Ravenloft 5e

Game Master Sai Ling


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Liberty's Edge

Looks like I am going to lean towards a wizard...will get crunch up asap and fluff soon after!

The Exchange

So far I have a human Monk 1/Cleric of Light 4, following The Dawnflower or The Silver Flame (depending on what pantheon we're using). Mostly picking out spells at this point.


Don't mess with Wintermoon


I have a question about how you will use the bardic Inspiration Die. So, if I give another character inspiration, they have a choice of deciding to use the bardic inspiration die, after they see the roll of their first die, but before the DM tells them it was a success or not. Should a player edit their post with a special message such as
edited to add bardic inspiration

or make a second post after they see their roll

I suppose I could try to generate scores

4d6 ⇒ (1, 2, 5, 3) = 11= 10
4d6 ⇒ (2, 6, 3, 3) = 14= 12
4d6 ⇒ (6, 2, 4, 2) = 14= 12
4d6 ⇒ (4, 5, 3, 5) = 17= 14
4d6 ⇒ (2, 6, 2, 6) = 16= 14
4d6 ⇒ (3, 2, 2, 6) = 13= 11

well those are disappointing

thinking
Str 12
Dex 14 (+2 if Elf)
Con 10 (+2 if Dwarf)
Int 12
Wis 11
Chr 14 (+2 at level 4)


Welcome, this is Jocelyn, or "Jake" to her friends

An Elven Bard

The Exchange

Terq:
You could also go:

Human (bonus feat: Actor, 4th-level feat: Weapon Master)
Str 12
Dex 14+1(+1 feat)
Con 10
Int 12
Wis 11
Cha 14+1(+1 feat)

Half-Elf (4th-level feat: Moderately Armored)
Str 12
Dex 14+1(+1 feat)
Con 10
Int 12
Wis 11+1
Cha 14+2


Nerk: I hadn't read the intro!! Would you like me to revise my story to be the Svalich Wood instead of Vulpwood Forest? I have come to town trading furs and fresh herbs, delivering antitoxin and locally sourced organic healing potions.

I usually make deliveries at night so that there's less public to deal with. The local tradesmen are not inconvenienced as my craftsmanship is superior for the area. I also don't ask for much in return, often accepting some nominal credit.

This night as I pass by the tavern I hear the usual ruckus. Two average looking men are leaving in a drunken stupor. They scoff about something in an incoherent manner. One of them throws a slightly crumpled parchment over his head as they stumble down the road.

Invitation acquired


Jocelyn "Jake" Day wrote:

Welcome, this is Jocelyn, or "Jake" to her friends

An Elven Bard

D-Kal wrote:
** spoiler omitted **

Don't forget:

- High Int+1
- Wood Wis+1
- Drow Chr+1 (!!!)


Just finished up my character as well:

Morgan Il'fayne
Half-Elf Warlock 5
Background: Acolyte

Attributes:

STR 14
DEX 14
CON 14
INT 12
WIS 11
CHA 16

Combat Info:

HP 38
Hit Dice 5d8
AC 17 (13 mage armor, 2 dex, 2 shield)

Saves: Str +2, Dex +2, Con +2, Int +1, Wis +3, Cha +6

Pact Sword: +5 to hit; 1d8+2 damage

Skills:

Arcana +4, History +4, Insight +3, Investigation +4, Nature +4, Religion +4

Feat:

Magic Initiate (Cleric): Cantrips (Guidance, Thaumaturgy); 1st Level Spell (Healing Word)

Class Features:

Pact Magic

Pact Boon: Path of the Blade

Otherworldly Patron (cthulhu; Awakened mind [communicate telepathically with any creature within 30' who speaks a language])

Eldritch Invocations: Armor of Shadows (cast mage armor at will without components), Eyes of the Rune Keeper (read any language), Thirsting Blade (When I take the attack action with my pact blade, I make 2 attacks)

Gear:

Shield, Priest's Robes, Priest's Pack, Scholar's Pack.

