Qwerty's PFS Masks of the Living God (Inactive)

Game Master qwerty1971

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MOTLG Chronicles

Initiative:

Fahd:[dice]1d20+2[/dice]
Chella:[dice]1d20+1[/dice]
Rye:[dice]1d20+2[/dice]
Darvik:[dice]1d20+5[/dice]
Tyranious:[dice]1d20+0[/dice]
Tametomo:[dice]1d20+6[/dice]

Perception:

Fahd:[dice]1d20+8[/dice]
Chella:[dice]1d20+5[/dice]
Rye:[dice]1d20+0[/dice]
Darvik:[dice]1d20+0[/dice]
Tyranious:[dice]1d20+2[/dice]
Tametomo:[dice]1d20+6[/dice]


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MOLG// WOTW// Murder's Mark

once Rye posts all i need to know is if you all plan to sneak out and investigate or grab some rack time.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Since Fahd is going to be tired anyway, he's fine with sneaking about this evening.

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

Int check: 1d20 - 1 ⇒ (13) - 1 = 12
Int check: 1d20 - 1 ⇒ (10) - 1 = 9
Int check: 1d20 - 1 ⇒ (1) - 1 = 0
Int check: 1d20 - 1 ⇒ (2) - 1 = 1
Int check: 1d20 - 1 ⇒ (3) - 1 = 2
Int check: 1d20 - 1 ⇒ (13) - 1 = 12
Int check: 1d20 - 1 ⇒ (6) - 1 = 5
Int check: 1d20 - 1 ⇒ (5) - 1 = 4
Int check: 1d20 - 1 ⇒ (10) - 1 = 9
Int check: 1d20 - 1 ⇒ (19) - 1 = 18

Not sure how many checks you needed, seems like I'm also missing breakfast before I manage to get it right.....but I think we safely say that copying stuff isn't Ryé strong point ;)

Rye's work get sloppier and sloppier as he grows more tired, spilling ink everywhere

Pretty sure I don't have time to either sleep or look around


MOLG// WOTW// Murder's Mark

So Rye, Tyranius Fahd and Chella both work till the wee hours trying to get their Transcription down right. Rye in fact gets almost no sleep as he struggled. They are fatigued for the day. Tametomo gets enough sleep (if he chooses to) to get rid of his work fatigue. Darvik seems fine and is slowly becoming a favorite...Does the team investigate or sleep and if they investigate where do they go?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will also investigate, starting from the basement and following with the upper floor, depending on the time remaining.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

I think the level we are on would be a good starting spot. If there is a level
Above and below, that might be better for the next night, unless we have plenty of time and can get it all done in one night.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik is willing to investigate if the rest of the party feels up to it.

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

As is Tyranius


MOLG// WOTW// Murder's Mark

The group returns to the basement and to their beds. Rather than get some sleep the five who did manage to finish work decide to stay up and investigate while their companion still toils away at his task. Some of the other acolytes are already in bunks and there are not enough bunks for all the initiates so some sleep on the floor. a few are up and talking at the center table.

sorry Rye, no sleep or sneaking around for you... too busy

you know this about the basement:
T7- the hallway with a dirty rug running through the middle and the symbol of Razmir crudely painted on the west end wall.
T10-kitchen-
T9-dining hall
T11-restricted area
T12-the cells

who goes and where do you go...?

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

We could sneak into the restricted area, don't you think?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

I agree

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

Rye will try to cover for everyone else sneaking off if possible while continuing to drop ink blobs on pieces of paper

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Sounds good on the restricted area. Let's just jump right in!


MOLG// WOTW// Murder's Mark

A stout heavy door bars your entry into the restricted area. You know from throughout the day that Egarthis and Krant carry keys. You may be able to open it via picking the lock but you have no equipment for that right now since your gear is still confiscated.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd curses at the lock. "We have to grabs those keys sometime tomorrow, if we have a chance. Any preference on where we look first?"

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

We could simply try to get a better lay of the land and see if there is anything to discover in places we've seen. Could help later when we get those keys.

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

"True. Where do we start? Kitchen?"

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

We should be able to fid some potential allies imprisoned within the cells.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"I agree with searching the upper floor first," the halfling says. "We can try to find allies later if we don't find anything."


MOLG// WOTW// Murder's Mark

So is the party going to go to the second floor? If so will need stealth rolls from those that do.

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik does his best to move around quietly but he lacks the training some of the others might possess.

Darvik: 1d20 + 3 ⇒ (4) + 3 = 7

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Tametomo tries his best to slip discreetly into the second floor.

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will take 10 on stealth for a 15.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd also heads upstairs

Stealth 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

Tyranius follows the others but his bones and joints creak and pop from his age.

Stealth: 1d20 ⇒ 11


MOLG// WOTW// Murder's Mark

The five head upstairs using the lower staircase and see Rye still slugging away at his miserable attempts to transcribe text.

