
DoubleGold |

okay, so you all take the boars out with about 100 plus spears that the ship has and retrieve them all.
You all go into the cave and then you enter a big room. It is filled with wooden tables and chairs and a lit lantern hanging from the ceiling. You are about 500 feet into the cave. There is a path going on straight 12 feet wide and there is another path that veers off the the right and then goes straight that meets up and is 3 feet wide. It is dim, but warm in here. There seems to be writings all over the walls.

Annie Hightower |

"I can't read it, but I've heard of this place. It's some kind of game or test or something. There's a green arena ahead, if we go into it will summon monsters to fight us. We'll be rewarded if we win."

DoubleGold |

okay with the linguistics, you can read the celestial, which is stuff you know anyway. You find the secret passage, but it is nothing more than a treasure room. which gets added to your total when you level up.
init: 5 + 1d20 ⇒ 5 + (15) = 20 undead phantoms, 3 of these
init: 7 + 1d20 ⇒ 7 + (8) = 15 Allie
init: 4 + 1d20 ⇒ 4 + (5) = 9 Ondan
init: 5 + 1d20 ⇒ 5 + (4) = 9 Afli
init: 10 + 1d20 ⇒ 10 + (6) = 16 Annie
init: 4 + 1d20 ⇒ 4 + (1) = 5 Lillian
init: 5 + 1d20 ⇒ 5 + (19) = 24 Hell Hound, 2 of these
afli knowledge religion: 9 + 1d20 ⇒ 9 + (5) = 14
knowledge planes: 10 + 1d20 ⇒ 10 + (16) = 26
you've ided them Hell Hound
fire phantom
you are back on the ship, a ghost version of it as you were teleported.

DoubleGold |

map is up, p for phantom, and hell hound is labeled
bite: 5 + 1d20 ⇒ 5 + (8) = 13 hell hound bite
bite: 5 + 1d20 ⇒ 5 + (4) = 9 hell hound bite
and they miss our heroes by that much
and the phantoms are charging up, these ones can do 6d6 points of fire damage from its fire blast after charging up 2 rounds.
heroes are up

Allie "Cat" Calico |

Allie tumbles out from between the phantom and the hellhound, and comes to her feet behind the phantom. She keeps her back to the ship's mast.
Acrobatics: 1d20 + 17 ⇒ (1) + 17 = 18
Attack with rapier: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm Critical Hit: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
I cannot move my token on the map. Would someone please do so for me?

Annie Hightower |

Annie notes that she is immediately surrounded. "Well this sucks." She also notices that the pretty pale girl is in trouble again, and keeps an eye on her in case she needs help.
Acrobatics to avoid provoking AOO: 1d20 + 10 ⇒ (7) + 10 = 17
Annie maneuvers around the phantom, putting it between her and the puppy and stabs at it.
Rapier 18–20/×2: 1d20 + 10 ⇒ (6) + 10 = 16
Piercing Damage: 1d6 + 5 + 4 ⇒ (1) + 5 + 4 = 10
Parry-Riposte the first melee attack against me
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (8) + 10 = 18
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (19) + 10 = 29
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Riposte Crit Confirm: 1d20 + 10 ⇒ (11) + 10 = 21
Crit Piercing Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

DoubleGold |

that is 10 feet passed the other hell hound dmg: 2d6 ⇒ (2, 3) = 5 to each
will: 10 + 1d20 ⇒ 10 + (6) = 16 on phantom and he commands it
masterwork short spear against phantom, ie lillian hit: 4 + 1d20 ⇒ 4 + (13) = 17
dmg: 1d6 ⇒ 1
enemies turn, the hell hounds stand up after falling prone and move to ally
the southern most phantom is under aflis control, one tries to hit annie, but annie counters for massive damage, the one she just hit and it dies.
the last phantom is still charging. the northern most one better die, or it will do its 6d6 dmg
round 2, heroes are up

Allie "Cat" Calico |

Acrobatics: 1d20 + 17 ⇒ (11) + 17 = 28
Allie somersaults away from the hounds, and moves to the right of the phantom, flanking it with Ondan.
Sneak Attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (5, 1) = 12

Afli, Ratfolk Wizard |

"Protect me, O Phantom," Afli commands.
Then Afli will cast create pitunderneath the two hell hounds. DC 17 reflex save or they fall 20 feet into the pit. DC 25 to climb at half speed to get out.
I suggest, friends, that we don't stand too near the pit. We might just fall in."