Spells Known:

Cantrips: Blade Ward, Prestidigitation, True Strike

1st Level: Hex

2nd Level: Detect Thoughts, Misty Step, Phantasmal Force

3rd Level: Counterspell, Remove Curse

Background:

As a young man that felt a calling to the church, Morgan joined the priesthood of Thoth, god of wisdom and knowledge. It was during his tour as a laypriest that he encountered a cult attempting to summon one of the old ones into the world. defeating the cult, he made the mistake of looking into the nascient portal that had formed....and gazed upon the countenance of dread cthulhu itself.

Losing Consciousness, He woke several days later in a different town surrounded by tattoos that have represented knowledge. Returning to his church, he told his story, but could not remember what he saw on the other side of the portal, so in his memory, the cultists were defeated before they ever had a chance to open a portal.

The first time he summoned his pact weapon, an angelic figure appeared to present the blade to him. He was not expecting it, but he took this as a sign that Thoth had anointed him as a paladin of his faith.

Wandering the land, Morgan finds those who abuse their authority and smites them in the name of his god. He occasionally is troubled by nightmares he can't remember, but he considers it a small price to pay for the gifts that his god have bestowed upon him: the ability to read all languages, to speak with others using only his mind and, of course, his holy sword, which each day is delivered to him by the same angelic being.


Personality Trait: I am tolerant of other faiths and respect the worship of other gods.

Ideal: Faith. I trust that my deity will guide my actions, I have
faith that if I work hard, things will go well. (Lawful)

Bond: Everything I do is for the common people.

Flaw: My piety sometimes leads me to blindly trust those
that profess faith in my god.


Vrog Skyreaver wrote:

Just finished up my character as well:

Prestidigitation AND Thaumaturgy!??!?! Six active sensory effects with no concentration!?!? Who you showing off for?


I have a question about the alternate human traits. If I replace the Ability Score Increase does it replace it with all of the other bonues or do I just have to pick one?

EDIT: I forgot to roll stats, my bad.

4d6 ⇒ (6, 3, 6, 1) = 16= 15
4d6 ⇒ (3, 2, 6, 5) = 16= 14
4d6 ⇒ (6, 2, 3, 4) = 15= 13
4d6 ⇒ (5, 1, 2, 5) = 13= 12
4d6 ⇒ (1, 2, 4, 2) = 9= 8
4d6 ⇒ (5, 4, 4, 4) = 17= 13

Man...really solid except that 8, oh well.


Let's avoid drow as PCs, if it can be helped.

@ Jake, you actually have a pretty solid set of stats. I think point buys accustom us to the idea that you can't possibly function with less than an 18 in your primary stat at first level, but my experience with 5e is that it's a lot more forgiving of moderate stats. In fact, the point buy system included in the PHB doesn't allow stats over 15.

@ Wintermoon, I actually prefer you having your base in Vulpwood Forest. It lets the Svalich Wood remain unknown and mysterious and creepy. That said, you're welcome to use the Svalich Wood as your base of operations, but you will only know Barovia by repute as a backwards place somewhere over in the mountains.

@ D-Kal, any gods you like are acceptable for this campaign, as long as your domain is reasonably related to that god, I have no problem with it. In your case, either the Silver Flame or the Dawnflower would be suitable.


the human racial variant replaces the ability score trait with the following:

+1 to 2 abilities of your choice
+1 trained skill
+1 feat


@ Gen: not sure I understand the question.
If you take the alternate human trait, you don't get +1 to all your ability scores. You get +1 to two of them, and a feat, and an additional proficiency.
Then at 4th level, you get ability score bonus or a feat, as you choose.


Wintermoon wrote:
Prestidigitation AND Thaumaturgy!??!?! Six active sensory effects with no concentration!?!? Who you showing off for?

Thaumaturgy and Guidance were the only cantrips from cleric that interested me.

I'm not showing off for anyone. I'm a paladin. I don't need to show off...


Vrog Skyreaver wrote:
Wintermoon wrote:
Prestidigitation AND Thaumaturgy!??!?! Six active sensory effects with no concentration!?!? Who you showing off for?

Thaumaturgy and Guidance were the only cantrips from cleric that interested me.

