Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


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Evil GM

HAPPY NEW YEAR!


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Happy New Year to all!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Same to you!


Evil GM

Desmond asked how's everyone doing with their daily limits and supplies, along with whether there's danger ahead.

It's RA there is always danger ahead. One of the things about the dungeon is it's unbelievably complex, winding and interconnected. For instance, what you've done, so far is known as: The Cloisters, it is a more detailed side adventure set in the wilderness. It's not the dungeon itself but it is a multilevel complex. You have nearly completed the outer cloister. However, the inner cloister you haven't touched, and then their are 3 levels of dungeon below the ground. You've finished roughly half of dungeon levels 1 and 2. Overall, you've probably completed about 45% of the this mini-adventure. With RA there is always another tunnel, secret door, or passage to explore as Desmond has found looking at the bookcase. Note there is a path to the RA proper from this complex but you have not found it.

You can continue on if you like, or head back to town and resupply, it doesn't matter to me. If you go back to town, you don't necessary have to come back to this cloister either, there are many areas to explore and entrances to the dungeon proper. I simply wanted to provide a flavor of things to come and get the group up to 6th/7th level before trying to enter the dungeon proper.

Eventually resupplying is a good idea and I'd recommend doing so before exploring an entrance to the RA. Once you get inside it's hard to back track to get back out. There will be a lot of living off the land/dungeon at that point.

If you do decide to go back and resupply it'll be a good opportunity to RP, and your employer has monies to pay you for the curtailing the bandits.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Returning may be a good idea. With what I have gathered and the money we receive, I am certain to make some beneficial weapon upgrades and the like.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I am cool with returning.

Grimm may be brutal to evil, but he cares about the good. Those farmers need to go home.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Agreed. Resupply is key, and now that I can afford an any haul every day, along with some muleback cords, that's a LOT of stuff we can carry.


Evil GM

Post your in character loot discussions in the game thread. Your wish lists and requests can be done over here.

Argrim tracked the loot for the group, so I'll create a loot tab under the campaign tab for the group. I probably won't get that up for you guys till tomorrow.

When players dropped out of the game, I had those players behind the scenes go back to Fentonville to sell gear and report to the employer. Basically becoming NPCs in the background.

For easy bookkeeping everyone is going to get $5000 GPs for the gear that was sold (from the goblins cave and lead-in encounters) and for killing bandits per your employer's directive. Although I will want to RP the employer and the payment.

The stuff you've gathered in the cloisters you can sell.


Evil GM

Ok I went ahead a put a loot tab up under the campaign information tab. A player can tally up the totals and if there are any items that a player want for his/her own use or division of consumable let everyone know. I can take it off the tab.


Evil GM

is anyone working on the loot split?


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Not me...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Starting to. Just taking a bit more time than I expected.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Okay, me hearties, heave to and prepare to receive booty!

Click Here for Spreadsheet Fun Times

Note: I did not calculate in the first disbursement, which is already on GM Baldwin's tab.

Final Per Person Share if we keep the potions, scrolls, Bag of Holding, and Ring of Resist Fire 10: 2098.40 gp. Plus the 5000gp reward waiting for us back in town.

That spreadsheet is fully editable by anyone, so if you want to add/subtract/etc from it, it's easy enough.


Evil GM

Awesome job Karnog.


Evil GM

My house is being tented for termites, so my family and I are staying at local hotel and I have limited Wi-Fi. I will try to get post up this afternoon/evening regarding the journey back to Fentonville.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Great job, Karnog. So the total gold was divided by 6. Do we also divide the 5000 GP reward by 6? I was not part of the story when that was explained. Who is wearing the ring and carrying the
Bag of Holding?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I believe the 5,000gp was each.

if not, that should be 833.33gp / share if we are splitting it.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Wow...So, we either have 7098.40 GP each to spend, or we have 2931.73 GP each to spend, depending upon Baldwin's ruling?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yup, and if we can sell that resist fire ring (eventually), thats another 1000 each.

