Hands to heal and end his fatigued condition, 5 foot step to YELLOW, Free Action enter Defensive Stance, and finally continue his attacks on YELLOW.

Attack: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Defensive Stance, Stronestrike
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #1: 1d20 + 22 ⇒ (9) + 22 = 31
Damage #1: 2d8 + 18 + 2d6 ⇒ (7, 3) + 18 + (4, 3) = 35

Attack #2: 1d20 + 18 ⇒ (3) + 18 = 21
Damage #2: 2d8 + 18 + 2d6 ⇒ (5, 7) + 18 + (3, 3) = 36

Attack #3: 1d20 + 13 ⇒ (7) + 13 = 20
Damage #3: 2d8 + 18 + 2d6 ⇒ (7, 5) + 18 + (3, 6) = 39

Hasted Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Hasted Damage: 2d8 + 18 + 2d6 ⇒ (6, 4) + 18 + (2, 5) = 35

Critical Hit Confirmation Roll for Hasted Attack: 1d20 + 22 ⇒ (12) + 22 = 34
Critical Hit Damage #1: 4d8 + 18 + 18 ⇒ (7, 3, 2, 6) + 18 + 18 = 54

Grand Lodge

Border of War map Reign of Winter map

Exiel, Rhon and Amsheagar endure the rank stench of the demons, but Purs begins to gag a little.

Purs is sickened.

Exiel casts his little spell and repositions. Purs attempts to bring his spell to bear on a new target, but fails to pierce through the demon's spell resistance, and the spiritual ally winks out of existence.

GM:

1d20 ⇒ 16

Amsheagar attempts to end the battle quickly by turning one of the demons into a demonic rabbit, but the demon refuses to succumb to the indignity. Rhon continues to carve a bloody path through the demons like a true and proper paladin, cutting down Red and then stepping up to Yellow to deliver a devastating blow!

Faced with proof of Rhon's impressive defences, Blue and Yellow back off from him and bring more of their evil magic to bear on the dwarf and the nearby halfling.

GM:

2d20 ⇒ (9, 18) = 27
5d8 ⇒ (7, 8, 6, 8, 3) = 32

On the other side of the battlefield, Orange tests Exiel's defences, unaware of the tricks of the apparently lightly-armored fencer.

GM:

3d20 ⇒ (13, 10, 13) = 36

3 unsuccessful attacks later, the demon learns the error of his ways. They now understand that the 2 paladins must be overcome with magic if they are to be overcome at all!

Red is defeated.
Amsheagar, Purs and Rhon each took 11 damage from the unholy spell last round.
Purs is sickened from the stench of the Hezrou.
Purs and Rhon need to make 2 more fort saves each.
Pathfinders are up.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar starts to chant a spell, calling power into his staff. It starts to glow green and grow.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel begins taking Orange apart with a hasted full attack.

attack roll, crane style, fighting defensively: 1d20 + 21 - 2 ⇒ (14) + 21 - 2 = 33
damage roll: 1d6 + 9 + 2d6 ⇒ (2) + 9 + (1, 1) = 13

attack roll, crane style, fighting defensively, iterative: 1d20 + 21 - 2 - 5 ⇒ (4) + 21 - 2 - 5 = 18
damage roll: 1d6 + 9 + 2d6 ⇒ (4) + 9 + (5, 4) = 22

attack roll, crane style, fighting defensively, haste: 1d20 + 21 - 2 ⇒ (11) + 21 - 2 = 30
damage roll: 1d6 + 9 + 2d6 ⇒ (3) + 9 + (1, 6) = 19

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Fortitude: 1d20 + 18 ⇒ (20) + 18 = 38
Fortitude: 1d20 + 18 ⇒ (12) + 18 = 30

Rhon uses a Free Action to end his Defensive Stance, Swift Action Lay on Hands to heal and end his fatigued condition, 5 foot step to YELLOW, Free Action enter Defensive Stance, and finally he attacks YELLOW. If Yellow goes down Rhon will take his remaining attacks on BLUE.

Lay on Hands, Positive Energy Feedback Loop: 7d6 + 1 ⇒ (3, 1, 6, 6, 6, 4, 2) + 1 = 29

Rohn's ax glints in light just before it crashes into the hardened exterior of the creature before him.

Attack: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Defensive Stance
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance

Attack #1: 1d20 + 18 ⇒ (15) + 18 = 33
Damage #1: 2d8 + 14 + 2d6 ⇒ (1, 6) + 14 + (1, 6) = 28

Attack #2: 1d20 + 13 ⇒ (17) + 13 = 30
Damage #2: 2d8 + 14 + 2d6 ⇒ (8, 6) + 14 + (4, 2) = 34

Attack #3: 1d20 + 8 ⇒ (14) + 8 = 22
Damage #3: 2d8 + 14 + 2d6 ⇒ (4, 5) + 14 + (4, 6) = 33

Hasted Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Hasted Damage: 2d8 + 14 + 2d6 ⇒ (5, 7) + 14 + (3, 5) = 34

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Fort: 1d20 + 14 ⇒ (5) + 14 = 19

Fort: 1d20 + 14 ⇒ (15) + 14 = 29

Purs moves to help the dwarf attacking blue without flank from sickened

attack holy axe: 1d20 + 14 ⇒ (15) + 14 = 29

damage: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (2, 6) = 15

attack holy axe: 1d20 + 9 ⇒ (10) + 9 = 19

damage: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (6, 5) = 16

haste attack

attack holy axe: 1d20 + 14 ⇒ (2) + 14 = 16

damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (2, 1) = 11

The force weapon attacks. blue

attack: 1d20 + 20 ⇒ (5) + 20 = 25

damage: 1d10 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Border of War map Reign of Winter map

GM:
5d8 ⇒ (3, 1, 7, 3, 4) = 18
5d8 ⇒ (6, 8, 2, 4, 3) = 23

Rhon and Purs each take 20 damage from the magical attacks of the previous round.

Amsheagar begins a powerful spell that takes his full attention. Exiel begins attacking orange, but misses on his iterative attack. Rhon hews down yellow with a pair of powerful strikes before turning to Blue, and scoring one more hit.

GM:
1d20 ⇒ 18

Pur's spell pierces Blue's resistance with ease and scores a hit, while the halfling himself gets another with his own hand-held weapon.

