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Pursnikkitty's page
268 posts. Organized Play character for Qstor.
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| Full Name |
Pursnikkitty |
| Race |
Cleric 16 HP 120 | AC 34; Touch 14; FF 32 | F +15; R +8; W +20 | CMB +12; CMD 25 | Speed 20 ft | Init +0 | Perc +9 | Stealth: -2 |
| Classes/Levels |
cleric 16 |
| Gender |
male |
| Size |
small |
| Age |
81 |
| Special Abilities |
low light vision |
| Alignment |
NG |
| Deity |
Erastil |
| Languages |
Common, Gnome, Giant, Goblin, Sylvan, Kelish, Orc, Dwarven, Halfling, Terran |
| Strength |
12 |
| Dexterity |
10 |
| Constitution |
14 |
| Intelligence |
14 |
| Wisdom |
24 |
| Charisma |
15 |
About Pursnikkitty
Pursnickitty
Male gnome cleric of Erastil 16
NG Small humanoid (gnome)
Init +0; Senses low-light vision; Perception +9
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Defense
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AC 34, touch 14, flat-footed 34 (+11 armor, +2 deflection, +1 insight, +2 natural, +7 shield, +1 size)
hp 120 (16d8+37)
Fort +15, Ref +8, Will +20; +2 vs. illusions
Defensive Abilities defensive training, fortification 50%, unity (3/day)
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Offense
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Speed 20 ft.
Melee +1 holy adamantine battleaxe +15/+10/+5 (1d6+2/×3 plus 2d6 vs. evil) or
club +14/+9/+4 (1d4+1) or
dagger +14/+9/+4 (1d3+1/19-20) or
handaxe +10/+5/+0 (1d4+1/×3) or
quarterstaff +14/+9/+4 (1d4+1)
Ranged +1 light crossbow +14 (1d6+1/19-20) or
light crossbow +13 (1d6/19-20) or
sling +13 (1d3+1)
Special Attacks channel positive energy 6/day (DC 23, 8d6), hatred
Spell-Like Abilities (CL 16th; concentration +19)
At will—speak with animals (burrowing mammals only)
1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Domain Spell-Like Abilities (CL 16th; concentration +23)
At will—speak with animals (19 rounds/day)
10/day—calming touch (1d6+16)
Cleric Spells Prepared (CL 16th; concentration +23)
8th—fire storm (DC 26), holy aura, summon nature's ally VIII (animals only)[D]
7th—animal shapes[D], mass cure serious wounds, holy word (DC 25), summon monster VII, summon monster VII
6th—greater dispel magic, heal, heroes' feast[D], summon monster VI, undeath to death (DC 23)
5th—communal air walk[UC], breath of life (DC 22), flame strike (DC 23), life bubble[APG] (DC 22), telepathic bond[D], true seeing
4th—blessing of fervor[APG] (DC 21), death ward, freedom of movement, restoration, spiritual ally[APG], summon nature's ally IV (animals only)[D]
3rd—invisibility purge, prayer[D], magic vestment, remove disease, searing light, stone shape, wind wall
2nd—find traps, ghostbane dirge[APG] (DC 19), goodberry, hold animal[D] (DC 19), resist energy, lesser restoration, sound burst (DC 20)
1st—ant haul[APG] (DC 18), bless[D], endure elements, liberating command[UC], magic stone, protection from evil, remove fear
0 (at will)—detect poison, guidance, light, mending
D Domain spell; Domains Animal, Community
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Statistics
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Str 12, Dex 10, Con 14, Int 14, Wis 24, Cha 16
Base Atk +12; CMB +12; CMD 25
Feats Boon Companion[UW], Combat Casting, Groundling[APG], Improved Channel, Martial Weapon Proficiency (battleaxe), Persuasive, Selective Channeling, Spell Focus (evocation)
Traits animal friend, poverty-stricken
Skills Acrobatics -1 (-5 to jump), Appraise +2 (+4 for small or highly detailed items when using a magnifying glass), Craft (carpentry) +7, Diplomacy +21, Handle Animal +11, Heal +17, Intimidate +5, Knowledge (history) +12, Knowledge (nature) +16, Knowledge (planes) +10, Knowledge (religion) +11, Linguistics +10, Perception +9, Sense Motive +16, Spellcraft +12, Survival +14; Racial Modifiers +2 Craft (carpentry), +2 Perception
Languages Common, Dwarven, Giant, Gnome, Goblin, Halfling, Kelish, Orc, Sylvan, Terran
SQ animal companion (dog named Animal Companion), gnome magic
Combat Gear boots of escape[ARG], lesser extend metamagic rod, lesser reach metamagic rod[APG], oil of daylight, pearl of power (1st level) (3), pearl of power (2nd level), pearl of power (4th level) (2), scroll of break enchantment, scroll of comprehend languages (2), scroll of detect secret doors, scroll of identify (2), scroll of mount, scroll of raise animal companion, wand of cure light wounds, wand of life bubble (28 charges), oil (2); Other Gear +5 mithral breastplate, +5 moderate fortification darkwood heavy wooden shield, +1 holy adamantine battleaxe, +1 light crossbow, club, crossbow bolts (10), dagger, handaxe, light crossbow, quarterstaff, sling, amulet of natural armor +2, belt of mighty constitution +2, cloak of resistance +3, dusty rose prism ioun stone, handy haversack, headband of inspired wisdom +6, ioun torch ioun stone[APG], pink and green sphere ioun stone, ring of protection +2, backpack, bedroll, belt pouch, candle (10), chalk (5), flint and steel, holy text (Erastil)[UE], hooded lantern, journal[UE], magnifying glass, marbles[APG], marbles[APG], mess kit[UE], pot, signal whistle, silk rope (50 ft.), soap, spell component pouch, tindertwig (5), torch (10), trail rations (5), waterskin, winter blanket, wooden holy symbol of Erastill, 15,049 gp, 8 sp
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Special Abilities
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Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Calming Touch (1d6+16 nonlethal damage, 10/day) (Sp) Heal 1d6+16 nonlethal damage and cure conditions by touch.
Cleric Channel Positive Energy 8d6 (6/day, DC 23) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Cleric Domain (Community) Granted Powers: Your touch can heal wounds, and your presence instills unity and strengthens emotional bonds.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fortification 50% You have a chance to negate critical hits on attacks.
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (19 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Unity (3/day) (Su) As an imm action, allies in 30' may use your save bonus against something that affects you both.
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