| Full Name |
E-15-18 (Tool) |
| Race |
|SP 28/28HP 28/28 RP 6/6|KAC 18EAC 18 | F:+2 , R:+9, W:+4| Init:+9| Perc: +6, SM: +6 |
| Classes/Levels |
Classes/Levels: |Speed 40ft | laser pistol 20/20 | Active conditions : |
| Gender |
Android Outlaw Operative (ghost) 1 |
| Size |
Med |
| Age |
?? |
| Alignment |
Neutral |
| Deity |
-- |
| Languages |
Common, Akitonian, Vercite, Vesk |
| Strength |
10 |
| Dexterity |
18 |
| Constitution |
12 |
| Intelligence |
15 |
| Wisdom |
10 |
| Charisma |
8 |
About E1518
Race:
|SP 28/28 HP 28/28 RP 7/7|KAC 15 EAC 15 | F:+2 , R:+9, W:+4| Init:+7| Perc: +9, SM: +5
Classes/Levels: 4
|Speed 40ft | laser pistol 20/20 | Active conditions : None.
Gender:
Android Outlaw Operative (ghost) 1
About:
___________________________________________________________________________ _______________
[b]Name E-15-18 {Tool}
Operative (ghost) 1
N Medium humanoid {Android)
Init+7; Senses Low-light and Dark vision 60 Perc +9 ,Sm +6
_______________
Defense
_______________
KAC 15, EAC 15
SP 28
HP 28
RP 7
Fort +2, Ref+9 Will+4
_______________
Offense
_______________
Speed 40ft
Melee survival knife + 6 (1d4)
Ranged Laser Pistol, Azimuth + 6 +1 +1 (1d4 fire),Arc pistol, static + 6 +1 +1 (1d6E)
Space 5ft.; Reach 5ft.
________________
Statistics
________________
Str10, Dex21, Con12, Int17, wis10, Cha6
Base Atk +3
Feats Skill focus (athletics), Skill focus (stealth), sidestep,
Theme Outlaw
Languages Common, Akitonian, Vercite, Vesk
Skills Acrobatics +17 3 rank, 3 Class Bonus, 4 Ability Mod, 5 Misc Mod Athletics +2 2 Misc Mod Bluff +6, 3 rank 3 Class Bounus, -1 Ability Mod, 2 Misc Mod Computer +12 3 rank, 3 Class Bounus, 2 Ability Mod, 2 Misc Mod Culture +12 3 rank, 3 Classes Bonus, 2 Ability Mod, 2 Misc Mod Diplomacy +0 1 rank, 0 Class Bonus, 0 Ability Mod 2 Misc Mod Disguose +7 3 rank, 3 Classes Bonus, -1 Ability Mod, 2 Misc Mod Engineering +12 3 rank, 3 Classes Bonus, 2 Ability Mod, 2 Misc Mod Intimidate +0 1 rank, 0 Class Bonus, 0 Ability Mod 2 Misc Mod Life Science +6 1 rank, 0 Class Bonus, 0 Ability Mod 2 Misc Mod Medicine +12 3 rank, 3 Classes Bonus, 2 Ability Mod, 2 Misc Mod Mysticism +3 1 rank, 0 Class Bonus, 0 Ability Mod 2 Misc Mod Perception +9 3 rank, 3 Classes Bonus, 2 Misc Mod Physical Science +9{/b][b]Piloting +14 3 rank, 3 Classes Bonus, 4 Ability Mod, 2 Misc Mod Sense Motive +7 3 rank, 3 Classes Bonus, 2 Misc Mod Slight of Hand +14 3 rank, 3 Classes Bonus, 4 Ability Mod, 2 Misc Mod Stealth +17 3 rank, 3 Classes Bonus, 4 Ability Mod, 4 Misc Mod Survival +2 2 Misc Mod
Combat Gear Laser Pistol, Azimuth, survival knife, Lashunta tempweave, basic, battery cartridge, Arc pistol, static,Aeon Stone , Clear Spindle(this stone sustains you by negating the need for food or water)
Other Gear hacking kit, binders, medpatch, book of eor
______________________
Special Abilities{/b]
______________________
[b]RACIAL TRAITS
SIZE AND TYPE
[Paizo - Starfinder Core Rulebook, p.42]
Androids are Medium humanoids with the android subtype.
CONSTRUCTED
[Paizo - Starfinder Core Rulebook, p.42]
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
EXCEPTIONAL VISION
[Paizo - Starfinder Core Rulebook, p.42]
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only. See low-light vision and darkvision on pages 264 and 263.
