Pyros's Rise of Legends Homebrew (Inactive)

Game Master waiph


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All you need is concealment to stealth, and you can sneak attack with a flank. Camo only gives a +4 stealth, and you do not need to the hidden in order to do sneak attack

With a flank and deadly aim you do +5 to hit for 1d6+2+1d6. Average 9 damage, and you reasonably on a roll of 8. that is not too shabby. that bug bear was able to hide using cover and sneak attacked several times before it got blinded. This fight had enemies taking advantage of stealth a lot.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Deadly aim?


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Pirahana strike, my bad. Basically Power-attack for light weapons. Its a freebie feat like power attack, and deadly aim.


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Two things for you Thoy, There is a feat called Butterfly’s Sting it needs combat expertise but it means if you crit you can forgo the crit damage and give the crit to the next ally who hits that foe. Also try to get into flank with me. Most targets go after the biggest threat first which in most cases will be the guy with the big axe. Both will help you be more effective in combat.
Also if you are always using a rapier there is a feat called fenching grace that lets you add dex to damage with it. You just need weapon focus for that feat.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

GM, I don't speak Orc, but did you just say "Don't split up. The orcs will gather up the things and bring it"


You can understand everything that's said, as it's either on broken common or you can consider it btranslated, unless I spoiler it. In which case you have to ask.

You can do what you want, I'm just laying out options. I will say this, the trip will not be free of pearals, regardless of what you do. The swamp will be a dungeon-crawl, essentially. The half orc are familiar enough with the area to know what it's like in there.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Really, guys, I don't have bombs or magic or anything. I want to make myself even just the slightest bit more stealthy if I can so that I don't die in battle. I get that I didn't help last battle, but I also am the character least suited for combat, so it's very understandable. I don't know if Tzardusk meant what he said negatively like Des did, but I feel I should remind you that my character is a level 2 Rogue in a low-level game.

Oh, and Pyre, thanks for the tips.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

It wasn't meant to be REALLY negative, but he IS a half-orc, raised in a vicious, tribal society, so your actions seemed very timid to him, and not worthy of someone who claims to lead. He's young and has a lot to learn, please don't take his comments to be negative toward you, the player.


Hey, I'm going to give you a chance to pick up some goods, and stuff. The orc also have various kinds of armor 100 gp. So they don't have chain-shirts or mail, but anything less than that is available.
It is made using obsidian, bone and shell, rather than metal, so they are fragile. All that means is that Desula will have to hit it with a mending if you take a Crit.

This way the party can get their armor. Tho has some DR, also access to a masterwork light-blade for the free Finesse and Piranha Strike feats.

VIctor, are you taking the rest fo the alchemical items? Your int to damage will apply to all the ones that deal splash damage.

I'll list the scrolls tomorrow.

Are you guys heading out fo rthe swamp then? and if so, what are you doing?

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

I believe we are sending the orc villagers to retrieve our people, while we go save theirs. And thank you again for spells.

Now Thoy, what do you mean when you say you want to be a "Thief" Rouge? If you could clarify maybe we could help you better realize your concept. Like what kind of talents are you looking to take and what you see yourself doing in the group.

Thoyoitu wrote:
I want to be as sneaky as possible when I lack spells and have a Constitution penalty. I did the math and you have more health than I do.

With the Wounds & Vigor system, we all basically have double HP for our levels, if not more. I've already been hit with critical attacks and sneak attacks a multitude of times. In a regular game, I would have died several times over. Your a whole lot more durable than you think.

Thoyoitu wrote:
You also possess spells. Only thing I can do special is sneak attack. That, and search for traps.

I have all of one useful spell left for the rest of this game day. After which I'm useless on that front, but I'm taking a bunch of armor right now so I won't die. You can sneak attack all day, and twice on Sundays. With Pyre's help, they won't look at you twice. Ask Victor for some poison and they won't look at all.

I understand the need to be sneaky, its a sane one. But leaving us out to hang like last encounter looks bad. If your doing it for the "lulz", just let us know and we'll drop it.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

I actually need crossbow bolts. Victor has his bow back but no ammunition to go with it.

Also victor is handing most of the alchemical loot to thoy.It worries him that thoy isn't participating in combat cause he wants to group to fight together.


