Razor Coast Texas Style!
Game Master
brvheart
Razor Coast, a devil’s paradise, where a man’s fortune can bleed out quicker than a spitted pig, and where the dawn sky blazes across endless oceans. Oceans that for centuries hid a lost people of whom legend whisper were born into these wild reaches as the sons of sharks. Here, within in the kraken’s clutches, law means little while gold breaks all boundaries and blood, pearls, and rum pay for all sin.
The Veiled Isle
Roll20 Map Site
Lighthouse
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Looks good just if we keep the staggered formation have Natalie in the last spot so if we attacked from the rear the caster isn't immediately in melee.
Male Human Rogue6/Clr1 Current Map
Once again you stand at a rusted locked iron gate.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Did any of the twine leads get pulled out of place? I will collect them as we go back to the gate
Oro-Tu peers through the gate for anything he can see while Silas deals with the lock.
perception: 1d20 + 9 ⇒ (1) + 9 = 10
Male Human Rogue6/Clr1 Current Map
twine leads, refresh my memory please
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu wrote: I guess we are off to the priest now then.
When the party is ready to leave, Oro-Tu ties a bit of twine across the passageways so that if someone traverses them it will be noticeable due to the fallen string upon their return.
was just referring to the string tripwires I put up to tell if someone had walked past without noticing them. Not designed to trip someone just to fall loose to show someone was there
Male Human Rogue6/Clr1 Current Map
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"Silas, can you open them?, says Beth, looking around to see it the gates are trapped.
Perception: 1d20 + 11 ⇒ (15) + 11 = 26
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Let me have a look."
Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30
I suspect yes with that roll
Male Human Rogue6/Clr1 Current Map
The lock doesn't have a DC as it is badly rusted, but I changed my mind and will give it to you on that Nat 20!
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Excellent.
Silas carefully manages to pop the lock and throws the lock away. "That thing won't be relocking. It was blind luck we didn't have to break it down."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
"Fine work Silas. Is it safe to enter?"
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
What's on the other side of the gate?
Male Human Rogue6/Clr1 Current Map
The stonework in this large chamber differs from the rest of the sewers. Mosaic designs are set into the walls of the room and all sounds in the
chamber produce ghostly echoes from the rock. Empty torch braziers, carved in the shape of skulls with their jaws wide, adorn the walls. A rusted iron gate bars an opening on the west wall of the room.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Is that another rusted iron gate?
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
Maybe that's just the choice decor around here? Probably inhabited by a rust monster.
Male Human Rogue6/Clr1 Current Map
No, that is the gate you opened. You should still have the map.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
is this the green one with open passage north or the one with three red lines aka gates we need to open?
Male Human Rogue6/Clr1 Current Map
I think the first one. Anyway it is sewers5.
Go to sewers5..
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"More skull decor," Silas muses and starts to slowly test the floor and check for traps.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
"I think we entered by the back route. Had we come the other way, the Bodak would have been even worse, being behind the iron gate. When you're done, we should go on to the east."
From what I see on the map, we're in the room AK-AO 6-12. So next step in eastwards to the room with north/south greenish stuff.
Male Human Rogue6/Clr1 Current Map
You detect no traps. That greenish stuff is sewage. You can smell it from here.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
brvheart wrote: You detect no traps. That greenish stuff is sewage. You can smell it from here. Quick rule question, does the sewer part we'll be going into count as water terrain?
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
"Ok well we can go paddling in that or we could try and get through that bone gate?"
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
or build a raft haha
Oro-Tu tests the depth of the sewage with a spear, wiping it off afterwards on the Bodak corpse.
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Silas Frey wrote: "Ok well we can go paddling in that or we could try and get through that bone gate?" "We need to go paddling I think. The ring should be somewhere there."
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
"At least we'll be able to afford some new clothes." Wexley pauses, thinking. "Do any of you happen to carry a boat feather token?"
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Natalie sets aside the spear and takes out a feather token from one of her packs pockets. "Here ye go matey. I keep a few around for emergencies."
Male Human Rogue6/Clr1 Current Map
As you test the depths of the sewage Oro-Tu you strike something rather large. Before you can retract your spear it lunges out from the water and attacks!
RoachLord.
Bite: 1d20 + 13 ⇒ (19) + 13 = 322d8 + 5 ⇒ (4, 3) + 5 = 12
Also, everyone make a Fort Save [DC 19] vs Nausea as I presume everyone moved up within 30'
Male Human Rogue6/Clr1 Current Map
The Roachlord is 9 ft. tall and covered in brown
chitinous armor. Two large antennae extend from his
grotesque insectile head. His mouth holds four barbed
mandibles around an open maw. A scrap of a child’s jacket
hangs from one of his mandibles.
Male Human Rogue6/Clr1 Current Map
Beth Macara wrote: brvheart wrote: You detect no traps. That greenish stuff is sewage. You can smell it from here. Quick rule question, does the sewer part we'll be going into count as water terrain? Very polluted water, but yes water.