FLAT AFFECT
[Paizo - Starfinder Core Rulebook, p.42]
Androids find emotions confusing and keep them bottled up. They take a -2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
UPGRADE SLOT
[Paizo - Starfinder Core Rulebook, p.42]
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Quick-release sheath
[Paizo - Starfinder Core Rulebook]
ItemLevel=1
--------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------
Outlaw THEME & BENEFITS
Outlaw
[Paizo - Starfinder Core Rulebook, p.33]
Due to the sins of your past or your current unlawful behavior, you are a wanted individual somewhere in the Pact Worlds. You might not even be guilty and are striving to clear your good name. Or you might fully admit to being a criminal but believe the laws you break are unjust. Whatever the case, boarding a starship headed to the Vast might be just the thing you need until the heat dies down-or until you're dragged off to prison.
THEME KNOWLEDGE
[Paizo - Starfinder Core Rulebook, p.33]
You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
--------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------
CLASS FEATURES
Operative's Edge (Ex)
[Paizo - Starfinder Core Rulebook, p.93]
Your diverse training as an operative grants you a +2 insight bonus to initiative checks and to skill checks.
Specialization
[Paizo - Starfinder Core Rulebook, p.93]
Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Descriptions of the specializations appear on page 94. Your specialization grants you the Skill Focus feat (see page 161) in your specialization's associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Ghost
[Paizo - Starfinder Core Rulebook, p.94]
You can move from place to place without being noticed.
Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.
Specialization Exploit: Cloaking field.
Trick Attack (Ex)
[Paizo - Starfinder Core Rulebook, p.93]
You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization; see page 94) with a DC equal to 20 + your target's CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can't use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack. [Trick Attack Damage: 1d8]
Evasion (Ex)
[Paizo - Starfinder Core Rulebook, p.93]
If you succeed at a Reflex save against an effect that normally has a partial effect on a successful save, you instead suffer no effect. You gain this benefit only when unencumbered and wearing light armor or no armor, and you lose the benefit when you are helpless or otherwise unable to move.
Operative Exploit
[Paizo - Starfinder Core Rulebook, p.93]
As you gain experience, you learn special tricks called operative exploits. You learn your first operative exploit at 2nd level, and you learn an additional exploit every 2 levels thereafter. If an operative exploit allows a saving throw to resist its effects, the DC is equal to 10 + half your operative level + your Dexterity modifier. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 x your operative level + your Dexterity modifier. The list of operative exploits appears on page 95. You cannot learn the same exploit more than once unless it specially says otherwise.
Combat Trick (Ex)
[Paizo - Starfinder Core Rulebook, p.95]
You gain a bonus combat feat. You must meet all of that feat's prerequisites.
Uncanny Mobility (Ex)
[Paizo - Starfinder Core Rulebook, p.95]
When you make a trick attack, if you choose the target of your attack before you move, your movement doesn't provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don't provoke attacks of opportunity from that creature for this movement.
Quick Movement (Ex)
[Paizo - Starfinder Core Rulebook, p.93]
As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. At 9th level, your land speed instead increases by 20 feet, and at 15th level, your land speed instead increases by 30 feet.
Weapon Specialization (Ex)
[Paizo - Starfinder Core Rulebook, p.94]
You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency.
Debilitating Trick (Ex)
[Paizo - Starfinder Core Rulebook, p.94]
When you hit an enemy with a trick attack, you can make the creature flat-footed or off-target until the beginning of your next turn. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack.
--------------------------------------------------------------------------- --------------------------------------------------------------------------- --------------FEATS
Deadly Aim
[Paizo - Starfinder Core Rulebook, p.156]
Your can strike your enemies' weak points and deal more damage.
When you take the attack or full attack action with weapons (including a solarian's solar manifestation, but not spells or other special abilities of any kind), you can take a -2 penalty to your attack rolls. If you do, those attacks deal an additional 1 (minimum 1).
Multi-Weapon Fighting
[Paizo - Starfinder Core Rulebook, p.160]
You know how to fight with several lighter weapons at once and how to take advantage of your multiple attacks.
When you make a full attack with two or more small arms or with two or more operative melee weapons (see page 184), reduce the penalty for making a full attack by 1.
Skill Focus (Acrobatics, Stealth)
[Paizo - Starfinder Core Rulebook, p.161]
You are particularly adept at a certain skill.
You gain a +3 insight bonus to checks involving the chosen skill.
Special: You can take this feat multiple times. Its effects don't stack. Each time you take this feat, it applies to a new skill.
Weapon Focus (Weapon Focus ~ Small Arms)
[Paizo - Starfinder Core Rulebook, p.163]
You have increased training in a particular weapon type, making it easier to hit your target.
Choose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic's class level, if you are a drone), you gain a +2 bonus instead