[Private] LoreMaster GM Dead Suns AP

Game Master vlaovich88


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Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Tool sits quiet getting his thoughts together. i do not trust either of these groups. i don't see away out for this with out a fight. they aren't going to pay us and let us go that never happens. they will get what they want from us then they will wipe us out. Nor lied and miss lead us but he isn't trying to kill us. I feel we kill them before they kill us. i like credits just as much as the next guy. But i would want to live to spend them. I say we fight i would rather go out fighting, then die with full pockets. Tool readies himself for what ever the diction is.


Male LN Kasatha Xenoseeker Solarion (weapon) 3 | SP 21/21 HP 25/25 RP 2/3 | KAC 15 EAC 15 | F: +3, R: +2, W: +4 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Pulsecaster Pistol 20/20, Azimuth Laser Pistol 20/20, Tactical Semi-Auto Pistol 9/9, Static Arc Pistol 20/20 |Active conditions: None.

As the others speak, Alim is quick to calm down and hear what the others are saying.

Feeling that his last attempt at speaking was a bit more sharp than intended, Alim takes a deep breath and tries again.

Turning to Dahlia, Alim begins-"Dahlia, I did not know what you did with the funds you receive. However, I beg you to reconsider your choices. These Eoxians that are before us will not do anything worthwhile with any information you may present to them. They will take it, destroy us, and then proceed to the Station to retrieve what they desire. They will destroy anything in their path, including innocent civilians. Whether the Ambassador has done anything with them is besides the point right now. You can be frustrated and angry at the Ambassador and demand answers from him upon our arrival at the Station. But doing this sort of deal knowing that these individuals are arrogant and ruthless and will stop at nothing to get what they want..." Alim trails off, not sure how to wrap up his thought. He looks back at Dahlia with a pleading look.


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia considers all the input to their current situation, then motions everyone to their battle stations and clicks the Comms button.

"This is the Sunrise Maiden. You are interrupting a legal salvage operation and are currently not in good standing with the governing authorities in this sector. But we are not uncivilized, so we will discuss terms for the information you want. We will provide all the answers you seek when the following terms are met.
1. We demand 1 billion credits.
2. We demand you make reparations to all worlds and people's affected by your unlawful activities.
3. You will then remove yourselves from known space and never return."
with a little smile, she adds the last bit.
"You have until yesterday to meet our demands.

Releasing the button, she yells to the gunnery post. "talks broke down! Open fire!"


Maps ... Starship combat ... Party Loot Tracker

You think you are in any position to give demands? You are funny and foolish. You will pay for your insolence with your lives. You all will be serving the Corpse Fleet soon enough.

Space combat begin!

The ship you are on has a computer that gives two +1 bonuses a round. You guys should discuss who gets them. The two most common strategies are 1 to your best gunner and 1 to your pilot action. The other is both go to gunners. That being said, you guys can take them where ever you want. So cast your votes to who should get the pluses. They can be changed round to round, but it is easiest to have a default strategy.

Enemy Stuff (no looking):

piloting: 1d20 + 9 ⇒ (16) + 9 = 25

Ship status: Fw:15/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals

----------------------------
Round: 1
----------------------------------
Hux (engineering) -2 to all skill checks
Alim (captain)
Tool +1 to all piloting checks (roll piloting check, if you roll lower than 25, you take your action now)


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

In a fight against multiple ships, movement is more important. But against 1 ship, I say both to guns.


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Hux chuckles at dahlias exchange with the corpse fleet but internal feels quite panicked. He looks around at his comrades and then to his most trusted companion Jib.


Roboy HP 40/40, AC 16, EAC 17 ,DR1/-, F: +4, R: +3, W: +1 Speed 30 feet

Don't panic


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Hearing this Hux snaps back to reality and begins work diverting power to the guns.
engineering: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Oh ya here we go. hold on tight Tool springs into action Piloting: 1d20 + 10 ⇒ (15) + 10 = 25 how far are we from stations traffic? Any chance we can out run them to get help from other ships around the station they have to have ships patrolling.


Male LN Kasatha Xenoseeker Solarion (weapon) 3 | SP 21/21 HP 25/25 RP 2/3 | KAC 15 EAC 15 | F: +3, R: +2, W: +4 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Pulsecaster Pistol 20/20, Azimuth Laser Pistol 20/20, Tactical Semi-Auto Pistol 9/9, Static Arc Pistol 20/20 |Active conditions: None.

