Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Well the dragon is definitly hugely powerful, and quite intelligent. We might manage to escape, especially if our sorcerer can teleport us away. We could offer mr red some fun by fighting the ogres.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Sorry about the spotty posting. My in-laws are in from UK, and I am on vacation being a tour guide through the weekend. Thanks for DMPCing me, Baldwin.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 105/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Sorry about my posting too ...last few weeks of the school year are pretty hectic. Gonna write up a flashback for what Kalim tells the orcs.


Evil GM

I'm going out of town tomorrow for a few days, so my posting may be spotty (if at all) until Tuesday.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Have fun!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Also out of town. Enjoying a little VT "cabin" weekend with the wife.


Evil GM

I'm just checking in, I really don't have time to post. Dropping daughter at camp and about out to dinner.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Happy father's day!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Happy Father's Day to all!


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I just landed a solid job that gives me near daily 7-3 hours. My posting will be non-existent during those hours, but I wills till be active after that.


Evil GM

I'll get some posts up tomorrow.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

I just realized I totally forgot to spend my share of the loot. Baldwin, would you allow me to retcon that or would you want me to wait until we return to town?


Evil GM
Desmond Aeros wrote:
I just realized I totally forgot to spend my share of the loot. Baldwin, would you allow me to retcon that or would you want me to wait until we return to town?

What are you looking to pick up?


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

A quick runner's shirt for sure.
Ioun Stone, Dustry Rose Prism.
Upgrade existing defensive items like natural armor and ring of protection and cloak of resistance.

In that order. I haven't done the math for them yet.


Evil GM
Desmond Aeros wrote:

A quick runner's shirt for sure.

Ioun Stone, Dustry Rose Prism.
Upgrade existing defensive items like natural armor and ring of protection and cloak of resistance.

In that order. I haven't done the math for them yet.

The quick runner's shirt is available 1,000 GP

% or less
Ioun stone, dusty Rose
availability, non-flawed 20%: 1d100 ⇒ 54
5,000GP

availability, cracked 30%: 1d100 ⇒ 57
500 GP

availability, flawed 40%: 1d100 ⇒ 69
4000 GP

they can upgrade you to the following items or upgrades:
natural armor +2 8000
ROP +2 8,000
COR +3 9,000

They also have +1 nat armor, +1 ROP, +1-2 COR at their standard price.


Evil GM

Back on in couple hours.


Evil GM

The site has crashed on me several time over since Tuesday.


Evil GM

I don't think I'll be able to post till late night tonight.


Evil GM

Just checking to make sure everyone is still satisfied with the pace and complexities so far.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Yep


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Absolutely!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Thumbs up!

This is a fun game for sure!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Very much. And please do DMNPC Feli while I am asleep, I do not want the others to wait for me. First thing in the morning is usually to check my Board.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Absolutely, probably the smoothest running game I'm currently in and fun as well. Keep it up!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

FYI everyone: I will be away in sunny Curacao from Wednesday the 25th until Wednesday the 2nd. I will have my phone with me, but since I'll be on my honeymoon, I don't know just how much posting I'll be doing.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Croaker: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12 for 1d10 + 7 + 4 ⇒ (1) + 7 + 4 = 12

Grung can barely contain his giggles as rats scurry through is legs


Evil GM

Thanks for the heads-up Karnog.


Evil GM

I'm going to DMPC Karnog for the next week since he will be offline. Note that I will be unable to post Thursday and Friday but I will be back posting on Saturday.

----
A quick overview on RA dungeon itself. This dungeon is massive it contains something like 48 levels/sublevel to explore. With the ultimate confrontation against Orcus should that goal ever be realized. That being said each level is designed to be generally small to midsized 1- to 20 rooms/encounter areas - many of which are hidden. There are usually 2-4 entrances/exits from a level and the characters don't necessarily know they have changed levels. I will try to provide some hints that a change is occurring which will be typically done by describing the terrain feature shifting like: "There is gradual incline leading into a series of caverns." or "The edge ends at a cliff but there is tunnel 15 feet below that can be reached."

