Powerful Characters for Skull and Shackles PFS Credit (Inactive)

Game Master DoubleGold

skull and shackels map

Pirates have kidnapped you onto the ship. Find out how and why. Survive, reclaim your stuff, retaliate or investigate.


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DungeonMaster

okay, so you all take the boars out with about 100 plus spears that the ship has and retrieve them all.

You all go into the cave and then you enter a big room. It is filled with wooden tables and chairs and a lit lantern hanging from the ceiling. You are about 500 feet into the cave. There is a path going on straight 12 feet wide and there is another path that veers off the the right and then goes straight that meets up and is 3 feet wide. It is dim, but warm in here. There seems to be writings all over the walls.

celestial:
secret passage here. Also, be aware of the ghostly dinosaur ahead that turns solid when you pass on straight and walk into the green square. Ghostly guard dogs and ghostly pirates ahead when you step into the green. 200 feet straight ahead and going on the green square will give you treasure.
perception 23:
secret passage discovered

local 21:
stepping into the green square about 200 feet ahead that you can't see yet but will see will trigger some ghostly figures that will turn solid and come after you, but will give you lots of treasure

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

perception: 1d20 + 11 ⇒ (13) + 11 = 24


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Knowledge (local): 1d20 + 1 ⇒ (11) + 1 = 12

"Can anyone read this? It isn't any language I've ever seen."


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Linguistics: 1d20 + 12 ⇒ (18) + 12 = 30
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Knowledge Local: 1d20 + 10 ⇒ (7) + 10 = 17

"It's no language I know - But, maybe I can figure out what it means."


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Local: 1d20 + 9 ⇒ (20) + 9 = 29
Per: 1d20 + 8 ⇒ (7) + 8 = 15


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

"I can't read it, but I've heard of this place. It's some kind of game or test or something. There's a green arena ahead, if we go into it will summon monsters to fight us. We'll be rewarded if we win."


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Sounds like fun!" Allie replies, as she hurries to the edge of the circle.

"Anyone else care to join in?" she says with a wink and a laugh.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Let's do this!"


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Anyone else? Going once, going twice...."

Allie draws her rapier and dagger, and sets herself to spring into the green area.


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie follows her captain. "Sure, I like rewards."


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Sold!" Allie cries, as she leaps into the square.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Wait for me


DungeonMaster

okay with the linguistics, you can read the celestial, which is stuff you know anyway. You find the secret passage, but it is nothing more than a treasure room. which gets added to your total when you level up.

init: 5 + 1d20 ⇒ 5 + (15) = 20 undead phantoms, 3 of these
init: 7 + 1d20 ⇒ 7 + (8) = 15 Allie
init: 4 + 1d20 ⇒ 4 + (5) = 9 Ondan
init: 5 + 1d20 ⇒ 5 + (4) = 9 Afli
init: 10 + 1d20 ⇒ 10 + (6) = 16 Annie
init: 4 + 1d20 ⇒ 4 + (1) = 5 Lillian
init: 5 + 1d20 ⇒ 5 + (19) = 24 Hell Hound, 2 of these

afli knowledge religion: 9 + 1d20 ⇒ 9 + (5) = 14
knowledge planes: 10 + 1d20 ⇒ 10 + (16) = 26

you've ided them Hell Hound
fire phantom

you are back on the ship, a ghost version of it as you were teleported.


DungeonMaster

map is up, p for phantom, and hell hound is labeled

bite: 5 + 1d20 ⇒ 5 + (8) = 13 hell hound bite
bite: 5 + 1d20 ⇒ 5 + (4) = 9 hell hound bite

and they miss our heroes by that much

and the phantoms are charging up, these ones can do 6d6 points of fire damage from its fire blast after charging up 2 rounds.

heroes are up


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Allie tumbles out from between the phantom and the hellhound, and comes to her feet behind the phantom. She keeps her back to the ship's mast.

Acrobatics: 1d20 + 17 ⇒ (1) + 17 = 18

Attack with rapier: 1d20 + 9 ⇒ (20) + 9 = 29

Confirm Critical Hit: 1d20 + 9 ⇒ (4) + 9 = 13

Damage: 1d6 + 2 ⇒ (1) + 2 = 3

I cannot move my token on the map. Would someone please do so for me?


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie notes that she is immediately surrounded. "Well this sucks." She also notices that the pretty pale girl is in trouble again, and keeps an eye on her in case she needs help.

Acrobatics to avoid provoking AOO: 1d20 + 10 ⇒ (7) + 10 = 17

Annie maneuvers around the phantom, putting it between her and the puppy and stabs at it.

Rapier 18–20/×2: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10

Parry-Riposte the first melee attack against me
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (8) + 10 = 18
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (19) + 10 = 29
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Riposte Crit Confirm: 1d20 + 10 ⇒ (11) + 10 = 21
Crit Piercing Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli casts Command Undead on the southernmost phantom. Will save DC 17


DungeonMaster

waiting on Ondan, Lillian said she'd be absent, so I'll bot her, but, oh Ondan. If you target is already dead, just name a backup target.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Ondan will move around to a hell hound and use his racial ability to cast Hydraulic push.

hydraulic push: 1d20 + 8 ⇒ (18) + 8 = 26

Thats a good 15 feet


DungeonMaster

that is 10 feet passed the other hell hound dmg: 2d6 ⇒ (2, 3) = 5 to each

will: 10 + 1d20 ⇒ 10 + (6) = 16 on phantom and he commands it

masterwork short spear against phantom, ie lillian hit: 4 + 1d20 ⇒ 4 + (13) = 17
dmg: 1d6 ⇒ 1

enemies turn, the hell hounds stand up after falling prone and move to ally

the southern most phantom is under aflis control, one tries to hit annie, but annie counters for massive damage, the one she just hit and it dies.

the last phantom is still charging. the northern most one better die, or it will do its 6d6 dmg

round 2, heroes are up


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Acrobatics: 1d20 + 17 ⇒ (11) + 17 = 28

Allie somersaults away from the hounds, and moves to the right of the phantom, flanking it with Ondan.

