Red Hand of Doom (Forgotten Realms) (Inactive)

Game Master Antariuk

A Pathfinder game of The Sunless Citadel and Red Hand of Doom in the Forgotten Realms.


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Our group's cleric (which was me at some point) always developed certain sets, like "city", "outdoor", "dungeon", etc. It is a bit meta but it makes spell management a whole lot easier.


Male Air Genasi Ranger 2 | AC: 17(19) FF: 13 T: 15(17) | HP: 18/18 | F: +4 R: +5 W: +2 | CMB: +4 CMD: 16 | Init: +4 Perc: +6, Darkvision, 60' | Move: 35 feet | Sanity +2 (0/34) |

I am good with you letting us know when to level up, instead of tracking our exp as we go.

I also don't have any spell requests, I just need to roll better for my Fort save against the heat.


Ok, I'll track your advancement off-screen and ring the bell of "you gain a level!" once in a while.

The 5th character will likely join you this weekend. He's not a rogue but a bard (archaelogist), at least that was the latest status, but I think that'll do pretty ok in social and trapfinding matters.


Male Human (Halruaan)

Archaeologist bard was one of the concepts I was toying with for this game before settling on the cleric. I think it should fit in just fine with the rest of us :)


Male Tiefling (Fey'ri) Barbarian 1/ Oracle 1 HP: 21/21 AC: 16 (14) T: 10 (8) FF: 16 (14) F:+5 R:0 W:+2 CMB+4 CMD: 14 Init:+1 Perc+5 Darkvision 60ft rage 6/6 rds Spells cast today LV 1 0/4

I love that archetype lol


Question: normally you'd have to make Fort checks against the weather 1/hour, but I see little gain in enforcing that rule in a play-by-post game. If you don't like a single check to decide your whole day's progress, we can do maybe 3 checks or something? As long as you have Karv's wagon, it's not that much of a problem, since it's slow and allows fatigued characters to rest while moving, but I am open to suggestions here.


Male Tiefling (Fey'ri) Barbarian 1/ Oracle 1 HP: 21/21 AC: 16 (14) T: 10 (8) FF: 16 (14) F:+5 R:0 W:+2 CMB+4 CMD: 14 Init:+1 Perc+5 Darkvision 60ft rage 6/6 rds Spells cast today LV 1 0/4

And people said wagons are dumb lol :D


Male Air Genasi Ranger 2 | AC: 17(19) FF: 13 T: 15(17) | HP: 18/18 | F: +4 R: +5 W: +2 | CMB: +4 CMD: 16 | Init: +4 Perc: +6, Darkvision, 60' | Move: 35 feet | Sanity +2 (0/34) |

I like the one check per day. And I am not just saying that because the dice roller hates me when I am making saving throws.


Male Human (Halruaan)

I'm good with making a single fortitude check per day to determine at which point in the day we get fatigued at :)

Remind me to buy Adotlin a hot weather outfit as well, in order to get a bonus to the roll. And I think that we can use a Survival check to get a bonus to the roll as well maybe?


Of course! I'm pretty sure that I mentioned it somewhere earlier, a Survival check may grant a bonus on the roll, but I forgot it myself.


Male Human (Halruaan)

Heya guys - just letting you know I am still around, just has been an insanely busy week at work. I will get a post out tomorrow when I awake :)


Male Tiefling (Fey'ri) Barbarian 1/ Oracle 1 HP: 21/21 AC: 16 (14) T: 10 (8) FF: 16 (14) F:+5 R:0 W:+2 CMB+4 CMD: 14 Init:+1 Perc+5 Darkvision 60ft rage 6/6 rds Spells cast today LV 1 0/4

This game still alive?


Hey guys! Very sorry for the silence, my computer broke down and I had some serious problems bringing it back to life. Game is still going, I'll get back to you this evening when I'm home. Very sorry again.


Male Tiefling (Fey'ri) Barbarian 1/ Oracle 1 HP: 21/21 AC: 16 (14) T: 10 (8) FF: 16 (14) F:+5 R:0 W:+2 CMB+4 CMD: 14 Init:+1 Perc+5 Darkvision 60ft rage 6/6 rds Spells cast today LV 1 0/4

tis fine


hp 8, ac 14/10/14, Init 0+, F 0+, R 0+, W 2+, Per 0+/darkvision 60

here

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