You may be on an easy level then suddenly switch to a near overwhelming level, or visa versa: it happens. Running to live another day is an option.

I've previously mentioned but it bares repeating especially for those newer players that there are tons of traps and items that will screw (permanently) with character builds. Fail the save and that can suck.

RA also uses the rule of cool at times to trump the RAW. They do this with a few monster templates and some permanent spell effects that influence levels mostly to provide a permanent creepy feel or limitation to divination and transportation. I really don't foresee this as a big problem. I thought I'd mention it heading in, so everyone is on the same page.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

Congrats... and enjoy the sun.


Evil GM

I'm pretty much going be offline tomorrow and Friday. I may be able to post once or twice in the evenings but I'm not overly optimistic. I will pick it up again on Saturday.


Evil GM

I have a busy day today so I won't be posting till late afternoon or early evening.


Evil GM

Feli upgrade your burning hands wand to 3d4 in damage. I'll say the crafter made it as a higher level.


Evil GM

we should get Karnog back in the next day or so.


Male Human Unchained Rogue 16 AC 30/22/21 Perc +21 (+6 vs traps) Saves 9/18/8 HP 142/142

Thanks for clarifying the swarm rules. It's one of my weaknesses in knowledge of Pathfinder. I'm at work right now and can't format text on my phone. Desmond will charge attack the swarm so he can apply his sneak attack, taking extra time to line up the charge if he needs to.


Evil GM
Desmond Aeros wrote:
Thanks for clarifying the swarm rules. It's one of my weaknesses in knowledge of Pathfinder. I'm at work right now and can't format text on my phone. Desmond will charge attack the swarm so he can apply his sneak attack, taking extra time to line up the charge if he needs to.

NP. I find the PFSRD website useful since it gathers FAQ and Rules decisions/erratas and places them in side bars. It's a huge time saver.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Back. Getting caught up now.

I apparently need to invest in a ring of climbing, or at least one of feather-fall


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

You and me both!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

I hate swarms, hate swarms, hate swarms...oh did I mention it?

I HATE SWARMS!


Evil GM

Most high AC types hate swarms with the auto hit and they are hard to damage.

As a DM...I love swarms!


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

malcolm remember that you can do half damage to them cause they are tiny not diminutive


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Ahhh...I may have to rush back in, then with the Morningstar...blunt is better, right?


Unnamed

Makes no diff


Unnamed

Traveling today, there may or may not be posts in games I am running, games I am playing in I will try to get something up!


Evil GM

No problem.


Evil GM

Plenty of log on issues this morning trying to access the website.


Male, Ac 22,T16,FF18, F4,R6,W5, Fly 23, Dipl +9Perception 12, Stealth 17,UMD 13 SR 13 Ini+3 Faerie Dragon Familiar

same. quite horrible


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Evil GM

Woot! My Council of Thieves campaign has concluded after 26 months. We finished all 6 books and two of the players were with it the entire campaign. Granted it took one player three characters to get through. Two others were with it for over a year. Good feeling of accomplishment.

Now you all only have 47 and half more levels till you finish the dungeon! {insert whip cracking sound}


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +28 HP 157/157 |AC 26 / T 11/ FF 25 | Fort +18, Ref +10, Will +21|

Nice!

How'd the last fight go?

When i ran it way back when, then pretty much one-shotted the baddies on the statue at the end.


Evil GM

Karnog and COT spoiler:
I ran it a bit differently, I had the two baddies fighting inside the statue on the ground floor. I was able to get the group strung out since they had two heavy tanks (fighter and Pally) one at the front and one at the back, and the baddies hit them at both ends. Basically split the party to make it more challenging. The barbed devil did wicked damage, the PC (fighter) was taking nearly as much damage from the barbed defense each attack. The PC would hit 3 times but take 3d8+24 barbed damage.

The improved feint did wonders on the party rogue able to check him flat footed at that level. The puncturing rapier hurt the pcs. Everyone survived but they were worried at times.


Unnamed

that is a fantastic thing to complete an AP on the boards. Just awesome!

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