Prometheuis falling. An Iron Gods Campaign (Inactive)

Game Master Helikon

The cave
This is for the Iron Gods Adventure Path.
To see sights never seen in Golarion before, to handle things so advanced that it seems like magic.


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Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya smells her egg.
1d4 ⇒ 4 Also white chocolate I assume? :)

"Smells good! I will keep it for later." Vanya says and follows the others.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran sniffs at the suspicious egg as well.

1d4 ⇒ 2

"Yes perhaps we should carry on. "

Awesome idea with the eggs...I actually did not clue in right away...was quite unexpected and slipped in seamlessly! Good show!


Uran your perfect gnome nose identifies the smell of apple tart with cinnamon and ... just a hint of raisins.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Well done! I was suspicious, and Aelden still is, but nice touch!

'white chocolate eh? we'll just hold on to this fer a bit.' Aelden stands behind Gregory, ready for anything coming through the doors.


You see and hear nothing. Wich door do you want to open?`
North, east or the little one in the north east?


Waiting on your decision.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

My choice would be the little one...just because it is different...


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

little one :)


Excellent choice. You find a few lockers, 10 in total. 3 are armored.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory moves forward to check-out the lockers.


One locker is bent but you find in the other 4 among rubble and trash 26 silverdisks and three glowing silverdisks. Your sorcerer can feel a current in them.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory turns to the others.

"Where do you want to go next?"


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Th' ones with th' blood mate. Whatever went in there, I don' want it comin' out behind us.'


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

"Makes sense to me! Lets check it out!", the gnome comments.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

"Sounds good to me."

Gregory moves over to open the indicated doors.


You follow a corridor to another set of doors.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya follows behind.
It's like a maze, I hope we are able to find the way back


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory opens the next set of doors.


A long table with various unusual stones and dirt samples
heaped on it sits along the southern wall of this room, while to
the north a line of metal desks with glowing panels and buttons
are placed next to a large humming device. The heart of this
device seems to be some sort of flickering sphere of reddishbrown
mud or dirt. Dust covers much of this room, save for a
strangely clean swath between the doors, which leads to the
strange humming device.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

How many exits are there from this room?

Gregory starts searching around the room.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15.

Knowledge(Engineering)***: 1d20 + 6 ⇒ (20) + 6 = 26.

***Remember, I count as having the Technologist feat for the purposes of this skill, due to my campaign trait.

"Stone and dirt samples? What were they doing here?"


You hear a voice. "je suis ou? Donde e estado? Wo zai nar?


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Where does the voice seem to be coming from?


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

On hearing the voices, Aelden hefts his shield and turns toward the sound. "Careful now. Somethings coming."


Around you would you say.


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

"It appears to be all around us...?"

Shrugging his shoulders, Gregory decides to ignore the voice, and since the room does not appear to have anything else of interest in it, he decides to move on to the next set of doors.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran whips about, trying to pinpoint where the voice is coming from.

"Now ain't that something! Seems to be all 'round us!"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

An oddity, whatever passes for magic around here, the arcane arts can easily duplicate such a feat. I suggest to pay it no mind if it cannot speak intelligibly to us, we will otherwise waste much time...

she indicates the doors in the corner with her staff


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Sure, Right. What the lass said." Aelden says, with some doubt, then moves to the door she indicates, and opens it.


You hear the voice again. "Where am I? And who are you?


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"We are a bunch of people looking for somebody. Who are you?"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora freezes in place now the voice is speaking in common.

You are under the mountain, near a town called Torch, in the nation known as Numeria, upon this world we call Golarion. More than that, I cannot be sure of...

she cocks her head inquisitively

As to us, we are not native to this strange world under the mountain and only venture here to retrieve one of our own who has become lost.

she waits a moment then adds

So that's two answers you owe me now I've given two of my own, so... Where were you the last time you knew where you were? And who are you!?

she punctuates her questions with a rap of the end of her staff on the floor, and tiny sparks of energy flee the shaft as if frightened by the echoing sound.


You hear the voice reply."Um I am... I! I have no name. You stand close to me, can´t you see me? I can feel your heat, smell your blood and hear your voice. And I suddenly understood that I can think, and speak!"


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory comes back over, and nudges Aurora.

"Feel you heat? Smell your blood? That does not sound good... Perhaps it would be best to leave well enough alone, and continue on."

...because, quite frankly, a disembodied voice talking about heat and blood is always going to end well for all concerned ;-)


"Please, please do not leave. It is sooo lonely here. Tell me about yourself. And ask questions. Yes ask questions. Maybe I know answers."
Well maybe you just met daredevil. ARm no you did not!


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

I doubt it ;-)

Deciding that he doesn't want to be around when something bad happens, Gregory looks for the exit.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran keeps a wary eye out. The disembodies voice makes his skin crawl, especially the talk of blood!
"Maybe it knows what happened to the light in Torch?" he suggests.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Anything look out of the ordinary in this room? Like may be sample that is sentient? Sounds odd, but...


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Can you make yourself visible to us? It's difficult trusting something you can't see...and if you don't have a name, do you have a sense of what you are?


@Aelden: Bingo
"What does see mean. Well, you stand rather close to parts of me. What I am. Um. I think therefor I am. I just know I am a very diffrent life form than you. Yes indeed. You are much faster, like the others. And I think you can not expand, I mean grow and you are more um... voluminous. Yes!"
With that hint please roll Know nature.

KN15:
This is a mnemonic fungus. A sentient one. And you would say, a rather clever one.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Kn. nature DC15: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11

-.-

"I have no idea what it means with growing and voluminous."


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

These...others you mention, where are they please? Can you see the doors in this room? Point out which way they went?

Aurora asks hopefully


"What does see.. mean? They came in here followed by metalthings and fought hard. But metal things one. One breather was allowed to live, I think it was called baaayn, and they took it a close to hear. His breathing is low but steady."


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Bane? Bane?" That our man, Bane? where abouts do ya...er...'see' him?"


"I can feel the vibration of his heart. I will tell you. But first you tell me something. Anything is good!"


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

See? A way of experiencing something with your senses, much as you can feel the vibration of this man's heart. If you will indeed help us by informing us of where he is then we may well share something... hmm...

Aurora thinks for a moment

There are animated skeletons outside this metal shell, in a vast desert filled with sand under a strange bright sky. They are unlike anything I've seen before, four-armed creatures with odd weapons. I wish I had more time to investigate them, but we are searching for Bane. Now, can you lead us to him or tell us where his heart is?


"I know, I know, I could feel them. Please tell me more. Well he is rather close. He is down the empty room. But please tell me more, yes please."


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya moves to the northern door, following Gregory. Not knowhing wich empty room the thing means she aks "Am I getting closer to Bane?"


Male Half-Elf Oracle of Time (Dual-Cursed) 1 (HP 9/9) (AC 16/11/15) (CMD 15) (Fort +1, Ref +1, Will +0) (Init +3) (Perception +5)

Gregory remains silent, still wary about interacting with a bodiless mineral sample from gods-alone-know-where...


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran looks around the room, trying to discover where the voice is coming from.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Which way to th' empty room, mate?"

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