Hard-pressed from both sides (by Rhon more than any other), the remaining 2 hezrous back from their respective attackers and unleash more of their dark magic on the Pathfinders and hoping it is enough to overcome the little nuisances.

GM:

1d20 ⇒ 14
5d8 ⇒ (4, 2, 2, 1, 6) = 15
5d8 ⇒ (4, 5, 6, 2, 2) = 19

Purs and Rhon each take 20 damage.
Exiel, Purs and Rhon each need to make a will save again.
I anticipate that this will be the last round of this fight.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Will: 1d20 + 19 ⇒ (16) + 19 = 35

FYI Spiritual ally doesn't have SR :) And Purs is a gnome :)

Purs continues pressing the demon. blue

attack with haste: 1d20 + 15 ⇒ (2) + 15 = 17

damage: 1d6 + 2 + 2d6 ⇒ (5) + 2 + (6, 4) = 17

2nd attack

attack with haste: 1d20 + 10 ⇒ (2) + 10 = 12

damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (3, 2) = 11

haste attack

attack with haste: 1d20 + 15 ⇒ (3) + 15 = 18

damage: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (6, 5) = 15

The force weapon attacks once again. blue

attack: 1d20 + 20 ⇒ (1) + 20 = 21

damage: 1d10 + 5 ⇒ (6) + 5 = 11

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar steps back up to the edge of the building and drops his staff. As it falls, it starts to grow and grow. Eventually turning into a huge Treant. The Treant slams into the Yellow demon. changestaff

attack: 1d20 + 17 ⇒ (17) + 17 = 34
damage: 2d6 + 9 ⇒ (6, 5) + 9 = 20
attack: 1d20 + 17 ⇒ (5) + 17 = 22
damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18

Amsheagar pulls out a wand of health, seeing the foes somewhat lacking in ability to stay alive.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Actually that says "Saving Throw none; Spell Resistance yes", but Purs IS a gnome so you're both goofs. XD

will save: 1d20 + 31 ⇒ (7) + 31 = 38

Exiel keeps stabbing at Orange.

"Fall demon! You will not prevail here!"

attack roll, crane style, fighting defensively: 1d20 + 21 - 2 ⇒ (15) + 21 - 2 = 34
damage roll: 1d6 + 9 + 2d6 ⇒ (3) + 9 + (5, 6) = 23

attack roll, crane style, fighting defensively,iterative: 1d20 + 21 - 2 - 5 ⇒ (11) + 21 - 2 - 5 = 25
damage roll: 1d6 + 9 + 2d6 ⇒ (2) + 9 + (1, 1) = 13

attack roll, crane style, fighting defensively, haste: 1d20 + 21 - 2 ⇒ (8) + 21 - 2 = 27
damage roll: 1d6 + 9 + 2d6 ⇒ (6) + 9 + (3, 4) = 22

Grand Lodge

Border of War map Reign of Winter map

Rhon is up

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Will Save: 1d20 + 20 ⇒ (14) + 20 = 34

Rhon uses a Free Action to end his Defensive Stance, Swift Action Lay on Hands to heal and end his fatigued condition, 5 foot step to BLUE, Free Action enter Defensive Stance, and finally he attacks BLUE.

Lay on Hands, Positive Energy Feedback Loop: 7d6 + 1 ⇒ (4, 4, 4, 2, 6, 2, 1) + 1 = 24

Rohn's ax crashes into the hardened exterior of the creature.

Attack: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Defensive Stance
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance

Attack #1: 1d20 + 18 ⇒ (20) + 18 = 38
Damage #1: 2d8 + 14 + 2d6 ⇒ (5, 8) + 14 + (5, 4) = 36

Attack #2: 1d20 + 13 ⇒ (10) + 13 = 23
Damage #2: 2d8 + 14 + 2d6 ⇒ (3, 7) + 14 + (5, 1) = 30

Attack #3: 1d20 + 8 ⇒ (18) + 8 = 26
Damage #3: 2d8 + 14 + 2d6 ⇒ (8, 2) + 14 + (1, 4) = 29

Hasted Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Hasted Damage: 2d8 + 14 + 2d6 ⇒ (7, 6) + 14 + (3, 6) = 36

Critical Hit Confirmation Roll for Attack #1: 1d20 + 18 ⇒ (20) + 18 = 38
Critical Hit Damage #1: 4d8 + 14 + 14 ⇒ (2, 7, 2, 8) + 14 + 14 = 47

Grand Lodge

Border of War map Reign of Winter map

Purs, Exiel and Rhon withstand the magical attacks with ease, though they still take some damage.

Purs begins the counter-attack, but luck is not on his side at the moment, and all his attacks miss their target. Amshaeagar finishes his spell and brings forth a large treant to the battlefield, which smashes blue in the face. Rhon follows up with a mighty blow that cleaves the demon in two. Exiel takes a little longer to finish off the demon, having to stab it again, and again, and again, but finally the last opponent falls.

Purs and Rhon took 7 damage last round.
Exiel took took 9 damage last round.

As you defeat this wave of enemies, the fog over the island slowly lifts, and then clears. It has been a long siege, but it appears for now that the enemy might have retreated.

Minutes turn into hours, and eventually you come to believe that no more attackers will come. Queen Esmyra comes to you herself to thank you for your efforts and to take your rest - her guards will keep vigil for the rest of the night. You are shown to the bests quarters in the palace apart from the queen's own chambers, and find yourselves rather weary from the day's exertions. The beds are comfortable, and you are able to sleep well.

Unfortunately, while your sleep is restful, it is cut short early in the morning as you are woken by the blasts of trumpets. There is a pounding at your door, and Exiel's familiar translates the urgent summons, but you can already guess what is happening. The attack has resumed! You barely have enough time to grab your gear and make your way to the balcony near the main entrance. When you arrive, you see that the battle has already been joined. Maftets litter the skies, raining projectiles upon oceanic monsters in an attempt to halt their advance, but their efforts are of limited effect and many of the enemies are already well on their way to palace. Judging from the numbers it appears that the enemy has mustered all their remaining for this final assault. One way or the other, the siege will end with this battle...

