Reign of Winter book 6 (Inactive)

Game Master SwampTing

Initiative:

[dice=Rhon]1d20+1[/dice]
[dice=Amsheagar]1d20+8[/dice]
[dice=Exiel]1d20+12[/dice]
[dice=Purs]1d20+0[/dice]
[dice=Jaggar]1d20+8[/dice]

Battle map


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Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

GM: Would I have gotten an attack of opportunity against the Wendigo when it moved away from me?

Attack of Opportunity: +1 ghost touch holy impact dwarven waraxe, power attack, stonestrike, haste: 1d20 + 23 ⇒ (9) + 23 = 32 (+1 vs humanoids of orc or goblinoid subtype or +2 if Earth subtype or Construct)
Damage: Magic, ghost touch, good, slashing, power attack, stonestrike: 2d8 + 19 ⇒ (7, 6) + 19 = 32
Additional damage if Evil: 2d6 ⇒ (3, 3) = 6
Additional damage if Earth subtype or Construct: 2d6 ⇒ (6, 1) = 7

***

"By Torag's beard that thing is quick." Rhon exits his defensive stance and trudges off in the direction it left in. (Rhon is fatigued for 4 founds.)

_______________________________________
REMINDERS

Aura of Courage (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against fear effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Resolve (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against charm effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Faith (Su): Any attack made against an enemy within 10 feet of Rhon is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Grand Lodge

Border of War map Reign of Winter map

Rhon it took a withdraw action, so it does not provoke.

TBH I'm really mainly waiting to see if Purs summons something that might be able to stop it from escaping since Exiel is still stuck in his own bubble.

Perception DC40:

You notice that there is a small cloud of snow being kicked up in the distance, coming at you from the kurgan. It appears that something or some things is/are moving quickly over the tundra snow towards you.

Amsheagar's perception: 1d20 + 30 ⇒ (14) + 30 = 44

Amsheagar reports that there is a small cloud of snow being kicked up in the distance, coming at you from the kurgan. It appears that something or some things is/are moving quickly over the tundra snow towards you.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

I'll call a elder air elemental - fly 100 ft. (perfect)

can it "run"?

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

"Time to go, Lauriel!"

Lauriel shifts back into her tattoo form as Exiel dismisses his force sphere and flies forward 70ft, hoping to tag the wendigo in the following turn with some long range spells.

Grand Lodge

Border of War map Reign of Winter map

Purs yes your air elemental can run and overtake the wendigo if it wants. But you noticed from the wendigo's withdrawal that it is in fact slightly faster than the air elemental if it also decides to run. You also still have your own action and movement for this turn.

Grand Lodge

Border of War map Reign of Winter map

Purs after checking the map and the range of summon monster, with your caster level, if you summon your air elemental at the maximum range, it will be within range to charge the wendigo this turn. So you can get 1 charge attack from your air elemental, and you should also be able to target it with a medium or long range spell this turn as well.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

The air elemental charges

attack: 1d20 + 27 ⇒ (18) + 27 = 45

damage: 2d8 + 9 ⇒ (4, 1) + 9 = 14

Purs delays.

Grand Lodge

Border of War map Reign of Winter map

The air elemental strikes the wendigo, but to no avail - the wendigo's damage resistance is so strong that it does not even flinch.

Amshegar sees this and sighs. Wanting to make sure that the wendigo does not return the menage the party again after its natural healing restores it, the druid conjures a ball of fire that streaks through the air before detonating in the distance, just missing the summoned air elemental.

Gonna have Amsheagar use his fireball. Otherwise you might have to fight the wendigo all over again later.

GM:

1d20 ⇒ 15
10d6 ⇒ (1, 6, 5, 4, 4, 4, 3, 6, 3, 2) = 38
1d20 ⇒ 6

The wendigo shrieks as it is engulfed in flames and falls to the ground in a burning heap.

The immediate threat is not over, however. The cloud of snow approaching from the kurgan is getting larger and larger. Though they must still be a ways away, you can see at the front of the cloud four humanoids riding strange beasts. You also notice that the figures appear to be much larger than they should appear at this distance. It only takes you a moment to realize what is coming your way - GIANTS!

Pathfidners the wendigo has fallen, but you have 4 giants approaching you riding on some strange quadrapedal beasts. You have 1d6 ⇒ 4 rounds before they arrive on the map. What do you wish to do?

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |


Round 1: Nothing.
Round 2: Casting Bless.
Round 3: Power of Giants Boon: Standard action to cast Enlarge Person on self (1 min. duration). Move action to allow my weapon to deal damage as one size category larger and give it Giant-bane and Thundering. Gain Energy Resistance 10 Fire & 10 Sonic while wielding weapon. Swift action to give my weapon Shocking Burst.
Round 4: Grow BIG and whoop up on some giants. Enter Defensive Stance.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Woot! Buff time!

Making the most of the time, Exiel begins buffing rigorously.

Haste should still be up for several rounds, barkskin has been cast.
Round 1: Fly back to my rapier, Cast extended resist energy cold
Round 2: Cast extended heroism, keep metamagic rod
Round 3: Cast Corruption resistance on self (15 hours duration), pick up rapier
Round 4: Cast divine favour, fly up 30ft

Exiel hovers about 30ft above the ground as he finishes his spellcasting, his golden rapier gleaming in his hand as he prepares to do battle.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs stands by Rhon and casts Holy Aura

He has the air elemental fly and attack the nearest giant.

Grand Lodge

Border of War map Reign of Winter map

Purs' air elemental flies back to his side to partake of the spell as the giants charge into view, riding on their massive beasts. Exiel and Rhon begin their buffing routines, with Exiel doing his usual thing, and Rhon... becoming a oxymoron: a giant dwarf!