Not to mention, there's a bunch of useful potions and scrolls in the mix.


male gnome, NPC, cartographer Expert 5/illusionist 7

Everyone will get 5000 gps to add.

Even though Malcolm, Desmond and Grimm were not involved in the initial deal Walter Featherton will pay for assistance you performed. Actually Malcolm (Sheyan) and Grimm would have been in other mapping parties and they would have been the survivors of the ambushes.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Things Karnog wants:

Headband Wis +2

Amulet Natural Armor +1

Rod of Extend, Lesser

Muleback Cords

Not necessarily in that order


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I'm thinking of upgrading my cloak of resistance to a +2 and getting my armor enchanted with shadow.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

7098? Shopping Time!


Holy shit. Magic item boner! Must! Find! Desktop!


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Upgrade
Breastplate to +1 = 850
Cloak of Resistance= 1000
Ring of Protection= 1000
Scabbard of Vigor= 1800

Wondering what best to buy with the last 2500.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Existing Gold: 3091 + 7098 = 10,189

Upgrade:

Add Keen to Bastard Sword = 2000
Elven Chain Mail = 5150
Amulet of natural Armor +1 = 2000

10,189-9,150= 1039 GP remaining.


Evil GM

Everyone can level up to 6th.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

How are we doing HP - roll?

Also, I have some armor to sell. What is the sale value - 1/2?

Studded Leather
MW Scale Mail
+1 Mithril Chain Shirt


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

1d8 ⇒ 5

Haven't added my shopping list of gear but Grimm is all set.

His current teamwork feats are Outflank and Shake it off
He has learned BROW GASHER spell. and got a new 2nd Level spell slot.
+1 to BAB and saves

KKnowledgeable Defense grants +3 vs Spells he identifies.
Between that, Steel Soul, Hardy and Shake it off he has MEGA SAVES!


Evil GM

You roll for HP.

Sale value of gear is 1/2 price. I like to RP some of the gear purchasing. It'll also be a good what to pick up some rumors, leads and information.

I was pretty swamped today, I'll get something up tomorrow.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

Hmm, I'm considering picking up outflank. Could be a pretty scary combo with Grimm.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

Teamwork feats are sweet.
Just hard for 2 chars to justify BOTH getting them.

One of the reasons I LOVE inquisitors is SOLO tactics and the free feats.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

Malcol Leveled

Added Dazed Mercy and +1 BAB, with two attacks now as a Full Round.

Sale of Armor:

Studded Leather (25) = 12
MW Scale Mail (200) = 100
+1 Mithral Chain Shirt (1950) = 975

1087 GP in Total Sales

HP: 1d10 ⇒ 1

Seriously? Glad I improved my armor!


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 ⇒ 8 HP

Nice!

BAB +1
Fort, Ref, Will +1
+1 2nd & 3rd lvl spells (silence & remove curse)
Also bumped my Channel Energy DC up by 1


Evil GM
Malcolm Cavendish wrote:

Malcol Leveled

Added Dazed Mercy and +1 BAB, with two attacks now as a Full Round.

Sale of Armor:

Studded Leather (25) = 12
MW Scale Mail (200) = 100
+1 Mithral Chain Shirt (1950) = 975

1087 GP in Total Sales

[dice=HP]1d10

Seriously? Glad I improved my armor!

roll for HP, reroll 1's. That is under the House rule spoiler in the campaign info tab.


Male Human (Varisian) Paladin/9 Warrior of the Holy Light/HP: 90/93/AC: 21(22)/CMB: 15/CMD: 27/Init: 2/Perc: 7

HP: 1d10 ⇒ 1

Unbelievable! Keep rerolling 1s?

HP: 1d10 ⇒ 10

Wow...just wow...


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

We went dungeon crawling together and we're both part of the vanguard. I could see Desmond sitting down with Grimm and talking about some tactics for their future explorations.


