Red Hand of Doom 5E

Game Master Arcmagik


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Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will move to the back of party in the field, and take a shot with her short bow at the hellhound and a shout out a fury of insults at the dog.

Hoping to draw it over near me, so I can use dissonant whispers, next round. Figure that would either send it running away from the party or back through everyone else with OoAs.

short bow: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 3 ⇒ (2) + 3 = 5


Endia misses with her bow but continues to taunt the hellhound. Alaric turns his attention away from the Hobgoblins that are preparing to surround Kristophe and himself to fire a shot at the nightmaish dog but the attack does not make its mark. Kristophe attempts to gore another hobgoblin, but is unable to make his movements work in his new form the hobgoblin easily avoids his attack.

Repost of Initiative for New Page:

Uth-lar: 1d20 + 2 ⇒ (18) + 2 = 20 E
Hobgoblin Regulars: 1d20 + 1 ⇒ (17) + 1 = 18 E
Dracon: 1d20 - 1 ⇒ (17) - 1 = 16 A
Zarr: 1d20 + 1 ⇒ (15) + 1 = 16 E
Rolen Philandril: 1d20 + 4 ⇒ (11) + 4 = 15 A
Alaric Morguhn: 1d20 + 6 ⇒ (9) + 6 = 15 A
Hell Hound: 1d20 + 1 ⇒ (14) + 1 = 15 E
Endia Livet: 1d20 + 3 ⇒ (10) + 3 = 13 A
Alistair Orm: 1d20 + 2 ⇒ (10) + 2 = 12 A
Miha Serani: 1d20 + 3 ⇒ (8) + 3 = 11 A
Kristophe Kristophson: 1d20 + 1 ⇒ (6) + 1 = 7 A
Brokr Stonegullet: 1d20 + 2 ⇒ (3) + 2 = 5 A
Kellin Shadowbanks: 1d20 + 2 ⇒ (2) + 2 = 4 A


Two Hobgoblins close on Kristophe and another two Hobgoblins close on Alaric while the remaining three split against Dracon and the last one follows the party down the road to engage with the Hellhound.

Behind the Curtain:

Attacks vs Kristophe: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (5) + 3 = 8
Attacks vs Alaric: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (4) + 3 = 7
Attacks vs Dracon: 1d20 + 3 ⇒ (17) + 3 = 201d20 + 3 ⇒ (16) + 3 = 19

Alaric manages to fend off both Hobgoblins, but Kristophe is not so lucky as he takes the first blow from the creature before avoiding the second blow from the Hobgoblin's blade. 12 damage to Kristophe Dracon is even less lucky as the pair of Hobgoblin's lay into him with mighty blows using each other to great effectiveness,24 damage to Dracon but the Dragonborn manages to get ahold of one of the Hobgoblins as he sweeps him into bear hug and just begins to squeeze while the Hobgoblin struggles.

Rolen & Alaric may GO!


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 4, Sneak Att, Mask of the Wild

From cover, Rolen fires at one of the hobgoblins engaged with Dracon.

LB Att: 1d20 + 6 ⇒ (4) + 6 = 10
In the event my firing from a hidden position grants advantage...
LB Att w/Adv: 1d20 + 5 ⇒ (17) + 5 = 22
LB Dam: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (4, 1) = 14

Rolen then again takes his bonus action to flip up the hood of his cloak and slide into hiding in the nearest cover.

Stealth: 1d20 + 8 ⇒ (2) + 8 = 10
Stealth Adv: 1d20 + 8 ⇒ (14) + 8 = 22


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristoph recoils from the blow

7/19 in Goat form


Alaric steps to the side to avoid a blow from a hobgoblin. Seeing that he and Kristophe are in danger, he turns toward his attacker, quickly nocks another arrow, and steps back and fires at the hobgoblins throat.

longbow attack: 1d20 + 8 ⇒ (16) + 8 = 24
longbow damage: 1d8 + 4 ⇒ (7) + 4 = 11


Rolen & Alaric manage to take out a pair of the Hobgoblin reinforcements. Rolen killing one of the Hobgoblins engaged with Dracon, and Alaric killing one of the hobgoblins fighting Kristophe.