Map updated

As the giants get closer and closer, however, one thing becomes abundantly clear. As huge as Rhon has become, the giants are larger still!

GM:

Rhon: 1d20 + 1 ⇒ (3) + 1 = 4
Amsheagar: 1d20 + 8 ⇒ (13) + 8 = 21
Exiel: 1d20 + 12 ⇒ (14) + 12 = 26
Purs: 1d20 + 0 ⇒ (1) + 0 = 1
Giants: 1d20 + 2 ⇒ (13) + 2 = 15

Exiel and Amsheagar are up first.
Note: the giants are only huge, but their mounts are gargantuan, hence the token size.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

"Hmm... They're a little bigger than I was expecting. Looks like a rough crew too. Most giants tend to be bruisers though. Let's see if I can draw some of their attention and get some flanking action going."

Exiel dips into his defensive crane style and takes a full defence action, then flies straight into the midst of the giants.

AC44 this round, and 55 against yellow.
With haste and the increased speed from being large, Rhon should be able to get into melee with a single move. We can try to bottleneck the giants and keep them away from the casters in the back.

Grand Lodge

Border of War map Reign of Winter map

Whilst I'm botting Amsheagar, I'll go ahead and give him something to do as the giants approach.

Amsheagar harnesses the howling winds around him to call forth a lightning storm, he calls down bolts of lightning as the giants approach, striking one of the giants and his mount again and again as they get closer.

GM:

5d10 ⇒ (7, 3, 5, 9, 10) = 34 1d20 ⇒ 5 1d20 ⇒ 13
5d10 ⇒ (2, 6, 8, 7, 6) = 29 1d20 ⇒ 20 1d20 ⇒ 14
5d10 ⇒ (6, 3, 9, 7, 2) = 27 1d20 ⇒ 16 1d20 ⇒ 20
5d10 ⇒ (10, 6, 9, 10, 2) = 37 1d20 ⇒ 20 1d20 ⇒ 17

The giants push through the barrage of lightning bolts and bear down on you. Yellow takes a swing at Exiel as he comes within reach, and yellow and orange proceed to double-team him with full attacks along with their gargantuan mounts.

GM:

1d20 ⇒ 14 1d20 ⇒ 10
3d20 ⇒ (11, 19, 16) = 46 2d20 ⇒ (18, 15) = 33
3d20 ⇒ (18, 14, 3) = 35 2d20 ⇒ (5, 16) = 21

Exiel flits about like an annoying little fly as the two giants and their mounts swat at the air.

Green and Red choose to ignore the elusive mite in front of them, instead heading for the druid raining lightning on their heads. They see Rhon standing in their way and spur their mounts on to attack him.

GM:

1d20 ⇒ 12 1d20 ⇒ 15
1d20 ⇒ 11 1d20 ⇒ 7

However, the giants stab at Rhon but are unable to find a chink in the dwarf's solid armor.

Exiel you can take an attack of opportunity at green or his mount as they moved past you.
Pathfinders each enemy token represents a huge giant and a gargantuan mount.
Pathfinders are up.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

"Alrighty, here we are. Let the stabbing commence."

Unsure whether Amsheagar has any special tricks to pull against the steeds, Exiel steps through the air and stabs at the giant.

Against green giant
Aoo attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (17) + 23 - 2 = 38
damage roll: 1d6 + 9 ⇒ (1) + 9 = 10
If Evil: 2d6 ⇒ (3, 5) = 8

Against yellow giant
Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (20) + 23 - 2 = 41
damage roll: 1d6 + 9 ⇒ (5) + 9 = 14
If Evil: 2d6 ⇒ (5, 4) = 9
Confirmation roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (17) + 23 - 2 = 38
crit damage roll: 1d6 + 9 ⇒ (2) + 9 = 11

haste Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (19) + 23 - 2 = 40
damage roll: 1d6 + 9 ⇒ (4) + 9 = 13
If Evil: 2d6 ⇒ (1, 1) = 2
Confirmation roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (11) + 23 - 2 = 32
crit damage roll: 1d6 + 9 ⇒ (1) + 9 = 10

iterative Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 - 5 ⇒ (14) + 23 - 2 - 5 = 30
damage roll: 1d6 + 9 ⇒ (4) + 9 = 13
If Evil: 2d6 ⇒ (6, 2) = 8

AC41, 52 vs yellow.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

Rhon is taking a 5 foot step before entering his Defensive Stance. AC vs. Giants 50 or 51 if the Giant is for some reason using a weapon from the spears weapon group.

Rhon smirks at the giants.

Dwarven:
"Come on now. You ought know better than to fight a dwarf."
Rhon brings the fight to the giant on his left (Green) and whips his axe around as if he is aiming to hew down the giant in a single blow.

Attack #1: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 24 ⇒ (8) + 24 = 32 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #1: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (5, 5, 3, 3) + 20 = 36
Additional damage: Fire: 1d6 ⇒ 1
Additional damage if Giant subtype: 2d6 ⇒ (4, 3) = 7
Additional damage if Evil: 2d6 ⇒ (3, 2) = 5
Additional damage if Earth subtype or Construct: 2d6 ⇒ (5, 2) = 7

Attack #2: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 19 ⇒ (6) + 19 = 25 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #2: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (7, 6, 7, 5) + 20 = 45
Additional damage: Fire: 1d6 ⇒ 6
Additional damage if Giant subtype: 2d6 ⇒ (3, 3) = 6
Additional damage if Evil: 2d6 ⇒ (6, 4) = 10
Additional damage if Earth subtype or Construct: 2d6 ⇒ (3, 6) = 9

