Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Its doubtful that Kyras will use the mitral dagger. I say we sell it and up the gold each by 50 gp. Can everyone agree? 537 gp each.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I'm cool with it. Adding 50 gp.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

agreed


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

No pressure, just wandering what is the holdup, no posting since Friday?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I'm going to see Dead & Co. twice over the weekend. Won't be posting until Sun. night or Mon. Bot me if needed.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Cool. I almost saw the Grateful Dead on one of their last tours in Cincinnati. Had tickets. Long story. Car wreck. People arrested. Bad scene.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

That sucks. :(


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen HP roll: 1d8 ⇒ 5

+1 level of geokineticist
+10 HP total
+1 Will save
+1 BAB (adding also to his CMB & CMD

kinetic blast/blade goes to 2d6

+ Elemental Overflow (Ex) - Gain a bonus to hit and damage with your blast when you use burn.
+ Extended Range - Kinetic blast has range of 120ft.
+ Precise Shot - You don't get -4 to hit when shooting or throwing into melee.

Adventuring Skills
+1 Acrobatics
+1 Know (nature)
+1 Perception
+1 Stealth

Background Skills
+1 Know (geography)
+1 Know (history)

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Elemental Overflow (Ex) Class Ability (Kineticist)
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At 3rd level, a kineticist’s body surges with energy from her chosen element whenever she accepts burn, causing her to glow with a nimbus of fire, weep water from her pores, or experience some other thematic effect. In addition, she receives a bonus on her attack rolls with kinetic blasts equal to the total number of points of burn she currently has, to a maximum bonus of +1 for every 3 kineticist levels she possesses. She also receives a bonus on damage rolls with her kinetic blast equal to double the bonus on attack rolls. The kineticist can suppress the visual effects of elemental overflow by concentrating for 1 full round, but doing so suppresses all of this ability’s other benefits, as well. The next time the kineticist uses any wild talent, the visual effects and benefits return instantly.

As a kineticist’s body becomes more and more suffused with her element, she begins to gain more powerful benefits.

Starting at 6th level, whenever she has at least 3 points of burn, the kineticist gains a +2 size bonus to two physical ability scores of her choice. She also gains a chance to ignore the effects of a critical hit or sneak attack equal to 5% × her current number of points of burn. At 11th level, whenever the kineticist has at least 5 points of burn, these bonuses increase to a +4 size bonus to one physical ability score of her choice and a +2 size bonus to each of her other two physical ability scores.

At 16th level, whenever the kineticist has at least 7 points of burn, these bonuses increase to a +6 size bonus to one physical ability score of her choice, a +4 size bonus to a second physical ability score of her choice, and a +2 size bonus to the remaining physical ability score.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Level 3. Sweet!

Kyras takes a level of Investigator gaining 5, +2 (con), +1 (Favored Class) hit points.

His BAB increases by 1, as does his Fort save. He gains another first level extract slot, Trap Sense +1 and Keen Recognition (but it does not help him much as he is now trained in all listed knowledge skills.)

He gains a feat and takes Power Attack.

He gains an Investigator Talent and take Mutagen: Duration is 10 minutes/level (+2 Natural Armor, +4 alchemical bonus to Strength and a -2 penalty Int.)

He learns two new 1st level extracts and takes Comprehend Languages and Adhesive Spittle.

He gains 10 skill points:
+1 to Appraise
+1 to Climb
+1 to Escape Artist
+1 to Heal
+1 to Knowledge Nobility
+1 to Perception
+1 to Sense Motive
+1 to Slight of Hand
+1 to Spellcraft
+1 to UMD


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

HP: 1d8 ⇒ 3


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Are we doing average hit points now? Or is always been an option if we don't want to roll?


Forgot to mention the level up rules for our newish players.

Now Character Creation:
Level 1
Abilities 25 pt buy
Races Core + ARG feature races. Alternate racial traits are fine.
Classes Any paizo classes that are on the PRD.(For the summoner, go with the unchained version)
No Evil. No exceptions.
Max HP 1st level, 2nd level and up are rolled. Rerolling any 1's.
Traits x2 No traits that increase starting gold. No drawback.
Wealth Average or rolled character wealth for your class.
Background Skills

Aslo, loot and next post is coming up soon. I'm a bit overbooked right now, so thank you for your patience.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

OK. guss I gotta roll.

Hit Point Rill: 1d8 ⇒ 4


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Me, too. I hate rolling.

hp: 1d10 ⇒ 2

That's why. I had good hit points with average. If you don't have toughness, take it now. We are going to be hurting for hit points.

Not complaining. That's the rule, and it's cool.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Hoga, I also got 2 points this time so I'm only up to 25 HP.

But that's fine. All the unexpected makes it fun. And besides, these low rolls will be offset by high rolls at some point.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hope springs eternal! lol


I always preferred the rolled dice's way, then the static average. I know not everyone agrees, but this way not every level 5 fighter with 16 of constitution end up with the same amount of HP.

Also, the characters were built with 25 buy points instead of the usual 15 or 20. Allowing you with more points to spend in constitution or no dump stat.

