Reign of Winter Adventure Path Table 2 (Inactive)

Game Master GM Sapphire Fox


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Sovereign Court

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Allowed Races for RoW
if boon is needed, only need it if it is a registered character (IE playing a Tiefling in RoW but will be registered to a Sylph character, you do not need the boon for Tiefling, if playing a Tiefling and will be registered to a Tiefling character, then will need the boon (to keep it clear))

Races:

Dwarf
Elf
Half-Elf
Half-Orc
Halfling
Human
Aasimar
Dhampir
Ifrit
Oread
Ratfolk
Sylph
Tengu
Tiefling
Undine
Grippli
Kitsune
Nagaji
Skinwalker
Suli
Wayang

Starting gold will be 500 instead of 150.

Feats any that are allowed in PFS, do not need to be RoW feats

any questions feel free to PM me

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

500?! sweet.

I'm running Nox as a elven witch.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Ah, the sweet smell of starting cash. Yay for having things I can use right off the bat.

Course, we'll have to remember to buy winter items for this one... got a feeling it's gonna get cooooold.


I'll get my skald put together tonight and on here. I'm confused exactly how this works for PFS as I'm new to PFS. Can someone explain exactly how it works vis a vi PFS?

I don't really plan on using this char again for pfs, but if I can use this AP to help a different character then cool, but I'm not sure how all the chronicle stuff really works and the guide doesn't give me enough detail to understand.

Either way I'll make a PFS legal character tonight.

Sovereign Court

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so as a quick rundown, the character for this AP I am requiring it be built on the PFS legal guidelines with the exceptions listed above. when the first chronicle sheet is issued it can be applied to any registered pfs character that falls in the level of the chronicle sheet, so for the first sheet, it can be applied to a lvl 1 - 2 character.

the character you play through RoW will be much higher by the end of this AP, so the chronicle sheets earned in this AP can be applied to any registered character.

you do NOT have to register the RoW character to play

Grand Lodge

Zombie Chow

Thank you for the clarifications, I decided to register Ulric and see how it goes.

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

This is Zin Z'arin

Current PCs
Nox Pembrook Elf Witch
Yuukyou Human Psychic
Ulric Stormborn Half-Orc Skald
Tchort Tiefling Investigator

The stats I have in Tchort's profile at the moment *will* change. He's not currently PFS legal in a lot of ways (Drawback for extra trait, Background Skills, etc.). I will make the changes there that are needed, and maybe a few more after a good review. :) Then spend the 500 gp! (Any restrictions on that? I.e. potions, scrolls; okay to start with that kind of magic?)

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani is an Occultist Battle Host. He's ranged combat with some buffing thrown in but no healing for a while.

Grand Lodge

Zombie Chow

Looking over our roster we seem to be sorely lacking in durable frontline. Seeing as this is an AP and all, I'm willing to switch out to something more... sturdy.

If the GM thinks thats a good idea.

Not sure what yet, I mostly play hybrid casters. Suggestions?

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Since we are starting with improved resources, it might be prudent to pool some cash and see if we can get a wand of cure lt wounds or infernal healing. I don't need too much gear and can toss in 200 gold if anyone's interested.

Sovereign Court

Map

if you wish to pool resources together, i will allow 1 wand of CLW if you so choose

Grand Lodge

Zombie Chow
Nox Pembrook wrote:
Since we are starting with improved resources, it might be prudent to pool some cash and see if we can get a wand of cure lt wounds or infernal healing. I don't need too much gear and can toss in 200 gold if anyone's interested.

Downgraded my armor and dumped a potion, so I can kick in 200 gold as well. Wand sounds like a good idea.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

I'm also good with that. Psychics can't wear armor or wield any weapons with proficiency, so I'm traveling light to start with. I'll donate 200 to the team pool.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Same here. I'll kick in 200 Gold. I'll finish updating my gear today.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

awesome. I'm sure a wand will be super helpful

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Do we know if anyone can actually cast CLW or are we going to be UMDing it?

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

I can do it. It's on my list

Grand Lodge

Zombie Chow
Nox Pembrook wrote:
I can do it. It's on my list

As can I. Though I am hoping Skald's Vigor will keep me going without needing too much healing, at least early on.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

With 4 people joining in, it'll be 187.5 (save yourself some gold). If Tchort throws in, it's 150, but he might already have plans for csah. Can't fault a guy for that.

Liberty's Edge

Hi Guys, I am about. Will look into what to play now. By the looks of it, something Tankesque which i am fine with.

Should be fine to put some gold in for a CLW wand.

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

I'm in for the wand too. With all in (6), that actually comes out to 125 each. Teamwork! :)

I'll still working out some of the finer details for Tchort. Probably mix up the extracts a bit.

Would he be able to start with crafted alchemical items? (He'll be at a +10 craft (alchemy) bonus, so DC 20 items or less.)
(Maybe just +8, not sure if I want to buy the alchemist's lab or not)

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

Any other wands we want to pick up as a merry band? If we all go in on it, we could also pick up an endure elements wand on the relatively cheap. If not, don't forget to pick up heat clay or other cold survival gear stuffs so we don't have popsicles for team mates!

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Remember, we don't start this game in the cold. While we all know where this AP is going, it might be weird to start with Endure Elements or cold-weather gear in southern Taldor; we should probably save those for in-game purchases once the story makes that relevant.

Sovereign Court

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The start of everything is posted in the gameplay tab, feel free to introduce yourselves and enjoy


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

Sethran here, character built.

Grand Lodge

Zombie Chow
Grindahl “Fangblood” Skaardsson wrote:
Sethran here, character built.

Sweet, Shield Wall reporting in!

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

I should mention Ylosani is using his resonant power to raise his Dex 2 points, bringing his stats to the ones in parentheses. This is pretty much his default.

