Redelia's Ironfang Invasion (Inactive)

Game Master Redelia


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Venture Lieutenant, Play by Post (online)

The trog with the blue border swings his club at Yewleaf and bites at him.
club: 1d20 + 2 ⇒ (17) + 2 = 19
bite: 1d20 ⇒ 10
club damage: 1d6 + 1 ⇒ (3) + 1 = 4

The trog with the green border attacks Kwiazy, but is unable to injure him.
club: 1d20 + 2 ⇒ (10) + 2 = 12
bite: 1d20 ⇒ 9

The dark grey trog attacks Morgryn.
club: 1d20 + 2 ⇒ (13) + 2 = 15
bite: 1d20 ⇒ 10

The last trog moves and swings at Jynnjun with his club.
club: 1d20 + 2 ⇒ (17) + 2 = 19
His club bounces off her shimmering barrier.

bold may post
round 1:
Morgryn
round 2:
Jarvak
Yewleaf -4 HP
lizard blinded
Xakroo
special trog staggered
Jynnjun
Kwiazy
trogs
Morgryn


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy slips into the trog's space mouser special ability slashes at green trog... "Stand still, this doesn't have to hurt... much"

to hit: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
dmg if hits: 1d4 ⇒ 1

Underfoot Assault:
(Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.

While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser.

so, that said, anyone (like MOrgrym) who wants to hit green would be considered flanking it.. including me... just saying


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"Smelly stop hitting Jarvak friends!" Jarvak yells, as he continues his song of courage, aiming for the green trog.

Bow attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Jynnjun dashes over to take advantage of Kwiazy's whirling distraction. Confident in her spell's ability to take the hits she moves without care for the danger.

attack, flank, inspire courage: 1d20 + 3 + 2 + 1 ⇒ (12) + 3 + 2 + 1 = 18
damage: 1d6 + 1 ⇒ (2) + 1 = 3

Red & blue border trogs will get AoOs.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo aims for the same trog he aimed at, hoping to hit.

Longbow Attack: 1d20 + 11 ⇒ (9) + 11 = 20
Longbow Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Venture Lieutenant, Play by Post (online)

Kwiazy, Jarvak, Jynnjun, and Xakroo all gang up on the green bordered trog.

bold may post
round 1:
Morgryn
round 2:
Jarvak
Yewleaf -4 HP
lizard blinded
Xakroo
special trog staggered
Jynnjun
Kwiazy
trogs (green border, -10, dark grey, -8)
Morgryn


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Mrogryn called on the blessings of Torag to make him better able to help himself and his allies in this fight. Then he grinned widely and swung out with his Lucerne Hammer towards the beleaguered Trog, a cackle loosing from his lips turning to a disappointed growl if he missed.

OOC:

5 foot step back.
Swift Action: Expend one use of Fervor to cast Divine Favor on himself.
Standard Action: Attack the green-bordered trog if he's still standing. If not, then the gray square.
Forgot the MW weapon and Weapon Focus feat so hit a 15 total.
If you want the math, it's 3 Strength, BAB +2, Weapon Focus +1, MW Weapon +1, Flanking +2, Inspire Courage +1, Divine Favor +2 (with the Trait), -1 Power Attack.

Weapon Attack (with Power Attack): 1d20 + 9 ⇒ (4) + 9 = 13 = 15 total
Weapon Damage: 1d12 + 10 ⇒ (8) + 10 = 18


Venture Lieutenant, Play by Post (online)

Morgryn, I'm applying your hit to grey, since he's less hurt and Kwiazy hasn't expended a special ability on him.

Morgryn's blow flattens the dark trog.

Now just waiting for Yewleaf. I'll bot him in a few hours, since it's been almost two days.


