Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


251 to 300 of 391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

i'll be on tomorrow after noon with a rudementary map that Ros will draw for you after a high-flying scouting trip. There WILL be some detail missing because she's not getting a complete picture.

so that'll be tomorrow afternoon, I'll try to post description of what she sees at work in the morning


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Thoy maybe you should shift to the marshall mythic path instead XD


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I might, Victor. I'll have to look more into it before we get off this island :)

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I think Marshal only really helps with things like inspiration from bards and teamwork stuff from caviler. Though you get fun things like giving everyone a free movement or attacks. The power of telling others to do the work ;).

You should look at the Swordmaster archetype for Tengu rouges. You trade trap-sense for feats.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'm not sure the GM would even let me take a different archetype when I leveled up. How would that even work? Would it be like choosing a new class, I guess? GM, what's your input?


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Oh i forgot thoy was a rogue not a bard.. my bad.


Since you haven't hit third level, nor have you used the relevant class skills, I'll let you take swordmaster as an archetype.

Otherwise you would need to follow the retraining rules which will be fairly straightforward once you get off the island.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Do you mean I can switch archetypes right now, not before I level up? Also it'd make more sense just to treat selecting a new class archetype as selecting a new class rather than retraining...right?


I'm not really sure how you would select an archetype the same way you take new class levels...

Your class is rogue. If you want to be an archetype, then you would be some variety of rogue, be it Rake, Scout, Swordmaster, etc. You cannot take 2 levels in one archetype and 2 levels in a different archetype, as you would taking a class. Your Level would be Rogue (swordmaster) 3 If you wanted to have multiple archetypes, they would have to follow the rules for stacking archetypes, Like Pirate and Scout, which do not replace any of the same rogue features, in which case you would be Rogue (scout/pirate) 3. If you took no rogue levels, then they would be Rogue (Scout/Pirate) 3/Fighter 2 or something.

I am letting you add the Swordmaster archetype to your rogue class for free, if you want to. The only feature you already have that the archetype changes is a few class skills. If it were an archetype that replaced Trapfinding or Sneak Attack, then there would potentially be retraining, following the Retraining Rules.

so you can take the archetype, since it doesn't really change anything about your character yet.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I looked over it, and while it wouldn't be bad to have, as I don't use the skills it replaces and don't know if Trap Sense will be useful, I'm also not sure how useful these trances will be. I don't think I want something that provokes an AOO, can only be used for 7 rounds a day, and would fatigue me for 2-14 rounds afterwards. It'll only last a single combat, maybe two, but it just seems too risky to provoke an AOO then risk being fatigued in the middle of a battle. And not to mention the feats aren't really useful :/ But thanks anyway, Des, GM.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

House Keeping: Bone Edition

We made these out of bone:
1xGreat-axe for Pyre
1xScimitar for Thoy
6xDagger for Group
2xPunching Dagger for Group
4xBoarding Axe for Group
4xShortswords for the Group
2xSickle for Variety

1xBreastplate for Pyre

Majority is left at camp, and we'll have left over material for more armor later.

I'll be taking 2 Daggers, 1 Punching Dagger, 1 Shortsword, 1 Boarding Axe in edition to my fishing spear (shortspear).


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Victor yoinked a dagger


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Actually didn't we retcon that scimitar into a shortsword for my proficiencies and feats?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

All Tengu are swordtrained by way of their racial trait, so you are proficient with all sword-like weaponry. Unless you took the the claw or exotic weapon racial traits. Please refer to link below about the racial capabilities of tengu.

http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/tengus.h tml


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I think GM said that Weapon Finesse doesn't cover it.


Scimitars are not FInessable weapons. But once you get your hands on a rapier or elven curved blade, etc, the feat will be thoroughly applicable. Scimitar will not be able to use Dex to attack


This is my first game here, so I need a little help with things.

How do we "roll"?

How do you color code your posts?

That's enough for a start... :)


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

look below, click on the 'how to format your text' button beneath the text box... it explains most of it...

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Wait your actually players, I thought you guys were NPCs. Sweet, Welcome aboard guys.

@Thoy Yeah with finesse, shortsword will be better.

@GM Since I know whats going on now, can we make that scimitar into an back up weapon for Pyre.


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

Diplomacy: 1d20 + 7 ⇒ (2) + 7 = 9


Yup, it works...


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

I thought you guys were npcs too. There was no news of recruitment on our end. Welcome aboard!


I didn't want to ruin the surprise!

Tzardusk and Kalagan are our new players.

We can give pyre the scimitar, and there are claws enough for the Thoyo's short sword.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Thank god, this means they won't try to kill me as I suspected! Welcome, new players! As already explained, I'm the established leader of the party, but as you may have seen, I always ask for group input :)

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Do note that Thoy's last group of follower are presumed dead due to tempest, or my working theory, bbq for this Khan. Tengu the tastiest of sentient races!