Captain Pep Talk:
Pep Talk: 1d20 + 7 ⇒ (17) + 7 = 24

Alim's eyes become squinted as he smiles at Dahlia's decision.

Quick to action, Alim looks to Tool and shouts, "Let's not keep this fleet ship waiting! Let's see what this ship can do!!!"


Maps ... Starship combat ... Party Loot Tracker

You are a couple hours out (I believe 2 without double checking) and without a science officer, it is hard to say how quickly they move on if you could out run them.

The enemy ship moves only a little bit but does so in a very evasive way.

Tools turn to move

Enemy Stuff (no looking):

boost weapons dc13: 1d20 + 7 ⇒ (1) + 7 = 8
scan dc9: 1d20 + 6 ⇒ (15) + 6 = 21
boost main gunner dc 10: 1d20 + 7 ⇒ (16) + 7 = 23
evasive dc 13: 1d20 + 9 ⇒ (7) + 9 = 16

Ship status: Fw:15/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals

----------------------------
Round: 1
----------------------------------
Tool +1 to all piloting checks, + 2 from Alim this round


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Tool determines they cant really out run them so he swings the ship around fly evasively to set up the gunners for a good opening shop. evade : 1d20 + 10 + 1 + 2 ⇒ (2) + 10 + 1 + 2 = 15. light them up guys


Maps ... Starship combat ... Party Loot Tracker

Tool quickly gets used to the controls of the ship as he swings the ship out and around to face the enemy ship. Unfortunately, the enemy ship is able to lock on to you with their starboard side guns and blasts you! Luckily, those old shields are strong and the blast is unable to break through. But it is clear they are weakened at this point. 12 damage to your forward shields.

your initiative for roll for round 2: 1d20 + 11 ⇒ (18) + 11 = 29
I act first, but I will wait to move till the gunners act.

Enemy Stuff (no looking):

coilgun (forward): 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
damage: 4d4 ⇒ (4, 4, 2, 2) = 12
My piloting check: 1d20 + 9 ⇒ (16) + 9 = 25

Ship status: Fw:3/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals

----------------------------
Round: 2
----------------------------------
Katara+1 from computer, all 1 are 2s on the dice (use turret weapon)
Dahlia+1 from computer, all 1 are 2s on the dice (use forward weapon) (-2 due to distance and using a short ranged weapon)
----------------------------
Round: 2
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery Check: 1d20 + 2 + 4 + 1 ⇒ (3) + 2 + 4 + 1 = 10
Dmg: 3d6 ⇒ (5, 4, 3) = 12
Gunnery Check: 1d20 + 2 + 4 + 1 ⇒ (5) + 2 + 4 + 1 = 12
Dmg: 3d6 ⇒ (4, 2, 2) = 8

Katara takes aim at the aggressors, using this gun for the first time he fumbles on the controls.


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

our shields took a big hit there. I'll try to keep them up
engineering: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Healing= 5%pcu (7) to forward shields


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia hurries to the forward gun, doing her best to get a clean shot.

forward guns: 1d20 + 1 + 1 - 2 ⇒ (5) + 1 + 1 - 2 = 5


Maps ... Starship combat ... Party Loot Tracker

The gunners do not seem to have much luck with the new ship's guns. Both send their shots off into the abyss. Hux is able to play around with the power core a bit and manages to send more power to the shields, repairing some of the damage done.

The enemy ship flies in an odd zig zag way towards you. The way that it flies makes it clear to the gunners that they will be tricky to land a hit on.

Enemy Stuff (no looking):

scan dc 9: 1d20 + 6 ⇒ (16) + 6 = 22
boost weapons dc 13: 1d20 + 7 ⇒ (11) + 7 = 18
captain boost main gunner dc10: 1d20 + 7 ⇒ (14) + 7 = 21
evasive dc dc 13: 1d20 + 9 ⇒ (18) + 9 = 27

Ship status: Fw:10/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals

----------------------------
Round: 2
----------------------------------
Alim (captain)
Tool + 1 from the ship


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Piloting {evade}: 1d20 + 10 + 1 ⇒ (9) + 10 + 1 = 20 Tool tries again to whip the ship into position for the gunners.


Maps ... Starship combat ... Party Loot Tracker

Tool uses is expert flying skills to wipe the flight around behind the enemy ship. He clearly made the right call as the enemy ship doesn't fire, implying they do not have a gun facing that direction. Dahlia needs to flip screens to the starboard side.

