Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Kwiazy and Xakroo send projectiles flying at the creatures, but only Kwiazy's bullet hits, slightly damaging one of the creatures.

initiative rolls:

Kwiazy init: 1d20 + 6 ⇒ (8) + 6 = 14
Jarvak init: 1d20 + 3 ⇒ (13) + 3 = 16
Xakroo init: 1d20 + 4 ⇒ (13) + 4 = 17
Jynnjun init: 1d20 + 5 ⇒ (6) + 5 = 11
Yewleaf init: 1d20 + 10 ⇒ (9) + 10 = 19
Morgryn init: 1d20 + 3 ⇒ (1) + 3 = 4
enemy init: 1d20 + 1 ⇒ (5) + 1 = 6

bold may post:
Yewleaf
Xakroo
Jarvak
Kwiazy
Jynnjun
enemies (first at -1 HP)
Morgryn


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy aims another sling bullet at the same target... "come down and fight, coward!"

to hit: 1d20 + 9 ⇒ (14) + 9 = 23
dmg if hits: 1d3 ⇒ 3


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Assuming that Jynnjun's position on the map before I move her is accurate.

Hearing the fighting start she scrambles up the passageway, spear in hand, and crouches by the wall just outside that opening.

Double move.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"Get rid of these cave thingies
Let them know the wrath of the small!"

Use action to inspire courage.
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Jarvak also fires an arrow at the fishers.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Dammit all! Xakroo hisses, firing more arrows at a cave fisher.

Longbow Attack 1: 1d20 + 8 ⇒ (15) + 8 = 23
Longbow Damage 1: 1d6 + 2 ⇒ (5) + 2 = 7

Longbow Attack 2: 1d20 + 8 ⇒ (10) + 8 = 18
Longbow Damage 2: 1d20 + 2 ⇒ (7) + 2 = 9


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Xakroo and Kwiazy hit the injured cave fisher even more. It looks very badly hurt at this point. Jarvak's arrow sails past the fisher.

Yewleaf takes out his sling and sends a bullet flying towards the cave fisher.

1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

His bullet falls into the water.

The cave fishers send a filament flying towards Xakroo and Kwiazy.

ranged touch: 1d20 + 3 ⇒ (15) + 3 = 18
ranged touch: 1d20 + 3 ⇒ (10) + 3 = 13

A filament sticks to Xakroo, but the one aimed at Kwiazy hits the cave wall behind him. The creature who has Xakroo grabbed in a filament tries to pull him closer.

CMB: 1d20 + 9 ⇒ (12) + 9 = 21

Xakroo finds himself pulled nearer to the edge of the water.

Entire party is now up.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy seems torn between two choices, but finally, sling hanging limp in his off-hand, he pulls out his blade and cuts at the filament holding Xakroo.

to hit if nec: 1d20 + 9 ⇒ (14) + 9 = 23
dmg if nec: 1d4 + 3 ⇒ (4) + 3 = 7


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Kwiazy cuts the filament, freeing Xakroo.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak fires at the injured cave fisher.

"No pull friends!" he says.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo scurries away, the fires another arrow at the cave fisher that tried to drag him away.

Longbow Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Longbow Damage: 1d6 + 2 ⇒ (6) + 2 = 8


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Jarvak's arrow misses, but Xakroo brings down the first cave fisher.

Now waiting on Jynnjun, Yewleaf, and Morgryn.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun moves forward and unleashes a hail of magic missiles from her jury-rigged wand at the nearest cave fisher. "Eat cold magic death, bug!"

damage: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10


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Jynnjun's missiles slam into the remaining giant bug. Yewleaf and Morgryn send missiles from their slings.

Yewleaf: 1d20 + 4 ⇒ (1) + 4 = 5
Morgryn: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d4 ⇒ 4

The cave fisher crawls along the ceiling and drops down almost on top of Xakroo, attacking him with a claw.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
nope.

Entire party is up.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"Get off him, you.. you icky beast!" Jarvak yells, as he continues strumming his inspiring song.

