Quinley Basdel

Jericho Greywind's page

245 posts. Alias of Lucendar.


Classes/Levels

Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

About Jericho Greywind

Jericho Greywind
Male Human (Chelaxian) Fighter 4
LN Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor)
hp 40
Fort +6, Ref +2, Will +3
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Offense
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Speed 20 ft.
Melee dagger +7 (1d4+3/19-20/×2) and
masterwork halberd +9 (1d10+6/×3)/+7 (1d10+12)
Ranged light crossbow +5 (1d8/19-20/×2)
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Statistics
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Str 16, Dex 12, Con 14, Int 13, Wis 10, Cha 10
Base Atk +4; CMB +7 (+9 trip/+11 with halberd); CMD 18 (20 vs. trip)
Feats Combat Expertise, Improved Trip, Power Attack, Weapon Focus (Halberd), Iron Will, Weapon Specialization
Traits brave, threatening defender
Skills Climb +1, Intimidate +4, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Profession (soldier) +4, Survival +7, Perception +4
Languages Common, Goblin
Combat Gear Potion of cure light wounds (4), Alchemist's fire (2), Oil of Magic Weapon , Heatstone, Sunrod (5); Other Gear
Splint mail, Dagger, Light crossbow, Masterwork Halberd, Backpack, masterwork (14 @ 35 lbs), Bedroll,
Blanket, winter, Crowbar, Flint and steel, Grappling hook, Rope, Torch, Weapon cord, Whetstone, 1863 GP, 2 SP, 7 CP
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Special Abilities
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Brave Benefit: You gain a +2 trait bonus on saving throws against fear effects.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Threatening Defender When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Weapon cord Attached weapon can be recovered as a swift action.