
DoubleGold |

at afli, if cold blast only does 1d4 damage, then is really is more beneficial to you to do your single attack since these things have 5 hp and because they will all be dead next turn anyway.
afli blasts a rat
2 rats left, 1 is hurt.
the rats retailiate bite: 4 + 1d20 ⇒ 4 + (8) = 12 vs ondan
bite: 4 + 1d20 ⇒ 4 + (6) = 10 vs allie
but as they try to bite, they just gnaw on the shoes and pants.
Round 3 start

Lillian Mistborn |

Seeing the rats be reduced to but a few, the sylph goes full defensive
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Annie Hightower |

Annie tries to dispatch another of the rats, wishing she had a real weapon to use.
Dagger 19-20/×2: 1d20 + 2 ⇒ (19) + 2 = 21
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Dagger Crit Confirm: 1d20 + 2 ⇒ (11) + 2 = 13
Piercing Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Parry/Riposte the first one that attacks me in melee.
Dagger Parry vs opponents attack roll ×2: 1d20 + 2 ⇒ (16) + 2 = 18
Dagger Riposte Dagger 19-20/×2: 1d20 + 2 ⇒ (15) + 2 = 17
Dagger Piercing Damage: 1d4 + 1 ⇒ (1) + 1 = 2

DoubleGold |

annie takes care of the last two. as you all get out, Scourge lets you know tommorrow will be a big day. Rosie heals you all restores you all back to full HP and cures any status conditions.
The next day Now listen up, we are going to catch reefclaws. then the ship lands on shore on a very small island, not enough for anyone to be here, actually like 1 square mile or less, but land nonetheless and enough for small things to be here.
Crabs are here as well as reefclaws. survival or profession sailor can get you some crabs without fighting them dc 10, otherwise, battle is the option. Success means you get 1d4 of them, failure by any amount means init. Succeed by 10 then roll 2d4, then 3d4 if by 20, etc.
I need 16 total crabs to make us the big supper. Oh and those reefclaws on land, you will have to battle them, no two-ways about it, trying to handle them safely ain't going to work, but they are slow and the crabs are far away from those things, so catch the crabs first, then battle the reefclaws

Lillian Mistborn |

Survival: 1d20 + 10 ⇒ (12) + 10 = 22
The sylph goes to work. Easily getting them
2d4 ⇒ (1, 1) = 2
that sucked... 2 things: cant i use animal empathy? And how many checks can we make to catch the critters?

Allie "Cat" Calico |

Allie scampers around the shore of the small island, trying to corral the chittering little crustaceans.
Survival Check (untrained): 1d20 + 3 ⇒ (19) + 3 = 22
Crabs Nabbed: 2d4 ⇒ (2, 2) = 4
"I guess this isn't so bad, as far a work goes. At least we're not cleaning the bilges again!" she says with a smile, as she dumps the crabs into the bag.

DoubleGold |

Scourge gets a little annoyed with Annie. Fine. and he hands you a sling to borrow, with infinite ammo to borrow. and he gives everyone a sling to as well with infinite ammo to borrow.
Then Lillian uses animal sympathy to catch the rest of the crabs.
2 reefclaws then come out of hiding. all 5 of you are huddled together in a 2 by 2 formation, with 1 in the back. Afli is in the back. our tow front people is whoever wants to be there and our middle line is whoever wants to be there. The reefclaws are exactly 20 feet from the people in the front line, they are side by side, there is no room to walk to the right side as there is water that way, but the left side there is room, about 10 feet you can move to the left, before you run into rocks and other objects, to travel further left than that requires an acrobatics dc 15 and you can travel up to 10 feet beyond that, there is nothing blocking the path north to the reefclaws and there is 15 feet of space behind afli. If you want to get behind the reefclaws, there is 5 feet of space room behind them.
init: 5 + 1d20 ⇒ 5 + (17) = 22 reefclaws
init: 4 + 1d20 ⇒ 4 + (4) = 8 afli
init: 1d20 + 4 ⇒ (4) + 4 = 8 annie
init: 7 + 1d20 ⇒ 7 + (17) = 24 allie
init: 3 + 1d20 ⇒ 3 + (14) = 17 lillian
init: 1d20 + 4 ⇒ (20) + 4 = 24 ondan
Round 1 start, allie and ondan are up