Attack #3: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 14 ⇒ (5) + 14 = 19 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #3: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (1, 1, 6, 1) + 20 = 29
Additional damage: Fire: 1d6 ⇒ 4
Additional damage if Giant subtype: 2d6 ⇒ (4, 3) = 7
Additional damage if Evil: 2d6 ⇒ (1, 5) = 6
Additional damage if Earth subtype or Construct: 2d6 ⇒ (3, 4) = 7

Attack #4: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 24 ⇒ (7) + 24 = 31 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #4: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (1, 2, 2, 1) + 20 = 26
Additional damage: Fire: 1d6 ⇒ 1
Additional damage if Giant subtype: 2d6 ⇒ (6, 2) = 8
Additional damage if Evil: 2d6 ⇒ (5, 2) = 7
Additional damage if Earth subtype or Construct: 2d6 ⇒ (4, 5) = 9

_______________________________________
REMINDERS

Aura of Courage (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against fear effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Resolve (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against charm effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Faith (Su): Any attack made against an enemy within 10 feet of Rhon is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl rumbles forth following Rhon's lead and slams a stony fist at the giant (Green).

Attack #1: +1 Slam, Earth Mastery, Power Attack: 1d20 + 16 ⇒ (14) + 16 = 30
Damage #1: Magic, Bludgeoning, Earth Mastery, Power Attack: 2d6 + 17 ⇒ (6, 5) + 17 = 28

Grand Lodge

Border of War map Reign of Winter map

Green takes a hit from Exiel and trundles on, only to be nearly hacked to pieces by Rhon. Just as he thinks that he has survived the onslaught, Earl rises up before him and smashes a stony fist into hiss face, driving the bridge of his nose into his skull. He falls from his mount into the snow, lifeless.

Exiel proceeds to stab at yellow, which is the giant that had been zapped several times by Amsheagar. His stabs are quick and precise, but somewhat lacking in force, and he comes close but is not able to bring down the giant just yet.

Green giant is down but his gargantuan steed is still there. Yellow giant is very badly wounded.
Purs (and Amsheagar) are still up for this turn.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

The air elemental moves attacks the green steed.

attack: 1d20 + 21 ⇒ (16) + 21 = 37

damage: 2d8 + 7 ⇒ (1, 6) + 7 = 14

Purs moves closer to the standing giant. yellow

Grand Lodge

Border of War map Reign of Winter map

Purs' air elemental strikes the green beast, causing it to stagger a little.

GM:

5d10 ⇒ (4, 10, 5, 4, 9) = 32 1d20 ⇒ 19 1d20 ⇒ 2

Amsheagar sees that yellow is close to collapsing and calls down a bolt of lightning upon it. The giant partially avoids the blast, but is struck down nonetheless.

The green and yellow steeds continue attacking their targets. Orange tries to attack Exiel while red attacks Rhon in a panic, seeing the short work he made of green.

GM:

2d20 ⇒ (17, 13) = 305d20 ⇒ (11, 16, 7, 7, 9) = 50
2d20 ⇒ (16, 16) = 325d20 ⇒ (2, 4, 2, 20, 10) = 381d20 ⇒ 4
3d6 + 21 ⇒ (6, 5, 4) + 21 = 36

Red manages to get a lucky hit on Rhon, but otherwise the giants' attacks have little success.

Rhon takes 36 damage from a huge spear attack.
Green and yellow giants have fallen, leaving only their mounts. Red and Orange are still alive and well.
Pathfinders are up.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel ignores the yellow steed and goes straight for orange.

"I can do this all day," he huffs.

Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (19) + 23 - 2 = 40
damage roll: 1d6 + 9 ⇒ (6) + 9 = 15
If Evil: 2d6 ⇒ (2, 4) = 6
Confirmation roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (18) + 23 - 2 = 39
crit damage roll: 1d6 + 9 ⇒ (1) + 9 = 10

haste Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (19) + 23 - 2 = 40
damage roll: 1d6 + 9 ⇒ (2) + 9 = 11
If Evil: 2d6 ⇒ (1, 3) = 4
Confirmation roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (14) + 23 - 2 = 35
crit damage roll: 1d6 + 9 ⇒ (4) + 9 = 13

iterative Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (4) + 23 - 2 = 25
damage roll: 1d6 + 9 ⇒ (5) + 9 = 14
If Evil: 2d6 ⇒ (5, 4) = 9

AC41, 52 vs orange giant.

Grand Lodge

Border of War map Reign of Winter map

Exiel gets a few hits on the giant, but even with luck favoring his strikes, his stabs only do so much against the very robust giant.

Orange giant takes some damage.
Rhon, Purs and Amsheagar are still up for actions.

Silver Crusade

Active Spells:
Aura's:
Aura of Good (Overwhelming) l Aura of Courage (10 ft) l Aura of Resolve (10 ft) | Aura of Faith (10 ft)
LG Male Dwarf Paladin (Stonelord) 16 | HP 182/182 | AC 43 | T 14 | FF 42 | CMB +16 | CMD 34 | Fort: +20 (+2 poison/drugs, +4 alcohol), Ref: +11, Will: +19 (+1 all saves FF/surprise rd) | 8/adamantine | SR 21 | Fortification 75% | Immune to Blood Drain, Charm, Fear, & Petrification | Perception: +25 (+2 unusual stonework)(darkvision 60 ft) | Init: +1 | Move 20' | LoH 11/11 | DS 38/38 |

AC vs. Giants 50 or 51 if the Giant is using a weapon from the spears weapon group.

Rhon looks at the remaining giant before him and gives his head a wry shake. Rhon turns his axe against the (Red) giant.