GM:

Rhon: 1d20 + 1 ⇒ (20) + 1 = 21
Amsheagar: 1d20 + 8 ⇒ (16) + 8 = 24
Exiel: 1d20 + 12 ⇒ (18) + 12 = 30
Purs: 1d20 + 0 ⇒ (8) + 0 = 8
Nuckelavees: 1d20 + 8 ⇒ (4) + 8 = 12
Elementals: 1d20 + 8 ⇒ (3) + 8 = 11

When you arrive, you see that the courtyard is already overrun with enemies, and dead maftets litter the ground there. It would appear that you will be the last line of defence between the attackers and the non-combatants taking refuge within the palace.

Exiel, Rhon and Amsheagar reach the balcony a little earlier and are able to respond to the enemies sooner.

Pathfinders you were only able to rest for 3 hours, enough to stave off fatigue but not enough to regain any of your daily resources. Most of your buffs would also have run out by now, but you have time to cast 1d6 ⇒ 3 spells as you make your way to the balcony. Any other spells you cast will need to be cast in combat.
You can declare healing and preparations that you would have done before sleeping.
Exiel, Rhon and Amsheagar are up.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Post-combat healing
CLW1: 1d8 + 1 ⇒ (5) + 1 = 6
CLW2: 1d8 + 1 ⇒ (3) + 1 = 4

Dammit, forcing me to pick only 3 buffs pre-cast? Grrr.... XD

I suppose without knowing what to expect, I'd start with pick mage armor, overland flight and threefold aspect.

Exiel curses as he reaches the balcony and sees the enemies spread out in the courtyard.

"Dammit, I usually count on having more time to prepare my magical augmentations for the day. I'll just have to make do I suppose," he mutters as he casts haste on the party and then takes to the skies.

"Best get that out of the way while we're still nearby to each other."

Remembering that the enemy possesses breath weapons, he takes flight, circling around over the cliff to try to draw the enemy's attention away from the palace (to an elevation of 65ft).

We're hasted, guys!

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon rolls out of bed with a curse. He takes time to don his armor before hoisting his axe and shield. "Alright, lets go see what hell they are bringing this time." He assembles with the other party members and looks out over the chaos. Rhon takes a moment to cast Bless on the party before they separate.

Bless is active.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Amsheagar’s Treant guards the bottom floor and sees the foes appear.

Amsheagar tries to identify what kind of creatures are attacking.

knowledge rolls:

Knowledge arcane 12
Knowledge Dungeoneering 16
Knowledge Geography 14
Knowledge Nature 16
Knowledge Planes 12
Knowledge Religion 12

2d20 ⇒ (1, 6) = 7

Amsheagar starts to cast Call Lightening

Grand Lodge

Border of War map Reign of Winter map

Sorry I was waiting for Purs, and then remembered that Purs was coming up later in the initiative.

The three pathfinders cast their buffs and prepare for battle. Amsheagar already recognizes the nuckelavees and as a druid he recognizes water elementals when he sees them, but for the moment he cannot remember much about their specific characteristics - perhaps he has yet to fully wake from his recent slumber?

The invaders move to respond to the threat. One of the elementals climbs onto the balcony and takes a swing at Rhon while the other rushes along the side of the balcony to attack Rhon from the side. Three of the nuckelavess move to the corner of the cliff to breathe on Exiel while 2 more move to the narrow passage where they see the treant squeezing in the passage. They breathe down the passage, catching Amsheagar and Purs as well.

GM:

2d20 ⇒ (18, 16) = 34
5d4 ⇒ (2, 1, 1, 1, 2) = 7

Rhon manages to fend off the watery fists that hammer at him. The elementals look at each other and exchange a few words in their strange watery language.

The last nuckelavee continues to hammer at the door on the West side, seeking to break in from there.

Exiel needs 3 reflex and fort saves.
Purs, Amsheagar and the treant each need 2 reflex and fort saves.
Pathfinders are up.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

sorry my brain hasn't recovered from the long holiday here in the US Did we rest after the FIRST fight with the Nuckelavees?

Fort: 1d20 + 14 ⇒ (12) + 14 = 26

Reflex: 1d20 + 8 ⇒ (16) + 8 = 24

Fort: 1d20 + 14 ⇒ (2) + 14 = 16

Reflex: 1d20 + 8 ⇒ (9) + 8 = 17

Fort: 1d20 + 14 ⇒ (1) + 14 = 15

Reflex: 1d20 + 8 ⇒ (20) + 8 = 28

dog

Reflex: 1d20 + 13 ⇒ (15) + 13 = 28

Fort: 1d20 + 12 ⇒ (2) + 12 = 14

Reflex: 1d20 + 13 ⇒ (16) + 13 = 29

Fort: 1d20 + 12 ⇒ (19) + 12 = 31

Reflex: 1d20 + 13 ⇒ (11) + 13 = 24

Fort: 1d20 + 12 ⇒ (9) + 12 = 21

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

saves:
reflex: 1d20 + 16 ⇒ (16) + 16 = 32
reflex: 1d20 + 16 ⇒ (14) + 16 = 30
Fort: 1d20 + 19 ⇒ (14) + 19 = 33
Fort: 1d20 + 19 ⇒ (17) + 19 = 36

Amsheagar laughs and responds in their language.

Aquan:
Why do you fight?
One of the many languages that Amsheagar speaks.

Amshaegar steps back and transforms into a huge air elemental as his Treant attacks.
Slam: 1d20 + 17 ⇒ (16) + 17 = 33
damage: 2d6 + 9 ⇒ (6, 2) + 9 = 17
Slam: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 2d6 + 9 ⇒ (1, 5) + 9 = 15
Slam: 1d20 + 17 ⇒ (11) + 17 = 28
damage: 2d6 + 9 ⇒ (3, 5) + 9 = 17

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

rhon hunkers down and begins to whirl his axe into the watery elementals. "Come on you big waves. Let's see what you have."