Venture Lieutenant, Play by Post (online)

botting Yewleaf.
Yewleaf take a 5 foot step, and then cuts at the blue border trog.
Kukri 1: 1d20 + 8 ⇒ (7) + 8 = 15
damage 1: 1d4 + 4 + 2d6 ⇒ (4) + 4 + (5, 6) = 19
blue trog goes down, applies second attack to special trog
Kukri 2: 1d20 + 8 ⇒ (10) + 8 = 18
damage 2: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (5, 3) = 15

The remaining trog steps back a little away from Kwiazy and attacks him.
attack, club: 1d20 + 2 ⇒ (6) + 2 = 8
However, his club misses Kwiazy's shoulder by several inches.

bold may post
round 2:
Morgryn
round 3:
Jarvak
Yewleaf -4 HP
lizard stunned
Xakroo
special trog -15 HP, has dropped everything
Jynnjun
Kwiazy
trog -10 HP
Morgryn


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy steps into the 'remaining trog's' space as an immediate action.

special ability of mouser swashbuckler:

Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provoke attacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

I hate to remind you, but the red & blue border trogs got to try AoOs against Jynnjun a moment ago.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"When you rot does your smell get worse?" Jarvak says, firing another arrow at last trog while continuing to inspire his comrades.

Bow: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Venture Lieutenant, Play by Post (online)

AoO's:
attack: 1d20 + 2 ⇒ (4) + 2 = 6
attack: 1d20 + 2 ⇒ (15) + 2 = 17
nope.

Jarvak takes down the last normal trog.

bold may post
round 2:
Morgryn
round 3:
Jarvak
Yewleaf -4 HP
lizard stunned
Xakroo
special trog -15 HP, has dropped everything
Jynnjun
Kwiazy
Morgryn


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Yeah, the angles are weird for a polearm and AoOs for me so I'm just assuming there weren't any for me.

Morgryn stepped closer to the lizard, the better to be able to strike down the last troglodyte, the one who looked different. He grinned fiercely as he swung his polearm in an arc at it.

Power Attack on Trog: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d12 + 10 ⇒ (4) + 10 = 14


Venture Lieutenant, Play by Post (online)

The special trog takes another solid hit from Morgryn. He's looking badly hurt, but still standing.

round 3:
Jarvak
Yewleaf -4 HP
lizard stunned
Xakroo
special trog -29 HP, has dropped everything
Jynnjun
Kwiazy
Morgryn


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo decides to take him out with another arrow.

Longbow Attack: 1d20 + 11 ⇒ (2) + 11 = 13 12 if Jarvak's inspire courage is not in effect anymore

Longbow Damage: 1d6 + 3 ⇒ (1) + 3 = 43 if Jarvak's inspire courage is not in effect anymore


Venture Lieutenant, Play by Post (online)

Xakroo's arrow misses the special trog.

Yewleaf tries to slice the special trog.
Kukri 1: 1d20 + 6 ⇒ (8) + 6 = 14
damage 1: 1d4 + 4 ⇒ (2) + 4 = 6
The special trog falls over, having not even been able to cast one spell.
Yewleaf turns his second attack against the lizard.
Kukri 2, flanking: 1d20 + 8 ⇒ (20) + 8 = 28
confirm: 1d20 + 8 ⇒ (6) + 8 = 14
damage 2, crit: 2d4 + 8 + 2d6 ⇒ (3, 2) + 8 + (3, 5) = 21

The lizard falls down, also.

Out of combat, out if initiative.

That was a really tough combat because I piled together three fights since they knew you were coming and were getting ready to ambush you.

Which way now, guys? Up, or right?


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak is relieved. He stops his song.

"Let's search them. Maybe something interesting on them," he says.

Could have gone much worse... :P

Jarvak helps the others search the bodies.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy will help search bodies as well...

perception: 1d20 + 8 ⇒ (7) + 8 = 15


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Poking around stinking bodies not being in Jynnjun's plans, she slips away up a narrow passage after casting up the message spell again.

stealth: 1d20 + 17 ⇒ (7) + 17 = 24

Going up BTW. But - tough combat? Were any of us actually hit?