4 Hobgoblins remaining. I also had to look back and there was only 6 Hobgoblins remaining so that one that I described heading down the road to engage with the Hellhound does not actually exist. There was just the six that engaged Kristophe, Dracon, and Alaric.

The Hellhound growls and snaps at the air towards Endia, but remains upon the more serious threat. The dwarf, Brokr, whom has already managed to land a blow upon the beast and is center to his attention.

Behind the Curtain:

Hellhound vs Brokr: 1d20 + 5 ⇒ (2) + 5 = 7

Teeth and fire come at Brokr, but the dwarf manages to twist its head away from him. The fiendish mutt snaps at the air. MISS

Endia Livet (13), Alistair Orm (12), Kristophe Kristophson (7), Brokr Stonegullet (5) may GO!


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristophe reverts back into his normal form (Full HP now).


- INACTIVE (GM abandoned game) -

"I got a treat fer ya', pup." Brokr says as he swings his axes at the beast again. "What d'ye think o' that, eh? HAVE SOME MORE!" He swings a third time with a surge of energy.

Crunch:
Notes:
lousy rolls. :-(

Round 3 action:
attack hound
Bonus action attack with off hand axe
Action surge to make a third attack

Rolls:
handaxe, attack: 1d20 + 6 ⇒ (9) + 6 = 15 for slashing: 1d6 + 4 ⇒ (2) + 4 = 6
handaxe, attack: 1d20 + 6 ⇒ (7) + 6 = 13 for slashing: 1d6 + 4 ⇒ (2) + 4 = 6
handaxe, attack: 1d20 + 6 ⇒ (4) + 6 = 10 for slashing: 1d6 + 4 ⇒ (5) + 4 = 9

-Posted with Wayfinder


Brokr only manages to land a single blow upon the fiendish hound that seems to bring pain to it. Kristophe shifts back into his normal form.

Just waiting on Endia and Alistair. If they don't post by 5 PM (EST) today I will bot them after I get home from work.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Sorry, I thought I had posted already, but see I did not..

Alistair gestures and another 3 darts of force spring from his hands and unerringly strike the fiery mutt.

Magic Missile: 3d4 + 3 ⇒ (4, 4, 4) + 3 = 15


Endia fires her short bow again at the Hellhound as she continues to try to draw its attention to her. The arrow is true as it pieces into the beast (22) and it buries deep into the hellhound (9 DAMAGE). This combined with Brokr blow and the arcane power of Alistair manages to fell the creature.

Behind the Curtain:

Attack vs Kristophe: 1d20 + 3 ⇒ (8) + 3 = 11
Attacks vs Alaric: 1d20 + 3 ⇒ (14) + 3 = 171d20 + 3 ⇒ (8) + 3 = 11
Strength vs Dracon: 1d20 + 3 ⇒ (16) + 3 = 19
Dracon's Strength Check: 1d20 + 4 ⇒ (13) + 4 = 17

The Hobgoblin that was being man-handled by Dracon manages to escape. Kristophe takes on his remaining Hobgoblin with comes at him with a heavy blow, but the Druid manages to avoid it. Alaric isn't as lucky as he takes a heavy blow from one of the Hobgoblins (12 DAMAGE) but he does avoid the blow from the second Hobgoblin.

Dracon is unable to get his hands on the Hobgoblin again.

With the Hellhound dead there is no more enemies to break up the flow. Rolen Philandril (15), Alaric Morguhn (15), Endia Livet (13), Alistair Orm (12), Kristophe Kristophson (7), Brokr Stonegullet (5) can GO!


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 5, Sneak Att, Mask of the Wild

From cover, Rolen fires at one of the hobgoblins engaged with Alaric.

LB Att: 1d20 + 6 ⇒ (4) + 6 = 10
Assuming my 22 Stealth provided Advantage...
LB Att w/Adv: 1d20 + 6 ⇒ (3) + 6 = 9
LB Dam: 1d8 + 4 + 2d6 ⇒ (1) + 4 + (2, 2) = 9

Rolen then again takes his bonus action to flip up the hood of his cloak and slide into hiding in the nearest cover.