Attack: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Bless, Defensive Stance, Stonestrike
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #1: 1d20 + 23 ⇒ (6) + 23 = 29
Damage #1: 2d8 + 18 ⇒ (6, 6) + 18 = 30
If Evil: 2d6 ⇒ (2, 4) = 6

Attack #2: 1d20 + 18 ⇒ (17) + 18 = 35
Damage #2: 2d8 + 18 ⇒ (4, 3) + 18 = 25
If Evil: 2d6 ⇒ (6, 3) = 9

Attack #3: 1d20 + 13 ⇒ (2) + 13 = 15
Damage #3: 2d8 + 18 ⇒ (6, 6) + 18 = 30
If Evil: 2d6 ⇒ (3, 2) = 5

Hasted Attack: 1d20 + 23 ⇒ (1) + 23 = 24
Hasted Damage: 2d8 + 18 ⇒ (3, 5) + 18 = 26
If Evil: 2d6 ⇒ (1, 1) = 2

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

reflex save roll 1: 1d20 + 22 ⇒ (16) + 22 = 38
fort save roll 1: 1d20 + 26 ⇒ (17) + 26 = 43

reflex save roll 2: 1d20 + 22 ⇒ (12) + 22 = 34
fort save roll 2: 1d20 + 26 ⇒ (8) + 26 = 34

reflex save roll 3: 1d20 + 22 ⇒ (12) + 22 = 34
fort save roll 3: 1d20 + 26 ⇒ (15) + 26 = 41

Exiel nods to his allies on the ground, trusting their ability to hold the Eastern side on their own. He throws a glitterdust spell over blue, yellow and red, and then flies towards the lone monster to the West to stop it before it gets into the palace.

Glitterdust DC 22. I'll also go into crane style as a swift action.

Grand Lodge

Border of War map Reign of Winter map

Purs You had enough rest to not be fatigued, but not yet enough to recover spells. You're trying to last through a siege. Judging by the numbers this looks like the final push. You also only needed 2 sets of saves.

GM:

10d6 ⇒ (5, 1, 3, 3, 4, 3, 4, 1, 5, 3) = 32
10d6 ⇒ (3, 6, 6, 3, 1, 4, 5, 2, 4, 2) = 36

Purs feels a little ill from the blast of noxious vapors, and Amsheagar fares only a little better. Exiel, with his evasion, avoids being blasted out of the sky.

Amsheagar's treant is forced to squeeze within the passage, and is only able to make a single strike. It connects, but much of the force is absorbed by the creature's unnatural skin. Rhon plows into the red water elemental with significantly better results, though he also feels that his axe is meeting resistance, which he realizes should not be surprising considering that he is literally trying to cut water with his axe.

GM:

3d20 ⇒ (14, 6, 3) = 23

Exiel's little spell manages to blind two of the nuckelavees. Red snarls as he brushes the glitter from his face, glaring at Exiel as he flies over them.

Amsheagar took 34 damage.
Purs took 52 damage and his dog took 34 damage. Purs also feels something virulent in his system.
Purs is still up.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs will start casting a full round spell sorry I missed this

summon natures ally IV

I think heroes feast is still active?

caster level check vs poison: 1d20 + 15 ⇒ (6) + 15 = 21

Fort: 1d20 + 14 ⇒ (2) + 14 = 16

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Grand Lodge

Border of War map Reign of Winter map

Purs the virulence is from one of the breath weapons you were hit with last turn. Heroes feast would have run out by now - it's been about 24 hours since the battle at the sacrificial rock.

Purs begins casting a major summoning spell, hoping his allies will buy him the time and oppportunity to complete it.

GM:

2d20 ⇒ (7, 16) = 23

6d20 ⇒ (9, 16, 2, 10, 17, 17) = 71
1d8 + 9 ⇒ (2) + 9 = 11
1d8 + 9 ⇒ (5) + 9 = 14
1d6 + 3 ⇒ (3) + 3 = 6
1d6 + 3 ⇒ (6) + 3 = 9
2d6 + 3 ⇒ (2, 6) + 3 = 11

2d20 ⇒ (11, 16) = 27

Pink breathes down the passageway again before backing out to make room for orange to move in for an attack. Orange batters at the treant and gets a number of hits in, its longsword hacking into the treant's bark with some ease.

Red and purple breathe on Exiel as he flits around in the air, trying to pin him down.

Yellow and blue stagger about in their blindness. They both manage to regain their sight and also fix their eyes on the annoying sorcerer in the air.

GM:

3d20 ⇒ (14, 20, 9) = 43
2d10 + 10 - 10 ⇒ (4, 4) + 10 - 10 = 8
4d10 + 20 - 10 ⇒ (5, 5, 3, 7) + 20 - 10 = 30

2d20 ⇒ (5, 2) = 7

The water elementals fix their attention on Rhon. The first notices that Rhon's mighty shield is doing alot of the work in blocking their attacks and decides to use its improved sunder on the shield. There is a horrible screeching sound as it catches Rhon's shield between its watery appendages, partially crushing it. The other water elemental sees that Amsheagar has grown to become a new threat, quite literally, and attacks him directly, but misses.

Exiel needs to make 2 reflex and fort saves.
Amsheagar's treant, Purs and Pur's dogl each need to make 1 reflex and fort save.
Amsheagar's treant has taken 94 damage in total so far.
Rhon's shield has taken 38 damage - turns out the water elementals have improved sunder!
Pathfinders are up.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

The Treant has a 10/slashing. How many times was it hit... sorry that i didnt keep better track of his stuff...

Saves:

Reflex: 1d20 + 3 ⇒ (20) + 3 = 23
Fort: 1d20 + 13 ⇒ (2) + 13 = 15

Amsheagar flies up 40 feet out of the reach of the elements then casts Cure Serious Wounds Mass on his allies below.

Pur: 3d8 + 17 ⇒ (6, 6, 6) + 17 = 35
Pur`s Dog: 3d8 + 17 ⇒ (1, 7, 3) + 17 = 28
Rhon: 3d8 + 17 ⇒ (3, 8, 1) + 17 = 29
Exiel: 3d8 + 17 ⇒ (6, 5, 6) + 17 = 34
Treant: 3d8 + 17 ⇒ (7, 4, 8) + 17 = 36
Amsheagar: 3d8 + 17 ⇒ (8, 6, 3) + 17 = 34

The Treant slams against the water element.
Slams: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19Damage: 2d6 + 9 + 1 ⇒ (1, 5) + 9 + 1 = 16
Slams: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31Damage: 2d6 + 9 + 1 ⇒ (6, 6) + 9 + 1 = 22
Slams: 1d20 + 17 + 1 ⇒ (13) + 17 + 1 = 31Damage: 2d6 + 9 + 1 ⇒ (4, 5) + 9 + 1 = 19

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

reflex save roll 1: 1d20 + 22 ⇒ (14) + 22 = 36
fort save roll 1: 1d20 + 28 ⇒ (9) + 28 = 37

reflex save roll 2: 1d20 + 22 ⇒ (11) + 22 = 33
fort save roll 2: 1d20 + 28 ⇒ (10) + 28 = 38

Exiel continues to weave through the air, avoiding the breath weapons.