He casts daze on the cave fisher.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun hastily puts her smoking wand away and throws a ray of frost at the cave fisher.

ranged touch attack, inspire courage, into melee: 1d20 + 7 + 1 - 4 ⇒ (3) + 7 + 1 - 4 = 7
damage: 1d3 + 1 ⇒ (1) + 1 = 2

... which splashes harmlessly over the cavern floor.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

I think daze only works on humanoids... just sayin'

Kwiazy slips into flank before realizing that Xakroo probably doesn't threaten with his bow..

to hit: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27
dmg if hits: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

parry/riposte if it attacks Kwiazy:

to parry: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
to riposted: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
dmg if riposte hits: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7


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Jarvak, your character would know that daze wouldn't work, so you may choose a different action.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak tries to shoot the cave fisher without injuring Xakroo.

ShortBow: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo hisses at the cave fisher, pulling out his shortsword and swinging at it.

Shortsword Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Shortsword Damage: 1d4 + 2 ⇒ (1) + 2 = 3


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Kwiazy, Xakroo, and Jarvak all damage the remaining crustacean. Jynnjun's spell fizzles onto the floor, unable to reach the giant bug.

bug at -10 HP


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Yewleaf approaches the creature and swings at it with each kukri.

attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 2d6 + 1d4 + 1 ⇒ (6, 1) + (2) + 1 = 10
attack: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
damage: 2d6 + 1d4 + 1 ⇒ (2, 3) + (3) + 1 = 9

And the bug crumples under Yewleaf's assault.

You move on to the next room.

The stench of death and old blood overwhelms the smell
of troglodyte in this chamber. The floor slopes down to the
north wall where a narrow underground stream flows past.
The sound of running water echoes off the low ceiling, and
a burning torch near the stream sends rippling light patterns
dancing off the wall. Racks against the walls hold the carcasses
of forest creatures, some still draining their life’s blood on the
ground, others mere skins left to dry.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"Not the tidiest place I've seen, but it's got potential. Kinda pretty." Jynnjun takes a quick check behind the carcasses in case there's anyone hiding behind them as they go past.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak enters and scans the room.

"Hope the meat doesn't have the cave fisher eggs..." he says.

Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo enters and helps out in scanning the room.

Perception: 1d20 + 11 ⇒ (2) + 11 = 13


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HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"If bugs lay eggs in meat, we can burn all meat!... kill eggs!"

after all he may have been somewhat civilized, he's still a goblin - the answer to everything is fire and burning, lol


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You look around carefully, but find nothing else in this room. If Kwiazy can restrain himself with the fire, you find some meat that is fit even for humans to eat, let alone creatures such as goblins and kobolds who are less picky.

You move on to the next room, and find a storage room for food. It contains shelves on most of the walls, and the shelves are covered in herbs, dried mushrooms, and root vegetables.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"This be ready for moving in and makings of food."


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You find yourselves in a large chamber. Rough stone steps have been cut at the end of the tunnel, easing the downward passage. Faces loom from the walls, cut from the natural stone in the form of reptilian visages. Their mouths are open, filled with jagged teeth, and their oval eyes lack pupils, making them seem blind. The charred remains of a fire sit within a bowl in the center of the room. You conclude this is a shrine of some sort to the troglodytes who live in these caverns.

Which way, guys?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Southeast, into the farthest reaches of the cave! BTW, have Morgryn and Yewleaf stayed behind to guard the rear or something in-character?


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The air is damp and moist here, but it’s a fresh, cool mist. A
rough crystal globe hangs from the ceiling, candles burning
within it. The light from the globe refracts off the mist in the
room and the crystal growths on the walls, filling the room
with rainbows. A bubbling fountain in the center creates a jet
of clear water that continually drains back into the ground.

You see two brightly colored frogs the size of cats and a troglodyte.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak will examine the shrine to see if the trogs left anything behind.
Perception: 1d20 + 7 ⇒ (2) + 7 = 9

When he sees the frogs he starts to hide.
Stealth: 1d20 + 11 ⇒ (16) + 11 = 27


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy forgets to hide for a moment as he's entranced by the rainbows... "Oooh, shiny!" then he realizes Jarvak is already in hiding and tries to do the same, which might not work since he declared his presence already by talking, but he does the best he can.

stealth: 1d20 + 11 ⇒ (13) + 11 = 24


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"Hey! You wanna surrender?" Jynnjun calls out, "We're these mighty heroes and we've already taken out this shaman of yours and his guys. But we're civilised and all so yeah, surrendering is safe. You up for it?"

