| Full Name |
Hux |
| Race |
| SP 32/32 HP 26/26 RP 6/6| KAC 16 EAC 14 | F: +6, R: +5, W: +2 | Init: +1 | Perc: +1, SM: -2 |
| Classes/Levels |
| Speed 30ft | Sonic pistol, thunderstrike (10/10) Weapons and ammo |Active conditions: None |
| Gender |
Male NG Ysoki Roboticist Mechanic 3 |
| Size |
medium |
| Alignment |
Chaotic Neutral |
| Strength |
8 |
| Dexterity |
12 |
| Constitution |
12 |
| Intelligence |
19 |
| Wisdom |
10 |
| Charisma |
12 |
About Huxtable
About:__________________________________________________________________
Hux (Huxtable)
Mechanic (drone) 3
NG Medium Ysoki
Init +1; Senses: Darkvision 60, Perc +7, SM +4
--------------------
Defense
--------------------
KAC 16, EAC 14
SP 32
HP 26
RP 5
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Ranged Laser pistol, azimuth (20/20)
semi auto pistol (9/9)
Sonic pistol, thunderstrike
--------------------
Statistics
--------------------
Str 8,
Dex 12,
Con 14,
Int 18,
Wis 10,
Cha 11
Base Atk +3
Feats Toughness, WEAPON SPECIALIZATION, skill focus computers
Theme Roboticist
Languages Common,
Skills Computers +14 4 rank, 4 ability mod, Engineering +13 4 rank, 4 ability mod 3 class skill medicen +11 4 rank, 4 ability mod 3 class skill, Perception + 7 3 rank , Physical Science +11 4 rank 3 ability mod , SENSE MOTIVE +4 4 rank , STEALTH +7 4 rank 1 ability mod , SURVIVAL +5 4 rank
Combat Gear Sonic pistol, thunderstrike(lvl4), Shobhad Harness, Veteran (lvl4)
Other Gear 40 credits personal computer tier 1
Armor upgrades Backup generator
--------------------
Special Abilities
--------------------
Cheek Pouches
Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Darkvision
Ysoki can see up to 60 feet in the dark.
Moxie
Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter, a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger
Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.
BYPASS (EX) 1ST LEVEL
You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.
OVERLOAD (EX) 3RD LEVEL
As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
Mechanic tricks:
(lvl 2)
REPAIR DRONE (EX)
When you spend 10 minutes to repair your drone, you repair 25% of its maximum Hit Points instead of 10%. You must have a drone to learn this trick.
OVERCHARGE (EX)
As a standard action, you can use your custom rig to overcharge and attack with a ranged energy weapon or a melee weapon with the powered special property that you’re holding. If you hit, you deal 1d6 additional damage of the same type the weapon normally deals. This attack uses three times as many charges from the battery or power cell as normal and can’t be used if the weapon doesn’t have enough charges. This trick has no effect on a weapon without a battery or power cell. You can instead use this ability as a move action on a touched powered weapon that is unattended or attended by an ally to grant the same effect to that weapon’s next attack before the beginning of your next turn.