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Tyranius continues to slash his sickle from around the doorway at the acolyte.
Stop this foolishness, before we are all killed. Give up now!
Mwk Sickle: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d6 ⇒ 5

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Tametomo strikes the red herald with his first arrow, the second going wide...
Tyranius continues to slash the door-frame with his sickle ruining the artwork...
The red herald attacks Darvik twice from a defensive position and then moves back...
Rapier: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21...DMG: 1d6 + 2 ⇒ (3) + 2 = 5 MISS
Light Shield Bash: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17...1d4 + 1 ⇒ (4) + 1 = 5 MISS
The black herald takes a step to the side but still lashes out at Fahd but it appears he is also fighting rather defensively...
Rapier: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19...DMG: 1d6 + 2 ⇒ (1) + 2 = 3 HIT
Light Shield Bash: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5...1d4 + 1 ⇒ (4) + 1 = 5 MISS
Egarthis looks at Tametomo and sends forth bolts of arcane energy at the archer...
Magic Missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Darvik decides to stick to the same strategy!
Scimitar: 1d20 + 7 ⇒ (13) + 7 = 20 for Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Shield: 1d20 + 5 ⇒ (1) + 5 = 6 for Damage: 1d3 + 3 ⇒ (2) + 3 = 5

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Fahd takes a 5' step to the south and punches away twice at the black clad enemy. "Don't tell me you are trying to get away now. Stand still and let's go at it," he taunts as his move opens up the door for the others to enter.
Blessed Attack 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage1d6 + 3 ⇒ (6) + 3 = 9
Blessed Attack 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16
Damage1d6 + 3 ⇒ (5) + 3 = 8

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Once Davik steps into the room, Tametomo can finally have a clear shot at the leader and fires two arrows.
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12 for Arrow: 1d8 + 3 ⇒ (1) + 3 = 4

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Rye takes a step into the room and continues to focus his attention on the black herald hoping to cut his hands off and preventing him from getting out more potions to drink
To hit AC Black: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 (bless)
Slashing damage if hit: 2d6 + 7 ⇒ (6, 6) + 7 = 19

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Darvik misses the red herald.
Fahd also misses the black herald.
Tametomo hits Egarthis with his first arrow.
Rye splatters the black heralds blood all over Fahd as the black herald crumpets to the floor.
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Chella casts a spell and puts her hand on Rye's shoulder, giving him additional protection against evil creatures. "By Iomedae, repent and leave your fake god or you will perish!", she says loudly.
Cast Protection from evil

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Tyranius strides into the room as he points at the leader. It is over. Stand down before any more of your men are killed.
Double Move

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"Ha you fools! You think you can stop me?! You think yo ucan stop all this?!Bow before my power! Move back Faltore" the red herald moves back towards the desk and Egarthis starts to wave his hands and he shoots a bolt of fire directly at ...
F,D,R,T: 1d4 ⇒ 2
Darvik...Scorching Ray vs Touch: 1d20 + 3 ⇒ (11) + 3 = 14...DMG: 4d6 ⇒ (1, 3, 5, 2) = 11 just barely hitting the warrior and then taking a step back behind the desk as well...
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Darvik, seeing an opening, moves to engage Egarthis!
Scimitar: 1d20 + 9 ⇒ (5) + 9 = 14 for Damage: 1d6 + 7 ⇒ (2) + 7 = 9

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Tametomo steps forward 5 feet and fires two more arrows at Egarthis.
"Die, impostor."
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 for Arrow: 1d8 + 3 ⇒ (1) + 3 = 4
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23 for Arrow: 1d8 + 3 ⇒ (5) + 3 = 8

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Fahd moves to pin in the red opponent, so that while he deal with him, the rest of the squad would have unfettered access to Egarthis.
Blessed Attack 1d20 + 7 ⇒ (1) + 7 = 8
Damage 1d6 + 3 ⇒ (4) + 3 = 7

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Tametomo manages to send an arrow into Egarthis' shoulder over the advancing Darvik who is so startled by the arrow he misses his shot... while Fahd moves to engage the Red herald and misses his punch attack.

