Ptolus Days (The Second Game) (Inactive)

Game Master Lord Thasmudyan

A city of mysteries, secrets, and dark histories. Ptolus lies forever in the shadow of a towering stone spire reaching impossibly high into the sky, an enigma and reminder of evil long past.


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Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

So...off we go into the ruins of the "house".


male Aasimar (musetouched) ninja 4

It's not thrilling adventure if you don't walk headlong into unimaginable danger...


The group moves into a damp room filled with leaves and refuse blown in through the open doorway. A red carpet, dark with moisture and grime, covers most of the floor. The walls are bare stone, most of it rather crude, although upper portions were rebuilt with greater skill. There is a staircase along the northwestern wall that leads to a ledge twelve feet above to the north. There is a mildew stained curtain hanging on the eastern wall, there is a door on the adjacent wall to the curtain and two under the ledge.

Perception checks for party
Perception for Timmins: Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Perception for Rain: Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Perception for Shol’a’saul: Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Perception for Aurora: Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception for Morsai: Perception: 1d20 + 4 ⇒ (17) + 4 = 21
Perception for Ludo: Perception: 1d20 + 14 ⇒ (20) + 14 = 34

Two things occur at this point...everyone except Aurora as soon you enter the room a sense of foreboding falls over each of you. You can sense that something is off. Shadows seem to move all around the courtyard when ever anyone looks away just out of the corner of your eyes. As you look around you hear whispering all around you as if the room is full of people talking softly the cacophony seems to ebb and grow louder before reach a crescendo and ending. One particular voice stands out during this time, it is what sounds like a male voice saying Come to me.....

The second thing that is notice is by Morsai, Ludo and Rain. As you are shaken by the eerie voice you glance toward the ledge and notice a what appears to be ratmen scanning the room from above they do not seem to have notice you guys though for some reason...


Aurora seems to be staring at the floor, searching intently for any traps or pits.

Her Perception check of 9 appears to indicate she did not notice anything at all.

She stops and glances around, startled. What is everyone looking at now?


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Shol'a'saul glances behind her with an almost panicked look on her face before she calms herself down. "I...I know not what this means, other than it portends ill. Certainly the Spirit world is close to here!"

She steps further into the room and away from the courtyard. "Best we not tarry here."


male Aasimar (musetouched) ninja 4

I point upward and whisper Ratfolk.


male human Magus 4

Morsai looks back at Rain, and nods.

I noticed them...but...the shadows...can't be theirs.


Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

Shadow whimpers as he and Timmins enter the room. The strange feeling of dread effects both man and dog, to the point that they do not even notice the Ratfolk above until Rain points them out. Gripping his axes Timmins whispers, "Lets get out of here. Too creepy and too open!"


male human Magus 4

A bit anxious, Morsai intones the trigger word and taps himself, granting +4 ac for a minute...then sheathes the wand.


Ludo nods at the quick exchange about the ratmen and advances toward the stair to the ledge with his sword held in hand.


male human Magus 4

Morsai heads to the stair, himself.


Aurora looks up after hearing the comment from Rain, and notices the Ratfolk.

Greetings Ratfolk! We are searching for a key last seen in this house.
Do you happen to know where we can find it? If not, may we look?

Aurora smiles broadly, hoping to avoid conflict with the strange creatures.

Diplomacy: 1d20 + 15 ⇒ (4) + 15 = 19
Knowledge (local): 1d20 + 5 ⇒ (10) + 5 = 15
Sense Motive: 1d20 + 10 ⇒ (16) + 10 = 26


Roll Initiative


male human Magus 4

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Init: 1d20 + 2 ⇒ (8) + 2 = 10

EDIT: Finally was able to post it here!


Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

Shadow Initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Timmins Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Was not sure if you wanted me to roll separately for Shadow, or if she just goes off my initiative.


Work for me Timmins, the other option for time saving purposes I can roll it for everyone like I did you perception checks. I was doing it in the other game and it sped things up a bit.


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

.


Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

Thats good to, I do not mind the Dm rolling initiative.


okay well I will give everyone a bit to post and then I will roll any who didn't if they don't by end of this evening


male Aasimar (musetouched) ninja 4

initiative: 1d20 + 8 ⇒ (6) + 8 = 14

My mouth hangs open for a moment after Aurora's words. "Rat. Folk."