Gunners, make your checks in spoiler so that it doens't influence who Alim encourages.

Alim, post both rounds of actions.

Tool, you act first this round, but wait till both the gunners act before you move.

your piloting check: 1d20 + 11 ⇒ (4) + 11 = 15

Enemy Stuff (no looking):

piloting: 1d20 + 9 ⇒ (12) + 9 = 21

Ship status: Fw:10/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals

----------------------------
Round: 2
----------------------------------
Alim Captain
Katara+1 from computer (use turret weapon)
Dahlia+1 from computer (use starboard weapon)
----------------------------
Round: 3
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia takes another shot.

attack:

attack: 1d20 + 1 + 1 - 2 ⇒ (1) + 1 + 1 - 2 = 1


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

i should be able to get these shields totally fixed here

mechanicing:
engineering: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Healing= 5%pcu (7) to forward shields


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery: 1d20 + 7 ⇒ (3) + 7 = 10
Dmg: 3d6 ⇒ (3, 6, 1) = 10

Katara tries to fire again but this just doesn't seem to be his fight.


Maps ... Starship combat ... Party Loot Tracker

The gunners are really having a hard time getting a lot lock on the enemy ship. On the bright side, any damage done by the enemy ship to your shields seems to be fixed with Hux's expert work on the power core.

Ship status: Fw:15/15 Pt:15/15 Sb:15/15 At:15/15 Hull:55. No criticals.

Last known ship status: No criticals


----------------------------
Round: 3
----------------------------------
Alim (captain)
Tool + 1 from the ship


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

"Should I get out and throw a rock?"


Male LN Kasatha Xenoseeker Solarion (weapon) 3 | SP 21/21 HP 25/25 RP 2/3 | KAC 15 EAC 15 | F: +3, R: +2, W: +4 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Pulsecaster Pistol 20/20, Azimuth Laser Pistol 20/20, Tactical Semi-Auto Pistol 9/9, Static Arc Pistol 20/20 |Active conditions: None.

Captain Pep Talk:
Talk: 1d20 + 7 ⇒ (4) + 7 = 11

Alim looks to Katara to speak, but is interrupted by Dahlia's wise crack.

Sorry guys, didn't roll well for the boost


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

piloting(evade): 1d20 + 10 ⇒ (9) + 10 = 19 Tool feels them get the jump on him this time so he tries to to evade any shot they may get off


Maps ... Starship combat ... Party Loot Tracker

The enemy ship quickly loops around to get you in their forward facing arch. The pilot attempts to be evasive about it, but his movements are too predictable so it turns out to not be any harder to lock on.

Now for the bad news, once the enemy ship got into position they launched a plasma torpedo at you that found it's mark. It blows right through your starboard shields and actually damages the hull a bit. 19 damage in total, 4 damage to the hull.

The good news is they fired a lighter gun at you and that shot missed!

your piloting check: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13

You act first again, but wait till both gunners act before you move.

Enemy Stuff (no looking):

evasion: 1d20 + 9 ⇒ (14) + 9 = 23
main gunner dc 17: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
damage (starboard): 3d8 ⇒ (6, 7, 6) = 19
backup gunner dc 17: 1d20 + 12 ⇒ (1) + 12 = 13
piloting: 1d20 + 9 ⇒ (10) + 9 = 19

Ship status: Fw:10/15 Pt:15/15 Sb:0/15 At:15/15 Hull:51. No criticals.

Last known ship status: No criticals

----------------------------
Round: 3
----------------------------------
Katara+1 from computer, (use turret weapon)
Dahlia+1 from computer, (use starboard weapon)
----------------------------
Round: 4
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

starboard weapon: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Dahlia misses again


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

"good thing we didn't negotiate. now we can all die noble deaths."


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Hux looking more and more panicked exclaims I cant fix damage to the hull but ill try to get some shield back try to protect that side tool.

engineering:
engineering: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16

Healing= 5% pcu (7) to starboard shields


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery Check: 1d20 + 7 ⇒ (11) + 7 = 18
Dmg: 3d6 ⇒ (2, 6, 2) = 10

This isn't going to well guys.


Maps ... Starship combat ... Party Loot Tracker

Dahlia is still struggling to get the hang of the new gun controls but Katara finally got a lock on them as he blasts them with a light particle beam. The shot seems to of destroyed the shield but at the same time, the blast was absorbed by it. The port shield is at 0 but not no hull damage.

