Rannik's Crypt of the Everflame (Inactive)

Game Master Patrick Levasseur

Maps
Loot


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Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Traveling tomorrow. Might not be able to post until evening.


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Male Dwarf Warpriest 6 | HP 57/57 | AC: 23 T: 15 FF: 20 | CMB: +8 CMD: 23 | Fort: +8 Ref: +5 Will: +9 | Init: +2 Perc: +8

Heading to PaizoCon later today so I'll be a bit delayed in replying to posts.


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Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Have a blast!


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

GM, just to let you know that in the main page Go to Rannik's Crypt of the Everflame" my perception check is now at +6


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Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Leveling up!

Kyras takes another level of Inquisitor of course.
He gains Studied Target and Studied Strike and his Unfailing Logic increases to +2 (+2 vs illusions and the like).

His BAB increases by 1 to 3 and his Reflex and Will saves increase by 1 as well. And he gains access to 2nd level spells. He gets two for free. Unsure if we have found a spellbook or not. Likely he will want to buy a few more to add to his book.

And he gets 10 skill points.

How are we doing hit points again?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

HP: 1d8 ⇒ 2

Taking average then.


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Leveling up!

Kyzen takes another level of Kineticist.

He gains a Wild Talent

- Earth Climb : Gain a climb speed on earth and stone

HP Kyzen: 1d8 + 4 ⇒ (7) + 4 = 11

He picked "Dexterity" for his Ability Score Bonus

Perception +7


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

hp: 1d10 + 4 ⇒ (1) + 4 = 5

Average for me, too. lol


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

HP: 1d8 ⇒ 1

Looks like average for me as well, unless we are rerolling 1s. :)

Updating my alias now.


For the HP:

Max HP 1st level, 2nd level and up are rolled. Rerolling any 1's.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Ok. So no taking the average then...

Reroll of HP: 1d8 ⇒ 8

That worked out well for me. :)


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

OK.

Come on, 10!: 1d10 ⇒ 8

Ooh, he's just a big ol' pile o' hit points! Yee haw!


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2
Rannik wrote:


@Kyras, you still have Hunclay's spellbooks.

Gathering everything, the group return to the manor. Now that all the traps and other obstacles have been cleared, it is easy to return to the wall of light blocking the way out of the cell. "Is that you? Are you back? Did you find the cave?" The familiar voice calls from beyond the light.

I think you were going to detail these books for us? While we need to turn them in to the baroness alchemist can learn spells from wizards spellbooks so they my contain spells Kyras can scribe into his formulary.


You know when you wake up in the morning thinking of all the stuff you are going to do during the day, but then your wife smile at you and says: Happy Anniversary! And you totally forgot... Yeah, that was my day.

Since I just got home, I'll post tomorrow morning, sorry for the delay.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Hope it was a good day, despite the award start. :)


First time in 11 years that I forget about it, so my track record is still good.


Mansion Lots:

1- Exotic Birds Lot: 200 gp (gone)
2- Kitchen Lot: Silverware and expensive dinnerware. 800 gp.
3- Parlor Lot: Huge globe of Golarion cradled in a polished mahogany stand. Sextants, astrolabes, and paintings of unearthly landscapes are hung on the walls. 1,500 gp.
4- Dining Room Lot: long oak table with ornately carved oak chairs. Large framed painting of a desert landscape. 1,200 gp.
5- Library Lot 1: Thirteen extraordinarily rare books on subjects related to astronomy. 1300 gp
6- Library lot 2: 600 books. 800 gp
7- Library lot 3: Magical books : book of extended summoning 2,750 gp; flesh golem manual 8,000 gp; manual of war 7,500 gp
8- Assorted Potions Lot: two vials of oil of keen edge, a potion of undetectable alignment, a potion of protection from acid, and a potion of protection from fire. 3,300gp
9- Assorted Scrolls Lot: scroll of campfire wall, a scroll of excruciating deformation, a scroll of haunting mists, and a scroll of magic circle against chaos. 1,650gp
10- Spellbooks lot : 19,800 gp Don't forget that the one you found on Hunclay's body wasn't technicaly in the manor...
11- Bedroom Lot: Armoires and wardrobes store rich clothing, and a gold ring set with a fat black pearl. 2,200 gp
12- Observatory Lot: 50 rare star charts, an exquisite platinum astrolabe, six rare astronomy tomes of aged Taldan pedigree, and two
expensive handheld telescopes. 5,000 gp.
13- Storage Lot: 2,500 gp
14- Wine lot: 2,000gp
15- Clockwork Lab Lot: Tools and resources for clockwork building. 2,500 gp.
16- Summoning Journal Lot: 6,000gp


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Nice. Thanks! So aside from the expensive magic books that we really cannot afford, there are only the scrolls and potions that are adventuring gear. If we had a summoning focused PC that book of extended summoning might be worth it...