On another note, here the loot I was supposed to post earlier. Sorry for the delay, it would seem that 24 hours in a day aren't enough lately. Maybe I can just stop sleeping for a while....

From the Kobold Cleric.
3 potions

Spellcraft or Alchemy DC 16:
All poitions of cure light wounds, caster level 1

chainmail, not magical, small
quarterstaff, masterwork, small
Cloak, magical
Spellcraft DC 18:

Cloak of resistance +1

spell component pouch, not magical
Gold unholy symbol of Nyarlathotep
Appraise DC 20:
The gold bring the value to 100Gp. You could maybe get more from a follower of Nyarlathotep...

From the Kobold Sorcerer
Scroll, magical

Spellcraft DC 22 or Read magic:

Scroll of Invisibility, caster level 5

Wand, magical
Spellcraft DC 18:

Wand of Acid arrow (5 charges)

dagger, not magical, small
Cloak, magical
Spellcraft DC 24:

Cloak of fangs


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Hmm, let's see if she can identify them.

Spellcraft: 1d20 + 5 ⇒ (8) + 5 = 13
Spellcraft: 1d20 + 5 ⇒ (2) + 5 = 7
Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22
Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

At least she passes the difficult ones. Tamora has no interest on these items other than the scroll and the wand. And since our cute bloodrager is likely be the frequent target, has crappy saves and wants more rawr in his attacks, I'd say the cloak of fangs should go to him.

Nvm, Tamora will leave the wand with Hoga since he is the one who can use it at level 4 without a UMD check.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Hmm. What is left?

Alchemy, Potions: 1d20 + 8 ⇒ (19) + 8 = 27

Spellcraft, cloak: 1d20 + 9 ⇒ (12) + 9 = 21

I think that is everything.

Anyone need anything? I guess we all could use a cloak. The Cloak of Fangs might cool for me as it would allow an adjacent attack since I am a reach fighter.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

For my part, the fun comes from rolling... Any average or automatique system way of playing is not as fun... Fumbling in a sure situation or criting a boss and kill it, is what makes it fun...

LOOT
========
Even without knowing what the magic items are, there's nothing of interest for Kyzen...


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Updated my profile.

appraise: 1d20 + 2 ⇒ (18) + 2 = 20 I assume it is non-magical metal or gemstone

If no one else wants it I'll take the cloak of resistance. I don't need any of the other stuff.


Kakrish Stonetoe wrote:

Updated my profile.

[dice=appraise]1d20+2 I assume it is non-magical metal or gemstone

If no one else wants it I'll take the cloak of resistance. I don't need any of the other stuff.

It is made of gold.


Will be posting soon, just need to drive my daughter to the arena for her Ringette practice.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I hope everybody had a good Christmas and is enjoying themselves. It's 8 degrees out right now, so we're just bunkered in. Happy holidays, all!


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Happy holidays to all. I am already back at work today preparing for a busy 2018.


So, if the loot is all divided and everybody ready to move on, I can start posting soon.

If you have purchases to make, just list them here, and we will fast track that.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Did not see items from the barred room before. I do recall we have some gems, potions, scrolls and two mithral dagger. Uncertain if they are included. Going to link it so that we don't need to look for them and someone can add them to the worksheet.

Barred room

Kobold room 1

Kobold room 2

If she has the gold, Tamora will buy a mithral chain shirt for herself, some blunt arrows, a longbow & one ghost salt blanch, selling her xbow and her old armor in exchange. You never know when we encounter ghosts.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Or other incorporeal undead. Good thinking.

We have not split up loot and gold as far as I remember. Can we try to finalize a loot sheet soon? I'd enjoy moving forward.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Ok. I updated the loot sheet with the items in the rooms that Tamora posted. I tried to calculate the values correctly for everything. I left a few things blank (5) because I don't know how to find the value for those. There are also a few items from the barred room (4) that we never were able to identify. I put those on the list too.

Can someone else, who is more knowledgeable than me about the costs, fill in the blanks?

Also, what do we do about the 4 unknowns?


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I added a value for the Wand of Acid Arrow and claimed the formula book. I think I have claimed some of the potions too. We handled that a while back iirc. I'll try to check.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

There is this post about loot as well.

Kyras Darksoul wrote:

OK. I mined the posts and this is what I found that does not seem to be on the loot list. Note a few questions:

1) Our reward was 500 gp. While I think we brought this up I could not find it. Was this 500 total or each?

2) We have a pair of mithral daggers. They needed some repair work on the handles but are quite nice and will count as both masterwork and silver, but don't take the silver damage penalty. Also great to sell as they are worth around 500 each and would sell for half. I recommend we keep them. Kyras would be pleased to carry one.

3) The Bronze Plaque

4) Parts from the construct. Note that these might not be worth anything.

5) Spellbook from around the first of August. Tamora had trouble reading it.