Attack #1: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 24 ⇒ (12) + 24 = 36 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #1: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (7, 8, 7, 5) + 20 = 47
Additional damage: Fire: 1d6 ⇒ 2
Additional damage if Giant subtype: 2d6 ⇒ (6, 5) = 11
Additional damage if Evil: 2d6 ⇒ (5, 5) = 10
Additional damage if Earth subtype or Construct: 2d6 ⇒ (2, 4) = 6

Attack #2: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 19 ⇒ (9) + 19 = 28 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #2: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (8, 8, 5, 3) + 20 = 44
Additional damage: Fire: 1d6 ⇒ 4
Additional damage if Giant subtype: 2d6 ⇒ (4, 5) = 9
Additional damage if Evil: 2d6 ⇒ (4, 3) = 7
Additional damage if Earth subtype or Construct: 2d6 ⇒ (3, 3) = 6

Attack #3: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 14 ⇒ (11) + 14 = 25 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #3: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (3, 5, 2, 8) + 20 = 38
Additional damage: Fire: 1d6 ⇒ 1
Additional damage if Giant subtype: 2d6 ⇒ (4, 5) = 9
Additional damage if Evil: 2d6 ⇒ (4, 3) = 7
Additional damage if Earth subtype or Construct: 2d6 ⇒ (3, 2) = 5

Attack #4: +1 giant-bane ghost touch holy impact shocking burst thundering dwarven waraxe, power attack, stonestrike, haste, bless: 1d20 + 24 ⇒ (11) + 24 = 35 (+1 vs humanoids of orc or goblinoid subtype, +2 if Earth subtype or Construct, +2 if Giant subtype)
Damage #4: Magic, ghost touch, good, slashing, adamantine, power attack, stonestrike: 4d8 + 20 ⇒ (4, 3, 4, 7) + 20 = 38
Additional damage: Fire: 1d6 ⇒ 3
Additional damage if Giant subtype: 2d6 ⇒ (5, 6) = 11
Additional damage if Evil: 2d6 ⇒ (6, 3) = 9
Additional damage if Earth subtype or Construct: 2d6 ⇒ (2, 1) = 3

_______________________________________
REMINDERS

Aura of Courage (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against fear effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Resolve (Su): Each ally within 10 feet of Rhon gains a +4 morale bonus on saving throws against charm effects. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Aura of Faith (Su): Any attack made against an enemy within 10 feet of Rhon is treated as good-aligned for the purposes of overcoming damage reduction. This ability functions only while Rhon is conscious, not if he is unconscious or dead.

Silver Crusade

Huge Celestial Earth Elemental CR 8 l HP 95/95 l AC 19 l T 7 l FF 19 l Fort +11 l Ref +2 l Will +7 l CMB +21 l CMD 30 l Immune to Bleed, Bull Rush, Crits, Flanking, Overrun, Paralysis, Poison, Precision damage, Sleep, Stunning l Resist: Acid (10), Cold (10), Elec (10) l DR 5/- l DR 5/evil l Prec +13 (darkvision & tremorsense 60 ft) l Init -1 | Conditions:

Earl rumbles forth and slams a pair of stony fists at the (Green) mount.

Attack #1: +1 Slam, Earth Mastery, Power Attack: 1d20 + 16 ⇒ (13) + 16 = 29
Damage #1: Magic, Bludgeoning, Earth Mastery, Power Attack: 2d6 + 17 ⇒ (1, 2) + 17 = 20

Attack #2: +1 Slam, Earth Mastery, Power Attack: 1d20 + 16 ⇒ (20) + 16 = 36
Damage #2: Magic, Bludgeoning, Earth Mastery, Power Attack: 2d6 + 17 ⇒ (5, 5) + 17 = 27

Critical Hit Confirmation Roll for Attack #2: +1 Slam, Earth Mastery, Power Attack: 1d20 + 16 ⇒ (5) + 16 = 21
Critical Hit Damage #2: Magic, Bludgeoning, Earth Mastery, Power Attack: 2d6 + 17 ⇒ (6, 2) + 17 = 25

Grand Lodge

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Rhon hews down the next giant in 3 mighty swings. With his fourth, he hacks into the gargantuan mount that had been wounded by Purs' elemental. Earl joins the beatdown, leaving the green mount in a badly bloodied state.

Purs and Amsheagar are left for this round.
Orange giant is the last giant still conscious and is injured. Yellow and green mount are badly injured.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

The air elemental charges orange

attack: 1d20 + 27 ⇒ (10) + 27 = 37

damage: 2d8 + 9 ⇒ (5, 1) + 9 = 15

Grand Lodge

Border of War map Reign of Winter map

Purs' elemental smacks the last giant on the side of the head. Amsheagar attempts to do as druids do, using his wild empathy to chase off one of the gargantuan mounts.

GM:
1d20 ⇒ 18

He succeeds, and the Red mount, lacking a rider to guide it, retreats across the steppes.

The remaining giant bellows at his own mount to attack, and the remaining 2 riderless mounts also lash out in a panic.

GM:

3d20 ⇒ (10, 2, 7) = 19
2d20 ⇒ (14, 19) = 33
2d20 ⇒ (7, 1) = 8
2d20 ⇒ (7, 10) = 17

The giant is still unable to land a good hit on Exiel, and the remaining beasts flail at the well-protected pathfinders also without success.

Amsheagar tries again to chase away another of the beasts.

GM:
1d20 ⇒ 20

Amsheagar proves his worth as a druid, and green mount also quits the battlefield.

Exiel, Rhon and Purs are up.
There is only 1 mounted giant left, and another mount with no rider. See the map for positions.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

"Good thing this ain't a competition, though I gotta say, Rhon, if I ever need to invade a stronghold of giants I know who I'm gonna call on."

Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (7) + 23 - 2 = 28
damage roll: 1d6 + 9 ⇒ (6) + 9 = 15
If Evil: 2d6 ⇒ (3, 3) = 6

Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 ⇒ (14) + 23 - 2 = 35
damage roll: 1d6 + 9 ⇒ (4) + 9 = 13
If Evil: 2d6 ⇒ (3, 4) = 7

Iterative Attack roll, crane style, fighting defensively, haste, heroism, divine favour: 1d20 + 23 - 2 - 5 ⇒ (12) + 23 - 2 - 5 = 28
damage roll: 1d6 + 9 ⇒ (1) + 9 = 10
If Evil: 2d6 ⇒ (1, 1) = 2

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Exiel perforates the giant, leaving him bloodied, but it will take many more pokes of that little needle before the giant falls.

Purs and Rhon still to go.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

The air elemental charges the last giant.

attack: 1d20 + 27 ⇒ (12) + 27 = 39

damage: 2d8 + 9 ⇒ (4, 3) + 9 = 16

Grand Lodge

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To keep things moving, I'll roll for Rhon and Earl.

GM:

1d20 ⇒ 20
1d20 ⇒ 14 Confirmed crit from Rhon will kill the giant at minimum damage
1d20 ⇒ 15

The elementals bash at the last giant, bringing it to its knees just in time for Rhon to charge in and decapitate the giant with one mighty swing. The giant falls, and does not stand up again.

----------------------------------------------------------

Will try to fast-forward as much as possible to bring things to the conclusion.

In the aftermath of the battle you search the giants and find a few pieces of treasure, including a +2 returning spear and a helm of brilliance.

----------------------------------------------------------

The remainder of your journey to the mound is uneventful, and the entrance to the kurgan is easily found. It appears unremarkable, but then you have learned by now not to underestimate the apparently unremarkable in the realms within Baba Yaga's Dancing Hut.

Earl is able to do a reconnoiter of the Kurgan's interior through his tremorsense by earth-gliding beneath the surface, and is able to report back to you on the layout of the rooms within.

It occurs to you that if one of you had an appropriate spell, you might be able to transport your group directly into the innermost sanctum.

Earl reports that three medium-sized figures and 2 large-sized figures within that sanctum.

Pathfinders alright, here we are, almost at the end. If you have some magic to get in to the final area, we can go straight to the final battle and then proceed to wrap up.

The ball is in your court now. Map is updated. What do you want to do?

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel gauges the distance.

"Yeah, I can get us in there. Time to buff up, gents. We're going in hot. No size-increases though, and we'll need Earl to earth-glide in on his own. We can give him time to get into position and join the fray once he detects that we are in."

Since we have time, I'll go ahead and cast:
Resist energy cold on each of us (6 casts in total)
Grand destiny on myself, Rhon, Purs and Amsheagar (4 casts in total, 3 pops each)
Magic circle against evil centered on myself
See invis on myself
Use that wand to cast invis on each of us
Haste on the party
Divine favour on myself

Let the good times roll! =D

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Exiel Amsheagar has communal resist energy. I can assume that he casts that on the party instead if you want to keep those spell slots.

Will update soon if Purs/Rhon/Amsheagar have no buffs they want to declare. If I am still botting Amsheagar, I will have him ask Exiel to wait before casting his buffs, since he would probably take this time to cast elemental swarm to send in a small army of earth elementals.

Grand Lodge

Border of War map Reign of Winter map

Amsheagar calls on Exiel to wait while he calls up a small army of elementals, and then casts his Communal Resist Energy spell on the party.

After Exiel completes his buffing routine, Amsheagar has his elementals follow Earl's lead through to the stone to await the party's arrival. As soon as Exiel casts his spell to transport the Pathfinders in, the elementals also spring into action.

GM:

2d4 ⇒ (2, 2) = 4
1d4 ⇒ 2
Rhon: 1d20 + 1 ⇒ (6) + 1 = 7
Amsheagar: 1d20 + 8 ⇒ (20) + 8 = 28
Exiel: 1d20 + 12 ⇒ (10) + 12 = 22
Purs: 1d20 + 0 ⇒ (8) + 0 = 8
1d20 + 9 ⇒ (10) + 9 = 19
1d20 + 4 ⇒ (12) + 4 = 16
1d20 - 1 ⇒ (18) - 1 = 17

Exiel and Amsheagar are the first to act.

Amsheagar and Exiel are up.
This is the final fight guys. Let's get into it!

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Sorry, I just had one more buff to activate before coming in, if that's ok. Activating my rapier for another +4 sacred bonus to CHA for 10 mintues.

Exiel ports in and looks around.

Hmm... 2 winged gorillas, and our dear aspiring witch queen. Hello, and dasvidaniya, your grace."

Swift action smite evil on the Elvanna, standard action siphon might on her DC26, move action fly beside her.

siphon might DC26: 1d6 + 5 ⇒ (5) + 5 = 10
CL Check if needed?: 1d20 + 14 ⇒ (20) + 14 = 34

"Amsheagar! See if you can get one of your big elementals to grab this witch!"

Grand Lodge

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Exiel I'll allow it since it is the final fight, and Exiel is more of an experienced adventurer than his player is.

Exiel experiences significant resistance as he casts his spell at Elvanna, but with a surge of motivation Exiel manages to force his spell through.

GM:

1d20 ⇒ 5

Elvanna curses Exiel vehemently as her strength is sapped from her body, leaving her muscles significantly weakened. The good news for her is that as a witch, her forte does not lie in her physical strength. The bad news is that at Amsheagar's signal, the two greater earth elementals under his command burst forth to grapple her!

GM:

1d20 ⇒ 11
1d20 ⇒ 15
2d10 ⇒ (2, 1) = 3

The first of the greater earth elementals grabs Elvanna... but is surprised to see that she slips right out of its grasp, as if she had a supernatural freedom to move freely. The second one, seeing that grappling will be ineffective, instead delivers an awesome blow at Elvanna that connects with her, but fails to move her either, and her icy form and stony skin seem to protect her from much of the damage anyway.

