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Tametomo frowns at his lack of competence but lets out a smile when he sees Rye displaying so much power.
Longbow, PBS, rapid: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11
Longbow, PBS, rapid: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for Arrow: 1d8 + 3 ⇒ (2) + 3 = 5

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Tametomo takes aim at the crab to his front and sends an arrow into it killing and then shifts target and sends an arrow into the middle crab.

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Darvik will join the fight!
Scimitar: 1d20 + 7 ⇒ (2) + 7 = 9 for Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Shield: 1d20 + 5 ⇒ (5) + 5 = 10 for Damage: 1d3 + 3 ⇒ (2) + 3 = 5

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Fahd tries to bash the crab that attacked him.
Blessed Attack1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage1d6 + 3 ⇒ (5) + 3 = 8
Blessed Attack 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage 1d6 + 3 ⇒ (5) + 3 = 8

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Fahd manages to severely wound the last crab and the group will have no issue killing it.
"Hurrah!" says the dwarf captain. "Ewem, grab the galley knife and start cutting out the crab meat. Tonight we have fine dining. We can take a break from the tack food we are used to and the small fish we catch."
The deck hand does as instructed and while the rest of the day passes with no issues, the party eats cooked crab meat instead of salty fish. A good days catch.
"A few more days of travel." the dwarf says.

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Well done. Tyranius says as he moves forward. His back hunched as the dark hood covers his face from the sun.
They will make fine additions indeed.

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"Now this is what I'm talking about! This hard tack ain't tasty at all. Hopefully we have more crabs try and take this barge! I plan on eating good for a bit!"

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1d100 ⇒ 331d100 ⇒ 231d100 ⇒ 82
Day 4 passes by without incident other than 1d6 ⇒ 5 Rye falling into the drink by accident while on look out. But he was quickly brought back on board.
1d100 ⇒ 981d100 ⇒ 621d100 ⇒ 75
Likewise day 5 passes without incident.
1d100 ⇒ 31d100 ⇒ 751d100 ⇒ 20
Random: 1d100 ⇒ 29
Once more the boat is attacked by some Giant Crabs, but the aprty manages to kill them off quickly.
After 6 days of travel, Captain Walren announces they are nearing Tamran, and if they push on after dark, they’ll be able to reach the city that night. After 6 days of calm behavior, he seems a bit edgy.

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"I begin having a liking in crab stew. But when we'll have anything else to eat, I'll be happy too. I'm for pushing on after dark."

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"Being elsewhere would put me at ease, Rye. These waters are not safe. We need to reach the city tonight.' he replies grimly scanning quickly to his left and right as it begins to rain.

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"Push on then, Captain! Let's get to the city lickety split..."

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About 1 hour after dark, when the lights of Tamran are just visible in the distance, your ship (the Black Mist) glides silently through the water. The captain is on edge. The ship's mate is on edge. They don't speak. When they move, they act with economy--no motion is wasted. They also act with stealth. It's clear that they expect the same from you.
Thick cloud cover blankets the night. There's hardly and moonlight. The crew navigates by the faint lights of the city ahead.
Rye: 1d20 + 0 ⇒ (5) + 0 = 5
Fahd: 1d20 + 8 ⇒ (10) + 8 = 18
Tametomo: 1d20 + 6 ⇒ (13) + 6 = 19
Tyranius: 1d20 + 0 ⇒ (12) + 0 = 12
Chella: 1d20 + 1 ⇒ (14) + 1 = 15
Darvik: 1d20 + 0 ⇒ (1) + 0 = 1
Fahd, Tametomo, Chella can act in the surprise round
Seemingly out of nowhere, another boat (operating just as silently as the Black Mist) scoots along the water just to your starboard. The three men aboard this new ship have crossbows drawn on you.
Captail Walren suddenly shouts"Molthuni Privateers! Prepare to repel boarders!!!"
Rye: 1d20 + 2 ⇒ (4) + 2 = 6
Fahd: 1d20 + 2 ⇒ (13) + 2 = 15
Tametomo: 1d20 + 6 ⇒ (6) + 6 = 12
Tyranius: 1d20 + 0 ⇒ (14) + 0 = 14
Chella: 1d20 + 1 ⇒ (6) + 1 = 7
Darvik: 1d20 + 5 ⇒ (12) + 5 = 17
Baddies: 1d20 + 1 ⇒ (6) + 1 = 7
Surprise Round
Darvik, Fahd, Tyranius, Tametomo, Chella,
Baddies,
Rye

