
Karnog Kegmeister |

Same to you!

baldwin the merciful |

Desmond asked how's everyone doing with their daily limits and supplies, along with whether there's danger ahead.
It's RA there is always danger ahead. One of the things about the dungeon is it's unbelievably complex, winding and interconnected. For instance, what you've done, so far is known as: The Cloisters, it is a more detailed side adventure set in the wilderness. It's not the dungeon itself but it is a multilevel complex. You have nearly completed the outer cloister. However, the inner cloister you haven't touched, and then their are 3 levels of dungeon below the ground. You've finished roughly half of dungeon levels 1 and 2. Overall, you've probably completed about 45% of the this mini-adventure. With RA there is always another tunnel, secret door, or passage to explore as Desmond has found looking at the bookcase. Note there is a path to the RA proper from this complex but you have not found it.
You can continue on if you like, or head back to town and resupply, it doesn't matter to me. If you go back to town, you don't necessary have to come back to this cloister either, there are many areas to explore and entrances to the dungeon proper. I simply wanted to provide a flavor of things to come and get the group up to 6th/7th level before trying to enter the dungeon proper.
Eventually resupplying is a good idea and I'd recommend doing so before exploring an entrance to the RA. Once you get inside it's hard to back track to get back out. There will be a lot of living off the land/dungeon at that point.
If you do decide to go back and resupply it'll be a good opportunity to RP, and your employer has monies to pay you for the curtailing the bandits.

Karnog Kegmeister |

Agreed. Resupply is key, and now that I can afford an any haul every day, along with some muleback cords, that's a LOT of stuff we can carry.

baldwin the merciful |

Post your in character loot discussions in the game thread. Your wish lists and requests can be done over here.
Argrim tracked the loot for the group, so I'll create a loot tab under the campaign tab for the group. I probably won't get that up for you guys till tomorrow.
When players dropped out of the game, I had those players behind the scenes go back to Fentonville to sell gear and report to the employer. Basically becoming NPCs in the background.
For easy bookkeeping everyone is going to get $5000 GPs for the gear that was sold (from the goblins cave and lead-in encounters) and for killing bandits per your employer's directive. Although I will want to RP the employer and the payment.
The stuff you've gathered in the cloisters you can sell.

Karnog Kegmeister |

Starting to. Just taking a bit more time than I expected.

Karnog Kegmeister |

Okay, me hearties, heave to and prepare to receive booty!
Click Here for Spreadsheet Fun Times
Note: I did not calculate in the first disbursement, which is already on GM Baldwin's tab.
Final Per Person Share if we keep the potions, scrolls, Bag of Holding, and Ring of Resist Fire 10: 2098.40 gp. Plus the 5000gp reward waiting for us back in town.
That spreadsheet is fully editable by anyone, so if you want to add/subtract/etc from it, it's easy enough.

Malcolm Cavendish |

Great job, Karnog. So the total gold was divided by 6. Do we also divide the 5000 GP reward by 6? I was not part of the story when that was explained. Who is wearing the ring and carrying the
Bag of Holding?

Karnog Kegmeister |

I believe the 5,000gp was each.
if not, that should be 833.33gp / share if we are splitting it.

Karnog Kegmeister |

Yup, and if we can sell that resist fire ring (eventually), thats another 1000 each.
Not to mention, there's a bunch of useful potions and scrolls in the mix.

Walter Featherton, NPC, gnome |

Everyone will get 5000 gps to add.
Even though Malcolm, Desmond and Grimm were not involved in the initial deal Walter Featherton will pay for assistance you performed. Actually Malcolm (Sheyan) and Grimm would have been in other mapping parties and they would have been the survivors of the ambushes.

Karnog Kegmeister |

Things Karnog wants:
Headband Wis +2
Amulet Natural Armor +1
Rod of Extend, Lesser
Muleback Cords
Not necessarily in that order

Grimm Sharpest |

Upgrade
Breastplate to +1 = 850
Cloak of Resistance= 1000
Ring of Protection= 1000
Scabbard of Vigor= 1800
Wondering what best to buy with the last 2500.

Grimm Sharpest |

1d8 ⇒ 5
Haven't added my shopping list of gear but Grimm is all set.
His current teamwork feats are Outflank and Shake it off
He has learned BROW GASHER spell. and got a new 2nd Level spell slot.
+1 to BAB and saves
KKnowledgeable Defense grants +3 vs Spells he identifies.
Between that, Steel Soul, Hardy and Shake it off he has MEGA SAVES!