Rye:
you know a mid level acolyte comes around every 10 minutes or so to check on your progress. you do not know where he goes when he leaves the room you are in T4.

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

GM:
Rye will try to stall the acolyte each time he enters, under cover of being bored and wanting some distraction. Any time he spends in here with me is less chance he runs into the party. Asking for tips on how to do the work, extra ink, if he can look over what I've written so far, etc.


MOLG// WOTW// Murder's Mark

The team sees Rye and he explains how one of the middle tier acolytes is somewhere on the floor observing him from time to time and how he will distract the acolyte to allow the team some time to search.

T3:
Grand tapestries depicting the might and power of Razmir
hang from the walls of this long vestibule, and a richly embroidered carpet runs down the center. Opposite the large doors leading outside is a pair of tall, slender doors, with a gigantic silver mask emblazoned on the front. A pair of smaller doors is set into the north and south walls. A flickering green light plays throughout this chamber from masked sconces that run along the walls. You know from experience that two acolytes are present at the double doors leading to the Worship Hall throughout the day.

T5:
A pair of weapon racks sits in the center of this chamber, each bearing a variety of arms, most of which look new. Mounted to the walls is a host of steel shields as well, each one painted with the symbol of Razmir. An iron bar locks the weapons in place.

T6:
Rows of polished, black stone benches surround a vast
staircase that ascends in the center of this grand worship chamber. The thirty-one white marble stairs, each carved with one of the tenets of Razmir, climb to the top of a pedestal that supports a gigantic golden mask, the symbol of the Living God. As sunlight streams through the great stained glass window high on the eastern wall, it passes through the eyes of the mask and reflects through a great emerald set into its forehead, bathing the room in shafts of green light. This is where the guard who checks on Rye is usually posted. But he is not here at the moment.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

"Do we want to push further? Those double doors at T3 might take us somewhere."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will cast Detect Magic in each room. "Yes, let's see what's behind these doors," she answers.

I suppose you mean the double doors leading to T1.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2
Chella Heireen wrote:

Chella will cast Detect Magic in each room. "Yes, let's see what's behind these doors," she answers.

I suppose you mean the double doors leading to T1.

Yeah, those were the ones I was referencing.

DM, one question before we go there...have we gotten our gear back yet, or are we running around unarmed and unarmored? IF so, we might need to be a touch more careful.


MOLG// WOTW// Murder's Mark

you are not fully trusted yet to get your gear back and if you get caught out of bed....
You do know that T1 is the courtyard where the sap drill occurred.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fahd whispered to the others. "We know where that goes. No reason to head out there tonight. Should we give it another day or two and hope we get our gear back? I'm okay with my fists but the rest of you wankers might be in some trouble."

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

As the party passes back through his room Rye suggest that they be careful and it might be a smart idea to not walk around unarmed..just in case we do end up having to fight our way our of here.

Maybe wait another night and try to make some saps out of some stones/sand we can gather tomorrow and a (spare?) sock or possibly try to steal a knife during breakfast tomorrow, or try to locate a sturdy piece of wood to use as a club?


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MOLG// WOTW// Murder's Mark

wankers...lol... is he british?

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.
qwerty71 wrote:
wankers...lol... is he british?

Haha looks like he is! :D

Tametomo nods to Fahd and whispers "Yeah, I'll be happy to have my bow back. Not sleeping well without it."

Tametomo will be happy to have a night of sleep instead of a night roaming outside.

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

Tyranius follows quietly. What are these fools doing? Sleepwalking? I will have to speak with the tomorrow....


MOLG// WOTW// Murder's Mark

So i take it the group is going to go back to the room and sleep? those that finished their transcription? Sorry Rye. If so I will continue.

The next day is more of the same.
* Woken up by the pudgey Krant for a meager breakfast where you all see Rye join you (fatigued conditions for Rye, Chella, Tyranius and Fahd). Krant seems to enjoy seeing some acolytes tired and thus susceptible.
* Work in the Yard cleaning (chopping wood, raking debris etc). You all are not the only ones tired.
* Prayer in the temple with Egarthis.
*Lunch of diminished portions
* First Floor cleaning (DC 9 Fortitude check, remember your fatigued status)
* Afternoon Prayer to the Living God (DC 5 CHA check to stay awake)

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

Fatiqued is only a -2 to dex and str (and no run/charge) isn't it..so it shouldn't effect a fort save? Or am I missing something?

Going straight from his transcribing stuff and skipping most of breakfast Rye stumbles through the day trying to stay awake as he cleans the floors

fort save: 1d20 + 7 ⇒ (8) + 7 = 15

and then tries to look like he's paying attention during the prayers

cha check: 1d20 + 3 ⇒ (20) + 3 = 23

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Charisma: 1d20 - 2 ⇒ (8) - 2 = 6

Darvik handles the physical chores with little trouble. Using the toothpicks he found in the kitchen he was able to fool everyone into thinking he was awake for the prayer session.

