Powerful Characters for Skull and Shackles PFS Credit (Inactive)

Game Master DoubleGold

skull and shackels map

Pirates have kidnapped you onto the ship. Find out how and why. Survive, reclaim your stuff, retaliate or investigate.


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Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Allie moves in, using the bushes and rubbish bins as cover.

Stealth Roll One: 1d20 + 10 + 6 ⇒ (7) + 10 + 6 = 23

Stealth Roll Two: 1d20 + 10 + 6 ⇒ (16) + 10 + 6 = 32

Stealth Roll Three: 1d20 + 10 + 6 ⇒ (15) + 10 + 6 = 31


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Lillian will tag along with those who which to talk, so she can see if those they are talking to are lying to them


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will sneak along with Allie.

stealth along bushes: 1d20 + 8 + 6 ⇒ (18) + 8 + 6 = 32

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Ondan will head with Lillian.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

stealth roll 2: 1d20 + 8 + 6 ⇒ (18) + 8 + 6 = 32
stealth roll 3: 1d20 + 8 + 6 ⇒ (8) + 8 + 6 = 22


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Do I know anything about the natives?
know Local: 1d20 + 6 ⇒ (16) + 6 = 22


DungeonMaster

at annie, go ahead and read afli and allies spoiler

You all stealth so good that you get in and out of all the buildings with no problem. lucky rollers.

However you all know that there is more on this island and with annies local check, it will be about 6 hours before any one of them will notice an item missing. though if you prefer to kill while stealthing, let me know that and I'll come back to that scene, it will also buy you some time for everyone that you kill and characters with local checks know that too. I'm assuming you stealth people are complete and total ghosts, ie leave noone touched, though some people prefer not to be seen and kill in one hit everyone tactic You are asked by scourge to clear out some supernatural creatures after recovering stuff for the ship. You can head towards the mini hills of this island or the cave? Each walk is about an hour away from the ship and they are almost in opposite directions, so from the hills to the cave is 2 hours.

you also know that by having studied the tribe there are 12 of them. Plus 1 leader about the killing in stealth earlier, each one that you try to stealthily kill would require a stealth check as opposed to perception checks equal to 1/3 of them remaining and would be an automatic kill as long as you don't roll 1s on your attack. Killing the leader would require 2 stealth checks and each of the ones making perception would roll twice as well. You also have to make 1 stealth check for every 2 that you kill to hide bodies and failing stealth might end up more badly than if you were to just upfront fight them, especially if you stealth alone where your allies would be back 100 feet from the fight.

Hills or the cave heroes, or is one of you crazy enough to start attempting stealth kills going back to that scene?


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

After sneaking in, recovering the stuff for the ship, and sneaking out, Afli is all for heading for the cave, and, after returning to the ship, lets the others know that.


DungeonMaster

okay, so heroes pass through the cave with no trouble, it long and nothing in it, no enemies or treasure. After exiting the cave, Heroes see a sign that says Bonewrack Isle. Up ahead heroes can see a fishing village with a swamp near it. Ahead heroes can see giant mosquitos, giant frogs, some type of undead ghouls and other undead things. Approximately 14 enemies, but they are spread out rather over a 100 foot radius. Heroes know there is treasure here, but this is just a bonus to Scourge and not the treasure he is after, though he would split the profit with you. Or you can go around the entire fishing village ignore 14 enemies and try to go straight for the real treasure trying to get this done on the time I said I would, so combining a few fights/and making them optional entirely. The good news Level 3 a few pages earlier than what you are suppose too, especially since I'm combining things and this fight is optional

Level 3 go, and everyone add 2300 gold to your inventory, you will be able to spend that gold when you get back to the ship, but if you need mundane items, say anything within 100 gold, so go ahead and add it to your inventory now and subtract the gold, I'll just say you found a longsword instead of 15 gold or whatever

explore the fishing village and swamp where 14 enemies are spread out over a 100 foot radius, or go around the village entirely?


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

I'm all for bonus gold.
Annie is a bit surprised at the speed the others worked stealing the items they needed. She hadn't even decided if she was going to talk to the natives or not and they were back.

"Uhh. Wow.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

great more gold


DungeonMaster
Annie Hightower wrote:

I'm all for bonus gold.

Annie is a bit surprised at the speed the others worked stealing the items they needed. She hadn't even decided if she was going to talk to the natives or not and they were back.