Male Human Rogue6/Clr1 Current Map
Roll initiative!
RL Init: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Rogue6/Clr1 Current Map
I am not sure exactly where everyone is at, but Oro-Tu would have to be there. The orange is the creature:
sewers6
Human Magus/Wizard 4 | HP: 35/35 | AC: 18/21, T: 17, FF: 11/14 | Fort: +6, Ref: +4, Will: +4 | Melee: +5/6, Ranged: +6 | CMB: +5/6, CMD: 18 | Init: +3, Perception: +0 | AP 5/5 | Speed: 30ft
somewhere in the middle
init: 1d20 + 4 ⇒ (10) + 4 = 14
Fort DC 19: 1d20 + 4 ⇒ (20) + 4 = 24
-Posted with Wayfinder
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
Oro-Tu roars in pain as the bite digs into his flesh (10 damage after DR)!
Fort save: 1d20 + 10 ⇒ (17) + 10 = 27
Glad I was the one testing the waters, thats a big bite :)
Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Also, out of curiosity how much depth did I notice before I ran into the creature? Just wondering if this is more than say waist height, or full height, or deeper?
Male Human Rogue6/Clr1 Current Map
I need a Fort Save Wexley, I moved you back to get the feather token. It was that or move Natalie up. ok,got it.
Male Human Rogue6/Clr1 Current Map
The creature is 9' tall and was swimming in the pool. Your spear could not have reached more than a few feet to reach it but the pool seems rather deep. You would guess at least 10'
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Fort save: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Kn Dungeonering to identify creature: 1d20 + 6 ⇒ (16) + 6 = 22
Male Human Rogue6/Clr1 Current Map
I will give you it is an aberration, part roach part humanoid on that roll. But it is unique so that is about all you would be able to figure out.
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
oh yes if it matters, i have know dungeoneering also.
know dungeon: 1d20 + 6 ⇒ (11) + 6 = 17
"Watch out! I will distract it. Water's deep." Oro-Tu calls out as he pulls away from the bite.
Male Human Bard (Sandman) 10; HP 78, Init +3, AC: 24 T: 17 F:20 ; Fort:+6, Ref:+11/14 vs traps, Will:+10; Per: +12; BAB: +7/+2 CMB: +10, CMD: 23
Initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Fortitude: 1d20 + 4 ⇒ (5) + 4 = 9
Male Human Rogue6/Clr1 Current Map
Silas, you are nauseated by his horrific appearance and the disturbing sounds of his clicking mandibles and the chitinous armor around his joints.
@Oro-Tu Beth barely got anything on a 22.
Female Human Swashbuckler 7; HP 62/62, Init +4, AC: 23 /T: 17 /F: 17 ; Fort:+4/ Ref:+9/ Will:+4; Per: +11; BAB: +7, CMB: +7, CMD: 24; panache - 3/3, charmed life - 4/4
Never nauseated...Iron Stomach feat(Razor Coast Freebooters Guide).
initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Male Human Rogue6/Clr1 Current Map
LeiaLoha Init: 1d20 + 3 ⇒ (7) + 3 = 10
LeiaLoha Fort: 1d20 + 3 ⇒ (3) + 3 = 6
Male Human Rogue6/Clr1 Current Map
Initiative Order
Beth
Roach Lord
Wexley
Natalie
Silas
Oro-Tu
LeiaLoha
Beth, you are up
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
Taking a step backwards (to be just in front of Nathalie), Beth starts casting.
Casting call lighting, full round action
Male Human Rogue6/Clr1 Current Map
The monster backs up 10' and seems to be gyrating back and forth.
Wexley and then Natalie are up
Male Human, Tulita Barbarian (Invulnerable Rager) 8 / Fighter (Unbreakable) 1; HP 83/104(122), DR 4/-, Init +2, AC 20(18)/FF 18/T 13; F +12(14), R +5, W +5(7); Per +13; CMB +14(24), CMD 27(37); Rage 21/21
so it is now 10' into the water? Or farther?
Male Human Rogue6/Clr1 Current Map
Human Cleric of Quell 7/ Ranger (Freebooter) 1; HP 75/75, AC 21 T: 15: FF 16; Fort +9; Ref +9; Will +9; Init +5; Per +14; CMB +6, CMD +22
If you don't mind, I'm going to play as if every one has delayed just after Beth.
As Beth finishes casting, the air and everybody's hair seems the crackle with electricity.
Taking a moment to observe the creature, Beth warns her companions. "It's concentrating on something else. Hit it now with all your ranged weapons. And if you can target it's belly; it's even better"
Freebooter's bane for all. +1 to all weapon attack and damage vs the creature.
Then she points at it and a bolt of ligthing flies down from the ceiling through the creature.
Electricity damage: 3d6 ⇒ (5, 6, 4) = 15, Reflex DC16 for half
Male Human Rogue6/Clr1 Current Map
Reflex: 1d20 + 6 ⇒ (7) + 6 = 13
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