Hux is able to boost the starboard shields back to life again.

Ship status: Fw:10/15 Pt:15/15 Sb:7/15 At:15/15 Hull:51. No criticals.

Last known ship status: Pt:0/10 No criticals

----------------------------
Round: 4
----------------------------------
Alim (captain)
Tool + 1 to all piloting checks


Male LN Kasatha Xenoseeker Solarion (weapon) 3 | SP 21/21 HP 25/25 RP 2/3 | KAC 15 EAC 15 | F: +3, R: +2, W: +4 | Init: +1 | Perc: +5, SM: +1 | Speed 30ft | Pulsecaster Pistol 20/20, Azimuth Laser Pistol 20/20, Tactical Semi-Auto Pistol 9/9, Static Arc Pistol 20/20 |Active conditions: None.

Captain Pep Talk:
Talk: 1d20 + 7 ⇒ (16) + 7 = 23

After a whirling few moments of being under some rough fire, Alim is brought back to the present as he sees Katara's shot make direct contact with the enemy ship. Alim's hopes are raised as he shouts over to Katara. "Nice shot! That was excellent, Katara! Take aim and do it again!"

Katara, add +2 when you roll your next attack


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Tool dose what he can to try to protect the Sb shields well trying to evade another shot piloting{evade}: 1d20 + 10 ⇒ (20) + 10 = 30


Maps ... Starship combat ... Party Loot Tracker

The enemy ship tries to press the assault on your starboard side, by the excellent flying from Tool makes it all but unreachable. They settle for an attack at your aft! They fire another torpedo at you but this one misses by a hair. Just so you know, given the flack thrower being your aft side weapon, if I did hit, you would get a free attack at the torpedo to blow it up but that is not anything we need to worry about right now.

While the torpedo flies by you, the light particle beam lands a shot against your aft side shields. The shot is unable to break though the shield though. 11 damage to aft shield but no hull damage

You beat me on initiative this round so I act first. I will move once the gunners act.

Enemy Stuff (no looking... by anyone... please):

1d20 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 4
1d20 ⇒ 16
1d20 ⇒ 13
3d6 ⇒ (2, 5, 4) = 11

your piloting check: 1d20 + 10 ⇒ (20) + 10 = 30

Ship status: Fw:10/15 Pt:15/15 Sb:7/15 Aft:4/15 Hull:51. No criticals.

Last known ship status: Pt: 0/10. No criticals

----------------------------
Round: 4
----------------------------------
Katara+1 from computer, +2 from Alim (use turret weapon)
Dahlia+1 from computer, (use aft weapon)
----------------------------
Round: 5
----------------------------------
Hux (engineering or science officer) -2 to skill checks
Alim (captain)


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery Check: 1d20 + 9 ⇒ (9) + 9 = 18
Dmg: 3d6 ⇒ (5, 3, 6) = 14

You got it Captain!

Katara feeling better about the controls now releases another connecting shot. This one aimed at the forward shields.


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Slightly reassured by the knowledge that the old ships guns still seem to function Hux moves to the art shields and begins repairs.
engeniring: 1d20 + 11 ⇒ (6) + 11 = 17
Healing= 5% pcu (7) to starboard shields


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia takes another shot, hoping for better luck.
starboard weapon: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Maps ... Starship combat ... Party Loot Tracker

With the aim from the captain, Katara lands another blow on the enemy ship! This time, his shot goes right through the shield and manages to injure their hull for the first time. Unfortunately, Dahlia's luck is not turning around and can not take advantage of their whole in defenses.

Hux is able to renew the shields again by supplementing the power to it. As he does that, the enemy ship begins backing away.

Enemy Stuff (no looking... by anyone... please):

1d20 ⇒ 9
1d20 ⇒ 19
1d20 ⇒ 19
1d20 ⇒ 7

Ship status: Fw:10/15 Pt:15/15 Sb:7/15 Aft:11/15 Hull:51. No criticals.

Last known ship status: Pt: 0/10 Aft:0/10 HP-4. No criticals

----------------------------
Round: 5
----------------------------------
Alim (captain)
Tool +1 to your rolls


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

lets lets take the fight to them Tool turns the ship and heads at the enemy hopeing to evade there gunners but give his crew a nice clean shot Piloting (evade): 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30


Maps ... Starship combat ... Party Loot Tracker

Tool manages more evasive maneuvers, but uses them to fly away from the enemy. The distance between you and the enemy ship will hamper the gunners attempt to hit.