Grimm Sharpest |

Teamwork feats are sweet.
Just hard for 2 chars to justify BOTH getting them.
One of the reasons I LOVE inquisitors is SOLO tactics and the free feats.

Malcolm Cavendish |

Malcol Leveled
Added Dazed Mercy and +1 BAB, with two attacks now as a Full Round.
Sale of Armor:
Studded Leather (25) = 12
MW Scale Mail (200) = 100
+1 Mithral Chain Shirt (1950) = 975
1087 GP in Total Sales
HP: 1d10 ⇒ 1
Seriously? Glad I improved my armor!

Karnog Kegmeister |

1d8 ⇒ 8 HP
Nice!
BAB +1
Fort, Ref, Will +1
+1 2nd & 3rd lvl spells (silence & remove curse)
Also bumped my Channel Energy DC up by 1

baldwin the merciful |

Malcol Leveled
Added Dazed Mercy and +1 BAB, with two attacks now as a Full Round.
Sale of Armor:
Studded Leather (25) = 12
MW Scale Mail (200) = 100
+1 Mithral Chain Shirt (1950) = 9751087 GP in Total Sales
[dice=HP]1d10
Seriously? Glad I improved my armor!
roll for HP, reroll 1's. That is under the House rule spoiler in the campaign info tab.

Desmond Aeros |

We went dungeon crawling together and we're both part of the vanguard. I could see Desmond sitting down with Grimm and talking about some tactics for their future explorations.

baldwin the merciful |

We went dungeon crawling together and we're both part of the vanguard. I could see Desmond sitting down with Grimm and talking about some tactics for their future explorations.
That makes perfect sense to me. During down time around camp fires discussion strategy, working techniques would be expected.

baldwin the merciful |

As DM I want you all to have options of things your could investigate or go do. This Dungeon and the surrounding territory is enormous and there is plenty adventure ahead, given the group's desires. Obviously you don't have to and realistically can't do it all but I want you get the sandbox feel.
The surrounding territory itself is worthy of an entire campaign!

Vatilda Lateef |

7098
+377 = 7474
+ 675 (selling +1 Chain Shirt, 4 CLW pots, Magic Weapon pot)
=8700
buying Mithral Chainshirt (4150)
buying Headband of Alluring Charisma +2 (4000)
Saves and BAB up, switching in Hold Person, adding Chain of Perdition (I think)

baldwin the merciful |

Note you'll be able to sell any gear or loot for standard 50%.
Gear Available assuming you have the coin will available at the standard rate. Many, not all, items with a cost under 10,000 GP can be purchased or commissioned.
I basically copied everyone's request post into one condensed DM listing that is why items have cost associated, I assume everyone can do the math. All of the items listed below are available.
Karnog:
Headband Wis +2
Amulet Natural Armor +1
Rod of Extend, Lesser
Muleback Cords
Desmond:
cloak of resistance to a +2
armor enchanted with shadow
Grimm:
Upgrade
Breastplate to +1 = 850
Cloak of Resistance= 1000
Ring of Protection= 1000
Scabbard of Vigor= 1800
Malcolm:
Upgrade:
Add Keen to Bastard Sword = 2000
Elven Chain Mail = 5150
Amulet of natural Armor +1 = 2000
Kalim:
Shopping:
Spell-Storing added to the longspear. (6000)
mwk dagger sold (+151)
Headband of Alluring Charisma +2 (4000)
Vatilda:
Mithral Chainshirt (4150)
Headband of Alluring Charisma +2 (4000)
In game time it'll take about 10 days to track the items down, have items enchanted or created. The items can be found at various merchants, caravans or created. If anyone wants to enter any of the shops to look around or chat up the shopkeeper just play it out in the game thread.
Everyone can deduct another 50 GP from their totals for your lodging, drinking, food, and good deeds for the week. If anyone is short of coin for the downtime expenses, let me know how much and I'm sure some shopkeeper, tradesman, or Water Featherton will cover the difference.

Karnog Kegmeister |

I think ill pass on the metamagic rod for now.
Amulet + headband + muleback cords is 7500 right there.