Can we just take the gold in this case: the 2800, or must we choose items for our reward? If we are paying list price for the items we are better off with the gold, unless its a unique item that cannot usually be bought.


From the body:

0-Level Spells
Acid Splash, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Jolt, Light, Mage Hand, Mending, Open/Close, Ray of Frost, Read Magic, Spark, Touch of Fatigue.

1st-Level Spells
Ant Haul, Burning Hands, Ear-Piercing Scream, Mage Armor, Magic Missile, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Shield, Summon Minor Monster, Summon Monster 1.

2nd-Level Spells
Acid Arrow, Aggressive Thundercloud, Alter Summoned Monster, Blur, Create Pit, Daze Monster, Invisibility, Resist Energy, Scorching Ray, Summon Monster 2, Summon Swarm, Web.

3rd-Level Spells
Dispel Magic, Ice Spears, Iron Stake, Leshy Swarm, Protection from Energy, Summon Monster 3.

4th-Level Spells
Acid Pit, Aggressive Thundercloud, Greater, Control Summoned Creature, Summon Cacodaemon, Greater, Summon Monster 4.

5th-Level Spells
Acidic Spray, Dismissal, Summon Ceustodaemon, Summon Lesser Demon, Summon Monster 5.

From the Manor:
0-Level Spells
Acid Splash, Arcane Mark, Bleed, Breeze, Chameleon Scales, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Detect Poison, Disrupt Undead, Drench, Flare, Ghost Sound, Grasp, Haunted Fey Aspect, Jolt, Light, Mage Hand, Mending, Message, Oath of Anonymity, Open/Close, Penumbra, Prestidigitation, Ray of Frost, Read Magic, Resistance, Root, Scoop, Scrivener's Chant, Sotto Voce, Spark, Touch of Fatigue, Vacuous Vessel.

1st-Level Spells
Alarm, Ant Haul, Burning Hands, Decompose Corpse, Ear-Piercing Scream, Erase, Identify, Lighten Object, Mage Armor, Magic Missile, Memorize Page, Planar Orientation, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Repair Undead, Reveal Secrets, Shield, Skim, Starsight, Summon Minor Monster, Summon Monster 1, True Skill, Unseen Servant.

2nd-Level Spells
Acid Arrow, Aggressive Thundercloud, Alter Summoned Monster, Arcane Lock Blur, Book Ward, Command Undead, Continual Flame, Create Pit, Darkvision, Daze Monster, False Life, Invisibility, Knock, Resist Energy, Scorching Ray, See Invisibility, Spider Climb, Summon Cacodaemon, Summon Monster 2, Summon Swarm, Web.

3rd-Level Spells
Animate Dead, Lesser, Daylight, Dispel Magic, Fly, Ice Spears, Iron Stake, Leshy Swarm, Magic Circle against Chaos, Magic Circle against Evil, Magic Circle against Good, Magic Circle against Law, Phantom Steed, Planar Inquiry, Protection from Energy, Summon Monster 3, Tongues, Unseen Engineers.

4th-Level Spells
Acid Pit, Aggressive Thundercloud, Greater, Agonize, Animate Dead, Bind Sage, Control Summoned Creature, Dimensional Anchor, Harvest Knowledge, Homeward Bound, Probe History, Summon Accuser, Summon Cacodaemon, Greater, Summon Monster 4.

5th-Level Spells
Acidic Spray, Astral Projection, Lesser, Contact Other Plane, Dismissal, Mind Probe, Permanency, Planar Binding, Lesser, Sending, Summon Ceustodaemon, Summon Lesser Demon, Summon Monster 5, Wall of Light.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Great list. So, we still have the first spellbook. Do you have a sell value for it?

Here are the spells Kyras could potentially scribe into his Formula Book. Not as much overlap as I had hoped. Too many conjuration spells in those books. :)

Of course he has scribing costs for each. 10 gp for first level, 40 for second level, and 90 for third level. I have numbered the spells in priority to learn. Not gonna worry about the 5th level spells for now. Too far away in his career. If I have the gold, any issue in learning all 10?