The distance and evasive flying seems to of worked out for you as their gun misses your ship by a hair.

You won initive again so I move first once the gunners act.

Enemy Stuff (no looking... by anyone... please):

1d20 ⇒ 6
1d20 ⇒ 9

Your piloting check: 1d20 + 9 ⇒ (11) + 9 = 20

Ship status: Fw:10/15 Pt:15/15 Sb:7/15 Aft:11/15 Hull:51. No criticals.

Last known ship status: Pt: 0/10 Aft:0/10 HP-4. No criticals

----------------------------
Round: 5
----------------------------------
Alim
Katara+1 from computer, (use turret weapon), -2 to hit from distance
Dahlia+1 from computer, (use port side weapon), -4 to hit from distance
----------------------------
Round: 6
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery Check: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Dmg: 3d6 ⇒ (3, 3, 6) = 12

Katara fires and once again makes a connection with the port side of the ship.


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia fires again.
starboard gun: 1d20 + 1 + 1 - 4 ⇒ (13) + 1 + 1 - 4 = 11


Maps ... Starship combat ... Party Loot Tracker

Katara manages to land another hit from the light particle beam! It once again blows right through the shield and damages the hull.
Critical threshold: 1d100 ⇒ 63Engines. The blast was aimed perfectly to cause some damage to the engines.

Dahlia's shot was well aimed if the enemy ship was any closer but because of the distance it misses by a little bit. Very similar to what happened with the enemy ship.

The enemy seems frustrated by their miss from the distance and evasively fly right up to you!

Enemy Stuff (no looking... by anyone... please):

1d20 ⇒ 19
1d20 ⇒ 17
1d20 ⇒ 14
1d20 ⇒ 6

Ship status: Fw:10/15 Pt:15/15 Sb:7/15 Aft:11/15 Hull:51. No criticals.

Last known ship status: Pt: 0/10 Aft:0/10 HP-10. Critical:Engines (x1)

Round: 6
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)
Tool +1 to all piloting rolls


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Hux moves to continue work on the starboard shields
engineering: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Healing= 5% pcu (7) to starboard shields


Android Outlaw Operative (ghost) 1 |SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions :

Tool cuts turning the ship sharply bring the ship around they enemy ship. Blow these b@~$@es up


Maps ... Starship combat ... Party Loot Tracker

Tool's plan to suck the enemy into making a big mistake like flying too close worked like a charm as he takes advantage of their close quarters to fly around behind them where you know they lack guns! This leaves you right behind them.

Well this isn't good for me, you won initiative again. I will move after the gunners shoot.

Enemy Stuff (no looking... by anyone... please):

1d20 ⇒ 18

Your piloting check: 1d20 + 10 ⇒ (20) + 10 = 30

Ship status: Fw:10/15 Pt:15/15 Sb:14/15 Aft:11/15 Hull:51. No criticals.

Last known ship status: Pt: 0/10 Aft:0/10 HP-10. Critical:Engines (x1)

----------------------------
Round: 6
----------------------------------
Alim
Katara+1 from computer, (use turret weapon)
Dahlia+1 from computer, (use forward gun)
----------------------------
Round: 7
----------------------------------
Hux (engineering) -2 to skill checks
Alim (captain)


Female Human mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Dahlia scrambles to the forward guns, hoping her luck changes with the new weapon, and fires.

forward guns: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male NG Vesk Outlaw Soldier 4 Vesk | SP 40/40 HP 34/34 RP 6/6| KAC 25 EAC 22 | F: +6, R: +5, W: +4 | Init: +4 | Perc: 0, SM 0 | Speed 25ft | Laser Rifle, Azimuth 20/20, Arc Rifle, Static 13/20 Weapons and ammo |Active conditions: None. | Jump Jets 20/20

Rolls:

Gunnery Check: 1d20 + 7 ⇒ (20) + 7 = 27
Dmg: 3d6 ⇒ (2, 3, 5) = 10

Katara continues to fire on the enemy ship, he doesn't think firing at a new side every round is a good idea but whatever.


Male NG Ysoki Roboticist Mechanic 3 | SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 | Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None

Hux focuses his attention on the forward shield trying to get it topped off while the enemy cannot attack.
Engineering: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Healing= 5% pcu (7) 5 to forward shields 1 to starboard shields and 1 to aft shields

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