
Grumadon "Grum" |

The stat summary is usually more convenient for the GM, who may have to hunt under our profiles for quick stat-related things. AC, CMD, Perception, etc... But I'll let our GM give his preference.

Nilofar Varissan |

Mad poster here today!
Oddest thing, didn't see the "New" thing in the game play tab, so didn't see the initial intro for some 4 hours after the fact, yikes.
Curiously-- do you folks prefer I stick to just Nilofar as a post, for both herself and M'Rtyu, or are you guys okay with the additional post?
Doesn't bother me either way, I just love to type, so if it's too annoying, please advise.
Thanks.

GM Birch |

As players of this game, is the profile that we have (Sex, Race, Class level) sufficient, or should we add more (such as Doc's done?).
I've also noticed that people sometimes put that profile in the [spoiler] tag, which might help.
GM Birch: What all do you prefer, oh game master?
You're asking the guy who doesn't like stats? Seriously though, what Doc has done is excellent for al of us I think - if you can manage it, so much the better.
On a similar subject, do I have a final volunteer to be rules guy?

Nilofar Varissan |

Do we all want to have some sort of conversation here about how (or if) we know one another?
I've done one simple edit, Xavier-- Nilofar would have on occasion frequented the temple, but less for 'care giving' and more for speaking with the main priest, on subjects of diplomacy and faith discussions.
As for the rest of you, uh, I'm not quite sure. She wouldn't be the tavern goer, unless it literally was the only place in town to hang out.
Potentially possible we know each other from the market, or the like, as she may have frequented vendors with 'fresh meat' or furs from her hunting and gathering in the woods.
This hunting and gathering is potentially how she might have known "Doc", collecting some herbs he needed, or requested of locals, perhaps by word of mouth.
Thoughts? Trying to fill some spare time in between the game play posts.
Thanks.

Grumadon "Grum" |

Grum would be in the forests as well and trade in furs occassionally Nilofar. He, or his mum have been sick a time or two to meet Doc. Obviously Grum knows his brother Grobradon and has accompanied him to the tavern, but rarely. I feel he'd know of Romond, as a fellow half orc, but perhaps not have met? I don't know if he'd know Xavier either, maybe seen each other at the tavern?

Romund |

Profile ready. Could not find a good picture for a half orc kid but I really liked this one, despite being a little "too much" lol.
Romund grew in the community so he knows everybody by sight at least. Since in the last few years he has passed most of his time in the woods and rarely came to the village he probably have bumped into Grum a lot, enough to nod to him when they cross ways.
His only "friend" in town is Captain Wisslo so he have been formally introduced to Grob before also.
He avoids the temple like the plague on account of his time as an orphan there so he does not quite know who Xavier is.

Grumadon "Grum" |

Very nice rolls Grob! One of the biggest challenges of the pbp combat imo, not knowing init and wanting to post as quickly as possible. :) But I think you're going to send at least one of them home in a body bag! ;)

Nilofar Varissan |

I thought the GM said OOC that we can assume they can be hit? It's most likely my Feat of 'Not Reading It Right'. Heh.
Or did that mean they are in range? I'll add the hit rolls now in case.

Grumadon "Grum" |

Between you, you would estimate that the journey to the crypt is roughly 40 miles following the path on the map. This means you should arrive at the end of the following day. The early part of the journey is known to many of you and is known as a safe area.
Just two hours outside of Kassen, the path narrows through the raking claws of the trees, now bereft of their leaves, which crunch loudly underfoot. Up ahead, a fallen tree trunk blocks the path.
Suddenly a trio of snarling humanoids leap up from behind the log, all greenish skin and fearsome tusks, bellowing vulgar challenges. Orcs! Each is in well-worn leather armour and carrying a short-sword.
I'm looking to do most of these encounters without maps or map references. Roll for initiative and assume you can all hit (or be hit) unless I say otherwise. We'll call them Orc 1, Orc 2 and Orc 3.
Now I understand. I thought he meant that ooc part in a spatially, proximity sense, rather than an auto-hit. So none of them are in cover, or 'out of range' or anything like that. Was my understanding.

Nilofar Varissan |

There we go-- I tried to make the posts clear enough, hit if they were close, or wait for any approach to strike or act next round for my girl and her eidolon.
Hopefully that was properly conveyed.
Misunderstanding with text, happens frequently, no?

Grumadon "Grum" |

No way, text-based communication was always the most clear I thought, perfectly conveying tone, inflection, cadence. I don't what you're referring to, this lack of clarity... pish posh! :)

Nilofar Varissan |

Hahaha..
True, so true. Never once has written word caused any error in communication!
Well written.
I'll ask questions here if I run into a similar doubt in the future.

GM Birch |

Thanks for clearing that up...and just to reconfirm, assume you can hit or be hit unless I say otherwise.
Another point I thought of as I walked into work this morning (yes, I'm lucky enough to live within walki distance of where I work) is that - like any GM - I have a GM screen. So you don't see my rolls - nor do I describe adversaries any more than you can see. What I mean is that you are 1st level adventurers and would recognise an Orc but not be able to spot the difference between different types of giant.
To that end, I won't always ask you to roll to spot things, but if in doubt, make the skill check. We don't want to check every room for traps but nor do I want to ask you to roll to check every time you enter a room with a trap. We'll work this one rough. I would never let you chance into a room that contains a pit-fiend, but if I tell you there's one in there and you choose to go in, you'll have to take your chances.
So...don't expect to see the Orc's initiative rolls, or their to hit rols, merely the outcomes. This feels more like table-top gaming.

Manzcar |

I love it. Seeing that there are 7 new posts is great.

Damiani |

So-- what time zone are you folks in? I'm PST here, California.
It's great waking up to all these posts, but I do apologize if you're a few hours ahead of me and I'm silent!
I'll try coordinate more.
@GM Birch, I'm all for you doing whatever rolling you want, to keep the story flowing-- I'm interested in primary the social interaction first and foremost in my posts, along with exploring your story, versus filling my entries with forum codes.
Having a good time here, hope my duality of forum posts isn't annoying anyone, let me know if so.
Cheers.

Grumadon "Grum" |

I'm in MST myself, here in the cold state of Utah. brrrr!
@GM - While I'm thinking of it, one minor concern I had about combat was attacks of opportunity. It can be difficult to know if you'll going to provoke or not when using my minds eye. That's all, not a big issue, but something I was thinking about and wanted to bring to your attention. I imagine our summoner and alchemist may run into this as well.
Thanks!

Damiani |

Nilofar is hardly a combat melee machine, but M'Rtyu is being designed for a flanking cuisinart-- so, if you want to handle AoO, GM Birch, by all means go for it, no Combat Reflexes on the eidolon, not sure if I will later.
I know it's a good part of the game system, miniatures and resolving threat/range, so, in the interest of keeping the posts flowing without losing the fun for all, I'll defer to GM resolving, as best as the wisdom/smarts of the character can do so, when not our choice as players.
Hehe. Hope that makes sense.

GM Birch |

In terms of flanking and AoO, I appreciate it is harder without a map - but that's the price I pay in keeping things moving quicker. If you want to flank, just let me know in the post and I'll see what I can do. On the other hand, I won't present you with an AoO against you AFTER you've posted, I'll either warn you or work something into the next post.
This may break the mechanics from time to time but as previously stated too often to count - I don't care if it keeps the story moving. You will encounter monsters that have you stretched before too long even without AoO's.