Victor, Bolts are reasonable. The orc are able to set you up with a set of 30 easily.
And you have a full complement of bombs still.

As far as dying, I'm not really interested in killing my players. Death is a possibility, and I'll go after targets that my monsters would likely target, but death is more a consequence of really poor tactics, or profoundly bad luck, like taking two crits with a spear. like Desula

What do you think about adding combat expertise as a bonus fear to? The defensive power attack?


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I wasn't trying to complain or anything. I just wanted to make it very clear that my character will never focus on combat except maybe at the later levels. Sorry I brought it up.

Also, I don't want to take any of the gear, because others probably have more a need than I do. If there's any armor left over, I guess I'll take some, but I already have a weapon so I'm good. I can't claim not to be combat-focused and then steal all the good combat gear.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

(this might sound really angry (i'm not angry just kinda perplexed ) but i'm having trouble understanding your viewpoint here thoy so please bear with me)
You not focusing on combat doesn't mean you can't participate in it. It's not a question of whether you're good at fighting or not. The question is will you fight with us or not. Victor is willing do give up using the stuff just so thoy can fight without getting into the actual heat of things.so is thoy not particpating in combat a character thing we can try to fix over time or is it something mechanical that renders thoy completely useless for combat (with stats like though you can still go crazy on people with a bow and deal more damage than victor will with his dagger)


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Again, I was simple preparing myself for battle because I didn't know that camouflage took 10 rounds to ready and didn't think to do it before. And as I said in-game, I'm now ready to fight. If Victor wants his alchemist stuff back, he can have it and I'll just sneak attack or flank with my dagger. I simply wasn't participating in that combat because Thoyoitu wasn't ready. Now he is, so I can use a dagger, or alchemist weapons, or whatever. Really, it's fine now.


Thoyoitu "The Tenguin" Choco-ku wrote:
Again, I was simple preparing myself for battle because I didn't know that camouflage took 10 rounds to ready and didn't think to do it before. And as I said in-game, I'm now ready to fight. If Victor wants his alchemist stuff back, he can have it and I'll just sneak attack or flank with my dagger. I simply wasn't participating in that combat because Thoyoitu wasn't ready. Now he is, so I can use a dagger, or alchemist weapons, or whatever. Really, it's fine now.

You can snag the short sword, nobody else really needs it. Better than a dagger and better to hit, etc. I put it in for that reason. Wanted to give everyone something shiny.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Okay, I'll take it. Anything special about it?


Masterwork, so a +1 to attack rolls. It's also fragile, but there is no good metal here on the island.


wp 23/24 vit 0/16, def 4, F 7, R 4, W 5, melee 8, ranged 2, cmb 5, cmd 12, init +0, spd 30, perc 5 Half-Orc Paladin/2
Skills:
Diplomacy 7/Handle Animal 7/Perception 5

Guys, I am sorry. I have been sick and heavily medicated for a week and forgot to post. I am back.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

welcome back, kiddo - glad you are still with us!


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

Oh geez. Hope you're feeling better friend!


Glad you back Kalagan


What's your marching order going to be?
RL game ran late and had a lot of erands to run. Hopefully i get one or two more replies by tomorrow =]


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

tzardüsk will NOT be at the front lol


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Ill go first

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

The middle or wherever Victor and Tzardusk end up.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

First time I've seen a zero....


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

i was running a game and the PC's needed to climb a robe up a wall and there was 2 people on the robe. The DC for this is 5 btw. The dwarf pally rolls a climb check and gets a -1 and fails the reflex and falls to the floor 30 feet down. the next person is the gnome thats on the rope, she rools a -2 fails her reflex and fell 20 on top of the dwarf. i laughed so hard when she fell on him and knocked them both out.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

lol... gotta love the slapstick comedy


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Being that Kalagan is a Paladin, should he go in the back, just in case we're attacked from behind? If so, the party order seems to be:

*Pyre
*Desula
*Victor
*Tzardusk
*Kalagan

If this is correct, then I guess I'll go behind Tzardusk so that I can help cover the hind flank. If Kalagan does not go all the way in the back, then I will, so that I can protect the hind flank. Being that I look like a bush and have a masterwork sword with +5 to attack and some alchemist weapons, I should be able to protect us good enough if attacked from behind. Alternative, I could get behind Pyre or Des or really anyone, actually. It's not that big a deal where I am.

