Neolandis Kalepopolis

Timmins's page

78 posts. Alias of Daniel Stewart.


Classes/Levels

Human male Ranger 4 \ HP 49/49 \ AC 19 T 13 F 16 \ Save F +7 R +8 W +4\ Init +3 \ Percp +9

About Timmins

Timmins
Male Human Ranger 4
NG Medium humanoid (human)
Init +3; Senses Perception +9
--------------------
Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 49 (4d10+12)
Fort +7, Ref +8, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Ranged masterwork throwing axe +7 (1d6+2) and
. . masterwork throwing axe +7 (1d6+2) and
. . throwing axe +8 (1d6+2)
Special Attacks favored enemy (humans +2)
Ranger Spells Prepared (CL 1st; concentration +3):
. . 1st—endure elements
--------------------
Statistics
--------------------
Str 14, Dex 17, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +6; CMD 19
Feats Double Slice, Endurance, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (throwing axe)
Traits armor expert, weathered emissary
Skills Climb +6, Diplomacy +2, Handle Animal +5, Knowledge (dungeoneering) +5, Knowledge (geography) +6, Knowledge (nature) +7, Linguistics +5, Perception +9, Ride +7, Spellcraft +4, Stealth +8, Survival +10, Swim +6
Languages Common, Elven
SQ combat styles (two-weapon combat), favored terrain (forest +2), hunter's bonds (hunter's bond [animal companion]), track +2, wild empathy +4
Combat Gear potion of cure light wounds (3); Other Gear +2 lamellar (leather) armor, masterwork throwing axe, masterwork throwing axe, throwing axe (2), cloak of resistance +1, thieves' tools, masterwork, 16 gp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------

Shadow
Dog
N Small animal
Init +3; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+3 Dex, +1 size, +2 natural)
hp 20 (+4)
Fort +5, Ref +6, Will +1
--------------------
Offense
--------------------
Speed 40 ft.
Melee bite +4 (1d4+1)
--------------------
Statistics
--------------------
Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 14 (18 vs. trip)
Feats Weapon Focus (bite)
Tricks Attack, Attack, Attack Any Target, Defend, Down, Fighting, Guard, Stay, Track
Skills Perception +5, Stealth +11; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, defend, fighting, guard, track
--------------------
Special Abilities
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Guard [Trick] The animal stays in place and prevents others from approaching.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.