Rappan Athuk: The Dungeon of Graves (Inactive)

Game Master Alice Margatroid

Don't go down the well! A megadungeon crawl filled with many beasties that are just dying to kill all the PCs. ( Obsidian Portal Page )


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HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

I think we were going to try and clear the sticky glue room with all the lantern oil we just bought.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

Sounds like a plan to me. I am fine with purchasing the CLW scrolls. That will leave my share at 59 gp, 9 sp, 8 cp. Did someone already come up with the split for the lantern oil? Once I have that worked out, I'll figure how I split between ammunition and the other items we want to stock up on.


The total I listed includes selling the garnet and purchasing the lantern oil.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Sounds good. I think we might want to come up with a way to split loot now. We didn't do that in one game and it got a little heated when it came to a very nice longsword.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

Usually, I've worked it out where we convert it to cash, split and then those who want it, bid for it. But, open to other systems. We can also try dividing useful items up ahead of time, but that gets more complicated.

Ok, I'll buy one holy water for 25 gp, purchase materials to make 5 alchemical cartridges for 30 gp and that will leave me with 4 gp, 9 sp, 8 cp. Next time, I may put a little more into ammo since I'm a lot less useful to the group if I run out.


HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

I super duper hate out-of-character loot handling. We've just run into this stupid issue in my Serpent's Skull campaign.

I'm of the opinion that if you can use an item and it benefits you more than it benefits anyone else, it doesn't matter whether you've got more items than other people, you just use it. It's a team game. Why wouldn't you want your team members to be stronger? Distribute based on role and importance to fulfilling that role, then work your way down in a descending order of priority.

If we found a Quiver of Everlasting Ammunition which created unlimited non-magical ammunition for bows and crossbows to whomever wielded it, I would give it to whomever uses their missile weapon the most in combat. Right now, that's Bryce. Sure, Raseri has a bow, but she spends most of her time in melee. She fires fewer arrows, so her arrows last longer, which means she needs the item less. Seems fair to me. If we also found a club +1 in the same chest that we found the quiver in.. I'd give both items to Bryce because he stands to gain the most benefit from both items. Monetarily, statistically, proportionately, this is not fair, but from a common sense perspective... it should absolutely be that way. Why wouldn't you want to give Bryce those items? Because you got nothing? Well, that's dumb, and you're a Petty Greedy McGreedbag von Terribleguy.

There will be other loot. This is a big dungeon. We'll get to the next source of loot faster and easier because of Bryce's increased strength and longevity.

When we get back to town, all the gold we accumulate should be pooled and then we can decide what things need to be purchased. If someone didn't get any good gear and is falling behind the people who found stuff, we just give them the gold they need to purchase or craft an item appropriate for them. Nobody falls behind because we're all cooperatively holding each other up. This is teamwork 101.

That's my two coppers.


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Pardon me for missing the action over the weekend, but things are rather crazy here at the ranch. Two out of three of our kids are down with fever, while the wife had extremelly high blood pressure for 2-3 days. I am...beat. back to game

Btw - I am totally fine with Reginald's proposal for looting "give all to Bryce" :-)

J/k! it really makes sense to me - give items to whomever is deemed to use them in the best way for the good of the party.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Yes, I would hate to see an archwizard's spell book sold off just because Molasbar didn't have that much of a share of the loot to justify taking it. Once in a while we can do a balance check and if someone is falling too far behind, shove a pile of coins their way; perhaps in the in character mechanism Reginald suggested of having an item crafted for them to use to the ultimate benefit of all.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

To address Molasbar's comment, its a virtual share, not an actual share. So you still get the spellbook, but won't get as much gold until things balance back out.

All I'm offering up is a way of dealing with the two main issues that come up.

1. There are inevitably items that two or more characters could make very good use of. How bad do they want it?

2. There are inevitably characters who do not get the items they need from the dungeon. Those characters need a higher proportion of gold to keep things roughly right.

I'll use Ninivic as an obvious example of the latter situation. He's going to need more gold and less treasure to be effective because he's going to have to either craft items or send orders to his unit or larger cities. Other characters will get nearly everything they need from the dungeon.

I'm fine with trying an informal approach. We just need to keep an eye on things.


HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

In Ninivic's case, he would be the person we go to town and allow a larger sum of gold to upgrade his equipment, since he's the most likely to craft his own stuff. If there were an item we found that nobody particularly wanted or needed, that item would just add to the amount of gold everyone has access to for crafting and other services.

I think we can have a discussion and handle things on a case-by-case basis. I trust everyone to use their good judgment. We shall see!