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Rye moves up next to both opponents and swings his great sword up over his shoulder as she speeds towards them, then his sudden stop adds momentum to his swings as he aims his blade forward at Egarthis
to hit AC Egarthis: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19 (bless)
Slashing damage if hit: 2d6 + 7 ⇒ (6, 2) + 7 = 15

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Ryes strike cuts deep into the Egarthis but the man wont fall down while Chella helps Fahdwith a touch of good...
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Holding his medallion straight in front of him Tyranius calls forth damning black flames that stick to the men in the room.
I am not keen on killing but it seems your cult has left us with very little choice this past few weeks. Mephistopheles will have your souls then.
Channel Negative Energy: 1d3 ⇒ 3
Channel Negative Energy DC 20 Will save for Half damage; If fail the save they catch fire.
Selective Channeling to not target 5 friendlies

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Tyranius focuses his divine energy into channeling negative energy at the two foes...
WIL Egarthis: 1d20 + 9 ⇒ (17) + 9 = 26 1 damage
WIL Red Herald: 1d20 + 2 ⇒ (2) + 2 = 4 3 damage, on fire
Egarthis stands tall withering the storm while the red herald doubles over and his clothes and gear seem to catch on fire...
Egarthis does not even blink at seeing one of his faithful on fire...
the madman casts a spell and a vivid cone of clashing colors springs forth from his hand Darvik, Rye, Fahd and Chella are caught in the cone, DC14 WIL
The red herald spends a turn to put out the flames...
Combat + WIL saves
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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"Do you really have to give me cover, lads?" shouts the palarcher, trying to find a spot to fire an arrow at Egarthis.
Longbow, PBS, bless: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 for Arrow: 1d8 + 3 ⇒ (1) + 3 = 4
I'll let you add cover to his AC

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Just checking to see if Egarthis made his concentration check to cast a spell on the defensive? Since having standing someone with a great sword waving in your face is a tad distracting....I'm assuming he didn't ment to provoke from us?
Will save: 1d20 + 6 ⇒ (12) + 6 = 18
Rye blinks as the pretty lights wash over him and then focusses on the task at hand once more
To hit AC Egarthis: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 (bless)
Slashing damage if hit: 2d6 + 7 ⇒ (1, 2) + 7 = 10
"I could more out of the way, but then he'd be free to cast spells at you unchallenged."

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Will: 1d20 + 2 ⇒ (15) + 2 = 17
Darvik somehow is able to steel himself against the magic! He then steps forward to threaten the enemy once more!
Stop complaining and simply hit the guy! I know I'm trying!
Scimitar: 1d20 + 7 ⇒ (5) + 7 = 12 for Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Scimitar: 1d20 + 5 ⇒ (10) + 5 = 15 for Damage: 1d3 + 3 ⇒ (1) + 3 = 4
I need to try harder!

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it was his best spell to finish you all off and you all obliged him by going into the perfect position for the spell to take effect on the main melee guys, but his DC sucks
An arrow thuds into the mans chest and as he rips it out he gets hit with a sword swing from Rye. Darvik steps forward but is unable to strike at the man...

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Will 1d20 + 4 ⇒ (13) + 4 = 17 (+2 vs. Charms, Compulsions and Emotion effects)
Fahd swings twice at the Red cloaked man who was currently putting out the flames on his clothes.
Blessed Attack 1d20 + 6 ⇒ (14) + 6 = 20
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Blessed Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d6 + 3 ⇒ (2) + 3 = 5

qwerty71 |

wait- the melee guys with the bad WIL saves made it and the cleric with the best WIL save didnt... not what Egarthis wanted...
2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.
Chella unconscious: 2d4 ⇒ (4, 2) = 6
Chella blinded/stunned: 1d4 ⇒ 1
As Chella falls down from the attack, Fahd manages to pummel the red herald who is busy putting out the fire on him, but the man does not fall yet.
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Tyranius calmly walks forward and slashes his sickle at the fervored cultist.
Those flames shall never die...
Mwk Sickle: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d6 ⇒ 1