Does this Khan, with his rank higher than Colonel, have at least 20 secret herbs and spices?


the number of herbs is a secret, silly Desula.

Herb count:
Although there have been at least 16 herbs that hae been seen to be harvested by the Kahn but upon cooking a tengu with them there was nowhere near the richness of flavor, so it is likely an even more subtle and varied recipe than that fabled military/culinary master!


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Hello friends! My family celebrating the lunar new year, and as a result, i am visiting family overseas.My post rate might slow down so please bot me if needed.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I'm caught up, but am having a busy week (only just caught up), but I should be able to react in combat if need be, just can't really do much RP until maybe Sunday or Monday. Sorry.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

GM, can I roll a Wisdom check to assume I would have been wise enough to have used my camouflage ability before this encounter? :)


sure, DC: 12 to have decided to set up camo when you were going to go into the forest in the first place.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

1d20 + 3 ⇒ (8) + 3 = 11 G&&@$!mit! Bloody bird brain. Oh well, guess I'll just spend 10 rounds doing that.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Oh it's a bugbear? OH IT'S LARGE?


The bugbear is only medium. the only large creature is Pyre right now.


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

OK, I apparently misunderstood the Kilt. My last DM said it counted as medium for proficiency needs, but did not slow the character. If it does slow me, I don't want it. I hate decreased movement.


Kal: I've had it counted as medium armor, which does slow. It is better than scale, I'd more money. Sobtake one more point of damage. Are you taking the AoO to charge at M:10?

Tzar: When hidden, they do target flat footed Defence.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

ok thanks


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

Not charging.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

wait i thought victor was in Q18?


Victor moved from Q18 to N16, then was going to 5' step. You mentioned L17, but that's 10 from N16, so I moved you to M17, close as I could

Kal, where are you moving then, since you can't reach Scum 1


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

Heck with it charge.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

@.@ oh dang. I thought he remained at Q18.


didn't you post victor moing a few times?

Late night tonight, I'll do the enemy turn update tomorrow.


hey guys, long day at work today. I'll post enemy turn tomorrow


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I have to say: I don't really know what's going on. I had the same problem in a Rifts game I was in, once. I had a hard time keeping up with the flow of things. Even in a PbP. Mostly, I don't know who anyone is aside from the PCs? I'm not saying I'm quitting, I'm just trying to get everything together in my mind.

Okay, so we crashed on the island, got attacked, got some fish, all that good stuff. Then today (in-game), we explored and we followed some tracks. What happened after that? I don't want to reread all those pages, so if anyone remembers and could just catch me up, I'd appreciate it.

Also, who are we with? Is it someone we've met before? When did we meet them? Most importantly: Anyone from my ship (last I check, I was last in commmand)?


After Thoyoitu released the Pirate crew the ship crashed in a severe storm. The party was stranded on an island and was attacked by local aquatic fauna while they set up a simple camp finding the Priestess Pilot and Slaver from the crew of their ship

The party then went looking for other survivors and followed a trail from the beach and found the pirates Maria, Cody, and Squeak, and a Slave. Then you ran into the new players and they lead you to their people who were under attack.

Currently you have 4 people that Thoyoitu freed from the hold of the ship with you and the new player's followers with you, and Ros and the 3 survivors you already found are at the beach with several days worth of supplies.

I can update the information on the NPC's on the front page further to say who you've found and a little about them beyond race and attitude over the next couple days.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

My school has organised a camp which unfortunately means that i will be unable to post anything for the next 3 days or so. form the 12th of march to the 14th of march. so feel free to bot victor if needed.


Hey everybody, just want to let you know in advance, I wasn't dividing exp so you levels early, even for the fast track. So it'll be a while and some tough fights before level three, but hey, less time on Lv1 is always a plus, Right?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

As long as I'm not dying...

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Or helping...

Are you always going to be walking away from combat Thoy?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I was just preparing to do a sneak attack. I want to be as sneaky as possible when I lack spells and have a Constitution penalty. I did the math and you have more health than I do. You also possess spells. Only thing I can do special is sneak attack. That, and search for traps. Actually, I really should check that cave for traps...

But anyway, next time combat comes, I should already have my camouflage ready so I should be able to sneak attack. Also, while my AC is higher than yours, you have DR and I do not (kinda my fault for not having armor, though). So yeah, I'm really not a combat rogue, nor do I intend to become one. Sneak attack is about as useful as I'll get in combat.

251 to 300 of 391 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Legen - "Wait for it. . . " - dary Discussion All Messageboards

Want to post a reply? Sign in.