Venture Lieutenant, Play by Post (online)

Jynnjun, it was your action that made the fight go so easily, if long. The special trog was a caster, and your color spray prevented any spells from going off. By the math, that was a CR 7 encounter, and you are APL 3. Yewleaf did take a little damage.

You find 2 oil of magic weapon, 1 potion of owl's wisdom, a few gems, and the mundane weapons the enemies have been using, including a crossbow with bolts, clubs, and javelins.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Oooh, shiny!" Kwiazy takes a little gem and turns it over and over in his hands... "me want!" He tucks it into a safe place on his person... anyone object if he takes an oil of magic weapon as well? He holds up a 'potion' bottle and gives it a slight shake, satisfied with the sound he hears inside.


Yikes that was tough, thank you for bottling me, had some Irl things to take care of and really didn't feel like posting. I apologize for that.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"Let's go deeper into cave.. maybe remove bodies of stinky trogs first!" Jarvak says.

Don't need any of the items. Okay with Kwiazy taking what he needs.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Hmm...we obviously can't stay here for too long, so our decision should be quick... Xakroo mutters as he inspects the other oil flask, as well as the potion flask.

If anyone doesn't want the other oil of magic weapon, I'll take it. I think Morgryn could use the potion more than I would (since I don't have access to ranger spells yet)


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn let out a grunt of satisfaction as the last of their enemies fell. He cleaned off the hammer, not wanting the stinky troglodyte blood to stay on there. "Good job all, especially that spray o'color thing y'cast, Jynnjun." He kept an eye out while the others searched the bodies and Jynnjun snuck off.

Perception if needed: 1d20 + 4 ⇒ (12) + 4 = 16


Venture Lieutenant, Play by Post (online)

Jynnjun, are you trying to scout in the next room up?


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Yes, that's my plan.


Venture Lieutenant, Play by Post (online)

I've moved the map cover for you, Jynnjun. Much of the cavern is covered in a pool, and at the bottom of the pool are several dead trogs. There are some kind of crustacean clinging to the ceiling over the pool.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Rather than try to deal with the crustacean which apparently killed several troglodytes, Jynnjun backs out to try the other way. "Some trog-killing monster there, don't go there," she says in passing.

Sorry about the delay. I'll be quicker next time.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

"But if we want people live in cave we need to clear beasties. Also get rid of smell," Jarvak says.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

"Jarvak be right! We kill it, make safe caves." Kwiazy goes to where he can see the creature then backs up to the others. "Has hard shell... maybe shoot first?"

stealth to approach and retreat without being noticed: 1d20 + 11 ⇒ (15) + 11 = 26


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"Yeah, but the bug's not going to fight on the trogs' side, why not leave it until after? And... it's scary." she admits.


Male Duergar Warpriest 3 | HP 24/24 | AC 19/FF 16/Touch 13 (+2 dodge vs goblinoids) | Init + 3 | Fort +5 | Ref +4 | Will +6 | +2 vs spells/spell-like/poison, +4 vs bull rush/trip | Perception +4

Morgryn tried to piece together the sometimes-broken Common of his small allies. He frowned deeply for a moment as he considered the options. Finally he asked Jynnjunn, "Are ye fairly certain, then, that this...bug...will not come up behind us while we are engaged with more trogs? I don't wanna be boxed in on two sides by diff'rent opponents."


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

We must confront our fears, Jynnjun. And this bug might have... bug babies. Who would have more bugs. We need to eliminate -gulp- it. Confront your fears, brave.. kobold," Jarvak says.

Performance: 1d20 + 5 ⇒ (8) + 5 = 13


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

"I guess..." Jynnjun says to Jarvak. It's far from the worst speech she's heard. "Though I think I'll try and freeze it from a distance if that's OK."

