Reign of Winter (Inactive)

Game Master Whack-a-Rogue


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Everyone except Shadowfox can dot the Gameplay thread once you've read my spoilered comments and made any necessary changes. Once our Magus posts something, we'll get this show on the road. :-)


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

The magus just got computer access again. As soon as I can, I'll have his history and such posted, but I figured I'd at least get something posted up. :)


Eredhaias:
You currently have a 21pt buy. Maybe drop STR to 12? Also, a 14 gives you a +2 mod (not a +3), so your DEX/CON modifiers are slightly too high. Reduce your HP/Init/AC/Fort/Reflex by 1pt, and you should be fine. Other than that, you're okay. By the way, it's nice to see a Magus who isn't doing the Dervish Dance/shocking grasp thing. Just realize that your array means you'll be struggling for the early levels.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Does this mean we'll start soon?


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Your Benevolent Dictator:

I'll fix that immediately, YBD. I'm a huge fan of the magus, but the shocking grasp thing is a one trick pony. I know that I'll be struggling for a bit, but I also know that when I do hit, stuff will have a hard time fighting it. Sadly, I have a feeling I'll be fighting to get past resistances and immunities.


Eredhaias:
Yeah, I like the whip-wielder Frostbite Magus myself. Just as long as you realize that your low physical stats will make it hard to hit anything regardless of resistances/immunities.

I know Allie's ready to go, so once Sigrun dots the gameplay thread, we'll get started. I know the power outage screwed everyone over (I lost a significant gameplay update in my S&S campaign), but hopefully we'll be good to go later today. :-)


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

YBD:

Yeah, I was noticing that myself. I was very strongly considering picking up a whip at some point. I was thinking I might drop the Intelligence slightly and raise either Strength or Dex, to try that whip-wielding route.


Eredhaias:
Yeah, Magi typically have no more than INT 16 since they're only half-casters. After all, gishes don't need maxed-out DCs. Plus, you'd get 5 build points to play with. How are you going to play hit terrible CHA?


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

YBD:

I was thinking a combination of socially inept, bookish with a proclivity of being WAY too brutally honest. Missing a fair bit of tact. Sort of that he really Wasnt talented with words, so he poured his efforts into magic and weaponry. He really won't do well in most social situations. In fact, they'll make him uncomfortable and he'll likely try to disengage from anything that goes to a social roll if its not intimidating someone, since the whole idea of social graces are very foreign to him.


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

YBD:

So my plan is to change my equipment around a bit to start with a whip and alter the stat lineup to go the whip route. My question is, does a scorpion whip (or bladed whip) count as a bladed weapon for bladebound archetype? I hope so!


So, you all just got challenged to a tug-o-war against Group 2. Any takers? :-)

Eredhaias:
I may regret this down the road, but I'll allow it. :-)


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

YES!

Edit: well, as soon as we get out there...


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Oh, game on. Sigrun and I alone have a combined strength of 35. Throw Eredhaias in there and we're rocking a 47, let's go punks!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Bring it!


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Who needs a strength score? We have TWO Gnomes!


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Bring it on!!!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Don't forget Gruff.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Oh wait, Vashti has 1 higher strength than Eredhaias. Magus out, cleric in :P


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Also, I have a slightly higher strength than eredhaias, if, you know, it matters.

ninjaed


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

We need rules! Details! C'mon, GM! No rest for you! *chomps at the bit*


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Tug-of-War:

Pull the other team across the line and into a mud pit! Participants form teams of 3 (NPCs are included if not enough PCs join in the fun) and make opposed STR checks. Low results count as “Aid Other” attempts to boost the highest result. Three consecutive successes means your team wins! I'll provide NPC info if fill-ins are needed.

Detailed in the campaign tab as YBD mentioned.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Missed that. I'll be over here, munching on my foot.


Rocks Fall, Everyone Dies!!!

Oh, wait, that wasn't what I was asked to do....

*casts true resurrection on everyone*

Okay, let me think....

Six people (or goats) to a side. Each person rolls 5 STR checks. I'll do the rest. Please keep your rolls in your group's thread.