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

I agree with Reginald that this is a team game and certainly it makes sense OOC to maximize our chances for living and IC ("Sorry, Raseri, you have too much gold so I'm going to hold onto this great sword for a while.") That being said I like Ninivic's ideas of a "virtual" share. Especially at lower levels a lot of magic items are usually more useful to combat types. Olo, for example, will hopefully never have need for a magic weapon or he is just not doing the right thing in combat. So, for him, having gold so he can save up for a bigger item would be helpful.

So maybe keep track of all the values of the magic items we get and then distribute gold accordingly?


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

I would not go into so many specifics..I am fine with most, if not all, assumptions above - virtual share, object goes to "best suited" individual etc. For whatever reason, I am pretty certain that we will be able to find the "right way" to distribute treasures. Now let us go and earn them ;-)

Liberty's Edge

It's my birthday today, so I'll give you a real update with what's beyond this room tomorrow. :)


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Happy Birthday!


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

Hey, happy birthday! I hope you have a good day celebrating.


HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

Woo! Happy Birthday! Getting older. :D


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

Happy birthday! Go do something fun!

Also, I know most of you here are in AdamWarnock's game, but I will be flying out of town tomorrow morning (hmmm, I should probably sleep) for a bachelor party and won't be home until Sunday night. I'll try to get on my phone to post, but no guarantees.

Liberty's Edge

Thanks, everyone!


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

And one more happy belated birthday! Busy week for me. Next week looks like it will be too.

Liberty's Edge

So are y'all heading downstairs, or not?

As an fyi - if you go downstairs, I haven't quite finished the map for level 2... so it might be black and white for a little while :)


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

Using my photo be to post so easier to do it ooc. I think we should finish exploring this level before going down


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Same here.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

Works for me. Back to the original stairway and see if we can find an actual door instead of a trap?


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

I like that approach. Back to the original stairway, then.


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

I'm wondering if we should develop a system of one person making some of the decision regarding which way to go in the dungeon. There will be countless times when we are faced with the "left vs right" or "north vs south" decision. I just feel like if we wait for all of us to pitch in every time it will take forever... From a character perspective it is not in Olofire's nature to take the lead, nor does he know enough to take the lead. So I figure our decision makers should be either Raseri (our de facto leader), or either Bryce or Ninivic who are the scouts (and inevitably Reginald when he just chooses :).

I don't want to take everyone out of the process, but just thinking of a way to streamline things.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

I wouldn't mind that at all. Sometimes having a caller for the group can speed things up quite a bit. But if others prefer to roll play out the choices, I am good with that too.


So far I've just been following the logic of the group is generally okay with following whoever says their opinion first - unless it's something obviously serious, like "Should we attack the bandits?" or "Should we go down a level?"

For the most part your goal is to clear out the entire dungeon, after all, so in the end you'll probably go everywhere.

That way we keep on moving out of the boring corridors and in to rooms and other areas as fast as I can see a post :)


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Since when am I the leader? I mean I think I can do it, but I'v never thought of myself as leader material.

I like the idea of a caller, one of the games I'm in is moving pretty slow due to an inability to make decisions.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

I think the way Alice has been handling it will be faster than a caller. I have to believe there are times when any of us we designate could run into a personal situation that slows us down. We don't have to make all of those decisions in character so if your character doesn't have an opinion and you do, pick a direction ooc. If no one jumps in to dissent right away, off we go. Sounds like Alice will make sure we get some time for the big decisions.


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

@Raseri - you were party "face" for one encounter. Your position as our leader is undeniable now! ;)

Alice - I like your idea. Keep us moving and use your judgement (which has been spot on) for when we probably want to discuss things.


HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

ARGHGHGHGHG.

My stupid campaigns aren't updating the tabs, so I've spent the last three days checking and wondering why nobody has been posting! Blarghg. It's like I somehow became un-dotted in all of my threads. Once I post, I can see again. Grr.

Anyway, I'm here now.


Going to a friend's house today/tonight for a 'welcome back party', so while I might have computer access I won't have my maps with me. So if I get a chance I'll post round 3, but it might be fairly later and mapless until tomorrow. :)


Reginald D'Loria wrote:

ARGHGHGHGHG.

My stupid campaigns aren't updating the tabs, so I've spent the last three days checking and wondering why nobody has been posting! Blarghg. It's like I somehow became un-dotted in all of my threads. Once I post, I can see again. Grr.

Anyway, I'm here now.

