Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

Before Rappan Athuk!


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Inactive

Round 1

"Yikes, a dinosaur!" Aid another to help Felix's next attack.

Aid Another: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 Felix gets +4 to his Round 2 attack.


For the Glory of the Veskarium! Docking Bay 3-3

Kwin, Dobin and Jericho all manage to miss the beast with their attacks! Rose gets into position to help Felix fight off his surprise attacker.

Parfin, however, brings his earthbreaker down on the beasts skull smashing it into red paste!

Out of Combat. XP: 135 each. Where are you returning to in the Mouth of Doom?


Inactive

"Shall we track those vermin again?"


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Parfin shakes off what remains of the dino's brain matter from his weapon and says, Wherever you heart desires, Ms. Silversting. If its vermin you wish to track down, vermin will be tracked.

By the way, did you happen to hear from that woman, what was her name... Lilia, was it? Was she in town?

She was with us at the stirges but I don't recall seeing her name after that. What did I miss?

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Holy fire pits of Sarenrae's bosom..! Its teeth where sharp. It tore up my favorite traveling pants, lucky I packed a spare. Felix pulls one of the odd swirling vials from his vest and drinks it, then excuses himself to change clothes.

CLW: 1d8 + 2 ⇒ (5) + 2 = 7


For the Glory of the Veskarium! Docking Bay 3-3

Returning to the hallway where you encountered the rodent of unusual size. The western end of the hallway is a closed, wooden door. Carefully approaching and looking down the southern hallway, you see another closed, wooden door another thirty feet down. As the hallway extends south into the darkness.

Cautiously listening at the door after checking for traps Felix is fairly certain from the droppings and gnaw marks that there is some kind of rat nest on the other side of this door.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

"Do we check it out?"

If the others want to check it out, Kwin will stand ready across the hall from the door. He'll put away his bow, and ready his scroll of burning hands (x3). Mentally, he is preparing to gauge the threat beyond the door so he will know whether to cast burning hands from a scroll or color spray from memory.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Yep, let's. Might as well do it now. Parfin looks to the rest of the group, making sure they are ready, before opening the door.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho moves toward the back of the party, not wanting to get caught in Kwin's fire or a rat swarm. "Not equipped to deal with swarms."


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Jericho Greywind wrote:
Jericho moves toward the back of the party, not wanting to get caught in Kwin's fire or a rat swarm. "Not equipped to deal with swarms."

Kwin smiles back at Jericho. "If it is just a couple of big ones, I'll get out of your way quickly enough."


Human| Male| Fighter 1| HP: 9/9| AC 2| THAC0 18

"Lets check it out!"


Inactive

Rose has an alchemist fire in hand, ready to go!


For the Glory of the Veskarium! Docking Bay 3-3

Expecting the worst, Felix opens the door knowing his friends stand ready!

Inside the large room is a disgusting mass of material used for nesting, several bags of grain and three giant rats!

Party Initiative:

Dobin - Init: 1d20 + 1 ⇒ (19) + 1 = 20
Felix - Init: 1d20 + 3 ⇒ (4) + 3 = 7
Jericho - Init: 1d20 + 1 ⇒ (20) + 1 = 21
Kwin - Init: 1d20 + 2 ⇒ (7) + 2 = 9
Parfin - Init: 1d20 + 2 ⇒ (14) + 2 = 16
Rose - Init: 1d20 + 3 ⇒ (14) + 3 = 17
Rats - Init: 1d20 + 3 ⇒ (20) + 3 = 23

Round 1:
Rats
Jericho
Dobin
Rose
Parfin
Kwin
Felix

The rats scurry forward, the first one running right past Felix to attack Kwin while the other two hungrily chew up the investigator!

Rat #1 bite vs Kwin: 1d20 + 1 ⇒ (4) + 1 = 5 *miss*
Rat #2 bite vs Felix: 1d20 + 1 ⇒ (20) + 1 = 21 *hit, threat*
Rat #3 bite vs Felix: 1d20 + 1 ⇒ (19) + 1 = 20 *hit*

Rat #2 confirm vs Felix: 1d20 + 1 ⇒ (5) + 1 = 6 *miss*

Rat #2 damage to Felix: 1d4 ⇒ 1
Rat #3 damage to Felix: 1d4 ⇒ 4

GM Rolls:

FFS #1: 1d20 + 1 ⇒ (12) + 1 = 13
FFS #2: 1d20 + 1 ⇒ (11) + 1 = 12

Rat #4 move
Rat #5 move
Rat #6 move

Party is up!


Human| Male| Fighter 1| HP: 9/9| AC 2| THAC0 18

Dobin moves down the corridor and readies and attack against the coming rats.