Level 1
Ant Haul -8
Identify -9

Level 2
Blur -6
Resist Energy -2
Darkvision -5
False Life -4
See Invisibility -3
Spider Climb -10

Level 3
Fly -1
Protection from Energy -7

Level 4
None

Level 5
Contact Other Plane
Sending


That's going to take 12 hours of work to copy those spells. Since the auction is only the next day, the Baroness doesn't have a problem to lend you the books until that time. Also, don't forget your spellcraft check (DC 15 + spell's level) to copy those.


for the auction, she gives you a credit, but you can still spend some of your money to buy what you want.

So basically,if something on the list is 3000 gold, you only have to spend 200gp to get it. didn't you guys just found a large amount of coins not long ago...


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Is 3k our reward money or credit?


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I think, just for convenience, Hoga won't keep any of the wine. Let's just add it up and continue.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Yeah, I think I'll make a post in gameplay thread after GM answers question or someone links me to the thread that clarifies my question.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Yep. We need to understand that reward. If its cash, lets keep it. If not maybe we can purchase things that are like jewelry that can be resold for full price. Baring that we should get the potions and scrolls I guess.

And I think we need to completely updated loot list with values so we know where we stand GP wise, for equipment upgrades. I suppose that is on us to compile.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

560 gold after the birds + 554 gold from the cave if I recall.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

That includes the books and the dust? Was not sure we even had values for the books.


The reward is a credit of 3K on the stuff from the manor.

Since you released the bird, that action reduced the credit to 2.8K.

So, if you want the potions, it would come to 500 gp.

Value : 3,300 gp
Credit: 2,800 gp
New price: 500gp

Now for the loot:

The cave:
11,300 cp, 7,200 sp, 1,800 gp, and 60 pp
Total in GP : 3233 gp

Four rare antique tomes on astronomy written in Ancient Osiriani; each is worth 1,000 gp.

Fifth book : Secrets of the Dreaming Dark : Unique, value : ???

enhanced dust of darkness : 2 left, 600 gp each, cast Deeper Darkness

Wolves pelts: 10 gp for all
Worg pelt: 10 gp

From the Manor:

Wand of Lightning Bolt (5th level, 5 charges left)
Bottle of wines taken from storage : No value, good for roleplay!


Aka "Hobs" | CG Male Hobgoblin Geokineticist 6 | Common, Goblin | HP 71/73 [67] (18 NL from burn) | AC:22 (20) T:15 F:17 (15) | CMB+4, CMD 20/14 | F+12, R+12, W+5 | Init+8 | Perc+9 | DarkV 60 ft | Speed 30ft | Burn 6/9 | DR 6/adam (DR/- for 1 Rnd after using Talent) | Fortification 15% | 1d6 against Nat or Weap Att | *** ACTIVE CONDITIONS: -4 Wis Dmg (Wis=6 /Will +2) ¦ Prot Evil***

Kyzen as no interest except for the wine...


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Hoga does like his wine... And, Lightning Bolt is on his spell list.

We could get a donkey to carry it for us. XD


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Good thing we can get one for 8 gp.

Anyways, the books are the stand outs for us but we can just borrow it.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I prefer to ditch the potions. They're expensive. Let's just do cash and divvy it up. Hoga will take the wand, though he's gonna have to roll to use it until he's 5th level. He doesn't have much for ranged weapons. Just a dagger and a sling.

Kyras will want all the spells he can manage.

What's it all add up to if we do that?


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Hoga,

1) No, if the spell is on your list and you have any caster levels at all I am pretty sure you do not have to roll to use a wand. Happy blasting. :P

2) Kyras does not hurt the value of the books by copying from them. So no loss of coin there.

We have 2800 in credit that we do not get unless we use it. That is why I recommended we take the potions. Alternatively we could take that summoning book IF Tamora ever wants to summon.

And last, we will need a sell value for that first book we found on the wizard's body as we can sell that one.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Oh, yeah, you're right! I was thinking about scrolls! lol. I don't play much these days.

OK. I thought I understood, but I didn't. Let's take the potions, then.

Can you appraise the book? I guess you already tried. As you can see, I forgot some details.