The the huge elementals move to engage the winged monsters while the large elementals move to engage the stone golems.

GM:

1d20 ⇒ 6
1d20 ⇒ 19
2d8 + 9 ⇒ (2, 6) + 9 = 17
2d6 ⇒ (2, 5) = 7

1d20 ⇒ 10
1d20 ⇒ 8

1d20 ⇒ 10
1d20 ⇒ 2

One of the huge earth elementals gets a hit on one of the winged monsters, but gets a rude surprise when it discovers that the winged monster is covered in a layer of acidic slime, and that some of that acid is not eating away at its stony fist.

The large elementals have no luck against the stone golems.

Seeing that his large elementals have failed to remove the troublesome stone golems, Amsheagar opts for a different tactic. He casts his roaming pit spell, seeking to remove at least one of the opponents instantly.

GM:

1d20 ⇒ 1
3d6 ⇒ (3, 6, 1) = 10

The stone golem barely even notices the pit as it appears beneath it, and falls right in.

Evanna curses vehemently at you all as you interrupt her ritual. With a snarl, she casts a spell and gives a dreadful wail, like that of a banshee!

GM:

1d20 ⇒ 4
1d20 ⇒ 1
2d20 ⇒ (17, 8) = 25
2d20 ⇒ (12, 3) = 15
4d20 ⇒ (15, 19, 1, 12) = 47
1d20 ⇒ 11

Amsheagar manages to withstand the spell, and the slimy winged monsters too, but the earth elemental army crumbles from the horrible banshee-wail, save for one of the greater elementals that manages to cling tenaciously to life.

One of the winged monsters flies to attack Exiel, whilst the other steps towards Amsheagar for a full attack.

GM:

1d20 ⇒ 9
3d20 ⇒ (12, 4, 17) = 33
1d20 ⇒ 6
1d10 + 9 + 2d6 ⇒ (1) + 9 + (2, 5) = 17
2d6 + 13 + 2d6 ⇒ (6, 2) + 13 + (1, 2) = 24
2d6 + 13 + 2d6 ⇒ (1, 4) + 13 + (4, 3) = 25

Exiel's assailant narrowly misses him, whereas Amsheagar suffers 3 hits and is grabbed!

GM:

2d20 ⇒ (19, 9) = 28
2d10 + 9 ⇒ (4, 8) + 9 = 21
2d10 + 9 ⇒ (5, 2) + 9 = 16

The golem also goes for Amsheagar, taking advantage of the winged monster's grapple to land to massive punches on Amsheagar, cracking bones and bruising flesh.

Pathfinders and their pets all need to make a DC29 fort save vs Elvanna's wail of the banshee. If you fail, you take 200 damage! Amshegar and his pets have already rolled this save - he passed but most of his pets failed.

Exiel who are you giving the strength from your spell to?
Amsheagar takes 103 damage and is grappled. All but one of his elementals were killed by the wail of the banshee.
You have discovered that:
1. Elvanna appears to be affected by freedom of movement and has spell resistance and some sort of damage resistance. Her skin appears both icy and stony.
2. The winged monsters are powerful melee combatants and appear to have a slimy acidic coating that damages you if you hit it with an unarmed strike or natural attack.

Pathfinders are up once the saves are rolled. Amsheagar may need some help.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Fort: 1d20 + 14 ⇒ (19) + 14 = 33

Fort dog: 1d20 + 12 ⇒ (8) + 12 = 20

Purs will move as far as he can to get to the druid and cast heal on him.

His faithful hound falls. "NO...evil lady! You'll pay!"

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

fort save: 1d20 + 32 ⇒ (18) + 32 = 50

Bolstered by a combination of Torag's divine protection and Baba Yaga's eldritch power, Exiel hardly notices the wail.

"Hang in there guys! I can hold off these 2 for awhile, I think!"

Swift action crane style, full attack on Elvanna. I'll give the siphoned might to myself to try to put more hurt on her.

attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 2 ⇒ (11) + 41 - 2 = 50
damage: 1d6 + 22 + 2d6 ⇒ (2) + 22 + (3, 1) = 28

hasted attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 2 ⇒ (11) + 41 - 2 = 50
damage: 1d6 + 22 + 2d6 ⇒ (1) + 22 + (3, 6) = 32

iterative attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 5 ⇒ (20) + 41 - 5 = 56
damage: 1d6 + 22 + 2d6 ⇒ (1) + 22 + (1, 5) = 29
iterative confirmation roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 5 ⇒ (4) + 41 - 5 = 40
damage: 1d6 + 22 ⇒ (2) + 22 = 24

AC44, 54 vs Elvanna and 57 vs the demon-thing.

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Purs heals Amsheagar. Exiel with his plethora of buffs savagely attacks Elvanna, dealing several grievous wounds as his divinely-empowered strikes pierce through her stony and icy skin like it were paper.

Rhon and Amsheagar are still up and still need to roll their saves. Will wait a little for Rhon, have sent them both messages.

Grand Lodge

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While not ideal, I understand that Purs and Exiel are keen to complete the adventure, so I will bot Rhon as well.

Amsheagar fort: 1d20 + 19 ⇒ (10) + 19 = 29
Rhon fort: 1d20 + 20 ⇒ (17) + 20 = 37
Earl fort: 1d20 + 11 ⇒ (20) + 11 = 31

By some dint of luck, Rhon, Earl and Amsheagar also manage to survive Elvanna's deadly spell.

Faced with multiple powerful enemies, Amsheagar summons the fury of a lightning storm, sending stormbolts flying in every direction that arc around his allies, but through his opponents. He also moves his roaming pit towards the other stone golem, hoping to remove it from the fight sooner rather than later.