Scarab Sages

*Need to level* (Mutagenic Mauler/Steelbreaker) 9; HP 57/85; AC (22)20/ T 14/ FF 18; (+2 damage while using Mutagen) Perception +14; F+10,R+10,W+9 (+2 vs. Charms, Compulsions and Emotion effects); CMB +15 (+22 on Sunder), CMD 27 (32 vs. Sunder), Speed 30'; Init.+2

Fort 1d20 + 6 ⇒ (17) + 6 = 23

Charisma 1d20 - 1 ⇒ (15) - 1 = 14

Despite being tired, Fahd fakes his way through all the menial tasks.

Dark Archive

Human (5.0A) Cleric 5 | HP 28/28 | AC 18; T 10; FF 18 | F +6; R +3; W +8 | CMB +3; CMD 13 | Init +0 | Perc +2
Consumables:
CNE 8/8 | Blast Rune 4/5 | Hell's Corruption 5/5 | Wands: CLW 50/50

Fort: 1d20 + 3 ⇒ (10) + 3 = 13
Charisma: 1d20 + 5 ⇒ (16) + 5 = 21

Tyranius spends the first part of the morning cleaning the floors though his work takes a bit longer than usual.

I feel like crap this morning. We need to end this tonight...


MOLG// WOTW// Murder's Mark

Once again Krant is up to his usual sadist ways and catches another acolyte falling asleep. After the afternoon prayers he brings the whole group back out into the courtyard and says "You all come here for purpose, you come here for direction, we give you a purpose and a direction to serve the Living God yet some of you take advantage of our hospitality. Some of you had enough energy to sneak out of the barracks and move around the temple last night. Some people were undisciplined last night. Some people were not in bed when they had the chance. Some people need to learn a lesson. You- you were up working, did you see anybody?" he points to Rye...

The party is confused since they know they were not seen.

thanks Darvik, forgot that part

Dark Archive

Male Human Fighter (Two-Weapon) [5.1] | HP 42/49 | AC 25 (26 vs melee on full attack) T 14 FF 22 | CMB +10 CMD 24 | F +7 R +5 W +4 (+5 vs fear)| Init +5 | Perc +0 | SM +0 | Climb +10 | Survival +7 | Swim +8

Darvik tries to figure out who the "you" is.

Silver Crusade

Half-Orc 1/2 Orc hps:24/28 AC15 (FF15/Touch10/CMD17) Fort+7, Ref+4 Will+6 Init+2 Perc.+0; Darkvision

Rye nods

"Yes, there was someone. He came by a few times"

Rye describes the mid level acolyte that he saw

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Fort save: 1d20 + 6 ⇒ (6) + 6 = 12
Charisma: 1d20 + 2 ⇒ (1) + 2 = 3

Tametomo barely makes it through the work part but can't resist to fall asleep.


MOLG// WOTW// Murder's Mark

"No! No! Not him. I speak of one of you initiates. I speak of him."

Krant points to the larger initiate that gave you all the warning. "Someone was out of their beds and he was the guilty culprit in the kitchen sneaking more food. I want you" pointing to Tametomo "and him to test against each other." And with that Krant moves everyone to watch as the archer and the larger man face off in the courtyard. Krant drops the flail in the middle of the courtyard once more and gives you both saps...

Large Man init: 1d20 + 1 ⇒ (17) + 1 = 18
Tametomo init: 1d20 + 6 ⇒ (3) + 6 = 9

The large man comes charging at Tametomo as soon as Krant gives the signal to begin...Charge: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11...DMG: 1d6 + 2 ⇒ (4) + 2 = 6
and swings wildly missing badly

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Charisma: 1d20 + 3 ⇒ (9) + 3 = 12

Did they hear us or did someone denounce us?


MOLG// WOTW// Murder's Mark

no one of the other initiates was caught stealing food

Sovereign Court

Human (Tian-Min) Divine Tracker 3 | HP: 13/26 | AC: 19 | T: 14 | FF: 15 | CMD: 19 | Fort: +9 | Ref: +7 | Will: +7 | Init: +6 | Perc: +6 | Sense Motive: +5 | Speed: 30 ft.

Dodging easily, Tametomo adopts a defensive posture.

"Look, friend. Not everything is solved with violence. You have nothing to earn if you beat me. I have nothing to earn either. I don't wanna fight you and I'm sure you don't want to either. The only way to break the vicious circle of violence is to either return against the ones who wish you harm, like our friend here." says the palarcher, pointing at Krant.
"Or to just let go and make the bold decision that you refuse a plain act of evil, attacking an innocent for nothing else than false glory."
Seeing the man frown, the tien warrior adds "And my friend Darvik here was greeted by his display against authority yesterday. Maybe, if you like it this way, you could gain glory from it too."

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25 Oh yeah!

Total defense, for an AC of 18 (+4 dex, +4 dodge)

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