Realising that they would need to thin the numbers as quickly as they can, he flies over to the far corner, drops down to almost ground level and lines up a spell against yellow.

"Time to go home."

Smite evil, and then casting battering blast.

attack roll 1: 1d20 + 8 - 1 + 10 + 1 ⇒ (20) + 8 - 1 + 10 + 1 = 38
damage roll 1: 5d6 + 6 ⇒ (3, 2, 3, 4, 1) + 6 = 19
confirmation roll 1: 1d20 + 8 - 1 + 10 + 1 ⇒ (13) + 8 - 1 + 10 + 1 = 31
crit damage roll 1: 5d6 + 6 ⇒ (2, 5, 2, 1, 3) + 6 = 19

attack roll 2: 1d20 + 8 - 1 + 10 + 1 ⇒ (18) + 8 - 1 + 10 + 1 = 36
damage roll 2: 5d6 + 6 ⇒ (3, 3, 5, 4, 4) + 6 = 25

bull rush: 1d20 + 14 + 8 + 10 + 10 + 1 ⇒ (20) + 14 + 8 + 10 + 10 + 1 = 63

Let's see if that's enough to push him over the edge.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs uses his pearl of power to recall blessing of fevor

A bear appears and attacks the closest enemy yellow or red?

attack claw: 1d20 + 7 ⇒ (4) + 7 = 11

damage: 1d6 + 5 ⇒ (1) + 5 = 6

attack claw: 1d20 + 7 ⇒ (6) + 7 = 13

damage: 1d6 + 5 ⇒ (5) + 5 = 10

attack bite: 1d20 + 7 ⇒ (18) + 7 = 25

damage: 1d6 + 5 ⇒ (3) + 5 = 8

Purs and his dog try to ward off the breaths.

Fort: 1d20 + 14 ⇒ (6) + 14 = 20

Reflex: 1d20 + 8 ⇒ (18) + 8 = 26

dog

Fort: 1d20 + 13 ⇒ (18) + 13 = 31

Reflex: 1d20 + 13 ⇒ (3) + 13 = 16

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon holds his ground but seems obviously upset at the damage to his shield.

Attack vs. Pink Water Elemental: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Bless, Defensive Stance, Stonestrike
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #1: 1d20 + 23 ⇒ (12) + 23 = 35
Damage #1: 2d8 + 18 ⇒ (6, 1) + 18 = 25
If Evil: 2d6 ⇒ (1, 3) = 4

Attack #2: 1d20 + 18 ⇒ (8) + 18 = 26
Damage #2: 2d8 + 18 ⇒ (4, 2) + 18 = 24
If Evil: 2d6 ⇒ (1, 3) = 4

Attack #3: 1d20 + 13 ⇒ (15) + 13 = 28
Damage #3: 2d8 + 18 ⇒ (7, 1) + 18 = 26
If Evil: 2d6 ⇒ (4, 5) = 9

Hasted Attack: 1d20 + 23 ⇒ (17) + 23 = 40
Hasted Damage: 2d8 + 18 ⇒ (1, 5) + 18 = 24
If Evil: 2d6 ⇒ (2, 4) = 6

Grand Lodge

Border of War map Reign of Winter map

Amsheagar I'm tracking the treant's hp and have taken its DR into account.

GM:

10d6 ⇒ (3, 4, 4, 6, 6, 4, 1, 2, 3, 4) = 37
3d4 ⇒ (3, 4, 1) = 8

Purs, his dog and the treant are further ravaged by the breath weapon, but remain standing. Exiel once again avoids the breath weapons blown at him.

Amshaegar casts a major healing spell, bringing his treant from the brink of destruction. The treant pounds at the nuckelavee in front of it more, dealing a little more damage.

Exiel's plan pays off. He knocks his target clean off the edge, sending it towards the waters below. You hear a distant splash and a furious screech.

GM:
20d6 ⇒ (4, 1, 4, 4, 1, 5, 2, 5, 5, 4, 2, 1, 3, 4, 5, 3, 5, 5, 1, 6) = 70
3d6 ⇒ (1, 2, 3) = 6

Purs finishes his summoning, bringing forth a bear that attacks red. It hits once, but fails to do any damage. The nuckelavees quickly decide that it is not a significant threat.

Rhon continues his battle with the Red water elemental. He hits several times, but the elemental is resilient.

The nuckelavee see that Exiel has landed on the ground and seize the opportunity to surround him. They attack him from every direction.

GM:

4d20 ⇒ (2, 3, 6, 16) = 27
2d6 + 3 ⇒ (6, 4) + 3 = 13

Exiel takes a hit from the strange long tresses of one of the nuckelavee. He feels a strange sensation as some doubt creeps into his mind.

GM:

4d20 ⇒ (11, 5, 1, 17) = 34
2d10 + 10 ⇒ (1, 8) + 10 = 19
2d10 + 10 ⇒ (8, 7) + 10 = 25

Seeing that Rhon's shield is partially damaged, the water elementals set to finishing the job so they can get to the chewy dwarven-center under the hard shell. However, they get only a couple of hits in and do not get very far. They begin to wonder whether they should let the nuckelavee deal with this nuisance with their breath weapons instead.

GM:

7d20 ⇒ (20, 12, 11, 10, 6, 7, 11) = 77
2d8 + 18 ⇒ (6, 1) + 18 = 25
1d8 + 9 ⇒ (7) + 9 = 16
1d8 + 3 ⇒ (6) + 3 = 9
2d6 + 3 ⇒ (4, 3) + 3 = 10

The last nuckelavee goes all out on the treant at the bottleneck. It deals a devastating blow with its longsword, hacking deep into the treant's bark.