To Morgyrn, "I really don't think it's on the trogs side. Troglodyte bodies in the water? That's like saying it's their enemy loud and clear. And hanging on the ceiling there I bet it likes ambushes more than a confusing fight"


Venture Lieutenant, Play by Post (online)

Xakroo, Yewleaf, any input?


"Freezing it may be a good idea, and I agree we need to take them out now." Yewleaf prepares himself, he crouches down and finds a place to hide.

Stealth: 1d20 + 14 ⇒ (13) + 14 = 27


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo was following Yewleaf, being unusually quiet.

Stealth: 1d20 + 15 ⇒ (18) + 15 = 33 since we're underground, right? if not the result will be 31


Venture Lieutenant, Play by Post (online)

map is updated; I've placed the two of you who decided to sneak in at a place you could reasonably sneak to. In terms of interpreting the map, the baddies are hanging on the ceiling at the place indicated.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Jarvak stealths in with the others.
Stealth: 1d20 + 11 ⇒ (2) + 11 = 13


Venture Lieutenant, Play by Post (online)

OK, everyone ready? One of you may start hostilities, if you wish, before I roll initiative.


Kobold Sorcerer 9 | 50/50 HP | AC 24 T 19 FF 17 CMD 21 | Fort +6 Ref +11 Will +7 (+2 vs. disease) | Initiative +7 | Perception +14, +18 vs. traps (darkvision 60')

Ready, but not starting anything.


Male Goblin Bard 6 | HP 43/43 | init +3 | Perc +10 (+12 noise) DV Stealth +14 | AC 16 T 13 FF 13 | F +3 R +8 W +6 | SP 1/4 2/3 | Bard Perf 7/7

Ready. But not inclined to start anything. Jarvak does study the creatures though..
Nature: 1d20 + 6 ⇒ (20) + 6 = 26


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo's gonna fire an arrow, but before he does he'll also try to study them

Knowledge Nature: 1d20 + 8 ⇒ (11) + 8 = 19
Knowledge Dungeoneering: 1d20 + 7 ⇒ (16) + 7 = 23


Venture Lieutenant, Play by Post (online)

Xakroo, they are cave fishers. They are immune to mind affecting effects and can fire a silk filament that can tangle people up.


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Careful guys, he whispers to those stealthing with him, They're cave fishers. Jynnjun, anything you cast to mess with their minds won't work, and they're tangle us up with some silk.


Venture Lieutenant, Play by Post (online)

I think everyone is done getting ready, so go ahead and post your arrow to start things, Xakroo. I'll roll initiative after that.


HP 200/200; AC 27, t 22, ff 17; f 9, r 18, w 8; bab 16, melee +30/+25/+20/+15, ranged 25/20/15/10; cmb 23#, cmd 41#; init +16; panache 9/9, charmed life +5, 6/6 | goblin swashbuckler (mouser, wildstrider) / 16
skills:
acro 36^, bluff 24, climb 7, escape 18, *handle animal 11, intim 25, *know geog 11, *know hist 9, know local 13, know nat 9, perc 22, *perform dance 23, slt of hand 14, stealth 29, surv 1/3/4, umd 17

Kwiazy gets out his sling to coordinate a bullet aimed at the same time as Xakroo's arrow...

to hit, readied shot (timed to Xakroo's release): 1d20 + 9 ⇒ (15) + 9 = 24
dmg if hits: 1d3 ⇒ 1


Male Kobold Ranger 14 |Init + 6 (+12 underground, +8 in forest, +8 mount)| HP 119/119 | AC 24 (26 w ring of force) | touch 18 | ff 18 (20 w ring of force)| Fort +10 | Ref +15 | Will +8 | +2 vs fear effects|Perception +18 (+24 underground, +20 in forest, +20m)

Xakroo aims at a cave fisher on the right, and draws an arrow straight at it.

Longbow Attack: 1d20 + 9 ⇒ (2) + 9 = 11 12 if 30 ft or less
Longbow Damage: 1d6 + 1 ⇒ (5) + 1 = 6 7 if 30 ft or less

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