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"Very smoothly done, Tyranius. I like someone who is capable of delivering pretty words in my group!"

qwerty71 |

The party finds The Gar's Last Meal Inn based off of the directions provided to Tyranius. Walking in they notice the Inn is a fine establishment if you can get past the smell of fish in the air. It is late in the evening and the inn appears to be winding down. A one armed man approaches the party, obviously the proprietor. "Can I help ya? Ya looking for rooms or a meal? Not much left in the pots but we can whip up some fish stew."

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Tametomo nods respectfully.
"That would be nice, sir. I am literally craving for fish stew."
"Oh and we're looking for a man named Pulgas. Is he here tonight?"
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

qwerty71 |

"Pulgas...I am Pulgas. Why are you looking for me?" he says after telling the workers in the back to bring out some fish stew.

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"We were told you might know where Reginar's whereabouts. We have common friends that sent us here looking for him."

qwerty71 |

"Ya. I heard of Reginar. He comes here every so often to eat, ,drink in the taproom and talk about this and that. I have not seen him in a while though, a month maybe. He does like to frequent a feast hall called the Forest Bounty. Maybe you should look for him there."

qwerty71 |

it is late evening, most places are closing shop. my apologies for not conveying that earlier.

qwerty71 |

"O'curse I du." You haggle with him over a decent price and pay him from the monies taken off the pirate boat. The team spends the night on somewhat lumpy beds, which are still better than the cots you had on the barge.
you cant keep that money anyway so might as well use it for things you may need.

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"Let's get off to the Forst Bounty then. If Reginar is there, there's no reason to waste time here!"

qwerty71 |

The party finds the Forest Bounty, but the establishment is closed. The group heads back to The Gar's Last Meal to spend the evening. The next morning the party is told by Pulgas that a note was left for them under his door by someone. Opening the note the party reads that Reginar tells the group to meet him at the Forest Bounty at dusk today.

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Looks like we have some time to kill. Maybe a couple of us should scout the place out while the silver tongues actually meet up with this bloke?

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"I've heard worse plans than finding a comfy chair and drinking ale all day," Fahd helpfully adds to the discussion.

qwerty71 |

sorry lots going on at work
The group spends the day cleaning their gear from the river journey, sharpening and cleaning their weapons free of salt water residue, relaxing and walking around the area. As dusk approaches they make their way to the meet up location.
Made from enormous timbers, the Forest Bounty is a long hall, open at both the front and back, filled with wooden tables and benches. Dozens of people gather here, eating, drinking, and laughing. One table of patrons even carries on with a bawdy song that seems to have most of the folk smiling. As the group enters the place a serving girl automatically directs them to a table.
At the table sits a robust man, wearing green and brown leathers and cloaked in a large bearskin. A longbow rests against the table next to him. He looks up and with a hearty laugh says, “Welcome, friends. I hear that you have been looking for me. I am Reginar Lacklan. Please sit—we have much to discuss.” He sweeps out his arms in an inviting gesture as a serving maid places a tray of roast boar and forest vegetables on the table before him.

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Fahd pulls off a big hunk of pork with his hands, and grabs a couple potatoes for good measure. "Pleased to finally meet you Reginar. I think we have some common friends."
He waits for the more diplomatic of the group to really get to the nuts and bolts of the discussion.

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Tametomo nods respectfully to the man and sits in front of him.
"It's a pleasure to meet you, Reginar. I'm pleased to see that you are also someone that master the art of archery... Cygar sent us. We are looking for information about the tomb robbers who stole the amulet fragments in the Crypt of Everflame."
Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7 Oh well... he already is our friend, isn't he? :D

qwerty71 |

"I had heard the Crypt was cleansed. So that was your doing. Good show. Would you care for some food or drink? Try the venison platter. It is delicious. I brought the meat in. What do you know of the Cult of Ramizar?" He asks in between stuffing food into his mouth.

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"I'm a newcomer to these parts, so I only know what the Society has briefed me on. Some of these others have been working on the case longer than I, I believe." Fahd orders a plate of roast beast of his own as they discuss the mission.