1d20 ⇒ 4 +11 if that's bluff, +5 if diplomacy, -1 if intimidate given she's smaller than the troglodyte.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo suddenly comes to his senses and hides with Jarvak and Kwiazy.

Stealth: 1d20 + 15 ⇒ (3) + 15 = 18


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The trog runs off deeper into the caves. You hear him yelling something, and think perhaps he is getting help.

initiative rolls:

Kwiazy init: 1d20 + 6 ⇒ (20) + 6 = 26
Jarvak init: 1d20 + 3 ⇒ (11) + 3 = 14
Xakroo init: 1d20 + 4 ⇒ (2) + 4 = 6
Jynnjun init: 1d20 + 5 ⇒ (9) + 5 = 14
frogs init: 1d20 + 1 ⇒ (7) + 1 = 8
trog init: 1d20 - 1 ⇒ (12) - 1 = 11

Bold may post:
Kwiazy
Jynnjun
Jarvak
trog
frogs
Xakroo


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Um... maybe we should hide until smelly come back?" Jarvak says.

Stealth: 1d20 + 11 ⇒ (15) + 11 = 26


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"If he comes back, he won't be alone... he's calling for help.. " If he can see the frogs, Kwiazy will run up toward the closest one and slashy slashy at it.... If he can't see the frogs, he'll try to skirt around the edge of the cavern toward the 'east', and following the trog. I put a couple of little circles where the two endpoints would be, depending on his sighting of the frogs.

attack frog if he can see it:

to hit: 1d20 + 9 ⇒ (11) + 9 = 20
dmg if hits: 1d4 + 3 ⇒ (2) + 3 = 5

parry riposte if nec:

parry: 1d20 + 9 ⇒ (13) + 9 = 22
riposte: 1d20 + 9 ⇒ (7) + 9 = 16
dmg if hits: 1d4 + 3 ⇒ (1) + 3 = 4


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo will aim for the fleeing trog, hoping to hit.

Longbow Attack: 1d20 + 9 ⇒ (18) + 9 = 27

Longbow Damage: 1d20 + 1 ⇒ (15) + 1 = 16


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

1d20 for a small longbow for damage?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Also Xakroo's initiative isn't up yet. I guess he hasn't quite popped his head up after hugging the floor or wall to hide.

Darting carelessly forward past the frogs, Jynnjun explains to the troglodyte "That isn't how you surrender!" She then follows that up with a blast of swirling colours that outmatch the rainbows for a moment.

Move action to move, if the frogs have the reach to take AoOs one of them can. At cat size they might not. The spell is color spray of course.


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Kwiazy's slash decapitates the first frog, which allows Jynnjun to walk past safely. Jarvak continues to hide.

trog will save: 1d20 ⇒ 6
The trog falls down unconscious under the cascade of pretty colors.

The remaining frog gets up close to Kwiazy and tries to bite him
attack: 1d20 + 3 ⇒ (12) + 3 = 15
Kwiazy is able to parry off the sharp teeth, and then attacks in return. The frog falls over, dead.

Combat over, what now?


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"What we do with smelly thing? eat? or wakey wakey and talk?"


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"Better see what the trog was running off to, huh? Or who. Just tie it up for now though, dunno that we've got time for more." Jynnjun whispers to Kwiazy before she slinks off in the direction the troglodyte was going.

Stealth: 1d20 + 17 ⇒ (3) + 17 = 20


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy sighs and ties up the trog... "It smell bad, but me hungry!"


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By the way, Kwiazy, do you have a pool of points that is supposed to increase when I say you did something brave and impressive and skillful? I'm learning about your class through this game.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

no, I have a pool that refreshes a point each time I do something specific - it's in my profile - under 'Merciful' in the Whirling Dervish spoiler.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"Don't eat Trog, Kwiazy. Your stomach will hurt for many moons," Jarvak says.

He searches the trog for anything interesting and then sneaks behind the Kobold.

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

That's correct, don't eat troglodyte meat; even if well cooked, the chemical that gives off their fowl odors make their meat affect you as if it has rotten untouched for months, Xakroo nods, helping Kwiazy tying up the trog.


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Ready to move on to the next room?

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