EDIT: ninja'd by Maldrek. Damn those pesky Tieflings! *grumbles* Yeah, do that, but give me several rolls to keep thread expansion to a minimum.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Percy Silvershaper wrote:
Missed that. I'll be over here, munching on my foot.

Hope you washed that first!


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Here or in gameplay?


Gameplay


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

We doing this IC or OOC?


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Holy crap so much ninja.


In character. I have two quest hooks, so there's no issue with both groups starting out together. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Much wow.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Nice


I should probably let you know that I'm heading to bed now. I know, bad GM. :-( Still, Group Two doesn't have everyone up yet (time zones are fun), so it shouldn't be too much of a problem. Ideally, everyone in both groups will have posted by the time I wake up tomorrow so that can be my first gameplay update. Nite! :-)


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Sounds good. Good night!


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I need to pass out too. Need to be up in 6 hrs. :)


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Time for bed here as well, its midnight. Off tomorrow though :)


Elf Magus 6
Vitals:
HP: 48/48 | AC: 19; T: 14; FF: 15; CMD: 17 | Fort: +7; Ref: +8; Will: +5 | Init: +4; Perc: +13;

Sorry, guys. Work last night was hell, so I'm in recovery mode today. I'm posting up in a second.

YBD:

I'm going to be putting up the history and personality in a couple of minutes.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

I'm so glad I picked up toughness, because choosing to have 19 STR on a d8 hit die class is just painting a huge target on my head.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Wow, this is what I get for getting some sleep (also work nights)


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Vashti, how much healing do you plan to do? Apparently Time Thiefs can pick up a small amount of healing if they need to, becoming able to heal about as much as a bard can.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Maldrek Kasidra wrote:
Vashti, how much healing do you plan to do? Apparently Time Thiefs can pick up a small amount of healing if they need to, becoming able to heal about as much as a bard can.

That is my thing, I can channel energy, spontaneously cast cure spells, healing domain, rebuke death, heal skill +7. I got it all.

As long as my peeps stay within 30'(channel range) or 20'(my move) Your not going down and if you do, I can get you back on your feet quick.

I plan on converting spells as needed, and keep a mix of spells prepared. But don't have a lot of spells just yet.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Healing domain on top of positive energy focused, say no more. I shall avoid all healing abilities.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

I also get the cure spells for free as an oracle, so I can be backup heals.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Vashti is trooper. She can't dish out damage, but she can make sure others can with aid another and spells. She is also tough, not as tough as some in the group, but she can take a beating if necessary. If she needs to cast spells in combat, chances are very good, its gonna happen the way she wants. Just keep in mind, hitting people aren't my thing.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Maldrek Kasidra wrote:
Healing domain on top of positive energy focused, say no more. I shall avoid all healing abilities.

Yes sir, if you want to step on my toes, better be dancing with me Muscles!


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8
Percy Silvershaper wrote:
I also get the cure spells for free as an oracle, so I can be backup heals.

Excellent!


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3
Vashti Amela wrote:
Vashti is trooper. She can't dish out damage, but she can make sure others can with aid another and spells. She is also tough, not as tough as some in the group, but she can take a beating if necessary. If she needs to cast spells in combat, chances are very good, its gonna happen the way she wants. Just keep in mind, hitting people aren't my thing.

Percy can't even hold a weapon. My curse gives me -4 to any handheld weapon attack. I'm much like you, though slightly tougher in some areas and slightly weaker in others.


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

You and your sister stay next to me, maybe. We'll watch our bigger friends be big and bad with sharp pointy things.


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Sounds good to me!
But I think Allie will hold her own damage wise, except in a "turn that thing to ash" philosophy. (Or that was the plan last time I checked)


Female Human (Ustalavic Varisian with a hint of Ulfden)
Vitals:
HP: 72/72 NL:0 | AC: 19; T: 11; FF: 18; CMD: 18 | Init: +1; Perc: +3; Stealth -2; Survival +3
Cleric 7
Saves:
Fort +7, Ref +3, Will +8

Sound good! But it's a gorgeous day, the sun shines bright and the festival calls. What can happen?


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

What can happen, indeed!
Percy wants your name, btw... :)

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