Ready action to attack rats when they get into range.


Inactive

Leaving her alchemist's fire on the ground, Rose moves forward, drawing her whip, and readies an action to aid Dobin! But she leaves herself open to an attack from one of the rats. I think the movement draws an AOO.

Aid Another: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14. Dobin gets a +4 on his attack.


For the Glory of the Veskarium! Docking Bay 3-3

Rot #1 AoO on Rose: 1d20 + 1 ⇒ (12) + 1 = 13 *miss*


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Parfin will go into a rage and attack the rat to his northwest! Round 1 of 8 of Rage, AC 16, HP 22/29

Attack: 1d20 + 11 ⇒ (11) + 11 = 22Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10

I thought I had said something about needing healing after the dino fight but I do not see it. I may have thought the 7 points that Felix got for the potion was for me, I don't know. Keep it in mind guys, I may need healing sooner than I think.


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Since Jericho cannot get into the battle, he readies an action to attack any enemy that comes within range.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin will cast defensively, unleashing a cone of brilliant colors at the three rats before him.

Concentration 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20. Success!

The cone should hit all three rats, but miss Felix. It should also hit the row of squares behind the pair of rats if anything is lurking there.

If that knocks out or otherwise disables the rat right in front of him, Kwin will move back four squares east to make room for Jericho. Otherwise, he'll ready his sword.


Inactive

Parfin, I lost sight of the damage taken during the dino fight. I can bring you back up to full when the opportunity arises.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

No worries, we'll break in that new wand of CLW eventually!

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

So many teeth! Everything is biting me today... Felix swipes at the rats with his short sword.

Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 ⇒ 6


For the Glory of the Veskarium! Docking Bay 3-3

Parfin handily smashes one of the rodents of unusual size to death!

Rose cracks her whip at the approaching rats, funneling them right toward the waiting Dobin's sword!

Jericho readies himself as his companions spring into action!

Felix lets out a little shriek as he tries to stab one of the rats bitting him, but can't seem to work out the geometry to make it work.

As the rat in front of him is crushed out of life Kwin raises his hands, spreading his fingers wide as a rainbow burst shoots forth through the doorway and into the room and the rats beyond!

Rat #2 Will: 1d20 + 1 ⇒ (4) + 1 = 5
Rat #3 Will: 1d20 + 1 ⇒ (1) + 1 = 2

Both rats slump over unconscious.

Round 2:
Dobin
Rat #1 - 10 damage
Rat #2 - unconscious
Rat #3 - unconscious
Rat #4
Rat #5
Rat #6
Jericho
Rose
Parfin
Kwin
Felix

Rat #4 moves up to bite Dobin, which triggers his readied action!

Dobin readied attack: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 *miss*
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Rat #4 attack vs. Dobin: 1d20 + 1 ⇒ (9) + 1 = 10 *miss*
Rat #6 attack vs. Dobin: 1d20 + 1 ⇒ (5) + 1 = 6 *miss*

One of the rats runs past Dobin toward Rose provoking from Dobin!

Dobin AoO vs Rat #5: 1d20 + 6 ⇒ (5) + 6 = 11 *miss*

Rat #5 attack vs. Rose: 1d20 + 1 ⇒ (13) + 1 = 14 *miss*

Everyone but Dobin is up!


Human| Male| Fighter 1| HP: 9/9| AC 2| THAC0 18

Wow..all those attacks and never once rolling over a 10...this does not bode well!!


Inactive

Rose takes a 5-foot step back and readies her whip at the rat that just attacked her! Aiding whomever goes for it.

Aid Another: 1d20 + 6 ⇒ (8) + 6 = 14


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

That would be me, if its the one I just moved to.

Parfin moves forward, striking at the creature that just lashed out at Rose! Oh no you don't! You will not harm her!

Raging, 2 of 8: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22 for Damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Sorry, I missed where Parfin killed the one rat in front of Kwin. Rather than retreat back past Jericho, may I draw sword and step forward over the remains of the squashed rat?


For the Glory of the Veskarium! Docking Bay 3-3

Kwin - sure thing.

The angry half-orc smashes another rat into red paste!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
GM - Mark Garringer wrote:
Kwin - sure thing.

Thanks!

He calls out to his allies "I'll finish these two before they wake."

This next round, Kwin will perform a full round action to coupe de grace one of the giant rats.

Damage 2d8 + 0 ⇒ (7, 6) + 0 = 13

DC 23 fort save for the rat or die.


For the Glory of the Veskarium! Docking Bay 3-3

Rat #2 Fort Save: 1d20 + 3 ⇒ (6) + 3 = 9 *fail*

*squeek*

Jericho and Felix are up!