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13
Stealth Adv: 1d20 + 8 ⇒ (11) + 8 = 19

Those dice blow!


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristophe draws his Scimitar and attacks the Hobgoblin Scimitar: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 + 2 ⇒ (6) + 2 = 8


- INACTIVE (GM abandoned game) -

so some of us went down the path and were ambushed by hobgoblins. Are there more of them down here or are they all over by the ones who didn't come down the path?

-Posted with Wayfinder


The Hellhound was the only creature down the path. I had said one of them came down the path to join the Hellhound, but realized I had miscounted the number of Hobgoblins left. Right now the 4 remaining Hobgoblins are down the road engaged with Alaric, Dracon, and Kristophe. Rolan has been shooting from the edge of the foliage near Brokr, Alistair, Endia, Miha, Kellin. We are still in Combat Time so I still need to know what everyone is doing round to round.

Rolan, Brokr, Alistair, Endia:

A small dirt road cuts off the main road and goes back about 60 feet beyond the foliage. You see an abandoned farmhouse that you caught sight of beyond the trees before the Hobgoblins' ambush.

Copied and altered from page 2 now that the Hellhound is dead.


- INACTIVE (GM abandoned game) -

"So much fer the open." Brokr looks at Alistair, "We oughta go back and help that lot, eh?"

-Posted with Wayfinder


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Indeed! Lets go."

Alistair moves back to the road and once he can see the foes he mutters the words to a cantrip and shoots a fiery dart at the nearest hobgoblin.

Firebolt: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d10 ⇒ 3


Wincing from the savage attack, Alaric lets out a cry of pain, but still manages to stagger back, quickly nock an arrow and fire at the Hobgoblin that attacked him.

longbow attack: 1d20 + 8 ⇒ (13) + 8 = 21
longbow damage: 1d8 + 4 ⇒ (6) + 4 = 10


- INACTIVE (GM abandoned game) -

Brokr follows Alistair's lead and runs straight for one of the hobgoblins "Eeeyyaarrgh" he yells as he swings his axes.

crunch:
move to the nearest hobgoblin and attack

handaxe, attack: 1d20 + 6 ⇒ (18) + 6 = 24 for slashing: 1d6 + 4 ⇒ (5) + 4 = 9
handaxe, attack: 1d20 + 6 ⇒ (16) + 6 = 22 for slashing: 1d6 + 4 ⇒ (3) + 4 = 7


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will move towards Dracon and the other still in combat.

She will target the hobgoblin farthest away from friendlies (least chance of accidentally hitting an ally.

shortbow: 1d20 + 5 ⇒ (5) + 5 = 101d6 + 3 ⇒ (2) + 3 = 5


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 6, Sneak Att, Mask of the Wild

From cover, again Rolen fires at one of the hobgoblins. This time he targets the one on Kristophe.

LB Att: 1d20 + 6 ⇒ (18) + 6 = 24
Assuming my 19 Stealth provided Advantage...
LB Att w/Adv: 1d20 + 6 ⇒ (2) + 6 = 8
LB Dam: 1d8 + 4 + 2d6 ⇒ (5) + 4 + (6, 1) = 16

Rolen then again takes his bonus action to flip up the hood of his cloak and slide into hiding in the nearest cover.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Stealth Adv: 1d20 + 8 ⇒ (1) + 8 = 9


Not sure why Rolen posted his Round 6 attacks, but those will have to wait until Round 6.

The combined efforts of the party manages to fell three of the four remaining ambushers. The remaining hobgoblin pulls a similar maneuver where he withdraws into the foliage on the side of the road towards the farmhouse as he shouts in the guttural language of the goblinoids. There is the unsettling noise of a Hellhound in response followed by the more guttural words said in a commanding tone from the direction of the farmhouse.

Rolen (or anyone that remained down the road and I misread):

The door to the abandoned farmhouse is jerked open as a Hellhound comes charging from it towards the foliage and the road where the party is. The Hellhound is followed by a pair of Hobgoblins that seem somehow different from the other ambushers that you have fought with so far. One of them shouts back in a commanding voice in the guttural language... You can only imagine this one is one of the leaders.


