Lucky Ben Willhuff

Felix Nin's page

77 posts. Alias of Ryveg.


Full Name

Felix Nin

Classes/Levels

Investigator 2 | HP 17/17 | AC 15, T 12, FF 13, CMD 13 | F +1(+2 poison), R +5, W +3(+2 fear) | Init +2 | Perc +5(+2 traps)

Size

Medium

Age

32

Alignment

Neutral Good

Strength 11
Dexterity 14
Constitution 12
Intelligence 17
Wisdom 10
Charisma 10

About Felix Nin

Felix Nin
Male Human (Taldan) Investigator 2
NG Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 17 (2d8+4)
Fort +1, Ref +5, Will +3; +2 bonus vs. poison, +2 trait bonus vs. fear
Resist poison resistance
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Offense
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Speed 30 ft.
Melee shortsword +1 (1d6/19-20/×2)
Ranged shortbow +3 (1d6/×3)
Investigator Spells Prepared (CL 2nd; concentration +5):
1st (3/day)—shield, cure light wounds, cure light wounds
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Statistics
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Str 11, Dex 14, Con 12, Int 17, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 13
Feats Point-Blank Shot, Precise Shot
Traits courageous, kobold's neighbor
Skills Acrobatics +6, Appraise +7, Craft (alchemy) +8 (+10 to create alchemical items), Disable Device +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +7, Knowledge (nature) +7, Perception +5 (+6 to locate traps), Spellcraft +8, Stealth +6, Survival +1, Use Magic Device +5; Racial Modifiers alchemy
Languages Common, Draconic, Dwarven, Giant
SQ inspiration, poison use, trapfinding +1
Combat Gear Potion of cure light wounds (4), Potion of invisibility; Other Gear Studded leather armor, Arrows (40), Shortbow, Shortsword, Dungeoneering kit, Rogue's kit, 16 GP
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Courageous +2 save vs. fear.
Inspiration (+1d6) (4/day) (Ex) Use 1 point, +1d6 to skill or ability check. Use 2 points, to add to attack or save.
Kobold's Neighbor +2 trait bon to Perception to find traps.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Resistance +2 (Ex) +2 to save vs. Poison.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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