I'm not showing off for anyone. I'm a paladin. I don't need to show off...

A warlock; cleric initiate that thinks he's a paladin!

:D I was teasing ;)


DM Nerk wrote:

@ Gen: not sure I understand the question.

If you take the alternate human trait, you don't get +1 to all your ability scores. You get +1 to two of them, and a feat, and an additional proficiency.
Then at 4th level, you get ability score bonus or a feat, as you choose.

That answers it. When I read it I thought the language meant you give up a +1 to all the ability scores and get to choose 1 of the other bonuses


DM Nerk wrote:


@ Wintermoon, I actually prefer you having your base in Vulpwood Forest. It lets the Svalich Wood remain unknown and mysterious and creepy. That said, you're welcome to use the Svalich Wood as your base of operations, but you will only know Barovia by repute as a backwards place somewhere over in the mountains.

I'm going to change Vulpwood to Beastwood Forest so that I'm at least within a reasonable distance from the start. There's no sense in me traveling from Verbrek to Barovia just to sell hebs but I can easily come down from western Nova Vaasa.

Thoughts?


Maybe I should reread it....

I do see how you can read it as one of the three, but a) it doesn't make any sense that you'd give up +1 in all ability scores for +1 in any two, and b) humans getting a bonus feat and skill at first level is very familiar.


@ Wintermoon, it works for me. The game isn't really set in the world of Ravenloft any more than it is in Golarian or any other world. It's setting neutral, so you can be from anywhere, in any world, as long as you get to the tavern on time.


Wintermoon wrote:

A warlock; cleric initiate that thinks he's a paladin!

:D I was teasing ;)

Oh, I know. I was just channeling my character there a bit =P


I'm going to stick with what I've done, work out the gear and other essentials, but here is a background I just wrote

You want to talk about pain? You want to talk about misery? Here, let me paint you a picture, or as my mother was always fond of saying, “Tell it to me in song, dear, that way if I am bored by the story, at least the music will make me smile.”

Yeah, my mother was a piece of work.

I was born into a circus family. My father was a ring master, co owner of the Telingale Brothers, Day and Night Circus, with the Harrow’s Curtain Plannar Extravaganza side show along for the laughs. You see, my father was Rofallio Day, ring master extraordinaire, his wife, Berrendelle Day, the Horse Master, my older half-brother, Victor Day Master of Knives and my older sister, Jasmine Day, the acrobat. I love my family, they are, most of the time, good people, nice people, but oh my ears and toes they are circus people through and through.

So naturally I was brought up to be an entertainer as well. I could sing, dance (barely), and play a lute, the drum, and recorder, but I never understood it. The crowds, the cheering, the tearing up of the tents and the moving for miles just to set them up again, I hated it.

Pagelio Gnite (changed to “Night” in the name of the circus to get the whole “Day and Night” circus thing to be catchy) is one of the other owners of the circus. He is a Dwarf, and old Dwarf, very old. His bit was the lions, tigers, owlbears, and other wild animals. He’d go into a cage with these best and do the most amazing things. He was never afraid. Sometimes, late after the crowds had gone, I’d sit out with my family by the big fire and listen to Pagelio tell tales of his youth, when he was a Ranger, he used to say, adventuring exploring, taming and capturing wild beasts for profit.

I longed to be an adventure like him, but my parents were dead set against it, not out of any sense of concern for my well being (circus life, at least this circus, was dangerous in ways I don’t even like to think about anymore). No, my parents were against it because of the money. “Pretty elven girls that can sing and dance are guaranteed money makers,” Sveltana Telingale used to tell my parents. Sure, singing and dancing, that was where the money was. My parents were, no, are idiots.

You see, Svetlana ran some shady businesses on the side, mostly prostitution, and even though I never was forced, even asked, to be a part of that, my parents overlooked it. Svetlana would use magic to make anyone in the circus look like anyone else, so if a customer had a desire, it would be fulfilled, and she would always go on and on about how, “No one was being forced to do anything they didn’t want to do.”

Yeah, that’s how she put it. I guess you could say I got my limited talent for showmanship from my mother and father, but my talent for making people see things my way, for getting what I want, yeah, that I learned from Telingale. She was a master manipulator, one of the best.

