Prometheuis falling. An Iron Gods Campaign (Inactive)

Game Master Helikon

The cave
This is for the Iron Gods Adventure Path.
To see sights never seen in Golarion before, to handle things so advanced that it seems like magic.


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"Good that you said that. I have a few trinkets of father I could borrow you. [b]"Those are hus treasures, artifacts he collected over the years and modified and I hope they will help you find my father. I am not sure those are very valueable, but they might be useful. This shield is very light, but still stronger than steel, and one can look through it. In this wallets are shavings and bits of wire, made of skymetal. They could be used to open a door. And this tube. If you twist it like this, a thin blade springs out. It is magnetic, has claps so that you can put it under a Crossbow and use it in melee. " Showing to the last two items, she reluctantly hands them over."Those two last items, I will borrow you. They are my personal. My first weapon, a Hammer made of Mithril. And my personal viewing item. It is very, very old. If you look into one side, you can see quite far in the distance." Putting them in Auroras hands she starts to cry. "Please bring him back, please bring my father back" With those last words she runs back into her room and slams the door.


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

Iosif looks over the items with appropriate care. He considers them interesting, but has no personal use for them. If someone else would prefer to carry them he not oppose them.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

As she takes the items, Aurora thanks Val and squeezes her hands in a comforting way

Don't worry, thank you for your kind help letting us borrow these things, we will be off now and return as soon as we can

she turns to everyone else.

My vision is good but I am not the most attentive person, someone else may be better served with this far-viewing apparatus, likewise lovely craftsmanship or aside I have no training with this hammer,. She offers the items around but if no-one takes them she'll put them in her pack.

[b]So I believe we are all good to go, we should make haste and move quickly

with that she strides out of the door, heading off to the dig site Khonnir was last seen approaching.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Well lass," Aelden says to Aurora, "I might a bit o' trainin' about that..."

I'll take the hammer and shield if no one else needs/wants. If ok, Helikon, what are the stats?


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

I am afraid that if you give the 'far-viewer' to Uran, he might find a way to attach it to his rifle!! Aside from that, he might take the rope or the backpack if no one else wants them.

Uran marvels at the materials Val brings out.

"So strong, but light. Imagine a rifle barrel made of this material....", and he gazes off into the distance, a small smile upon his lips


A clear light quickdraw shield weighting 1 pound/Masterwork thiefs tools adding +4 to disable device. Always a 10% chance that they break/ A bajonet/ An mithril Warhammer / binoculars.


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

Iosif is prepared to depart.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya also. I think she is, maybe Vanya should go and get some air bladders before leaving.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran will check around town to find a large waterproof bag that his rifle will fit in. What would the cost of such a thing be?


About five silver for oilcloth. Rifle or pistol?


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Rifle..ok pay and thank the storeowner then head back to party.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya purchases four air bladders and joins the Party at the meeting Point.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden looks closely at the clear shield, checking its heft. "I cannae see how this'd hold up in straight fight, but the lass seemed sure it would, so..." He slings it upon his back, setting aside his heavy shield...for now.

"Watch this close for me lassie! She's seen a fair bit o' fightin'."


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"Are we ready to go? Or did we forget something?"


Assuming all are ready you walk to the priest and he offers to cast Water breathing on you all, extended with his rod. This will last for a couple of hours.
Unfortunatly he has no new information for you.
End of Prelude.
Act one:
The Blackwater pond.
Arriving at the pond you can see you obviously marks of a few groups. Black water prevents you to see much but knowing that there is an entrance prompts you to enter the water. The water is cold, but bearable and has a strong metallic taste.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

My eyes are good in the dark, if no-one has a better plan I'm happy to lead

If no-one else volunteers she wades in to the water, ducking under and looking around to see where to go next, where the previous adventuring team might have gone.

perception: 1d20 ⇒ 7


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

Not being any kind of tracker Iosif does not bother with the tracks. Since he is technically fearless he will volunteer to go into the water. In the cave his eyes again shine with a nearly imperceptible light. He also has little need for a light source.

Providing there are no objections he will enter the water. He's also not much of a swimmer, so since he has no risk of drowning he will simply walk along the bottom. Once he finds the passageway, or anything else of note he will report back to the others.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran wraps his rifle in the waterproof bag, along with his ammo and wades into the water with the others.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya also walks into the water. She also tries to see something unusual.
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Aelden will follow Iosif...closely. he has his wayfinder in hand, just in case he needs to find his way back out of this dark pond.


Those with darkvision can find the entrance to the cave easely. It takes a swim check to reach it.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Does light from the wayfinder help? If not, I am dependent on following someone.

Take 10 on the swim check=11 +4 for STR, -3 for armor check pen, unless the shield has a reduced penalty.


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

Swim: 1d20 + 2 ⇒ (20) + 2 = 22

Down we go.


I assume that you wont hold it in your hand. Its a quickdraw shield.
If someone, who can see, holds a lightsource, its easy.

Spoiler:
AelF: 1d20 + 4 ⇒ (6) + 4 = 10AurF: 1d20 + 1 ⇒ (10) + 1 = 11IosbF: 1d20 + 2 ⇒ (10) + 2 = 12UranF: 1d20 + 4 ⇒ (7) + 4 = 11VanF: 1d20 ⇒ 3


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Vanya prepares one of her air bladders and swims behind somebody with a light source. a wayfinder?
Swim: 1d20 - 3 ⇒ (7) - 3 = 4 obviously, elves are built for land not for water


You find that some people are more adapt to swim than others.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran kicks out and follows the others as they swim through the cave system.

Swim: 1d20 + 1 ⇒ (7) + 1 = 8

Looks like he basically walks along the bottom or pulls himself along the cave roof...


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora gingerly moves through the water, not looking particularly confident but just about able to keep up with everyone else.

