Wizard

Dahlia Morgandanger's page

353 posts. Alias of JoeLudwick.


Full Name

Dahlia Morgandanger

Race

Human

Classes/Levels

mystic 4(healer) HP:28/28 SP:24/24 EAC:15 KAC:15 Fort:2 Ref:2 Will:8 Resolve:6/6 percept:+14

Gender

Female

Size

medium

Age

43

Alignment

Chaotic Good

Strength 10
Dexterity 12
Constitution 10
Intelligence 13
Wisdom 18
Charisma 10

About Dahlia Morgandanger

channel:
You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter.

healing touch:

Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

skills:

piloting +5 (4 ranks/1 dex/0 class)
perception +14 (4 rank/4 wis/ 3 class/ 3 skill focus)
diplomacy +7 (4 rank/0 cha/ 3 class)
culture +7 (3 rank/1 int/ 3 class)
mysticism +11 (3 rank/ 4 wis/ 3 class)+1cs
sense motive +11 (4 rank/ 4 wis/ 3 class)
medicine +9 (4 rank/ 1 int/ 3 class)+1cs
life science +6 (2 rank/ 1 int/ 3 class)
phys science +5 (4 rank/ 1 int/ 0 class)

feats:

3)weapon spec (+ half your level to damage with pistols)
3)spell focus (+1 to all spell dc's)
1)skill focus-perception

h)harm undead

gear:

semi auto pistol (9 rounds) (260c)
2 shock grenades
sticky bomb grenade
flame pistol 8 petrol
second skin armor (250c)
lashunta tempweave
spell amps of lesser restoration (2) (140c)
tier 1 antitoxins (4) (60c)
mk 1 ring of resistance (74c)
126 days rations(-30 days)

saves:

fort:1
will:8
ref:2

theme:

Themeless
General Knowledge (1st)
You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose.
Certainty (6th)
Once per day before you roll a skill check, you can gain a +2 bonus to that skill for that check.
Extensive Studies (12th)
Choose a skill that is a class skill for you. Once per day, you can reroll one such skill check before learning the results of the roll. You must take the second result, even if it is worse.
Steely Determination (18th)
Increase your pool of Resolve Points by 1.

spells:

0th
detect magic
daze
telekinetic projectile
token spell
telepathic message

1st (4/day)
command
share lang
mystic cure
charm person
mind thrust
lesser remove condition

2nd (3/day)
mind thrust
mystic cure2
remove condition

combat:

+3 bab
pistol +4 to hit
36 rounds
1d6 piercing
range 30'

computer:
Tier 1 Wrist computer
Base 50c
hardened +25c
mini +5c
mini +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
self-charging +5c
spell chip +154c (command)
spell chip +154c (charm person)
spell chip +154c (lesser remove condition)
spell chip +140c (empty)
spell chip +140c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (mind thrust)
spell chip +154c (command)
spell chip +154c (might of the ellicoth)
spell chip +154c (might of the ellicoth)
spell chip +154c (share language)

credits:
539