Can I be blamed for using her teachings to manipulate my parents into letting me go? Not a chance. I’m free from them now, and in the few years I’ve been on my own I’ve learned a thing or two about fighting, friendship, and fear. I can hold my own in a struggle, pretty good with a blade and a bow, and when push comes to shove, well, I don’t shove. I just might get things out of my way by asking someone else to do it in just the right way.


DM Nerk wrote:

Maybe I should reread it....

I do see how you can read it as one of the three, but a) it doesn't make any sense that you'd give up +1 in all ability scores for +1 in any two, and b) humans getting a bonus feat and skill at first level is very familiar.

No, I definitely agree, which is why I wanted clarification though, because giving up +1 to all for an option of +1 for 2 didn't make sense to me


4d6 ⇒ (3, 6, 5, 3) = 17 = 14
4d6 ⇒ (3, 5, 4, 3) = 15 = 12
4d6 ⇒ (3, 3, 4, 3) = 13 = 10
4d6 ⇒ (2, 4, 3, 1) = 10 = 9
4d6 ⇒ (3, 6, 3, 2) = 14 = 12
4d6 ⇒ (2, 2, 4, 2) = 10 = 8

14, 12, 10, 9, 12, 8. interesting. Going to toss this around and see what i can come up with.


Okay I have the skeleton of a bard, I will finish up the crunch tonight when I get to work. The basics are fairly simple, it is a Bard attending the College of Valor. Hailing from the town of Skald within the country of Kartakass, a Ravenloft native but still an outsider to the citizens of Barovia. Warrior poet and storyteller, will work on a back story as well. Vul, this could change to a Lore bard as I've been reading up on Ravenloft and it is one of my favorite settings and it could make sense.

The Exchange

How are we handling encumbrance? I've found the explorer's pack alone weighs 59lb.


Haruhiko88 - if you are firm with Valor, I'll switch to the other Bard college


D-Kal wrote:
How are we handling encumbrance? I've found the explorer's pack alone weighs 59lb.

With a STR7 I was going to handle encumbrance by animal handling or not carrying a lot / making things along the way. My max load is 105lbs....

:(

EDIT: Luckily, I'm just under at 94.5/105lbs


Yeah. If you can't carry some things, you're going to want to have less.

The Exchange

Mostly I need to know if my speed is 20ft or 30ft (whether we're using encumbrance rules or simply max carry capacity).

Grand Lodge

Love Ravenloft... ran it many a time myself, including the classic original module, so here goes.

4d6 ⇒ (2, 1, 4, 2) = 9 8
4d6 ⇒ (4, 4, 3, 4) = 15 12
4d6 ⇒ (5, 2, 5, 2) = 14 12
4d6 ⇒ (5, 5, 6, 6) = 22 17
4d6 ⇒ (1, 4, 3, 3) = 11 10
4d6 ⇒ (5, 4, 2, 5) = 16 14

Not bad; in the PF point-buy, it's a 20 pt buy. I'll have to ruminate on that.


Magic Items

If the sum of your ability score bonuses (before racial modifications, leveling bonuses or feat bonuses) is 4 or less, you may choose an uncommon magic item or two common magic items. If the sum of your ability score bonuses is 5-8, you may choose a common magic item. If the sum of your ability score bonuses is 9 or higher, you don't get any magic items.

Of course, everyone can buy potions of healing if they wish.

Common magic items:

Common
+1 armor
+1 shield
+1 weapon

Uncommon magic items:

Glamored +1 studded leather (as an action, change the appearance of the armor
Mace of Disruption (+2d6 damage vs fiends & undead, fiends or undead with 25hps or less after the damage is done require DC 15 wisdom save or instantly destroyed, successful save is frightened for one round sheds light 20’ +dim light 20’)
Wand of Magic Missles (7 charges, regains 1d6+1 charges each day at dawn. As action, spend 1-3 charges, cast magic missle at that spell level (maximum=3rd) use of final charge gives 1 in 20 to destroy wand permanently)
Ring of Water Walking
Bag of Holding (holds 500 pounds, weighs 15)
Boots of Elvenkind (move silently)
Boots of Springing and Striding (no penalty to speed from encumbrance, 3x normal jumping)
Cloak of Elvenkind (allows hide attempt in natural setting without being obscured)
Gauntlets of Ogre Power (Str increased to 19)
Hat of Disguise (+5 to deception checks to pretend to be someone else)
Pearl of Power (once per day, take action to regain expended spell slot of 3rd level or lower)
Slippers of Spider Climbing (move at normal speed, hands free, along walls, cieling, etc. Not useable on slippery surfaces)


Apologies, D-Kal, we are using encumbrance. I forgot it was considered a variant.

Wintermoon ... you in trouble.


Blurb:
Anhur approached the ruins of the caravan slowly, surveying the smoldering canvas and splintered wood with a cool, hard gaze. Near the center he spotted a woman crying into her hands, surrounded by the fallen. He approached quickly, kneeling down and pulling out a healer's kit to tend her wounds. "Are you alright?" he questioned, but the woman simply continued to cry. "You're hurt, but not badly. I can help." he looked around to the fallen men, some apparently commoners, the others likely bandits. "I will give these men a grave and the blessing of The Flame. Their souls will find rest." finally the woman brought down her hands and looked into his eyes. "It's a trap!" she cried desperately before breaking down into sobs again. Anhur simply smiled and said, "I know."

By the time the bandits had jumped to their feet, three of them were already covered in flames. Two more rushed in with blades drawn, but their swings were easily dodged and deflected by Anhur's twirling staff, which he then brought down onto a bandit's head, knocking him unconscious. He followed up with a swift kick that put the last bandit on his back, unable to find his breath. He scrambled away before finding his feet and making a hasty escape. "Now if you'll put that dagger down, I'll let you live as well." he said over his shoulder. The woman gasped, dropping her poisoned knife and running off into the hills. "We'll come for you, stranger! You're as good as dead!" she shouted as she fled. "You can find me on the open road." he responded to the air as he collected his healing kit and walked on towards the setting sun.


DM Nerk wrote:
Wintermoon ... you in trouble.

Easy mode: Gauntlets of Ogre Power

Encumbrance: 94.5/95

Now I have to redo my stat block :/

The Exchange

I have roughed out a human rogue (arcane trickster) and hopefully will start the profile tomorrow am.

Cheers


I'd almost prefer the feat "Athlete" over a common magic item. Though perhaps mechanically inferior, it seems more thematically appropriate. I guess it doesn't matter though.

So we have a complete Druid, Warlock, and Cleric/Monk?


I'm sticking with the college of Valor because I cannot see my bagpipe playing bard being anything but brutish and full of rugged charm. Everything is up on myth-weavers, will post a link in the morning and copy everything I need into the alias when I get away from work to my hard copy of the phb.


Alrighty then, I'll adjust my little background piece to change the nature of my college from Valor to Lore


Jocelyn "Jake" Day wrote:
Alrighty then, I'll adjust my little background piece to change the nature of my college from Valor to Lore

Could you two not have been classmates?!? I suppose more skills never hurt anyone.


Finished Characters (or still need magic items)

Morgan Il'fayne (warlock 5) (Vrog)
Wintermoon (druid 5)
Anhur (monk 1/cleric 4)

Others

haruhiko - (bard?)
Jocelyn Day - (bard?)
French Wolf (rogue?)
Gen Thunderfist (paladin?)
Daniel Stewart (wizard?)

A handful of others haven't really declared themselves other than rolling the dice.

Anyone I missed, it's nothing personal, just remind me.


Just to be clear, while I have rolled dice, I have withdrawn my interest mainly due to an attempt to revive another game that seems to have been abandoned by their original GM.


Do I have to pick a feat? I don't think I need one to enjoy the game

I think my character is complete. I seem to have a lot of extra money so if anyone need to pool monies to buy something really special, just ask

The Exchange

Why would you "have" to pick a feat? As far as I know, you only get a feat when:
1) you're a variant human, or
2) you replace your 4th-level stat bump with a feat

Also, that "extra money" was specified as being for mundane equipment, and I doubt anyone needs to pool money for some large mundane purchase.