Grand Lodge

Zombie Chow

So, did we all chip in thr 125 for the wand? I have a feeling we are going to need to buy some stuff before we head out. Sounds like a cooooold treck. Need to start thinking on what to buy.

More cold iron (another blade and arrows at least) wouldn't be a bad idea, if the town has any.

-Posted with Wayfinder


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

I factored the cost into my gold ^^.

Yeah, Wouldn't be a bad idea!

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Same here. I calculated as though I chipped in. I'll definitely be buying some cold iron arrows if they're available.

I suppose we can play out the group chipping in to buy the wand, for that matter if we're going to be able to shop for supplies before we head out.

Dark Archive

Human Psychic 5
stats:
HP 27 AC 16:Touch12:FF14/ Int +3 Percp +6 Fort 3:Ref 4: Will 5 (+7 during Dark Half, Immune to Fear)/ CMB -1:CMD 11

I'll be heading out to Gencon today, so while i'll try to post, the likelyhood is very, well, unlikely. Please feel free to bot me until i get back, wish me luck!

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Have a nice trip.

I too would like to grab a few cold iron arrows, a couple of alchemist's fires is available, and a cold iron dagger

Sovereign Court

Map

looking into the town, the only "cold-iron" that he will have to offer is 10 +1 cold Iron bullets, other wise it is basic gear, and a suit of masterwork banded mail, that he can replicate. and they do not have a way for alchemists fire or such things

Grand Lodge

Zombie Chow

Unfortunate, but unsurprising. Can't give us all the shinies right away.

-Posted with Wayfinder

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

worth a shot to ask

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Those bullets, it looks like they would cost 400 gp 2 sp; is my math right? (If so, way too much for my current budget).

Sovereign Court

Map

10 bullets = 1sp
10 CI bullets = 2sp
10 CI MW Bullets=60 gp 2 sp
10 CI +1 MW Bullets= 860gp 2 sp

unless my math is wrong, cause cold iron doesn't make them MW by default

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

I forgot to add in the master work cost, but I think your math is wrong on the +1 cost. +1 for 50 ammunition is 2000 gp, so for 10 ammunition should be 400.

Final cost should be 460g2s. Still too expensive for my blood, but at least we know.


Male Skinwalker (Ulfen) Ranger /1 | HP: 16/16 | AC: 18[19] (12 Tch, 16[17] Fl) | CMB: +4[+5], CMD: 16 [17] | F: +4, R: +4, W: +2 ; +1 Vs Cold. +8 vs Cold Environment | Init: +2| Perc: +6 , SM: +2 | Speed 20ft | Darkvision 60’ | Change 3/3 |Resist 2 Cold Re-roll (+2) 1/1 | Active Conditions: Change Shape: +1 Natural armour.

Cold iron increases magic by a further 2000 so it would be 4301gp for 50 +1 Cold Iron Bullets

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

lol, yeah, not gonna happen

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Yeah, not gonna happen. How is that even economical? I thought it just doubled the base cost, not everything else too.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

It doubles the base cost and there's a one time addition of 2000gp added for any magical bonus as opposed to doubling the charge for the magic bonus.

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

FYI, I'm currently in the process of moving to a new house.

I've currently been able to keep up with posting for the most part, but there's always the possibility that this could slip; please bot me if needed. Specifically, my internet service is being transferred tomorrow (Sat 19 Aug). This is the riskiest part of my move as regards these PbP games; if I disappear tomorrow, know that I'll be trying desperately hard to get things back in order so that I can play again ASAP. (Hopefully, everything is seamless and you never notice any interruption to my posting.)

Grand Lodge

Zombie Chow

Moving the wand talk to discussion. We didn't specify who has it but Nox is the obvious choice as either she or I would need ti use it, and Ill be too busy raging (moshing?) to be thinking about wands:P

-Posted with Wayfinder

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered

Tchort can prepare endure elements as an extract. I'd already selected heightened awareness and disguise self as his extracts for the day. @GM, can we ret-con that to say that he hasn't mixed any extracts yet today? It takes 1 minute to mix an extract, so he could prepare and drink endure elements now and he'd be set. He'd leave the other slot open to mix later as needed.

If not, he'll head to the temple to buy a potion.

How much does a mule cost? Tchort doesn't have much left to contribute to group things (he did contribute for the clw wand, already, however).

Nox is probably best for the wand carrier, agreed.

Sovereign Court

Map

I'll save ya the hassle of the mule, they don't have any to spare, and thats fine Tchort, how many can you make a day, and how long do the extract last before becoming innert without using them?

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

it's in my gear

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

DM's picture change caught me off guard. I has a "did we get a new player?" moment

Dark Archive

Zombie | HP: 12/12 | AC: 12 (10 Tch, 12 Fl) | CMB: +4, CMD: 14 (14 Fl) | F: +0, R: +0, W: +3 | Init: +0 | Perc: +0, SM +0 | Speed 30ft | Active conditions: staggered
GM Sapphire Fox wrote:
...thats fine Tchort, how many can you make a day, and how long do the extract last before becoming innert without using them?

Extracts are an investigator's spells. At first level, Tchort gets 2 1st level extracts per day. They are good for 24 hours, and only work on Tchort (unless and until he takes the 'Infusion' Investigator Talent, which allows sharing). So, he'll mix endure elements before heading out to investigate, leaving the other daily slot unmixed.

Grand Lodge

Elf Witch(Tatterdemalion)-1| HP 8/8 | AC14 T13 F11 CMB+0 CMD 13 | F+2 R+3 W+2(+4v.ench) | Init+7, Perception+4, lowlight vision | Current effects:

Just a heads up. I will be out of town til Monday. I hope to still be able to post, but please bot me if needed. Thanks.

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