DoubleGold |

ondan gets behind a reefclaw, while allie hits one good, they try to get revenge claw: 2 + 1d20 ⇒ 2 + (12) = 14 vs allie and 2nd claw: 2 + 1d20 ⇒ 2 + (15) = 17 vs allie
and 2nd one will claw: 2 + 1d20 ⇒ 2 + (6) = 8 vs ondan
2nd claw: 2 + 1d20 ⇒ 2 + (4) = 6
allie take dmg: 1d4 ⇒ 3 from the pinch and is grabbed.
fort allie: 1d20 ⇒ 14 vs poison and success
Rest of the heroes are up

Lillian Mistborn |

Lillian tries out the new sling on the creature
Sling!: 1d20 + 3 ⇒ (16) + 3 = 19
Thunk: 1d4 ⇒ 1

Annie Hightower |

"This is their idea of a real weapon? It's amazing that boat still floats." Still, better than a trident.
Range Attack: 1d20 + 5 ⇒ (7) + 5 = 12 I'll target on that's not in melee, but if they're all in melee - 4 to the attack roll.
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

DoubleGold |

the reefclaws all get hurt badly, but the one is still standing
and annie misses as it bounces off its shell you are firing into melee, but also has natural armorfort: 2 + 1d20 ⇒ 2 + (15) = 17 against aflis attack.
Allie and Ondan are up again. For those of who know what a reefclaw does ooc, I will ignore its death frenzy, for those who even know what that is

Allie "Cat" Calico |

Allie jumps over the reefclaw to get on the opposite side of it from Ondan.
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16
Attack, flanking: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17
Damage: 1d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9

DoubleGold |

allie almost overkills the reefclaw as she delivers a powerful blow to its entire body and goes right through the shell and skin. but with its ferocity skill, it is still alive
Ondan works on the same one but delivers minor scratches to it and finishes it off.
The reefclaw retaliates on ondan. hit: 2 + 1d20 ⇒ 2 + (13) = 15 and the 2nd claw claw: 2 + 1d20 ⇒ 2 + (20) = 22
crit: 2 + 1d20 ⇒ 2 + (2) = 4
dmg: 1d4 ⇒ 2 so ondan takes 2 damage
ondan fort: 4 + 1d20 ⇒ 4 + (3) = 7 fail, which means you also take str dmg: 1d2 ⇒ 1
Afli, Lillian and Annie are up
Then to round 3 with Allie and Ondan again.

Lillian Mistborn |

She lobs another rock at the crab
Flit: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Thunk: 1d4 ⇒ 4
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Allie "Cat" Calico |

Acrobatics: 1d20 + 9 ⇒ (4) + 9 = 13
Allie leaps over another reef claw, putting it between Ondan and herself.
Attack, flanking: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13
Damage: 1d4 + 2 + 1d6 ⇒ (1) + 2 + (2) = 5

DoubleGold |

the one reefclaw will claw up allie and ondan after ondan being the only one to deliver a nice blow to the stomach of the creature.
claw: 2 + 1d20 ⇒ 2 + (7) = 9 vs ondan
claw: 2 + 1d20 ⇒ 2 + (6) = 8 vs allie
but the two of them are too fast for the sucker and claws up air.
Afli, Lillian and Annie are up
then ondan and allie again.

Lillian Mistborn |

Fling!: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
Thud!: 1d4 ⇒ 1
A horrible miss this time!
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Allie "Cat" Calico |

"Let's finish this thing!" Allie cries, as she stabs downward at the nasty sea beast.
Attack, flanking: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