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Knowledge Religion: 1d20 + 4 ⇒ (14) + 4 = 18
Tyranius takes a chair shrouded in shadow. Hearing about the cult of Ramizar he leans forward.
I have heard of these fools.

qwerty71 |

"I dont know much, wish i knew more. this is what i know-
*The cult of Razmir appeared in Tamran about 2 years ago, first as a small band of missionaries. They soon raised the funds to build a temple, which was constructed over a year ago. Their power and influence in the city have grown ever since, and the local guards
seem to give them no heed, even going so far as to dismiss any reports of their foul practices. I suspect that the city guards help protect the temple, watching out for thieves and intruders.
* Members of the cult go out frequently to aid the poor and proselytize. I suspect this is just a cover for their more illegal activities, such as thievery, blackmail, and extortion. I have seen them beat a man to within an inch of his life, claiming the humble
cobbler stole from the temple, while the city guards merely watched the event and took no action.
* Members of the faith heavily guard the temple itself by day and night. They hold no public services, so the only real way in is to join their religion. I know that they interview applicants at the Ranger’s Lament, a tavern across the street from the temple. If you hope to gain entrance, attending one of these meetings is the best way. The next meeting is scheduled for tomorrow night.
* I know that a group from the temple left to head up north a few months ago and returned a month later, minus a few of their number. After that group arrived in town, they hurried back to the temple, and he is not sure what happened while they were away. About a week
ago, another group, this one led by a female cultist in blue robes, left the temple and boarded a boat. I think this might be the temple’s leader, but I cannot be sure. They have not been seen since.
* I have no clue how many there are since they wear masks and wear the same style of clothes. most wear white robes, some wear gray,
and a few wear black.
That is what I know. I want you all to get more information for the Pathfinder Society on these cultists."

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"Invading the temple, posing as new recruits, eh? That sounds like a proper mission. While the leader is away, we'd better strike quickly."

qwerty71 |

After finishing the meal, he bids them good luck and reminds them to meet back with him at the Forest’s Bounty in 1 week.
The party has 1 week to scout the area and question locals. Which do you want to do first?

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Tyranius spends the next few days recruiting speaking with the local populace to see if they know anything or have heard anything about the cult.
Diplomacy GI: 1d20 + 9 ⇒ (7) + 9 = 16

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Fahd posts up at the tavern. "What better way to discover the important things about an area then to drink heavily with its natives?!"

qwerty71 |

Tyranius' initial attempt to gather information must have put some people off as he is unable to get them to open up...
*The minions of Razmir are all brainwashed, giving up everything they own to blindly follow the Living God. Those deemed unworthy
are sent to Razmiran to be devoured by the hungry god.
• The cultists take in far more money from the locals than they could ever possibly use for their work in the city. The extra coin funds the buildup of an army that will conquer all of Avistan.
• The cultists beat and steal from those who refuse to believe.
• The Living God is said to visit his temples on occasion. He could be in Tamran right now.
• More than one person has gone into the temple and has never been seen again. Most assume those who have vanished have simply joined the faith.
• The leader of the temple is a woman who wears blue robes and a cowl. She is a medusa, and uses the cowl to hide her snakes.
• There is no Living God. The “faith” is merely a cover for a vast and powerful guild of thieves.
• The temple possesses complete control over the local government, from the city guard right up to Forest Marshal Gavirk, leader of all of Nirmathas.

qwerty71 |

The temple of Razmir lies near the center of town, surrounded by a number of local businesses and wealthy residences. As such, the city guard presence here is a bit higher than in the outlying areas of town.The temple takes up an entire block; busy streets surround it on all sides, making it difficult to approach without being seen.The businesses that surround the temple vary widely, from coopers to cobblers.
Taking to some shop owners reveals a hidden disdain from many of the local businessmen. Most of the businessmen readily admit that the temple has done wonders to cut down on thievery, as the cult’s members beat those caught stealing and drag them into the temple for rehabilitation.
Members of the cult leave and enter the temple throughout the day and late into the night, although no set schedule determines their comings and goings. They usually travel in groups numbering around six, with most dressed in white robes, and one or two dressed in gray or black. All wear identical iron masks.
The cultists often head out to the poor part of town to distribute bread and vegetables to the poor, all the while teaching them about the power of Razmir. Other groups visit local businesses to gather tithes and investigate problems.

