About Aurora Erthuo
Aurora Erthuo
Female Half-Elf Oracle (Ancient Lorekeeper) 4
LG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 21, touch 11, flat-footed 20 (+9 armor, +1 shield, +1 Dex)
hp 31 (4d8+4)
Fort +2, Ref +2, Will +5; +2 vs. enchantments, +2 trait bonus vs. charm and compulsion
Immune sleep
Weakness oracle's curses (haunted)
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Offense
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Speed 20 ft.
Melee cold iron cestus +5 (1d4+2/19-20) and
. . cold iron longspear +5 (1d8+3/×3) and
. . dagger +5 (1d4+2/19-20) and
. . silver cestus +5 (1d4+2/19-20) and
. . silver morningstar +5 (1d8+2) and
. . wooden stake +5 (1d4+2)
Ranged javelin +4 (1d6+2) and
. . sling +4 (1d4+2)
Special Attacks channel positive energy 6/day (DC 18, 3d6)
Oracle (Ancient Lorekeeper) Spells Known (CL 4th; concentration +11):
2nd (4/day)—cure moderate wounds, delay poison, shield
1st (8/day)—command (DC 16), cure light wounds, prestidigitation (DC 16), protection from evil, shield of faith
0 (at will)—create water, detect magic, ghost sound (DC 15), guidance, light, mage hand, purify food and drink (DC 15), stabilize
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 12, Cha 20
Base Atk +3; CMB +5; CMD 16
Feats Armor Proficiency (Heavy), Eldritch Heritage, Skill Focus (Knowledge [religion])
Traits Birthmark, Focused Mind
Skills Diplomacy +15, Handle Animal +6, Heal +5, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (planes) +5, Knowledge (religion) +11, Perception +5, Sense Motive +10, Spellcraft +5, Use Magic Device +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven
SQ elf blood, elven lore, mysteries (mystery [life]), revelations (channel, spirit boost)
Combat Gear alchemist's fire (2); Other Gear masterwork full plate, masterwork buckler, cold iron cestus, cold iron longspear, dagger, javelin (5), silver cestus, silver morningstar, sling, wooden stake, headband of alluring charisma +2, spell component pouch
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore +2 Add half oracle level to Knowledge checks about elves.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Focused Mind +2 to Concentration checks
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Oracle Channel Positive Energy 3d6 (6/day) (DC 18) (Su) Positive energy heals the living and harms the undead.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Boost (4 HP, 4 rounds) (Su) Healing beyond maximum becomes temporary HP.
Ptolus Background Temple Acolyte