6) Kobold Loot. All small I would guess. This might be hard to sell but includes:
5 light crossbow with quivers
5 shortsword
2 bone club
1 dagger
6 studded leather
1 bone armor + helmet (same stats as a hide armor)
2 spell component pouch
1 unholy symbol (Circle with winglike arms)
8 furs from different animals (used as bedroll)
8 backpack (with waterskin and 1 week ration each)
59 gold pieces
5 shovels and pickaxe
1 set of small Tools (lockpick)

And 1 formula book: Coward’s Cowl, Keen Senses, Locksight, Shock Shield, Targeted Bomb Admixture, True Strike, Vocal Alteration. Kyras will claim this book.

Oh, we also need to identify 2 potions and 2 scrolls.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

All but 1-6 of Kyras's list are on the loot sheet (these are some of the things I added today). Did we already get the loot 1-6?


The reward was 500 for the group.

One of the dagger needs repair, but I understood that Tamora and Kyras were keeping them.

The Bronze plaque is worth 100 gp

Construct parts go for 250 gp

Spellbook, should really hold on to it.

Kobold loot was added to the loot sheet by Kakrish. I added the values that were missing.

I added the 2 potions and scrolls to the loot sheet. I also Identify the Bastard sword to save some time.

As for game progression, if you are going to report to the Baronness, we could move on and finish the loot here since it doesn't affect the game side.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras chose not to keep the second mithral dagger. He was just not going to use it much if ever.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Do we still have the previous loot sheet? The one after our first battle with Azar. I need to track Tamora's gold.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

We seems stuck over loot here. Unsure how to proceed. Lets not do this again. I'll happily track loot going forward.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Thank god. It's on the discussion post. No need to worry.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Yeah. We get stuck on the loot a lot more than any other game I've played in. Not sure why.

Tamora, on the loot sheet (in google docs), there is a tab on the bottom for the old loot. I recommend that we close out the current loot tab (quickly) and then make a new tab for our new "current loot". Kyras, if you want to track it that would be great for me.

I would like to take the +1 breastplate and then sell my other 3 (!) pieces of armor I've been carrying: scale mail (50), mwk scale mail (200), +1 chainmail (1300). If that's fine with the GM, I'll add those 3 items to the loot sheet.

If no one else wants it I'll also take the cloak of resistance.

I'll leave the potions, scrolls, and wands to others.

Kyras, Tamora, and myself have added our names to the sheet. If Hoga and Kyzen add their name, we can resolve it.

Other than that, let's move back to the town. We have to go there to sell stuff (and buy stuff) anyway.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I am curious about that Cloak of Fangs:

Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step.

First its a resistance item and we all can use that. But also it grants that bite attack. I see two uses for that. First it would let Kyras threaten at 5' while holding his reach weapon. That is not that big a deal as he can just hold the reach weapon in one hand and pull another melee weapon to do that. But it would let melee characters gain a secondary bite attack at -5. Hoga getting a bite attack at 1d6+4 (or more if raging) damage sounds good to me.

On the other hand it represents a lot of our incoming cash. So, keep it or sell it?


Kakrish Stonetoe wrote:


I would like to take the +1 breastplate and then sell my other 3 (!) pieces of armor I've been carrying: scale mail (50), mwk scale mail (200), +1 chainmail (1300). If that's fine with the GM, I'll add those 3 items to the loot sheet.

It's fine with me.

Is there any other piece of information on the loot that we need to finish this?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7
Kyras Darksoul wrote:

I am curious about that Cloak of Fangs:

Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step.

First its a resistance item and we all can use that. But also it grants that bite attack. I see two uses for that. First it would let Kyras threaten at 5' while holding his reach weapon. That is not that big a deal as he can just hold the reach weapon in one hand and pull another melee weapon to do that. But it would let melee characters gain a secondary bite attack at -5. Hoga getting a bite attack at 1d6+4 (or more if raging) damage sounds good to me.

On the other hand it represents a lot of our incoming cash. So, keep it or sell it?

Hoga's a frontliner all the way. A good secondary attack would be helpful. Seems best suited for him. Kyras should have the Acid Arrow wand until Hoga can cast next level.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

And a +1 to all your saves is gonna be helpful too. Kyras eventually wants a cloak of resistance but he can use inspiration on saves when he has to for a +1d6 so he can wait. He will happily safeguard the wand for Hoga for now, but go ahead and claim both items on the loot sheet Hoga.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

OK! Hoga has a +1 weapon already, but he'll strap the sword to his back for a nice backup until we can sell it.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

We are selling stuff now. Don't claim something if you want it sold...


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Oh, I got confused. Yeah, you keep the wand because Hoga can't use it 'til next level.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Anyone finished claiming what they want before our dwarf finalize the sheet? I want to see how much gold Tamora accrued before I start buying stuff for her.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

I marked everything I'm interested in.

We just haven't heard from Kyzen.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

What about the +1 bastard sword or do you already have one?


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen took 1x potion of CLW. if no one else wants the CLW, Kyzen will take them all.


Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

The sword is a good idea but I'm not proficient with that weapon so I think I'll have to pass. I put my +1 chainmail, mwk scale mail and regular scale mail on the list too since I want to sell those and put the money in the pool to split.

Kyzen, as far as I'm concerned you can have all of the CLW potions.

So we're good to go. Just need to know how much gold we all get now.

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