Bennies 2 Wounds 0 Parry 6 Toughness 8

The power of the Vale will protect us! Kristoph says as he chants and summons the magic of the land itself

Casting Entangle on the lot of them. DC16 Strength saving throw

Entangle:
A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. A creature restrained by the plants can use its action to make a Strength check against your spell save DC. On a success, it frees itself.


- INACTIVE (GM abandoned game) -

"More o' them!? Ach!"

who's up right now?

-Posted with Wayfinder


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I did not realize that I was posting out of order. Just use that Round 6 action on the nearest enemy giving me sneak attack damage.


Please see Post in Discussion.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Hearing the rough call of another goblinoid, Alistair slaps Brokr on the shoulder and heads in the direction of the noise.

"Looks like there are more of them my friend. Lets go see what we can do about that, hmmm!"

Alistair will move towards the sound of the calling hobgoblin, trying to keep somewhat hidden, if possible.


- INACTIVE (GM abandoned game) -

Brokr nods and follows Alistair's lead.

-Posted with Wayfinder


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

Endia will try to move carefully and silently towards the two leaders and new hellhound. Do I need to make a stealth check? Have these three seen the group already? How far away are they?

If she can get close enough, while avoiding the entangle Endia will attempt to cast sleep, if that isn't possible she waits other allies to act first.Casting it as a second level spell.

sleep hit points: 7d8 ⇒ (4, 3, 3, 2, 1, 5, 3) = 21


Yes, make a stealth check. You haven't seen them, they haven't seen you. The fleeing Hobgoblin was just shouting and someone was responding. Since you can't see them you don't know exactly but you would estimate within 60 feet.


The effects of Kristophe's spell take effect as the foliage unseen beyond comes to life to entrap anything within it. You hear the howls of the Hellhound as it becomes trapped within the spell's area and the cursing of the fleeing Hobgoblin as it struggles for freedom.

Behind the Curtain:

Hellhound Strength Save: 1d20 + 3 ⇒ (6) + 3 = 9
Hobgoblin Strength Save: 1d20 + 1 ⇒ (19) + 1 = 20

The Hellhound's howls continue as it struggles, but the Hobgoblin's guttural sounds of frustration turns to triumph. Brokr & Alistair move into the foliage which has grown wild. They find the Hobgoblin within moments as he breaks free of the entanglement spell. Endia follows into the thicket as she pushes to the edge where the earth has grown a mind of its own to cast her spell (Who are you targeting?)

Rolen once again materializes out of the foliage to fire upon the newly added enemies before vanishing back into them. His arrow flies true and penetrates through the Hobgoblin's armor but instead of downing the opponent... this Hobgoblin just growls in pain and... assumingly threatens vengeance upon Rolen in the guttural tongue of the goblins.


- INACTIVE (GM abandoned game) -

Brokr swings his axes at the hobgoblin. "Down with ye'!"

Crunch:
handaxe, attack: 1d20 + 6 ⇒ (10) + 6 = 16 for slashing: 1d6 + 4 ⇒ (2) + 4 = 6
handaxe, attack: 1d20 + 6 ⇒ (13) + 6 = 19 for slashing: 1d6 + 4 ⇒ (3) + 4 = 7


Saving throws: Str -1, Dex +5, Con +1, Int+0, Wis +2, Cha +6 | Init +3 | Spell save DC = 14; Spell attack modifier = 6 Acrobatics +5, Sleight of Hand +5, Perception +4, Deception +8, Intimidation +6, Performance +6, Persuasion +8 Female Half Elf Bard 4| HP 27/27 | AC 15 (13 Tch, 12 Fl) |

stealth: 1d20 + 5 ⇒ (10) + 5 = 15

I'll try to target the hellhound with the sleep spell.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

Adding to Brokr's attack, Alistair shoots a dart of fire from his hand to strike at the hobgoblin.

Attack-ranged: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d10 ⇒ 5


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Round 7, Sneak Att, Mask of the Wild, Advantage from 25 Stealth roll above.

From cover, again Rolen fires at the hobgoblin engaged with Alistair.