Sneak Attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Protect me, O Phantom," Afli commands.

Then Afli will cast create pitunderneath the two hell hounds. DC 17 reflex save or they fall 20 feet into the pit. DC 25 to climb at half speed to get out.

I suggest, friends, that we don't stand too near the pit. We might just fall in."


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Move to top phantom to flank with Ondan.

"Aaah, he's a necromancer!" Annie exclaims. "Cool." She joins Ondan against the last hostile phantom.

Rapier 18–20/×2: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Piercing Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12


DungeonMaster

okay so the battle is over and you are all back into the cave. You are back into the room with the tables and chairs. Again there are 2 paths into this cave, one goes straight, the other goes straight and to the right about 15 degrees to the right.

PS. been really tired the past few days and ill. Mentally ill, but there is no medication or cure for phobias and I have some of the strangest ones.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

We should take the Right path.


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

"Too bad we couldn't keep that ghost ship. Then we woulda' had two ships..." Annie follows Ondan.


DungeonMaster

okay so you come to the end of that path. You see 4 pirates fighting off several Hell Hounds, 4 of them dead, 4 of them to go, they look like they are winning the battle, but somewhat exhausted and they are too busy to notice you. You are all hidden in the dark and would have to step over a 2 foot high rock to get to the battle which is 40 feet away, or use range, so because you are in a narrow path and a 2 foot high rock covers you, you also slightly hidden because of the rock, so with the dark and the rock partial cover you are almost impossible to notice. The battle is lit up however as the crystals in roof of the cave provide light.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Whispering to the others, Afli says "Well, should we wait until the battle is over, or should we help the pirates?"


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Do these look like the same pirates as the one on the beach?


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"If we help them, they might owe us a favor, or even join our crew. If they turn out to be untrustworthy, we can always feed them to the sharks, right?"


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

"Maybe. There's a lot more of them on the beach, though. Could be dangerous to approach them.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"We help them kill the hounds, then if they prove dangerous, we kill them and make it look like the were killed by the hounds. If anyone asks, we found them dead - nothing we could do," Allie replies with an indifferent shrug. "Or, I suppose we could just sit here and see who wins...but if the pirates win without our help, our bargaining position will be pretty weak."


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

"I say we try and help at the very least. But have a backup if things go sour?"

-Posted with Wayfinder


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"My thoughts exactly," Allie whispers back, smiling at Lilly.

"If they don't appreciate our timely intervention, we'll hasten them along to their predetermined destination."

She looks to the rest of the group for confirmation.

"Any objections, voice them now. Otherwise, we've got some devil dogs to decimate."


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie swings her rapier through the air. "I'm ready whenever you guys are."


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

"Lets bring the winds of death on them"

-Posted with Wayfinder


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"All right the, let's move. We'll hit the hounds while our friends have them occupied. Strike fast and hard. These things are nasty," Allie whispers, drawing her rapier and dagger.

"We move on three. One..two..THREE!"

Allie moves from behind the rock and rushes toward the nearest hound, lunging at its rump with her sword.

Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31

Confirm Crit: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

Damage: 2d6 + 4 + 2d6 ⇒ (6, 6) + 4 + (3, 2) = 21


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie follows the captain in, plunging her agile weapon deep into one of the dogs.

Rapier Charge 18–20/×2: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Piercing Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Rapier Crit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Piercing Damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Parry/Riposte first enemy to attack me in melee.
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (17) + 10 = 27
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (9) + 10 = 19
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

Temp AC: 18

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Ondan will throw the grapple at one of the hellhounds.

Kill it and maybe we can use its body as a weapon!


DungeonMaster

as Allie and Annie Ambush the dogs, this evens the odds and within 1-2 rounds it is all over. They nearly killed 2 of them out of the 4. And Ondan grapples a Hell Hound. where, did you learn to fight like that? they ask surprisingly and seemingly impressed. They all just lay down to rest.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"The name's Cat, Captain Cat Calico," Allie replies. "How did you find yourselves in a cave, fighting hell hounds?" She gives the pirates a warm, flirtatious smile.

Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28


DungeonMaster

Don't know how we came to fight these, we came here for something and we didn't find what we were looking for. Just trouble and a dead end, thanks for the rescue


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"You're welcome," she replies in a sultry tone. "Soooooo, what were you fine lads looking for?"


DungeonMaster

Hidden passages

anyway. You get back on your ship. You are now asked by Fishguts to go invade, the Devil’s Pallor ship. A group of Chelix hobgoblin and human fighters. pirates where causing trouble and wants you to put a stop to it. Or you can avoid the fight altogether and they won't bother you. You see the ship ahead 2 miles away. What you want to do and how fast you is up to you.

About the pirates you just saved, they have more of them, and you can recruit an unlimited number of them for 50 gold a piece if you want. (I'm just marking the unlimited, because get real, no one is going to recruit 500 of them, but you never know) Your ship is now equipped with 5 cannons, 2 on the port side, 2 on the starboard side, one in front. You have 15 cannon balls total.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Is it a new day? It's important to me, since I could, theoretically, prepare a different set of spells.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"What d'ya say? Shall we dance with the Devil?"


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

"in the pale moonlight?" she asks with a grin

-Posted with Wayfinder


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Do we need more pirates? How many should we have to run the boat?
"Chelix' and hobgoblins. That's gonna be a really fun boat."


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Hoist the colors! Charge the guns! Prepare to fire!"

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