I'm in agreement with you rolling in the future Lord T.
Initiative 1d20 + 2 ⇒ (14) + 2 = 16


Initiative: 1d20 + 1 ⇒ (18) + 1 = 19


From Shore to Sea GM All-powerful dictator of reality 4

Suddenly, one of the rat men waves his arms and an illusion falls away.

The group of men experimenting with hallucinogens and barbiturates in the deserted building turn and wave at the adventurers: "Hey, Rain! How you doing?"

It soon becomes clear that Neverin's All-Key is a drinking song which a bard linked to some magic locks. The chest is easily opened and the gang earn some coin opening a chest of rare silks.

Sadly, Rain encourages everyone to join a night of high-drinking and fine-dining which wastes all of the cash. Damnit.

I am proposing that we run this game as a collective. If we take it in turns to run an adventure for the gang then we can have fun with these cool characters. I'm willing to run the first adventure: probably a paizo module or Raging Swam adventure. We could be a party based in Ptolus, hopping around to adventures like a PFS gang.

What do people think?


male Aasimar (musetouched) ninja 4

That was me, by the way: GM Elberion is my GM avatar.


male human Magus 4

Wow, what an intro.

I'm not immediately opposed to the possibility...


Male Half-orc buccaneer | HP 45/45 | Ferocity 1/1 | Knockout 1/1 | Bardic 18/18 | 1st 5/5 | 2nd 3/3
Stats:
AC 19, Touch 12, FlatFoot 17 CMD 17 | Fort +2, Ref +6, Will +4 | Init +2 | Perception +9, Darkvision 60 ft

I'm already running two games, so I wouldn't be up to run a third.


male human Magus 4

<== Running three.


Female Elf (Forlorn) Witch 1; 6/6 hp; AC: 12, (Touch 12, FF 10); F +1, R +2, W +3, Perc +3/+5 Init +2

Due to my R/L commitments and also other PbP games I am in, I cannot participate in running another game, sorry about that.


Male Human Rogue-(Swashbuckler) L1- AC18 (T15F13)CMD17 | Saves: F1 R6 W-1 | HP 10/10 | Perc: +3 (1) | Init: +4(-2) | Status:Lovesick

I'm running 3 others, but I could run something relatively short.
Bear in mind that I don't have Ptolus proper; just the Player's Guide.


Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

Well I would love to keep playing this game...RL and other DMing keep me from taking over...sorry
If Rain is willing, I see no reason not to let him go at it!


And now I make my way over the the IC thread. I'm game for what Rain is proposing - running short adventures on a rotational basis. Might give me a good chance to use some of the Zobek material. I bet some of that would fit into Ptolus pretty nicely.


male Aasimar (musetouched) ninja 4

Wow, a lot of variety.

I suggest we take this over to discussion so that the IC isn't mashed up.


From Shore to Sea GM All-powerful dictator of reality 4

A few days later, messages wing their way across the sprawl of Ptolus in the hands of friends, neighbours, urchins and colleagues.

They all read, simply this:

Dear X, although our jolly escapade into the ruins ended as more of a farce, I thought that you might enjoy a more productive sojourn.

If you can tear yourself away from Ptolus' cobbles and join me on the open road for a few days then I think it will be worth our while.

Meet me at the Bear & Ragged Staff, in Nerrid, on the night of the new moon,

your friend,

Rain.

I don't like to DMPC, so Rain won't actually be going along.


From Shore to Sea GM All-powerful dictator of reality 4

As shadows lengthen across Ptolus' shrouded alleys and market stalls are boarded and stored away, a cheery light is lit in the window of The Bear & Ragged Staff.

Local folk wander in to share a drink over the day's gossip before returning to their families, a few centaurs swish their tails and share stories by the bar and a group of halfling brothers and cousins shares drinks before a family engagement.

Behind the long bar, a tall woman with short hair and an easy smile pours drinks while a distant, day-dreaming old dwarf cleans glasses and wipes down tables.

And yet, those with keen senses of the rightness of things would feel an absence here. The bar awaits something, or some folk, perhaps even some adventurers?


From Shore to Sea GM All-powerful dictator of reality 4

Moving this to a new campaign area:

recruitment

gameplay

discussion

Roll up, roll up: the game's afoot!

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