However, we don't have to move in a straight line. We could move in an arrow. Could place Pyre at the front, then Thoyoitu/Kalagan, then Victor/Desula/Tzardusk. Or we could do a 2x3 with Pyre/Kalagan, Victor/Desula and Tzardusk/Thoy. Or Tzardusk/Desula, Victor/Thoy. Again, I can really go anywhere in these formations.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Whoa! I'm sure kal would want to be in the front, or near the front... and Tzar would be happy to be in 2nd or 3rd rank - he's probably a better fighter than Des (slightly, maybe)?...

do we need to be in a single file? - in a Marsh it might be best.. with whoever is in front feeling the way to make sure we don't hit a sudden pocket of deep muck/water..


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

Just a heads up im going to be out of town this thursday-sunday. i will try to post but i cant promise i will be able to every day.


Thoys idea sounds good, and you can reasonably walk 2 abreast for the most part. With thoy up front, he can also do trapfinding.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Oh yeah! I can search for traps. That's handy. I imagine you mean the 2x3? So Pyre/Thoy, Tzardusk/Kalagan, Victor/Desula? Does this work for everyone? It be arranged like:

PM (M = Me)
TK
VD

That'd give each line a strong character (Pyre/Kalgan) and a spellcaster. Not that it particularly matters, but still...


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

That formation works pretty well

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Sounds good to me.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

What again did we come out to the swamp to do?


There were several of the half-orc people that were carried off, and you found tengu feathers on the skum, so some of your people are likely held captive as well.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Does there look to be concealment alongside Des' path so that I can follow him stealthily?


Yes, you can find concealment within a short distance


im at a seder this evening, so i will likely not be posting till tomorrow


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I hope we can all get back in soon.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

Happy Easter Guys!


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

Bro don't steal my eggs, pls. Also, note that I am following you for backup. I didn't simply send you in alone.


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

Just a quick update on my status:

My father in law is having triple bypass surgery on Tuesday. I will be on the road traveling on Monday, at the hospital on Tues. and perhaps home by Thurs or Fri. depending on his recovery. During that time, I will be posting but times and frequency may be weird or spotty. My apologies in advance.

Shadow Lodge

Male Half-Drow Wizard:2 | W:22/24 V:12/12| T:12| Def:11 | DR:4(1) |Crit Def: 5(2)| CMD: 9| F:1 R:1 W:4 | Per:+7(+9) Init: +3|
Cantrips:
Presdigitation, Jolt, Detect Magic, Ghost Sounds

@Tzardusk - Are thoughts and good vibes go with you. Hope all goes well, and just focus on family.

@Thoyoitu - I'll leave your eggs alone ...*for now*. Cool man, its appreciated.


Male Ratfolk 15/20 WP 10/10 THRES 12/12 VP, DEF 14,DR 2, FF 11, T 14 | F +3 R +6 W +1 | Init. +3 | Per. +7 | SM +1 | CMB -3 | CMD 9 | Speed 20ft |
prepared extracts:
: 1/1 true strike 1/1 Firebelly

I hope all goes well Tzardüsk!


Fighter 2, Wounds 26[28], Vig 5[18], Defense 11, flat-footed 10, Armor DR: 6/magic or Large (+5 armor, +1 natural armor), Critical Defense: +7, Fort +5, Ref +1, Will +1; +2 vs. mind-affecting effects and poison

I hope all is well Tzardusk.


Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

I think now would be a good time to see who here is still checking in. I accidentally dug myself into a hole. Didn't think we'd spend so much time at this camp so I didn't bother having Thoyoitu go inside when I should have (I thought someone should keep an eye on the party from outside). Anyway, who else is still checking in? We've got me, Des, GM. Victor, Pyre, Tzardusk (who replied recently), Kalagan, ya'll still in this?


hp 33/33 ac 14/t11/ff13, F 4, R 3, W 10 (+1 ench), bab 2, melee 3, ranged 3, cmb 3, cmd 13, init +1, spd 30, perc 9 half-orc shaman(speaker for the past)/3
skills:
bluff 2, diplo 9, disable 7, intim 13, k. nature 5, k hist 5, k local 5, ling 5, perc 9, sm 3, splcrft 6, surv 7, umd 7

haven't seen Kalagan post in a very long time... but i'm still here.

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