Purs takes another 37 damage, then heals 35hp from Amsheagar's spell.
Purs' dog takes another 18 damage, then heals 28hp from Amsheagar's spell.
Amsheagar heals 34 hp.
Amsheagar's treant takes 18 damage, then heals 36hp, then takes 41 damage (after DR). Down 117hp. I believe it is down.
Rhon heals 29 hp.
Rhon's sheild takes another 5 damage. It should have 65hp left.
Exiel heals 34 hp, then takes 13hp and needs to make a fort save. You are also quite surrounded now.

Pathfinders are up. I believe the treant may be down.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16
GM Aram Zey wrote:


The last nuckelavee..

Last? Are they all dead but one? is the map current

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Thanks for tracking him. He is down.

Air Elemental Form:

AC: 37 (+4NA, +6 Dex)
Perfect Flight 120 ft
HP 207 (no change)
Whirlwind: 28 Reflex (2d6+9)

Amsheagar starts to spin in his elemental shape, causing a Whirlwind to start forming around him. He moves in a zig-zag pattern, moving through the two Water Elementals, and all but the Blue foe.

I believe the little ones all need to make a reflex save or be sucked up by my Whirlwind. Each that fail take 2d6+9 per round.

Next round, i can finally use the Call Lightning spell i cast too many rounds ago... Setting this up is a pain.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

If I'm reading it right, I think he means the last one to act? I mean, he does say that I'm surrounded, and from what I can see, that seems very right on the map! O_O

fort save roll: 1d20 + 26 ⇒ (13) + 26 = 39

I'll wait on my actual action, since it will make a difference whether I'm surrounded or not.

Thanks Amsheagar!

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon continues to hold his ground.

Attack vs. Pink Water Elemental: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Bless, Defensive Stance, Stonestrike
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #: 1d20 + 23 ⇒ (9) + 23 = 32
Damage #1: 2d8 + 18 ⇒ (1, 4) + 18 = 23
If Evil: 2d6 ⇒ (5, 1) = 6

Attack #2: 1d20 + 18 ⇒ (4) + 18 = 22
Damage #2: 2d8 + 18 ⇒ (6, 5) + 18 = 29
If Evil: 2d6 ⇒ (6, 5) = 11

Attack #3: 1d20 + 13 ⇒ (16) + 13 = 29
Damage #3: 2d8 + 18 ⇒ (6, 2) + 18 = 26
If Evil: 2d6 ⇒ (6, 6) = 12

Hasted Attack: 1d20 + 23 ⇒ (7) + 23 = 30
Hasted Damage: 2d8 + 18 ⇒ (5, 7) + 18 = 30
If Evil: 2d6 ⇒ (2, 6) = 8

Grand Lodge

Border of War map Reign of Winter map

Purs Sorry for the confusion. The map is current. I simply meant the last of the nuckelavees to act.

Amsheagar Yellow has been dropped down the cliff by Exiel and is considered out of combat for the moment.

Exiel resists the debilitating effects of the nuckelavee's tresses.

GM:

7d20 ⇒ (12, 9, 14, 10, 1, 8, 10) = 64
2d6 + 9 ⇒ (6, 2) + 9 = 17
2d6 + 9 ⇒ (2, 6) + 9 = 17
2d6 + 9 ⇒ (2, 5) + 9 = 16
2d6 + 9 ⇒ (5, 5) + 9 = 19
2d6 + 9 ⇒ (6, 1) + 9 = 16
5d20 ⇒ (7, 14, 9, 19, 16) = 65

Amsheagar whizzes through the enemy's ranks! One of the elementals evades him, as does one of the nuckelavees. However, the rest fail and are battered by him to various extents. He even manages to snag one of the nuckelavees with him, draggin him over the edge of the cliff.

Rhon redoubles his assault on the water elemental. It takes hack after hack after hack, but finally, with his last swing, the water elemental bursts into streams of water that flow down the cliffside.

Exiel and Purs are up
Amsheagar you have 1 nuckelavee in your whirlwind, and can eject him down the cliff if you wish. It is a 380ft drop.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Still surrounded, Exiel decides invisibility might be a good tactic. He casts improved invisibility on himself, then flies to give Rhon a flank.

Cast defensively DC23: 1d20 + 14 + 10 ⇒ (2) + 14 + 10 = 26

Flying to 35ft above ground, assuming balcony is 20ft above ground.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs starts casting another full round spell summon monster VII

The bear attacks the nearest bad guy.

attack: 1d20 + 7 ⇒ (9) + 7 = 16

damage: 1d6 + 5 ⇒ (5) + 5 = 10

attack: 1d20 + 7 ⇒ (5) + 7 = 12

damage: 1d6 + 5 ⇒ (6) + 5 = 11

bite: 1d20 + 7 ⇒ (17) + 7 = 24

damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Border of War map Reign of Winter map

Exiel goes invisible. The bear tries to attack the nearest nuckelavee and fails entirely to hurt it. Purs begins summoning another beast to join the battle.

GM:

2d20 ⇒ (5, 12) = 17
2d8 + 9 ⇒ (4, 2) + 9 = 15
2d8 + 9 ⇒ (8, 8) + 9 = 25
1d20 ⇒ 11
2d8 + 9 ⇒ (2, 8) + 9 = 19

Red and purple move to attack the bear, almost killing it. Orange finishes it off with a quick strike from its longsword and then moves to Purs.

GM:

2d20 ⇒ (5, 10) = 15
2d10 + 10 ⇒ (4, 6) + 10 = 20
2d4 ⇒ (2, 1) = 3

The water elemental attempts another sunder attempt on Rhon's shield, but fails to damage it.

Blue moves to the edge of the cliff and uses his breath weapon on Amsheagar. Within the whirlwind, pink does the same.

Purs' bear has been destroyed.
Amsheagar needs to make 2 reflex saves and 2 fort saves. If you want, you can also dump the nuckelavee inside of you into the water 380feet below.
Pathfinders are up.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Was waiting for my turn to drop the turd.

Reflex: 1d20 + 19 ⇒ (11) + 19 = 30
Reflex: 1d20 + 19 ⇒ (10) + 19 = 29
Fort: 1d20 + 19 ⇒ (12) + 19 = 31
Fort: 1d20 + 19 ⇒ (19) + 19 = 38
Amsheagar moves back through the three smaller foes before dropping any that he caught off the cliff to their death(possibly).