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Tyranius manages to cut the red herald but for minimal damage...
Concentration+Combat Casting vs DC15: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26
Egarthis manages to secure an item from his belt and while his hand is securing this collar out leaps forth...1d3 ⇒ 2 hell hounds...
hounds will attack next turn
"Kill the unbelievers!" Egarthis instructs the hounds...
the red herald sees the beasts and decides to run from the immediate area towards the door...provoking from Rye, Fahd, Tyranius and Tametomo is so desired
Combat
Darvik, Rye, Tametomo, Fahd, Tyranius, Chella
Heralds, Egarthis

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Tametomo steps in Darvik's back, hoping to find a clear shot once again and fires twice at Egarthis.
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25 for Arrow: 1d8 + 3 ⇒ (6) + 3 = 9
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11

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two solid shots landed by the archer into the chest of Egarthis... the man begins to stumble around...

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Rye swings his sword after the Red Herald as he retreats
To hit AC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 (bless)
Slashing damage if hit: 2d6 + 7 ⇒ (2, 1) + 7 = 10
before continuing his swing, building up some momentum and having it cleave in the direction of Egarthis his skull...but aiming towards his torso. Hopefully doing enough damage to the man to put him down
To hit AC: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 (bless)
Slashing damage if hit: 2d6 + 7 ⇒ (4, 4) + 7 = 15

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If red herald is still standing, Fahd takes his AoO.
Blessed AoO 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Damage 1d6 + 3 ⇒ (5) + 3 = 8
Confirmation 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Damage 1d6 + 3 ⇒ (6) + 3 = 9
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Once red herald was dealt with, Fahd surveys the room, and looks for his next opponent. Fuad takes a 5' step into the square that red herald's body lies in and swings twice at the hound directly north of him.
Blessed flurry 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Blessed flurry 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Damage 1d6 + 3 ⇒ (3) + 3 = 6

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Rye takes a long swing at the red herald but misses him by a hair...Fahd takes advantage of the herald ducking Ryes attack to land a nice series of punches on the man dropping him before the door... then Fahd moves to where the herald was located to attack one of the summoned hounds landing a hit on his second attack...Ryes missed swing momentum continues as his sword finds a soft spot in Egarthis and cleaves half of the mans head off his body...the body falls down dead before it hits the floor.
Seeing their link to this plane gone the hell hounds return to their normal plane...
Combat over.

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Yay, well done, folks!
Tametomo sighs and sheathes his longbow, relieved no one has been hurt. He quickly checks Chella's state to see that she's only stunned.
"This day the dreams of the False God towards this city end." he declares sternly.

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The papers and items the heralds and Egarthis were stuffing into bags is enough evidence Reginar Lacklan was looking for...

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Well, glad that's over with. Do we have everything we need? Darvik will rummage through the belongings of the fresh corpses for valuables and other evidence.

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The group checks on the status of Chella who was taken down by a spell. She wakes up no worse for the wear and sees the carnage that happened after she went down. The evidence uncovered gave the name of the current temple leaders - Irimine, Egarthis, Faltore, Rennec, and Xanthar. The team knows which one is Egarthis and then discover Faltore and Xanthar are the fallen heralds near Egarthis while Rennec fell in the basement during the start of their fighting.
Not all of the temples leaders were present at the current time; the main Temple leader - Iramine - is away when the team defeats the other heralds.
The group find a few potions on the corpses and identify them as healing potions. Those who were wounded are healed using those potions.
A few remaining cultists are left in the building but are low level initiates who do not bother the party after hearing the fighting and then surmising most of the temple leadership is dead. A few doors are barred as the initiates fear the party will kill them as well.
The group finally leaves the temple out the front door and the evidence is delivered to Reginar and the town authorities, who promptly raid the temple, imprison or expel the remaining cultists, and tear down the building. From that point forward, the cult of Razmir is forever banned in Tamran.
minus any RPing this concludes the module, many thanks for your patience. I was really hoping the melee folk would fail their saves and force Tyranius and Chella to go blow for blow with him. I have the chronicles almost done and will get them out this weekend then make the game inactive after i report it.