Patiently waiting to see who else might be part of our little team of do-gooders

I lean over the table placing my hands, palm down on either side of the letter, and I smile as I say,
Well, that was sort of dramatic, not over the top, no, just dramatic. Should we open it? Wintermoon, what do you think, all that talk of Honor, you think this guy has the right people, haha? Just kidding. Morgan, calm down, it was just a joke. I think it is a trick, but then again I love tricks. Anhur, you ever hear of this place, Barovia?


Nohwear ... your disinterest was clear, but thanks for the update.

Jocelyn: No, feats are 100% optional. You do not have to pick a feat. At 4th level you get an ability increase, which it looks like you put in Charisma.You have the option of trading your ability increase in for a feat, but it's not required at all.

Healing potions count as mundane equipment, as do things like holy water, alchemist's fire, acid, etc.


I think I may have misunderstood something said earlier in this thread, sorry about that. Also, I am in another 5e game here, playing a Druid, and it seems to be dying a slow painful death, so I might have more time and energy to devote to this. So far I notice a few of the players here are the same ones I keep running into on the recruitment threads, and I hope these courageous individuals are willing to put up with me :) Also, if you were crazy enough to read the spoiler in my alias you might see that I edited the paragraph about the Dwarven Circus Owner who was my hero, to make this character more in line with the Lore College


1 person marked this as a favorite.

Profile: Cerin Etherstrom

A Scene:

The rough chair provided little comfort, but it was a marked improvement over the saddle he'd spent the day in. The players huddled around the table provided little conversation, and what little they offered, left him longing for his horse's familiar silence.

Mostly they just grunted and tossed coins, indicating a bet, or groaned and slapped down their cards, indicating surrender. What had begun as a groan, a curse, or a question as to the honor, character, or species of the winner's mother, slowly became a stony silence, growing along with the steadily increasing pile of coins that Cerin kept neatly stacked in front of him.

The cards softly slapped against each other as he shuffled again. Cerin watched the faces of each in turn as they regarded what he, Fate herself, for all intents and purposes, had dealt them. The gravity of disappointment tugged at some features, elsewhere hope flickered, and in one face: anger sparked, flared, ignited.

"Dirty Cards." Two words, even softly spoken, drew in all the noise of the tavern; the clink of glasses and rumble of incomprehensible conversation swallowed by the accusation.

Cerin met the man’s gaze, and turned his hands up to the ceiling, palms open to face the judgement of gods and gamblers alike, and proclaimed his innocence.

"Never in my life." He smiled, peaceably--genuinely--he hoped. A long moment passed, thick with potential… Cerin kept his eyes locked on the man, trying to gauge which way this would go.

“Lying son of a pox-ridden, horse-humping, rat-faced, two pence WHORE!” the man roared, punctuating the insult with a fist to the table, sending coins and cards scattering.

The scrape of wooden chair legs on polished floor.

But Cerin was faster. Already on his feet, before the man lurched upward, his gleaming long sword leveled at the man’s throat. He turned the ornate hilt, the shining blade flashing the firelight.

The gambler stared, anger frozen on his face. Without a word, Cerin slapped him hard across the face with the flat of the blade, then followed with a brutal kick to the man’s sternum, sending him tumbling.

Cerin sheathed the blade, and collected his coins.

“A b%#@@ with no equal, yes. A liar without remorse, most definitely and a lunatic beyond all reason, to boot. But never a whore.” He exited, coins clinking on the counter-top.

“Sorry for the mess.”


4d6 ⇒ (5, 1, 1, 4) = 11 10
4d6 ⇒ (1, 5, 5, 3) = 14 13
4d6 ⇒ (1, 1, 3, 3) = 8 7
4d6 ⇒ (3, 5, 5, 2) = 15 13
4d6 ⇒ (2, 5, 1, 2) = 10 9
4d6 ⇒ (1, 3, 3, 4) = 11 10

Lol, thats a big pile of meh.

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