GM for Amsheagar:

SR: 1d20 ⇒ 18
enemy saves: 3d20 ⇒ (11, 11, 13) = 35
17d8 ⇒ (5, 2, 7, 2, 3, 7, 2, 4, 4, 4, 7, 2, 8, 8, 3, 4, 4) = 76

Amsheagar manages to pierce the spell resistance of Elvanna and the winged monsters, but they make their saves and avoid being stunned by the bolts.

Purs heals Amsheagar while Exiel ventilates Elvanna with alarming efficiency.

Rhon goes for an all-out assault on the demonic-looking creature next to him.

GM for Rhon:

4d20 ⇒ (15, 10, 14, 2) = 41
2d8 + 18 + 2d6 ⇒ (8, 8) + 18 + (4, 5) = 43
2d8 + 18 + 2d6 ⇒ (4, 6) + 18 + (2, 6) = 36
2d8 + 18 + 2d6 ⇒ (1, 4) + 18 + (6, 4) = 33
3d20 ⇒ (10, 8, 9) = 27

He hits three times, his axe cleaving through the slimy flesh without difficulty.

Earl who is next to Elvanna tries to help Exiel, but the witch's defences are also strong, and he does not hit (though he does give Exiel a flank).

Anxious to forestall Exiel's relentless assault, Elvanna unleashes another devastating 9th level-spell: mass suffocation!

The winged monsters continue to try to attack their targets, while the stone golem lumbers towards Amsheagar.

GM:

1d20 ⇒ 14
3d20 ⇒ (17, 9, 15) = 41
3d20 ⇒ (15, 4, 7) = 26
1d10 + 9 + 2d6 ⇒ (4) + 9 + (4, 3) = 20
2d6 + 13 + 2d6 ⇒ (2, 1) + 13 + (4, 3) = 23
2d6 + 13 + 2d6 ⇒ (4, 5) + 13 + (6, 3) = 31
1d20 ⇒ 16
2d20 ⇒ (18, 8) = 26
2d10 + 9 ⇒ (9, 2) + 9 = 20

Exiel is as elusive as ever, avoiding all the melee attacks directed at him, but Amsheagar is savagely bitten, clawed and pounded by his attackers!

Pathfinders need to make a DC29 fort save vs mass suffocation. If you fail, you fall to 0hp and are unconscious. Earl is immune since I don't think earth elementals breathe.
Amsheagar takes 94 damage from his attackers and is grappled again.
Pathfinders are up once you make your saves (if you pass). Per suffocation, even if you make the save, you are STAGGERED. Only Earl is immune.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

Purs tries to hold his breath.

Fort: 1d20 + 14 ⇒ (12) + 14 = 26

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

fort save: 1d20 + 32 ⇒ (13) + 32 = 45

Hey guys, general reminder that I cast Grand Destiny on everyone before we came in. You can use that for a +4 competence bonus to your save.

Exiel's various wards keep him from succumbing to the spell, as he gasps for air and prepares to continue his attack on titan Elvanna, he remembers the golden thread that the strange lady at the lake gave them.

What action is it to use that golden thread to remove all conditions on Exiel? If it is a swift action, I will use it to remove the staggered condition. If it is an immediate action, I'll use it before my turn to do the same. If standard, I'll just do a single stab.

attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 2 ⇒ (13) + 41 - 2 = 52
damage: 1d6 + 22 + 2d6 ⇒ (6) + 22 + (3, 5) = 36

hasted attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 2 ⇒ (19) + 41 - 2 = 58
damage: 1d6 + 22 + 2d6 ⇒ (2) + 22 + (6, 2) = 32
hasted confirmation roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 2 ⇒ (20) + 41 - 2 = 59
damage: 1d6 + 22 ⇒ (3) + 22 = 25

iterative attack roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 5 ⇒ (20) + 41 - 5 = 56
damage: 1d6 + 22 + 2d6 ⇒ (3) + 22 + (6, 2) = 33
iterative confirmation roll, crane style, all the shenenigans (see my working numbers in my character sheet): 1d20 + 41 - 5 - 2 ⇒ (15) + 41 - 5 - 2 = 49
damage: 1d6 + 22 ⇒ (5) + 22 = 27

Grand Lodge

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PBP VC has recommended that I give Rhon and Amsheagar another 24 hours or so to make a post, and if they do not, I should just keep botting them in the interests of wrapping up the game. If Amsheagar makes his save, I will have him retreat. If not, he will probably need some help from you guys to survive - but that will be up to you. It's not ideal, but it's an inherent risk of joining a pbp game and disappearing halfway. =(

Grand Lodge

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Purs did you want to use Exiel's buff on your save to pass it? If you do, you can still act this turn.

Exiel cutting the thread is an immediate action. So you removed the staggered condition before your turn, and technically still have a swift action this turn.

Oh and... I think you both know this by now via different ways, but... yeah Elvanna is dead. Exiel smiting with +13 charisma bonus is... just plain stupidly overkill. O_O

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

yeah I'll use his boost

Purs casts cure critical wounds on the druid.

4d6 + 15 ⇒ (1, 6, 6, 5) + 15 = 33

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Hmm... still a swift action you say? I'll use smite evil on the demon/devil/thing that I am not using osyluth guile on. Come next turn I'll be smiting them both. XD

Grand Lodge

Border of War map Reign of Winter map

Purs shakes off the powerful suffocation spell with the aid of Exiel's buff, and quickly goes to Amsheagar's aid. Exiel resists the spell with little effort and attacks Elvanna mercilessly, his rapier flashing in the cool light as he stabs her through the ribs, and again through her chest, and finally through her throat. Elvanna gasps as his divinely-charged weapon pierces her layered defences, and gurgles a curse with her dying breath as she succumbs to her wounds, falling to the ground as her staff and crown slip from her falling form.

