Jarl of the North Wind

Grum 01's page

23 posts. Alias of teacher.


Full Name

Grum

Race

Dwarf

Classes/Levels

Barbarian 5th

Gender

male

Size

medium

Age

50

Alignment

CG

Deity

Atheist

Languages

Common Dwarven

Strength 18
Dexterity 16
Constitution 18
Intelligence 7
Wisdom 15
Charisma 5

About Grum 01

Grum - bar
Male dwarf unchained barbarian 5 (Pathfinder Unchained 8)
CG Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +9 (+11 to notice unusual stonework)
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Defense
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AC 22, touch 13, flat-footed 18 (+7 armor, +1 deflection, +3 Dex, +1 dodge, +1 natural, -2 rage, +1 shield)
hp 89 (5d12+35)
Fort +9, Ref +5, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities danger sense +1, defensive training, improved uncanny dodge
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Offense
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Speed 30 ft.
Melee +1 dwarven double waraxe +10 (1d10+11/×3) or
. . morningstar +9 (1d8+10) or
. . bite +4 (1d4+6)
Ranged mwk composite shortbow +9 (1d6+4/×3)
Special Attacks rage (16 rounds/day), hatred, rage powers (animal fury, brawler[APG])
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Statistics
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Str 18, Dex 16, Con 18, Int 7, Wis 15, Cha 5
Base Atk +5; CMB +9; CMD 22 (26 vs. bull rush, 26 vs. trip)
Feats Cleave, Dodge, Power Attack
Traits reactionary
Skills Appraise -2 (+0 to assess nonmagical metals or gemstones), Intimidate +3, Perception +9 (+11 to notice unusual stonework), Survival +8; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ fast movement
Other Gear +1 breastplate, buckler, +1 dwarven double waraxe[ARG], morningstar, mwk composite shortbow (+4 Str), amulet of natural armor +1, ring of protection +1, ring of resistance +1, belt pouch, blanket[APG], crowbar, flint and steel, grappling hook, masterwork backpack[APG], silk rope (100 ft.), small tent, trail rations (5), waterskin (2), 515 gp, 9 sp
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Special Abilities
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Animal Fury (Ex) Gain bite attack while raging, and free attack when grappling. On hit +2 to grapple CMB for 1 rd.
Brawler While raging, the barbarian is treated as if she has Improved Unarmed Strike. If she already has the feat, her unarmed strikes deal 1d6 points of damage (1d4 if she is Small).
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 16 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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