Still in Whirlwind form, He uses his standard action to call down a bolt of lightning on the Water Elemental.

Lightning: 3d10 ⇒ (3, 10, 6) = 19 Reflex 21 for half

Air Elemental Form:

AC: 37 (+4NA, +6 Dex)
Perfect Flight 120 ft
HP 173/207 (no change)
Whirlwind: 28 Reflex (2d6+9)

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs casts defensively check: 1d20 + 26 ⇒ (20) + 26 = 46

The gnome priest gets the spell off.

He attacks the fey creature. orange

attack: 1d20 + 14 ⇒ (2) + 14 = 16

damage: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (1, 4) = 10

attack: 1d20 + 9 ⇒ (15) + 9 = 24

damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (2, 2) = 12

A huge elemental appears

and attacks orange

attack: 1d20 + 21 ⇒ (1) + 21 = 22

damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16

attack: 1d20 + 21 ⇒ (20) + 21 = 41

damage: 2d6 + 10 ⇒ (3, 3) + 10 = 16

crit confirm: 1d20 + 21 ⇒ (3) + 21 = 24

damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon turns his attention to the next water elemental. "Are you sure you want to do this?" Rhon gives a shrug and swings his axe again and again against the elemental.

Attack vs. Red Water Elemental: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Bless, Defensive Stance, Stonestrike, Flank
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #1: 1d20 + 25 ⇒ (6) + 25 = 31
Damage #1: 2d8 + 18 ⇒ (2, 6) + 18 = 26
If Evil: 2d6 ⇒ (5, 3) = 8

Attack #2: 1d20 + 20 ⇒ (19) + 20 = 39
Damage #2: 2d8 + 18 ⇒ (1, 4) + 18 = 23
If Evil: 2d6 ⇒ (5, 5) = 10

Attack #3: 1d20 + 15 ⇒ (3) + 15 = 18
Damage #3: 2d8 + 18 ⇒ (7, 8) + 18 = 33
If Evil: 2d6 ⇒ (4, 3) = 7

Hasted Attack: 1d20 + 25 ⇒ (8) + 25 = 33
Hasted Damage: 2d8 + 18 ⇒ (1, 2) + 18 = 21
If Evil: 2d6 ⇒ (6, 1) = 7

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel waits till Rhon is done attacking, then flies to get a line of sight on orange.

"Alright, looks like we've got this in the bag. Let's clean up quick as we can."

He casts boneshatter on the monster, summoning intense gravitational forces to crush the monster's skeletal structure.

boneshatter damage roll: 14d6 ⇒ (3, 6, 1, 4, 3, 5, 6, 6, 6, 5, 6, 2, 1, 6) = 60 DC24 fort

Grand Lodge

Border of War map Reign of Winter map

GM:
20d6 ⇒ (6, 6, 5, 5, 6, 2, 5, 1, 5, 2, 3, 6, 3, 5, 5, 4, 5, 1, 3, 2) = 80

Despite his gaseous form, Amsheagar's body is ravaged by the breath weapons, and he takes more damage. 40 damage

GM:
20d6 ⇒ (2, 5, 2, 1, 2, 5, 4, 4, 4, 5, 3, 1, 2, 6, 5, 6, 2, 5, 6, 6) = 76
3d20 ⇒ (4, 20, 13) = 37
1d20 ⇒ 9
2d6 + 9 ⇒ (6, 3) + 9 = 18
20d6 ⇒ (5, 5, 5, 4, 5, 4, 1, 4, 3, 5, 5, 4, 4, 2, 6, 2, 1, 4, 3, 5) = 77
1d20 ⇒ 10
1d20 ⇒ 4

In retaliation, he drops magenta down into the water below. Then he doubles back over to the other three nuckelavee, but only manages to suck in one other nuckelavee into himself. Flying over the edge, he drops that one too. He finishes with a bolt of lightning at the last water elemental, but that is partially dodged.

Purs finishes his spell and faces off against orange. His attacks miss, but gives his summoned elemental a flank that allows it to get a hit in. Exiel follows up with a dark spell that crushes the nuckelavees' bones painfully, badly wounding it but not enough to kill it.

Rhon begins his duel with the next water elemental, scoring 3 hits.

Purple gets wise to Amsheagar's tactics and unleashes his breath weapon upon the elemental-druid. Red does not have his breath weapon back yet, so he takes a 5ft step towards the new elemental and full-attacks. Orange realizes he is boxed in and breathes at the earth elemental and in Exiel's general direction, while the water elemental tries to sweep Rhon over the edge of the balcony.

GM:

6d20 ⇒ (5, 19, 20, 5, 11, 6) = 66
2d20 ⇒ (2, 12) = 14
1d8 + 9 - 5 ⇒ (7) + 9 - 5 = 11
1d8 + 9 - 5 ⇒ (4) + 9 - 5 = 8
2d8 + 6 - 5 ⇒ (2, 8) + 6 - 5 = 11
1d6 + 3 - 5 ⇒ (1) + 3 - 5 = -1
2d4 ⇒ (4, 2) = 6
1d20 ⇒ 2

The earth elemental takes several hits, but Rhon manages to resist the water elemental's attack.

From his vantage point, Amsheagar can see that blue, magenta and yellow are swimming back to the shore and will probably rejoin the fight eventually, but they will take some time.

Amsheagar takes 40 damage.
Purs' elemental takes 30 damage after DR.
Amsheagar, Purs' elemental and Exiel each need to make a reflex save and a fort save.
Pathfinders are up.

Scarab Sages

Temp Claw as Dragon:
[dice=claw]1d20+27[/dice][dice=Claw2]1d20+22[/dice][dice=Dmg]1d8+15[/dice][dice=Dmg]1d8+15[/dice][dice=Gore]2d6+15[/dice]
Elf Druid lvl 17| AC:30 T:23 FF:25|HP: 92/207|BaB: +12 /+7/+2|F/R/W19/16/22|Init:+8|CMB: +19|CMD: 36|SR (Fire) 20
Temp Bite as Dragon:
[dice=Bite]1d20+27[/dice][dice=damage]2d6+15[/dice]

Air Elemental Form:

AC: 37 (+4NA, +6 Dex)
Perfect Flight 120 ft
HP 133/207 (no change)
Whirlwind: 28 Reflex (2d6+9)

Reflex: 1d20 + 19 ⇒ (10) + 19 = 29
Fort: 1d20 + 19 ⇒ (13) + 19 = 32

Amsheagar moves 40 feet to inbetween the two foes and tries to pick on up. He then flies up another 80 110 feet before dropping them back down. Then followes up by another lightning bolt on the elemental.