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho double moves.

Liberty's Edge

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Clearing himself from the melee and drawing his bow, Felix calculates the odds of striking a rat.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d6 ⇒ 3

Die vermin!


For the Glory of the Veskarium! Docking Bay 3-3

Felix turns and fires down the hall at one of the rats, but his arrow just misses.

Round 3:
Dobin
Rat #1
Rat #2
Rat #3 - unconscious
Rat #4
Rat #5
Rat #6
Jericho
Rose
Parfin
Kwin
Felix

Dobin!


Human| Male| Fighter 1| HP: 9/9| AC 2| THAC0 18

Dobin grits his teeth and aims for the rat in front of him.

Attack-Melee: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d8 + 3 ⇒ (7) + 3 = 10


Inactive

Round 3

After the rats act, Rose will pull out her wand and heal Parfin!
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5


For the Glory of the Veskarium! Docking Bay 3-3

Both rats miss their bites on Dobin!

Rat #4 attack vs. Dobin: 1d20 + 1 ⇒ (3) + 1 = 4 *miss*
Rat #6 attack vs. Dobin: 1d20 + 1 ⇒ (4) + 1 = 5 *miss*

Rose heals Parfin with the wand.

Jericho, Parfin, Kwin and Felix are up!


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin steps to the next unconscious rat to make sure it will not rejoin the fray. Ever.

CDG, damage 2d8 + 0 ⇒ (6, 6) + 0 = 12 DC Fort 22 save or die.


For the Glory of the Veskarium! Docking Bay 3-3

Rat #3 Fort Save: 1d20 + 3 ⇒ (20) + 3 = 23 *success*

Oh, I just realized we are doing it backward. It takes the damage first and if it's still alive then you make Fort save. So 12 damage is more than enough to kill it outright.

*squeek*


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

[b]Round 3 - 3 of 8 rounds of Rage expended[b]

Parfin steps over the corpse of the last rat he had dispatched and attempts to create another!

Rage!: 1d20 + 11 ⇒ (12) + 11 = 23 for Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11

After the healing Parfin is now 27/29 HP while raging.


For the Glory of the Veskarium! Docking Bay 3-3

Rat #6 is squished under Parfin's hammer!


Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho can't get in to attack so he goes on full-defense.


For the Glory of the Veskarium! Docking Bay 3-3

GMBOT Felix moves up slightly and fires his shortbow at the remaining rat while muttering something about angles and air speed velocity, but cannot get a clear shot through the crowded hallway.

Attack vs. Rat #4: 1d20 + 3 ⇒ (3) + 3 = 6 *miss*
Damage: 1d6 ⇒ 3

Round 4:
Dobin
Rat #1
Rat #2
Rat #3
Rat #4
Rat #5
Rat #6
Jericho
Rose
Parfin
Kwin
Felix

Dobin!


Human| Male| Fighter 1| HP: 9/9| AC 2| THAC0 18

Slightly embarrassed that he seems unable to strike these big rats, Dobin again swings his sword at the rodent.

Attack-Melee: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Swearing, he mutters, "Those big mosquitoes must have taken more out of me than I though!

Wow..have not rolled over a 10 this entire combat....the dice hate me!


For the Glory of the Veskarium! Docking Bay 3-3

The rat nips at the embarrassed warrior, but also misses!

Rat #4 bite vs. Dobin: 1d20 + 1 ⇒ (15) + 1 = 16 *miss*

The rest of the party is up!


Inactive

Stepping unpleasantly into the muck of a fallen rat, Rose tries to aid Parfin's next attack! Aid Another: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6. But the hallway is too crowded for her to be effective.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Round 4.

Having finished off the rats that succumbed to his spell, Kwin steps in behind his allies and tries to fire a magical ray at the remaining rat, hoping the cold will slow it enough for his allies to strike it.

Ray of Frost
To hit 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10
Damage 1d3 + 0 ⇒ (2) + 0 = 2

Alas, the clever rat proves to be too elusive!


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

This ends now!

Rage! Round 4 of 8: 1d20 + 11 ⇒ (5) + 11 = 16 for Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11

Well, maybe it does, maybe it doesn't. If it does Parfin will end his raging.


For the Glory of the Veskarium! Docking Bay 3-3

*squeak*

Out of combat! XP 135 each


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

We will circle back to the room that the first three came from.

"Be careful, there may be more. Or young ones."

Kwin will stand ready with his scroll at the door of the room.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Parfin drops to one knee as he recovers from the fatigue caused by his rage. Just give me a minute, please. Just one minute.

Now at 23/25 HP and AC 18

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