I think we all have those moments. This week, I am periodically finding on my focused list of threads extra campaigns. I hit the button to make them drop off, and then a day or two later another will show up. But I do appreciate Paizo giving us this forum for PbP though. If I notice you (or someone else) missing for a few days, I'll try to remember to PM you. If I do and it is RL issues keeping you away for a bit please don't take it wrong.


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

Alice - is it a "welcome back (from prison)" party? :p


Nah. A friend from highschool moved back here from out of state.

... Then again, considering what Queensland is like, it is indeed a little like being released from prison...


HP: 17/28 || AC 17 (touch 14, flat 13) || F/R/W +3/+7/+1 Init +8, Perception +11

Pissed that I am missing almost all my attacks in hand to hand combat, but I guess I should be more than happy for passing saving throw checks...


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Be happy, cause I've missed all of my saving throws.


HP: 17/17, AC: 21, T: 11, FF: 20, Fort: +6, Ref: +1, Will: +0, CMB: +4, CMD: 15, Init: +1, Perception: +0

Had to help some friends move out of their apartment in the pouring rain yesterday, so I apologize for not being around sooner.


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

Will cast Resistance on Raseri for + 1 to saves for 1 minute, but can cast again as needed. Given how much Dex damage she and everyone else has taken, is this the end of our adventuring day? I don't think either Molasbar or myself have any way to heal ability damage.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Well, even with the spell, Ras only made the first one, so that's DEX: 6.

Dang poison.


HP 8/8 || AC: 13 (touch 12, flat 11) || F/R/W +2/+2/+4 Init +1, Perception +5

So clearly we want to retreat out of the dungeon to rest, but do we want to go all the way back to town? I'm sure Alice wouldn't have us attacked at any point.... :)

Also, if nothing does happen, I'm cool with us fast-forwarding to tomorrow when we resume our exploration.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Tomorrow? Try sometime next week. Ras' AC is shot and I'd rather not taunt Murphy right now by walking around with an AC 12 as a front line fighter.


Only the dice can determine if you'll be attacked in the interim! ;)

(though with Raseri's current string of luck I wouldn't be surprised if I rolled for a dragon to appear.)


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

Yeah, I think as low as Raseri is, we head back to town for a nice long rest. A little more gold and I'd see about using this as the chance to upgrade Ninivic's pistol.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Hey guys, I've got a bit of bad news. My computer is having issues and it's going to take some time to sort it out. My posting over the next week or so is going to be stunted since I will only have access at work, and I've got a good bit of stuff to slog through. I'm still committed to the game, but I won't be able to post nearly as much.


No worries Raseri, hope you can get things fixed soon! We need our illustrious... erm... party face... LOL.


CG Female Elfmarked Cleric(Tempest Domain) 9/Sorcerer 1 HP: 78/78, HD: d8- 9/9, d6- 1/1 | AC: 20 | Saves: STR +3 DEX +2 CON* +6 INT +1 WIS +3 CHA* +6 (Immune: Petrification, Sleep)| Perception: +10, Investigate: 0, Insight: +6 | Channel Divinity (Short Rest): 2/2 | Wrath of the Storm (Long Rest): 2/2 | Spells: 1st 3/4, 2nd 3/3, 3rd 3/3, 4th 1/2, 5th 2/2, | Inspiration: 0, Arrows: 0, Status:

Well, it's not as bad as I was afraid it was. My computer's HDD is going out, but it works well enough for right now. I'm going to be getting a replacement in it soon. the issue is if it's something else as well.


Male Elf Wizard 3 | HP:29/29 | F:+4 R+6 W+4 | CMD 14 | AC:14 T:14 FF:10 | Init+5 | Perc +11 |

So to follow up on the discussion in the In Character thread, is it fair to say that when we say we are going to "search a room thoroughly" we mean take 20 with Bryce leading the effort and everyone else aiding his search, plus a routine use of Detect Magic on the room and objects in it? And if Bryce is incapacitated, Ninivac takes the lead on the search?

Edit: And should Molasbar survive to second level, he'll add Detect Poison to the mix as well.


Stats:
AC 19/16/14 HP 22/22 F+3 R+7 W+4 Init +9 Per +11

Works for me. I know we might face wandering monsters with the extra time, but I think we're all willing to chance it for now. If it starts to get too brutal, we can always adjust.


Alright, if you want to "thoroughly search" a room I'll assume taking 20 and using whatever detection spells and so forth.

Taking 20 takes 2 minutes per 5 ft. cube, remember, but you're not really on any time limit so you can feel free to do that whenever you like. (Just hope for no wandering monsters!)

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