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Dravvorn's page

36 posts. Alias of Viluki.


Classes/Levels

hp 8, ac 14/10/14, Init 0+, F 0+, R 0+, W 2+, Per 0+/darkvision 60

About Dravvorn

stats:
Tiefling Invoker (demon pact) 1
CN Medium humanoid (native outsider)
Init +0; Senses Darkvision 60 feet, Perception +2

DEFENSE

AC 14, touch 10, flat-footed 14 (4+ armor)
hp 8 (1d8)
Fort +0, Ref +0, Will +2

OFFENSE

Speed 30 ft.
Melee +4 (1d10+3/19-20x2)
Dark Infusion (3/day)
spell like ability shatter 1/day
Ranged Mystic Blast 1+ (1d6/19-20x2)
Incantations Known (CL 1st; concentration +5)

1st Explosive Shield,

Pact Demon

STATISTICS

Str 18 (16+2), Dex 10, Con 10, Int 12 (14-2), Wis 10, Cha 18 (16+2)
Base Atk +0; CMB +4; CMD 14
Feats
Skills Intimidate 10+, Knowledge (planes) 6+, Sense Motive 5+, Use Magic Device 8+
Languages Common, Abyssal, Elven
favored class bonus 1 extra skill point per level
Traits
SQ Demon Pact, Dark Infusion, Demon's Bane
equipment chain shirt (100 gp), bastard sword (30 gp), 1010 gold (assuming starting wealth is h8 standard)

Appearance:
Dravvorn's demonic lineage is subtler then most but still noticeable, however for the most part his form has combined demonic power with elven grace. He wears black chain and carries a bastard sword upon his back, his faces speaks of a demonic arrogance and poise.

Pact:
Dravvorn's ancestors were one of the lesser houses associated with the main houses. They struck blood pacts with a powerful maralith in exchange for services best left undescribed...While the Pact has never been taken away from the Dravvorn's line the maralith has occasionally called his family into service... Although the fact that she pays exceptionally well and tends to offer up more demonic power means few if any of his line have refused her.

Pact mechanics:

Demonic Pact
Generally speaking, the fiends of the abyss are all too
happy to wreak their own havoc on the material plane.
This doesn’t seem to prevent them from granting mortals
with a piece of their demonic power from time to time,
however, and many invokers find themselves serving as
either soldiers or violent entertainment for their fiendish
patrons. The powers of a demonic pact invoker are often
destructive, and few invokers are able to match the sheer
savage power of one who draws power from the abyss.
Alignment: Chaotic or Evil
Bonus Skills: Demon pact invokers gain Knowledge (religion)
as a class skill and gain a +2 bonus to Intimidate
checks.
Damage Type: Fire
Blast Bonus:
A demon pact invoker may make an attack
with her mystic blast as a full-round action to deal extra
damage equal to her level to creatures struck by the blast

Dark Infusion:

-Dark Infusion:
The invoker may charge the power of her mystic blast
through her blade, striking foes with both steel and magic
at once. The invoker may use the mystic blade blast trait a
number of times per day equal to her Charisma modifier.
If the invoker possesses the mystic blade blast trait, she
may apply her mystic blast damage to a number of melee
attacks per round equal to 1/2 her charisma modifier

Explosive Shield:

Explosive Shield
School evocation
Spell Level 1
Casting Time 1 standard action
Components S, V
Range Personal
Target You
Effect Arcane energy crackles as it surrounds the caster’s
body. Any creature that makes a successful melee attack
against, attempt to grapple, or otherwise touches the caster
takes 1d6 points of damage per 4 caster levels. Attacks with
reach weapons do not triggerthe effects of this incantation.
Once per day when this
incantation is in effect, the caster may end the duration of
the incantation in order to deal 1d6 damage per 4 caster
levels (to a maximum of 5d6 at 20th level) to all creatures
within 15 feet (Reflex halves). If the caster discharges the
incantation in this way, they may not activate this
incantation again for one hour.
Duration 1 round/level
Saving Throw none and Reflex halves (see text); Spell Resistance
Yes

King of the Night:

King of the Night
School evocation (darkness)
Spell Level 1
Casting Time 1 standard action
Components S, V
Range Touch
Target Object touched
Effect This incantation functions exactly as the darkness
spell except as noted here. Additionally, the caster gains
dark vision out to 60 feet for the duration of this
incantation. This dark vision functions even in magical
darkness.
Duration 1 minute/level (D)
Saving Throw No; Spell Resistance None