Evil GM
Malcolm Cavendish wrote:

[dice=HP]1d10

Unbelievable! Keep rerolling 1s?

[dice=HP]1d10

Wow...just wow...

Your not the first to do that roll a 1 then a max out the Hp.


Evil GM
Desmond Aeros wrote:
We went dungeon crawling together and we're both part of the vanguard. I could see Desmond sitting down with Grimm and talking about some tactics for their future explorations.

That makes perfect sense to me. During down time around camp fires discussion strategy, working techniques would be expected.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

HP: 1d8 ⇒ 1 What is this.

Reroll: 1d8 ⇒ 4


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

HP: 1d8 ⇒ 6


Evil GM

As DM I want you all to have options of things your could investigate or go do. This Dungeon and the surrounding territory is enormous and there is plenty adventure ahead, given the group's desires. Obviously you don't have to and realistically can't do it all but I want you get the sandbox feel.

The surrounding territory itself is worthy of an entire campaign!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

HP: 1d6 ⇒ 1 Heh.

HP: 1d6 ⇒ 2

Shit. Shouldn't have laughed.


Evil GM

You've all had enough time to rest and regain any HP and ability damage.


Evil GM

I'll be offline this evening.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Leveled. Major changes:

Saves and BAB went up.

I have a third level spell now, and it's really mean. Intimidate, Knowledge Dungeoneering, and Spellcraft up a point.


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Shopping:

Spell-Storing added to the longspear. (6000)
mwk dagger sold (+151)
Headband of Alluring Charisma +2 (4000) WOOHOO


human oracle+mesmerist 7/Hierophant 2 AC 20/tch13/ff17 ~ Init +5 - Per +10 ~ HP 65/65 ~ CMB +5/CMD18 ~ F+6 R+10 W+15 (+2 vs spells , SLA, Su)

7098
+377 = 7474
+ 675 (selling +1 Chain Shirt, 4 CLW pots, Magic Weapon pot)
=8700

buying Mithral Chainshirt (4150)
buying Headband of Alluring Charisma +2 (4000)

Saves and BAB up, switching in Hold Person, adding Chain of Perdition (I think)


Evil GM

Note you'll be able to sell any gear or loot for standard 50%.

Gear Available assuming you have the coin will available at the standard rate. Many, not all, items with a cost under 10,000 GP can be purchased or commissioned.

I basically copied everyone's request post into one condensed DM listing that is why items have cost associated, I assume everyone can do the math. All of the items listed below are available.

Karnog:

Headband Wis +2
Amulet Natural Armor +1
Rod of Extend, Lesser
Muleback Cords

Desmond:

cloak of resistance to a +2
armor enchanted with shadow

Grimm:

Upgrade
Breastplate to +1 = 850
Cloak of Resistance= 1000
Ring of Protection= 1000
Scabbard of Vigor= 1800

Malcolm:

Upgrade:

Add Keen to Bastard Sword = 2000
Elven Chain Mail = 5150
Amulet of natural Armor +1 = 2000

Kalim:

Shopping:

Spell-Storing added to the longspear. (6000)
mwk dagger sold (+151)
Headband of Alluring Charisma +2 (4000)

Vatilda:

Mithral Chainshirt (4150)
Headband of Alluring Charisma +2 (4000)

In game time it'll take about 10 days to track the items down, have items enchanted or created. The items can be found at various merchants, caravans or created. If anyone wants to enter any of the shops to look around or chat up the shopkeeper just play it out in the game thread.

Everyone can deduct another 50 GP from their totals for your lodging, drinking, food, and good deeds for the week. If anyone is short of coin for the downtime expenses, let me know how much and I'm sure some shopkeeper, tradesman, or Water Featherton will cover the difference.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

I think ill pass on the metamagic rod for now.

Amulet + headband + muleback cords is 7500 right there.

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