LB Att: 1d20 + 6 ⇒ (13) + 6 = 19
LB Att w/Adv: 1d20 + 6 ⇒ (3) + 6 = 9
LB Dam: 1d8 + 4 + 2d6 ⇒ (8) + 4 + (2, 2) = 16

Rolen then again takes his bonus action to flip up the hood of his cloak and slide into hiding in the nearest cover.

Stealth: 1d20 + 8 ⇒ (2) + 8 = 10
Stealth Adv: 1d20 + 8 ⇒ (4) + 8 = 12


Alright. Let's try to get this train moving again.

Round 7
Brokr & Alistair catch the Hobgoblin as he frees himself from the entanglement. The dwarf manages to deliver a blow that will fell the Hobgoblin. Endia attempts to lure the Hellhound off to sleep with a spell, but the creature proves to be to hearty to be effected by the spell. (I believe that is how it works. He has more than 15 HP.)

Rolen manages another rather nasty shoot upon the supposed leader of the Hobgoblins, and this time manages to bring the creature to his kneels before the Hobgoblin collapses into the dirt. The final Hobgoblin assesses the situation and takes begins to flee passed the abandoned farmhouse leaving the Hellhound to its fate.

I am going to assume even if the Hellhound were to break free that the group could take it down without great issue. This will bring the battle to a close. You have two Hobgoblins that are still asleep.


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen approaches the sleeping hobgoblins, and he slits the throat of one before approaching the other.

Does anyone speak hobgoblin, or can you give me some other good reason to keep this one alive?


- INACTIVE (GM abandoned game) -

"Aye, we need 'o ask a few questions o' one o' them."

-Posted with Wayfinder


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Rolen ties the hands and feet of the remaining living enemy and kicks him awake.

Have at it, Brokr.

Not being able to speak goblinoid, Rolen stands with his dagger ready to plunge into the hobgoblin's neck, and nods to Brokr.


- INACTIVE (GM abandoned game) -

Brokr doesn't speak Goblin either. He's counting on it knowing common, or Alistair having some means of talking to him.

"'ey. You. Ye hear me?"


It requires a solid shock to bring The Hobgoblin is out of the sleeping spell. The creature startles awake but the press of Rolen's blade to his throat with the scene of his fallen brethren scattered around the field of battle is quick to settle him down.

He growls in the guttural language of the Goblins and spits into the dirt.

I haven't seen Alaric for a bit so I am going to NPC him as he is the only that can speak Goblin.

Alaric speaks to the side of Brokr and peers at the creature, "He said, 'Do with me as you wish, dwarf. You may have won today, but our day is coming. The Red Hand will destroy you all!', do you wish for me to ask him anything?" He offers.


- INACTIVE (GM abandoned game) -

"Aye. What's the Red Hand?"

Alistair should add some more questions... except he's out with eye trouble. I'll add some more for him:
"Yes. Also, where did they come from? Who is their leader? Why are they gathering here?"
feel free to add any other pertinent questions Alistair might ask, GM

-Posted with Wayfinder


Bennies 2 Wounds 0 Parry 6 Toughness 8

Kristoph glowers and watches the goblinoid.


Alaric relates the questions, but the Hobgoblin just growls and spits out something far to short to be a series of answers.

Alaric translates, "Your doom. More warbands are reaving the lands around the human river-town to prepare for the day of ruin."

I will continue to NPC Alaric's translations until he says he is around.


- INACTIVE (GM abandoned game) -

"Day of ruin?"

-Posted with Wayfinder


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

Knock...knock!


Male Neutral Wood Elf Rogue (Assassin) Rogue 6; HP: 34/47; AC: 16; Saves: Str +0, Dex +7, Con +2, Int +4, Wis+1, Cha -1; Perc +7, Init +4; HD Used 2/5; Active Cond: None

I'm outta here...thanks all. Since the DM won't remove the game, I am hiding it. PM me if it gets going again.


Wizard/7 | HP 51/51 | AC 15/19 (w/mage armor) | Saving Throws: Fort +4 Ref +5 Will +5 | Init +5 | Perc +5

well if that is true.. I might as well drop out as well...how do you hide the thread Rolen?? I have a few dead ones that I would like to remove.

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