Seeing that their summoner has fallen, the demodands pause in their tracks, as if unsure of what to do. Then, deciding that there is no profit in fighting you to the death, they snarl in unison, then vanish in puffs of acrid brimstone smoke. The stone golems also power-down, their link to their former-owner broken, becoming so little more than lifeless statues.

Meanwhile, Rhon and Amsheagar are still gasping for air against Elvanna's spell. Both use Exiel's buff against the deadly spell.

Rhon's save: 1d20 + 20 + 4 ⇒ (16) + 20 + 4 = 40
Amsheagar's save: 1d20 + 19 + 4 ⇒ (6) + 19 + 4 = 29

Thanks to their stalwart hardiness and Exiel's powerful ward, both Pathfinders pull through (Amsheagar just barely).

The chamber is now quiet, at least for a moment, until Baba Yaga's shrill voice whispers...

"Good. Goooood... Now all that is left, is to soak the final matryoshka doll in Elvanna’s blood to finally free me. Do it now! Don't forget that only I can reverse the ritual that Elvanna started. Without me, Irrisen’s winter will spread to encompass all of Golarion!"

It's pretty much just you 2 now, I guess, Exiel and Purs. I will try to at least give the two of you a proper end to the story as thanks for sticking with it all the way through.

The Exchange

Class [Paladin2/Oracle1/Sorcerer12] | HP:102/102 | AC: 40/ FF26 (Defensive Strategist)/ T 27 |CMB: +20 CMD: 39| Fort: +32 Ref: +28 Will: +34 | Perception: +8(darkvision)| Init: +13 [|] Lauriel: HP 51/51

Exiel gives a sigh of relief as Elvanna falls and her minions retreat. His lips tightens as Baba Yaga pronounces the final grim task before them.

"Well, it's what we came here for. Let's finish this so we can finally go home."

Taking a deep breath he takes the doll and puts it into the blood that is pooling from Elvanna's bleeding throat.

Grand Lodge

Border of War map Reign of Winter map

As Exiel places the doll in the blood, a glowing seam begins to appear along the length of the doll, before it suddenly cracks open. For a moment, nothing happens. Then thick white smoke beings to pour from the broken doll, and moments later, a wrinkled old crone stands before you. Her form is that of a frail old human woman, but her movements are sharp and energetic, and a dark power glimmers in her eyes. Baba Yaga, the Queen of Witches, is free once more!

"Ah, dearies. Long have I been imprisoned, and so much has had to be done to to undo this little coup by this my wayward daughter," she cackles as she kicks Elvanna's prone form unceremoniously.

"As for you, you have done well in my service. I believe I promised something in return, did I not?"

The chamber shakes as Baba Yaga chants a short incantation. The bubbling cauldron goes dark and still, and the thrum of energy in the room slowly subsides. With another incantation, a strange mirror in the corner of the room shatters. Baba Yaga observes her handiwork, then nods in satisfaction. She turns to you, a pleased look on her face.

"And it is done. The deal is complete. Hmm... but let it not be said that Baba Yaga does not know gratitude or fairness. You have personally done me a great service, and Baba Yaga is pleased. A boon, you may ask, each of you. Consider it wisely. There is much that Baba Yaga can give, but there are also limits. And before you ask, yes Baba Yaga will also drop you all back home. Even that dour wizard back in the Kurgan."

"So then my dearies. What would you ask of your Baba? A little dancing hut of your own perhaps? Or perhaps you wish power - Baba Yaga can establish you as one of the elite in Irrisen. Yes, Baba Yaga thinks you lot should be strong enough to maintain your influence there if you wish it. Alterantively... perhaps you have had a taste of Baba Yaga's power and wish to continue to serve as Baba Yaga's rider? Baba Yaga has been gone for some time and there is much that needs attention - and you will be strengthened for the task of course."

In game terms, your options are:
Dancing Hut: You requested a dancing hut, which takes the form of a permanent version of the witch’s hut grand hex (Pathfinder RPG Ultimate Magic 83). A PC may use create demiplane (Ultimate Magic 213-214) to expand the hut’s interior.
Rider: You asked to become one of Baba Yaga’s Three Riders, and you must leave Golarion for a time to serve your new mistress before returning. You cannot play this character or apply credit to him until two years after the date on this Chronicle sheet. When the character returns, he is one of Baba Yaga’s Riders and can cast phantom steed at will (CL 13th). Furthermore, treat this boon as if it were two Mantle of the Black Rider boons for the prupose of calculating other Mantle of the Black Rider boons’ bonuses, even allowing those boons to exceed the +6 maximum bonus.
Rulership: You requested political power, and Baba Yaga established you as one of the elite of Irrisen. You gain a +5 competence bonus on Intimidate checks, cold resistance 5, and an estate in Whitethrone that grants the benefits of the Coastal Island vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 62). Maintaining your position in the cutthroat capitol is difficult, and you must spend 1 Prestige Point for every experience point that you earn of lose all benefits of this boon as your rivals overthrow you.
Selfless: You requested a boon that benefits others instead of endeavoring to benefit yourself. You gain 1 Prestige Point and Fame (maximum 5) for every other Chronicle sheet you have that grants a Mantle of the Black Rider boon.

Grand Lodge

male Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 cleric 16

"I'm ok....thanks!"

Purs casts raise animal companion[/b]

Purs heads to Talor to recover but upon arriving hears news that the Grand Lodge is under attack by forces of the Whispering Tyrant and heads towards Abasalom.

[[coc]thanks for running this! I know it's been a while. You did a great job

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