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How close are the boats, DM? And how close is Fahd? Can he in a move action take a flying jump onto the other boat is it is close enough?

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had to wait until i left the office to post the map. cant access the map at work.

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In the rain and night the boat gets right next to the Barge, most of the party sees the boat just as it comes alongside the barge. Map is updated.

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This is dumb, but fun, and Fahd would totally try.
Quick as a cat, Fahd tries to jump from his position over onto the threatening boat!
Acrobatics 1d20 + 8 ⇒ (20) + 8 = 28
Edit: Yes!

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Haha what about a double backflip to get aboard? :D
Following the captain's instructions, Tametomo fires on the closest mate. Red.
Longbow, PBS, rapid: 1d20 + 7 ⇒ (2) + 7 = 9 for Arrow: 1d8 + 3 ⇒ (8) + 3 = 11
Longbow, PBS, rapid: 1d20 + 7 ⇒ (20) + 7 = 27 for Arrow: 1d8 + 3 ⇒ (4) + 3 = 7 Threat!
Longbow, PBS, rapid: 1d20 + 7 ⇒ (6) + 7 = 13 for Arrow: 2d8 + 6 ⇒ (1, 4) + 6 = 11 Confirmed vs flat-footed AC?

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Fahd does an acrobatic jump over to the attacking boat landing on his feet almost stunning the pirates with his grace and Tametomo hits the red pirate with an arrow, almost hitting a vital organ...FF AC is 14

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The green pirate moves forward and shoot his crossbow at Rye...LTXBOW: 1d20 + 5 ⇒ (17) + 5 = 22...DMG: 1d8 ⇒ 7... HIT
the red pirate drops his crossbow and draws his sword attacking Fahd... Lngswrd: 1d20 + 5 ⇒ (16) + 5 = 21...DMG: 1d8 + 2 ⇒ (1) + 2 = 3... HIT
the blue pirate also drops his crossbow and draws his sword to attack Fahd...LTXBOW: 1d20 + 5 ⇒ (12) + 5 = 17...DMG: 1d8 ⇒ 1...HIT
Round 1
Darvik, Fahd, Tyranius, Tametomo, Chella,
Baddies,
Rye
Rye=7
Fahd=3+1

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Tametomo shifts target due to their movements. He fires two arrows at the blue pirate.
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 for Arrow: 1d8 + 3 ⇒ (5) + 3 = 8
Longbow, PBS, rapid, bless: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21 for Arrow: 1d8 + 3 ⇒ (1) + 3 = 4

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Fahd grins broadly and punches at the man who struck him most deeply.
Blessed Attack 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24
Damage 1d6 + 3 ⇒ (1) + 3 = 4
Blessed Attack 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage 1d6 + 3 ⇒ (4) + 3 = 7

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Tametomo send two arrows into the Blue pirate who seems to be worse for the wear...
Fahd pummels the red pirate who falls down unconscious.
blue is severely wounded and red is out. cant update the map right now.