Hoga will get a donkey and a pack for it to carry the wine. 13 gp. It could be useful if we need to haul something heavy.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I'll name him Jote. Donkey Jote. Get it? The J is like an H.


The value of Hunclay's spellbook is 10K

Kyras wrote:


We have 2800 in credit that we do not get unless we use it. That is why I recommended we take the potions. Alternatively we could take that summoning book IF Tamora ever wants to summon.

I don't get this part. Tamora summons all the time, but since her summons have a duration of 1 minute per level, I don't see how extenting that to two minutes per level would help. Also, the book of extended summoning is a one shot item according to the description. I might feel like changing that considering the price of it.

Did I miss any other questions?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Potions and books are the optimal choice if you ask me.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

I was thinking the book worked like a rod, working 3 times a day. But now I am not at all sure why I was thinking that. Its certainly priced like a rod of extend. And since its limited to summoning it should not cost as much as an unrestricted rod.

When you say "you don't get this part", what do you mean?

My question, I hope is simple. Are we 1) being givine 2800 gp to do with as we need to, or 2) being given 2800 in credit that can only be used to purchase item from the house?


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

He might be referring to the Tamora's summon ability. I should have added a "excluding book of extended summoning" clause in my previous post. Tamora's ability has a respectable duration already.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Which he did say.


The 2800 gp is a credit. You need to use it on stuff from the manor or you lose it.

For the book of summoning, if you really want to go that way, I could change it to function like a rod. I don't think it would be overpowered, but like I said, I don't know if you really need it.

With no fighter and no one with crafting feat, the other two magical books aren't worth it.

For the scrolls, there is only one that Kyras could copy. Hoga can use another one without UMD skill check, but still get a caster check.

So all that could be really useful are the potions.

Or you can just say no and not take anything. I can't move on with the story until you make a decision.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

We don't need to spend our credits on all of the potions. We already know firsthand that we might/will be fighting a black dragon so protection from acid would be helpful to shave off the breath weapon damage. As for the other potions, here are my thoughts:

Protection from energy, fire - possible pick

Keen Edge - Passable

Undetectable Alignment - Passable

Tamora might look to borrowing and skimming all the 600 books with help and copy important information that might be useful for their cause. If not able to in time/borrow, she might buy them all. She might also borrow and skim the astronomy books.

As for scrolls, most of them are a pass except magic circle against chaos which we can pick up with our remaining credit if we have some left.


Male Half Elf Investigator (Empiricist) 9 | HP72/72 | AC: 22 T: 13 FF: 20 | CMB: +13 CMD: 24 | Fort: +7 Ref: +10 Will: +8, +4 ilusions, +2 vs enchantments and immune to sleep | Init: +2 Perc: +24 + Heightened Awareness of +2

Kyras would like that oil of Keen edge, Its quite nice with a good duration too. Would love to crit a dragon. That oil increase my threa chance to 3 in 10, which is not bad.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

I like Tamora's idea. Kyras can take the oil. The acid potion sounds like a must. Let's take the fire one, too. It will probably come in handy.

If she needs more time with the books, Donkey Xote can carry a few for her.


So, you going for the potion lot? Just want to make sure.


M Half Orc Bloodrager 6 / Init +3; Perc +10 / AC 22(26), 11, 20 / hp 31/(76) / F+9, R+5, W+7

Yeah. I'm sure we'll use them.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Yes if Tamora can borrow, skim through and copy from those 600 regular and 13 astronomy books information related to their quest. Still waiting for a "yes/no" answer before I can give my thoughts.


You have a 24 hrs period where you can borrow the books. After that, the auction will happen and the books will be sold. Also, nothing stops you from trying to buy them during the auction.

At the same time, I am leaving today for a small 3-4 days vacation. I will have internet access on my phone, but it is not the best to post in gameplay thread.


Female NG Human Inquisitor (Monster Tactician) 4 | HP: 30/33 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +6, R: +2, W: +9 | Init: +7 | Peception +12, Low Light Vision, Darkvision 10 ft | Speed 30ft | Summon Monster 5/8 | Blessed Surgery 8/8 | Spells: 1st 3/4 | Spells: 2nd 0/2 | Active conditions: Invisible (38 rounds)

Any useful info for their quest e.g Aetherax, amulets, rituals, undead, dark tapestry, etc? Tamora is doing the skimming the books and copying info with help. That means she will look at the table of content and navigate to the important chapters that have related information.

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