Take 10 = 10 + 0 = 10

As she moves out of the water the other side, tiny electrical discharges flow off her staff and robe sporadically.

I hope we are able to find a less water-focused exit from this place

she shakes her gear dry and makes ready to continue, looking around to make sure everyone is accounted for.


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

"You seem to be having some difficulty with your power source Aurora. Perhaps you require additional insulation," asks Iosif without any trace of a question in his voice.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Pay no heed to the trickles of energy Iosif, it's a byproduct of the power running through my veins, and harmless enough. I thank you for your suggestion though

she smiles briefly, before turning her attention back on their surroundings.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

Do we come out of the water when we enter the cave and/or find the entrance? Other wise I'm not sure how we can be talking, so Im not saying anything yet.


As Aelden and Aurora and Iosif reach a place to dive up, they find out that some people are still missing.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

I'm assuming you mean swim up, so...

Aelden climbs out of the water and begins going through his gear. Weapons - check the draw to make sure they aren't stuck. Armor/shield, clear excess water, check fit and function. He goes through methodically, making sure everything is in operational order.

With a side glance at Iosif, he says: "Neat trick, that. Not breathing. Care ta head back an' retrieve the others boyo?"


You have to dive down the lake and follow a winding tunnel to reach air again.

Aelden:
You feel really bad at the moment, you are sickened for a minute.


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

Uran continues to move through the water. He moves upward, breaking through the surface and scrambling onto land.


Unfort you do not manage to do so. There is some current preventing you


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Ugh. Not feelin' to good mate." He says to Iosif. "Here. Take this rope with you, find the others, tie it to 'em, and yank three times. I'll pull...urgh...I hope..."


Male Rock Gnome Ranger 1 || HP 12/12 || AC 13 || Init +2 || Passive Perception 14

should I roll swim again?


Male Numerian Android Oracle of the Heavens 1; Ini -4 ; For +2, Ref +1, Will +1; HP: 9/9; Per +5

Iosif plunges back into the water to search for the others, rope secured around his waist.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14 His eyes still glow from darkvision.

Swim: 1d20 + 2 ⇒ (13) + 2 = 15


With the help of Iosif you can follow the rope to the beach.

Know Dung10:
The pond is feeded by a few streams. This is one, that is why there is a certain current.


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Well done Iosif, it were well you are a strong swimmer

she nods as the assembled group shakes off the residual water

Is everyone ready to continue?

She is about to stride off when a thought occurs

My eyes don't need any help, but would anyone like me to magically light their way? I can enchant a weapon so you can always see your foe if we run in to something nasty, or anything you like really...


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

Know Dung10 Untrained: 1d20 + 5 ⇒ (7) + 5 = 12

"Look, the pond is feeded by a few streams. That is why there is a certain current. " Vanya tells the others. "I have a lamp with oil, unfortunately I forgot the lighters at home."


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Aurora casts light on Vanya's lamp.

Now you can save the oil for something we need to set on fire!

she winks.


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"Nice, thank you Aurora!" Vaya says.


Male Human Fighter 1 ac: 22/14/18 hp: 14/14 f/r/w: 6/3/0 Perception: + 0 Init: +3 Stamina 5/5

"Hmmph."

Aelden flips his wayfinder closed, dousing the light and stowing it away in his pack. "We're all about the cute, ain't we, lass?"

He hefts his shield, pausing for a moment as a wave of nausea grips him, then walks over to where the first ledge (or step) is on the beach. He gives it a look to see if there are any tracks or items of note.

Survival: 1d20 - 2 ⇒ (19) - 2 = 17
Perception: 1d20 - 2 ⇒ (14) - 2 = 12


Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons.

Suddenly you hear a strange noise. From the roof 4 little bugs descend on you.
MAP

Init:
AelI: 1d20 + 2 ⇒ (6) + 2 = 8AurI: 1d20 + 2 ⇒ (6) + 2 = 8IosbI: 1d20 - 4 ⇒ (14) - 4 = 10UranI: 1d20 + 3 ⇒ (16) + 3 = 19VanI: 1d20 + 3 ⇒ (15) + 3 = 18Enemy: 1d20 ⇒ 10

Iniative Order:
Uran
Vanya
Bugs
Iosif
Aelden
Aurora


Female Elf Investigator/Empiricist 3 HP 21/21; AC 17; TCH 14; FF 13; F +1; R +6; W +3; CMB+2; CMD 16; Speed 20 ft; Init +3; Insp. 6/6

"Watch out! Bugs coming from above!" Vanya shouts while taking out her longsword. She swings it at the first bug she sees. northern most bug, AoO for the bugs in front of Vanya?
Attack: 1d20 + 0 ⇒ (3) + 0 = 3 Damage: 1d8 ⇒ 4


Female Gnome Sorcerer 13, hp 80/80, AC 17|T 13|FF 14, F +9|R +9|W +11, Init +2, Perception +16/21/23, low-light vision, darkvision 60 ft, see invisibility
skills:
Bluff +22, Craft (tattoo) +8, Diplomacy +25, Fly +14, Linguistics +3, Perception +16, Spellcraft +17, Use Magic Device +22

Swearing under her breath, Aurora levels her staff as a bolt of lightning blasts forth from the tip at one of Vanya's assailants

Targeting the top bug
jolt: 1d20 + 3 + 1 - 4 ⇒ (13) + 3 + 1 - 4 = 13 +PBS -in melee penalty
electricity: 1d3 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6 +bloodline +battery +PBS

Lantern Lodge

Iosif will pull his spear once he gets the chance. He attacks the bug next to him, if it is still there.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Damage: 1d8 + 2 ⇒ (1) + 2 = 3

If there is no bug next to him he will cast Bless


@Iosif can you see the small bugs on the map. One is right next to you.

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