DoubleGold |

heroes hit it hard, but due to its ferocity it holds on for one more turn as it is bleeding and with a cracked shell. hit: 2 + 1d20 ⇒ 2 + (19) = 21 vs allie
hit: 2 + 1d20 ⇒ 2 + (19) = 21 vs allie
and then it just collapses
Some pirates that were watching from the ship applaud. Bravo, Bravo, now bring them back here on the ship.
Edit: oouch as allie takes dmg: 2d3 ⇒ (1, 3) = 4, phew still alive after this battle.
Go ahead and level up and use any healing spells as necessary. Then you will fight Owlbear Hartshorn and 6 wormwood pirates. They will be using lethal damage, but you can choose to use either lethal or non-lethal damage. And nothing bad will happen to your character should you choose to kill.
Also add 1100 gold to your inventory and you can spend whatever you want. Everyone has 6 prestige points even though this isn't pfs, as I am using pfs rules for purchasing limits, +1 masterwork always available, and for everything else, purchase limit based upon pp.
and scourge is actually allowing you to have weapons this time, so no need to hide them.

Lillian Mistborn |

Lillian will also spend some time to look at the weather, to make sure no storm or natural weather disaster catches them offguard

DoubleGold |

owlbear comes up to you all at night We are getting pretty jealous of you around here, but you are only new recruits, perhaps you should all have an accident. as owlbear and 6 pirates look like they are ready to pound you.
init: -1 + 1d20 ⇒ -1 + (18) = 17 owlbear
init: 3 + 1d20 ⇒ 3 + (16) = 19 lillian
init: 4 + 1d20 ⇒ 4 + (7) = 11 annie
init: 7 + 1d20 ⇒ 7 + (10) = 17 allie
init: 4 + 1d20 ⇒ 4 + (1) = 5 afli
init: 4 + 1d20 ⇒ 4 + (1) = 5 ondan
init: 2 + 1d20 ⇒ 2 + (2) = 4 pirates
don't do anything yet, I'm checking to see if anyone has knowledge local as a skill and then I have to explain the map.
okay, afli ids them automatically, and I'm assuming he shares the info so stats, I'm using spoilers to not take up space
ac 12, t 12, ff10
hp 11
fort 3, ref 2, will -1
cutlass +3 attack 1d6+1 or dagger +3 attack 1d4+1, or throwing axe +4 attack if ranged 1d6+1
owlbear has
ac 9, t 9, ff 9
hp 24
fort 5, ref-1m will-2 but +1 vs fear
club +5 hit, 1d6+3
okay I also have the map up. obviously the stuff around the ship are the railings, and unmarked rectangles are railings. the thing labeled downstairs takes you downstairs, you are all at the top of the ship on deck. The arrows signify the direction of the stairs, if you travel in the direction of the arrows you travel upstairs, but if you go against the direction of the arrows you go downstairs.
The railings are all 4 feet high, you cannot break them, at least not with your weapons. The things marked p are pirates, and the O is owlbear Hartshorn, not to be confused with the creature owlbear as that is not what you are fighting. You can place yourselves on the map anywhere, but you cannot start within 5 feet of an enemy when you place yourself, and you cannot start withing 10 feet of owlbear, though if you go first, you can start relatively close and then move into melee

Allie "Cat" Calico |

"Ooooh, a pounding," Allie says with a laugh and a wink. "Is that a proposition?"
Allie moves forward 10' and makes a well-placed kick to Owlbear's groin.
Sneak Attack on flat-footed target: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage, non-lethal: 1d3 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5

DoubleGold |

the rest of you not up yet, you still need to place yourselves on the map, or at least tell me where you want to be. I get to owlbears turn after people have been placed.
given you are small character shooting over 4 foot rails and it is twice your range, your character does have range penalty and cover penalty. Which I as a DM usually factor in that stuff, the good news is that you still hit. Just wanted to give you a heads up as to what your handicap is from shooting from the position that you are.

Lillian Mistborn |

If possible, Lillian will be in the Crow's Nest

DoubleGold |

okay, she is in the crow's nest, 60 feet high into the air.
owlbear will try to swing at cat hit: 5 + 1d20 ⇒ 5 + (16) = 21
and he delivers her a powerful blow to the thigh dmg: 1d6 + 3 ⇒ (5) + 3 = 8
The rest of the heroes are up. Oh, before we go any further, running away to the downstairs area is an option if you really don't want to fight as they will only fight you here. Diplomacy skill will not work in this situation.

Lillian Mistborn |

she will use he vantage point to help her fellow crewmen defend against attacks. AID actions.
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