Annie Hightower |

Move to top phantom to flank with Ondan.
"Aaah, he's a necromancer!" Annie exclaims. "Cool." She joins Ondan against the last hostile phantom.
Rapier 18–20/×2: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18
Piercing Damage: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

DoubleGold |

okay so the battle is over and you are all back into the cave. You are back into the room with the tables and chairs. Again there are 2 paths into this cave, one goes straight, the other goes straight and to the right about 15 degrees to the right.
PS. been really tired the past few days and ill. Mentally ill, but there is no medication or cure for phobias and I have some of the strangest ones.

DoubleGold |

okay so you come to the end of that path. You see 4 pirates fighting off several Hell Hounds, 4 of them dead, 4 of them to go, they look like they are winning the battle, but somewhat exhausted and they are too busy to notice you. You are all hidden in the dark and would have to step over a 2 foot high rock to get to the battle which is 40 feet away, or use range, so because you are in a narrow path and a 2 foot high rock covers you, you also slightly hidden because of the rock, so with the dark and the rock partial cover you are almost impossible to notice. The battle is lit up however as the crystals in roof of the cave provide light.

Allie "Cat" Calico |

"We help them kill the hounds, then if they prove dangerous, we kill them and make it look like the were killed by the hounds. If anyone asks, we found them dead - nothing we could do," Allie replies with an indifferent shrug. "Or, I suppose we could just sit here and see who wins...but if the pirates win without our help, our bargaining position will be pretty weak."

Lillian Mistborn |

"I say we try and help at the very least. But have a backup if things go sour?"
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Allie "Cat" Calico |

"My thoughts exactly," Allie whispers back, smiling at Lilly.
"If they don't appreciate our timely intervention, we'll hasten them along to their predetermined destination."
She looks to the rest of the group for confirmation.
"Any objections, voice them now. Otherwise, we've got some devil dogs to decimate."

Lillian Mistborn |

"Lets bring the winds of death on them"
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Allie "Cat" Calico |

"All right the, let's move. We'll hit the hounds while our friends have them occupied. Strike fast and hard. These things are nasty," Allie whispers, drawing her rapier and dagger.
"We move on three. One..two..THREE!"
Allie moves from behind the rock and rushes toward the nearest hound, lunging at its rump with her sword.
Attack: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Confirm Crit: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
Damage: 2d6 + 4 + 2d6 ⇒ (6, 6) + 4 + (3, 2) = 21

Annie Hightower |

Annie follows the captain in, plunging her agile weapon deep into one of the dogs.
Rapier Charge 18–20/×2: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Piercing Damage: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15
Rapier Crit: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Piercing Damage: 1d6 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Parry/Riposte first enemy to attack me in melee.
Rapier Parry vs opponents attack roll: 1d20 + 10 ⇒ (17) + 10 = 27
Rapier Riposte 18–20/×2: 1d20 + 10 ⇒ (9) + 10 = 19
Rapier Piercing Damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Temp AC: 18

DoubleGold |

as Allie and Annie Ambush the dogs, this evens the odds and within 1-2 rounds it is all over. They nearly killed 2 of them out of the 4. And Ondan grapples a Hell Hound. where, did you learn to fight like that? they ask surprisingly and seemingly impressed. They all just lay down to rest.

Allie "Cat" Calico |

"The name's Cat, Captain Cat Calico," Allie replies. "How did you find yourselves in a cave, fighting hell hounds?" She gives the pirates a warm, flirtatious smile.
Diplomacy: 1d20 + 11 ⇒ (17) + 11 = 28

DoubleGold |

Hidden passages
anyway. You get back on your ship. You are now asked by Fishguts to go invade, the Devil’s Pallor ship. A group of Chelix hobgoblin and human fighters. pirates where causing trouble and wants you to put a stop to it. Or you can avoid the fight altogether and they won't bother you. You see the ship ahead 2 miles away. What you want to do and how fast you is up to you.
About the pirates you just saved, they have more of them, and you can recruit an unlimited number of them for 50 gold a piece if you want. (I'm just marking the unlimited, because get real, no one is going to recruit 500 of them, but you never know) Your ship is now equipped with 5 cannons, 2 on the port side, 2 on the starboard side, one in front. You have 15 cannon balls total.

Lillian Mistborn |

"in the pale moonlight?" she asks with a grin
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