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Darvik will accost the blue enemy and try to end him! If I can reach him without jumping over to the boat, I will. If I need to get to the other boat and I need a skill check let me know. I might draw an AoO if I need to board the other vessel and that's fine.
Scimitar: 1d20 + 9 ⇒ (18) + 9 = 27 for Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Confirm?: 1d20 + 9 ⇒ (9) + 9 = 18 for Damage: 1d6 + 7 ⇒ (4) + 7 = 11

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Tyranius moves to the edge of the boat and peers across. Gripping his pendant of a golden ring pierced by a red trident in a closed palm he holds a fist high in the air as small black flames quickly spread in a large arc around Tyranius.
The black flames arc and cling to the pirates, setting them on magical fire.
Variant Channel Negative Energy (Fire): 1d6 ⇒ 2 Half damage 1; quarter damage 1
Channel Negative Energy DC 20 Will save for quarter damage; If fail the save they catch fire
Selective Channeling to not target 5 friendlies

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As the boats get close Darvik reaches over and swings his scimitar perfectly, cutting the head off of the blue pirate, the last pirate seeing his two companions fall begins to turn around and flee to the rear of the boat when he suddenly bursts into flame...WIL vs 20: 1d20 + 0 ⇒ (10) + 0 = 10 full damage.
On fire, the pirate jumps off the boat into the water to quelch the flames.

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"So, anyone want a new boat? We probably have to put the fire out first," Fahd cracks wise.

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"Do you know how to handle a boat?"
"Ah, well..we might be able to tow it and sell it later."
Rye looks at the captain "Does that sound feasible to you?"
"In the mean time, does it contain anything of value we might want to ...liberate?" Check it out, I'll keep watch on our boat in case there's more pirate around somewhere

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"Check the boat out for anything of use and then fill her full of holes lest she be used again for piracy. Then let us be off. Quickly now." the dwarf captain calls out.

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Fahd takes a quick scan of the boat, knowing the Captain wanted to be off quickly.
Perception 1d20 + 8 ⇒ (4) + 8 = 12

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Tyranius lets out a small smile as the men begin to burn.
I will make my master proud yet.
Turning he nods his head at Tametomo and Chella.

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Tyranius smiles at the carnage unleashed while Fahd notices the dead blue pirate has a key ring on his belt.

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Fahd grabs the key ring and tosses it to the others before scuttling the pirate's boat.

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Well, come on, let's get to work before someone else wants to board us. Darvik takes a look around with Tametomo before helping with the job of disabling the boat.
Perception Aid Another: 1d20 + 0 ⇒ (2) + 0 = 2

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After a frantic search those on the boat discover a small lockbox in the cabin. The key opens it up and inside is bag containing 13 pp, 28 gp, and 16 sp, the privateers’ charter, signed by the Molthuni governor, and a feather token (anchor). After the battle, the dwarf says that paper could be worth something to the right people in Tamran. He puts as much distance as possible between the Black Mist and the privateers’ sinking vessel.
About 2 hours later, the city of Tamran draws near. The dwarf thanks you for their assistance and suggests that you stay at the Gar’s Last Meal, a good, safe establishment down near the water.
In the dark, Tamran glitters with hundreds of tiny lights, emanating from the windows and lamps that dot the city. It has the look of a new town, built primarily of wood, though some older buildings linger here and there, many showing signs of damage from the war with Molthune to the south. Cracked walls and burnt remnants can be seen even from this
distance, fresh scars from the long conflict.
You get dropped off quietly and the barge leaves you as it sails away in the dark.

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"Now we look for Reginar. He'll help us on the next part of our mission."

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Heading into the town Tyranius heads to the nearest local inn that looks relatively open and begins to ask about for the man named Reginar.
Have you seen a man around town fitting his description? He asks with an endearing smile.
Diplomacy: 1d20 + 9 ⇒ (17) + 9 = 26

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"Who? Reginar...Reginar...ya I think I know that name. Woodsman of sorts. Comes around here once a month or so talking to people. Nice tipper, never no trouble with him. Good chap. Have not seen'im in a while though. Puglas would know more." the old innkeeper says through his missing teeth.

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"...the Gar’s Last Meal..." he tells you and gives you directions to the establishment and then turns away after pocketing the coin and moves to another patron.