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Diplomacy: 1d20 + 6 ⇒ (16) + 6 = 22
Sense motive: 1d20 + 1 ⇒ (13) + 1 = 14
Tametomo frowns as he sees the "cleric" gather information, and smiles we he sees he fails. He says a quick prayer to Shizuku and goes in town, gathering information. He comes back a long time after he left, but full of useful information he wrote in a journal.
He throws it on the inn's table so that everyone can read.
"Take a look, we have work."
*The minions of Razmir are all brainwashed, giving up everything they own to blindly follow the Living God. Those deemed unworthy
are sent to Razmiran to be devoured by the hungry god.
• The cultists take in far more money from the locals than they could ever possibly use for their work in the city. The extra coin funds the buildup of an army that will conquer all of Avistan.
• The cultists beat and steal from those who refuse to believe.
• The Living God is said to visit his temples on occasion. He could be in Tamran right now.
• More than one person has gone into the temple and has never been seen again. Most assume those who have vanished have simply joined the faith.
• The leader of the temple is a woman who wears blue robes and a cowl. She is a medusa, and uses the cowl to hide her snakes.
• There is no Living God. The “faith” is merely a cover for a vast and powerful guild of thieves.
• The temple possesses complete control over the local government, from the city guard right up to Forest Marshal Gavirk, leader of all of Nirmathas.
In an access of zeal, he even tried to scout the area but doesn't say anything about that, since it resulted in a failure.

qwerty71 |

Tametomo does know the comings and goings of the cult since he spent time watching them, but does not gain the alluded to information from the local shop keepers. too abrasive in his questioning.

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Oh, you're right. Then, he'll say the meager informations he gathered only if no one has these informations, for failure is not acceptable for him.

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Tyranius sneers at the journal full of notes.
They wouldn't speak to me but rather to this paladin of a false god?
Tyranius quickly turns his sneer into a smile. Well done Tametomo!

qwerty71 |

you crack me up Tyranius, and I like the Mesopotamian reference in your name.

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"These are bad people, if the rumors are true. We need to succeed here. Stealing from the poor, kidnapping, it's simply too much."

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Sense Motive 1d20 + 7 ⇒ (3) + 7 = 10
Fahd takes a look around the area after hearing all the dastardly rumors.

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Hmm, thought I tried this despite my chances.
SM: 1d20 + 0 ⇒ (2) + 0 = 2
Darvik spends his time daydreaming more than anything else while passing the time.

qwerty71 |

The time of the day that Chella and Darvik go to reconnoiter the area they observe a group of priests leave the temple to give praise to Razmir in a public speech in front of the temple.During the speech, which extols the power and virtue of Razmir, four acolytes of Razmir move through the crowd to collect donations. These rather insistent
brutes claim that those who fail to donate are bound to attract the ire of the Living God. The rest of the group stumble into the area.
Darvik: 1d20 + 0 ⇒ (2) + 0 = 2
Chella: 1d20 + 5 ⇒ (12) + 5 = 17
Fahd: 1d20 + 8 ⇒ (15) + 8 = 23
Rye: 1d20 + 0 ⇒ (17) + 0 = 17
Tyranius: 1d20 + 2 ⇒ (12) + 2 = 14
Tametomo: 1d20 + 6 ⇒ (11) + 6 = 17
Fahd notices two 'priests' moving through the crowd who are distracted by the speech and picking peoples pockets.

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"Those dirty bastards are pickpockets as well! If someone wants to give alms that's one thing, but this is dirty.". Fahd makes the decision to wait until the priests are gone before filling the others in. "If we didn't already have our mission, I'd have mushed their faces in those masks, but we don't need to do anything to draw attention before we try to slip in."

qwerty71 |

you all have a bit of time to kill before the recruitment meeting at the Ranger's Lament in the evening.

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Fahd was mad. So he did the only thing he did when he got emotional. He went back to the tavern for a couple more drinks, and a bowl of the house stew. No sense going undercover on an empty stomach!