Lightning: 3d10 ⇒ (5, 2, 2) = 9 Reflex 21 for half

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

"You if you retreat now, you'll live."

Attack vs. Red Water Elemental: +1 Ghost Touch Holy Impact Dwarven Waraxe, Power Attack, Haste, Bless, Defensive Stance, Stonestrike
Damage: Magic, Ghost Touch, Good, Slashing, Power Attack, Defensive Stance, Stonestrike

Attack #1: 1d20 + 23 ⇒ (14) + 23 = 37
Damage #1: 2d8 + 18 ⇒ (3, 7) + 18 = 28
If Evil: 2d6 ⇒ (4, 4) = 8

Attack #2: 1d20 + 18 ⇒ (9) + 18 = 27
Damage #2: 2d8 + 18 ⇒ (4, 2) + 18 = 24
If Evil: 2d6 ⇒ (5, 6) = 11

Attack #3: 1d20 + 13 ⇒ (5) + 13 = 18
Damage #3: 2d8 + 18 ⇒ (5, 8) + 18 = 31
If Evil: 2d6 ⇒ (6, 1) = 7

Hasted Attack: 1d20 + 23 ⇒ (16) + 23 = 39
Hasted Damage: 2d8 + 18 ⇒ (7, 4) + 18 = 29
If Evil: 2d6 ⇒ (5, 5) = 10

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Reflex save roll: 1d20 + 22 ⇒ (11) + 22 = 33

Exiel tries to evade the breath weapon. He then watches to see how his allies fare before deciding on his next spell.

Looks like Amsheagar and Rhon may already have the nuckelavees and water elemental under control. The new earth elemental seems to be blocking out the red and purple ones. If Purs manages to bring down the orange one, I'll use boneshatter on one of the other nuckelavees still up here. If not I'll go for orange. If all the other nuckelavees are taken out by the other party members, I'll throw an enervation on the water elemental.

If boneshatter:

boneshatter damage roll: 14d6 ⇒ (3, 6, 4, 4, 6, 6, 1, 4, 5, 4, 5, 5, 3, 3) = 59 DC24 fort

If enervation:

enervation attack roll: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 vs flat-footed touch, I have precise shot
enervation negative levels: 1d4 ⇒ 2

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

The elemental tries to resist the breath weapon

Fort: 1d20 + 15 ⇒ (8) + 15 = 23

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Then attacks orange

attack with flank: 1d20 + 23 ⇒ (20) + 23 = 43

damage: 2d6 + 10 ⇒ (6, 5) + 10 = 21

crit confirm: 1d20 + 23 ⇒ (6) + 23 = 29

damage: 2d6 + 10 ⇒ (5, 6) + 10 = 21

attack with flank: 1d20 + 23 ⇒ (11) + 23 = 34

damage: 2d6 + 1 ⇒ (5, 3) + 1 = 9

Not as strong as the dwarf the gnome priest attacks.

attack with flank: 1d20 + 16 ⇒ (19) + 16 = 35

damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (3, 2) = 8

attack with flank: 1d20 + 11 ⇒ (16) + 11 = 27

damage: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (1, 1) = 6

Grand Lodge

Border of War map Reign of Winter map

GM:
10d6 ⇒ (3, 4, 1, 4, 3, 6, 5, 3, 3, 1) = 33
10d6 ⇒ (6, 5, 6, 6, 1, 3, 5, 6, 3, 2) = 43
2d20 ⇒ (1, 18) = 19
2d6 + 9 ⇒ (5, 2) + 9 = 16
20d6 ⇒ (2, 2, 5, 1, 4, 3, 5, 2, 3, 5, 4, 3, 4, 3, 1, 3, 1, 5, 6, 1) = 63
1d20 ⇒ 6
1d20 ⇒ 20

The pathfinders continue to do their best to avoid the many breath weapons of the nuckelavees, but only Exiel has the ability to avoid them completely.

Amsheagar, remember that flying upwards always costs double movement and requires a fly check. I will assume for this round that you just throw the nuckelavee off the cliff again.

Amsheagar sucks up another nucklavee, and drops him over the cliff. It curses Amsheagar in Aklo as it falls into the water. Red takes a little bit of damage from the lightning, but is not much fazed.

Rhon continues his battle with the water elemental. He does a good amount of damage, but he is after hacking at water with an axe, and though he does do damage, it is not as efficient as one might hope.

Purs and his elemental double-team Orange. It takes their combined efforts to bring it down. Exiel directs his next boneshatter spell at Red, crushing bone, though it seems that it managed to resist the spell partially.

GM:
6d20 ⇒ (5, 14, 17, 20, 7, 18) = 81
1d20 ⇒ 5
1d8 + 9 - 5 ⇒ (5) + 9 - 5 = 9
1d8 + 9 - 5 ⇒ (6) + 9 - 5 = 10
1d8 + 3 - 5 ⇒ (8) + 3 - 5 = 6
1d6 + 3 - 5 ⇒ (4) + 3 - 5 = 2
1d6 + 3 - 5 ⇒ (3) + 3 - 5 = 1
2d6 + 3 - 5 ⇒ (6, 3) + 3 - 5 = 7
2d20 ⇒ (8, 6) = 14
2d10 + 10 - 5 ⇒ (8, 7) + 10 - 5 = 20
2d10 + 10 - 5 ⇒ (2, 7) + 10 - 5 = 14

Although battered and bloodied, the enemies continue their assault. Red steps into a flank with the water elemental and attacks the earth elemental. The water elemental turns around to attack the earth elemental as well. The earth elemental is battered multiple times, and finally overcome.

Meanwhile, 2 of the nuckelavees have returned to the battle, having returned from being dropped back into the water. You can that further to the South is a strange spout of water that appears to serve as a bridge for them to swim up - presumably this is how the attackers have been getting up the cliff in the first place.

Amsheagar takes 16 damage
Purs' elemental is destroyed.
Pathfinders are up. 2 of the nuckelavees have returned.

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