Rappan Athuk in the Mwangi Expanse (Inactive)

Game Master Zizazat

Don't go down the Well!

Before Rappan Athuk!


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Fighter 4 HP: 40/40 | AC 18| 11 | 17 | CMD 18/20 | Fort +6| Ref +2| Will +3| Init +1| Perc +4/ Intimidate +4

Jericho uses Combat expertise and takes a swing from the ground at the closest wolf.
Power Attack: 1d20 + 9 - 5 ⇒ (15) + 9 - 5 = 19
Damage: 1d10 + 12 ⇒ (8) + 12 = 20
AC: 20 (wolves get +4 to hit me as I am prone)


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin steps forward between Dobin and Parfin, hoping that will buy him some time to use some spells. He casts a simple spell that he hopes will disable a couple of the wolves to free up Dobin so he can help Rose.

Casting color spray, the squares are drawn on the map for the area of effect. DC 15 Will save.


Male Half Orc Barbarian [4] HP: 45 {53}| AC 18 {16} | T 12 {10} | FF 16 {14} | CMB +7 {+9} CMD 19/17 | Fort +6 {+8} | Ref +3 (+4 vs traps) | Will +1 {+3} | Init +2 | Perc +7 | Sense Motive +0

Parfin yells and flies into a rage! He then attacks the closest wolf!

Attack: 1d20 + 9 ⇒ (2) + 9 = 11 for Damage: 2d6 + 14 ⇒ (5, 1) + 14 = 20


Human| Male| Fighter 1| HP: 6/9| AC 8| THAC0 18

Growling in anger at the wolf's attack against him, Dobin strikes out at the nearest beast.

Attack- shorts word: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Attack-Shield: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d20 + 1 ⇒ (3) + 1 = 4


For the Glory of the Veskarium! Docking Bay 3-3

Even from the ground, Jericho manages to easily impale one of the wolves with his halberd killing it!

Kwin wants the wolves to taste the rainbow...
Will Save: 1d20 + 3 ⇒ (15) + 3 = 18
Will Save: 1d20 + 3 ⇒ (18) + 3 = 21

Seeming to have a sense of what the elf is up to, the wolves avoid the blast of color!

Parfin flies into a rage, but in his fury misses the quick canine!

Dobin's target isn't where he expected after it dodged Kwin's rainbow blast and the warrior misses with his attacks!

Wow, pretty bad round for the party...

Round 2
Leader 1
Leader 2
Leader 3
Rose
Wolf 1
Wolf 2
Wolf 3 - 20 damage taken
Wolf 4
Dobin
Jericho
Kwin
Parfin

Attack (Dobin): 1d20 + 7 ⇒ (5) + 7 = 12 *miss*
Attack (Rose): 1d20 + 7 ⇒ (20) + 7 = 27 *hit, threat*
Attack (Jericho): 1d20 + 7 + 4 ⇒ (14) + 7 + 4 = 25 *hit*

Attack (Rose): 1d20 + 7 ⇒ (17) + 7 = 24 *no confirm*
Damage (Rose): 1d6 + 4 ⇒ (1) + 4 = 5
Trip (Rose): 1d20 + 7 ⇒ (2) + 7 = 9

Damage (Jericho): 1d6 + 4 ⇒ (6) + 4 = 10

Rose is up!


Inactive

Seeing as how only her friends were hurt, Rose channels healing energy!

Channel Energy: 2d6 ⇒ (5, 4) = 9 Everyone heals 9HP

A duplicate Rose appears next to her, taunting the wolves to attack! Move action to Copycat.

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