"Uhh. Wow.

and how does annie react or respond when she sees 14 enemies in a 100 foot radius knows there is treasure there, or she can go all the way around it? Does she look surprised, scared, exited, etc?


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Let's go around the village. Once we've recovered the stuff we're here to get, we can determine if we're hale and hearty enough to take on the undead village."


DungeonMaster

I'll wait for a 2nd response before moving on or a 3rd if necessary, I'll want at least 2 people say one way or the other.


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18
DoubleGold wrote:
Annie Hightower wrote:

I'm all for bonus gold.

Annie is a bit surprised at the speed the others worked stealing the items they needed. She hadn't even decided if she was going to talk to the natives or not and they were back.

"Uhh. Wow.

and how does annie react or respond when she sees 14 enemies in a 100 foot radius knows there is treasure there, or she can go all the way around it? Does she look surprised, scared, exited, etc?

Annie thinks they're icky, but since they're monsters with golds she would have no problems with slaying them.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"If we kill the monsters, then the people of the village might actually be grateful enough to forget that we robbed them, dontcha think?" Allie rationalizes.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

"One good turn deserves another" she adds with a smile

-Posted with Wayfinder

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

So we are going to fight these beasties. good


DungeonMaster

heroes decide to fight. 14 enemies on the field and they don't see you. as they are busy and some not intelligent enough to pay attention. Even the ones that are intelligent can't see you because of the terrain and other factors blocks either their view or their perception of what you really are, as you may look and even smell like them. everyone gets a full surprise round before a round 1, a full surprise round meaning, combat does not start until everyone has made an attack. You can move up to a melee position to a frog or a ghoul and combat still won't start everyone has made an attack, as I'm assuming everyone makes their attacks all at once when everyone is in position. After surprise round has been here, I will automatically roll knowledge checks for everyone to identify creature statistics. The best part is that you can place yourselves anywhere before round 1 starts, and I made the area 12 by 12.

It is also lowlight in these conditions and anyone with normal vision, will suffer the appropriate modifiers.

the map is up and is below the ship


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

oncr everyone is where they need to be. Close to enemy's she will fog up the battlefield. So aid can not be given to the enemy quickly. And no ranged support from outside foes

-Posted with Wayfinder


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"I fight better with a partner, like with those big crab monsters. Will someone come with me to hunt the foul creatures out there?" Allie asks.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will move a little closer, and will target one of the ghouls with Command Undead I've put a star on the one I'm targeting.

DC 17 will save, or he's mine!


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

"I'll dance with you." Annie replies to Allie. She ambushes one of the frogs, eager to use her new sword a little more.

Rapier 18–20/×2: 1d20 + 9 ⇒ (4) + 9 = 13
Piercing Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8
Intimidate if attack hits: 1d20 + 10 ⇒ (4) + 10 = 14

Parry/Ripsote vs first opponent to attack me in melee
Rapier Parry vs opponents attack roll: 1d20 + 9 ⇒ (10) + 9 = 19
Rapier Riposte 18–20/×2: 1d20 + 9 ⇒ (8) + 9 = 17
Rapier Piercing Damage: 1d6 + 4 + 3 ⇒ (3) + 4 + 3 = 10


DungeonMaster

okay, just waiting on allies attack. And ondans.
Give them till tomorrow afternoon, then I bot.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

"Let's do it!" Allie cries moving to flank the frogs with Annie.

Rapier Attack, flanking: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Damage: 1d6 + 2 + 2d6 ⇒ (1) + 2 + (3, 6) = 12

Dagger Attack, flanking: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Damage: 1d4 + 1 + 2d6 ⇒ (1) + 1 + (6, 1) = 9


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Once combat starts she will Fog Cloud to cover the most of her allies. Reason i wait. IT obscures all vision even DV if further than 5ft. 15ft for myself. and it also gives concealment

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Sorry, have been figuring out the level. Still need to update hp, but here goes.

Ondan will jump in, attacking with a two kick flurry.
flurry 1: 1d20 + 3 ⇒ (6) + 3 = 9
flurry 2: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d6 + 1 ⇒ (3) + 1 = 4
damage: 1d6 + 1 ⇒ (3) + 1 = 4


DungeonMaster

okay after ganging up on the frog, it is definitely dead.

At Lillian, draw a square on the map for the area you want to affect, so I know what is and what isn't fog clouded.

will: 5 + 1d20 ⇒ 5 + (14) = 19 and the ghoul resist the rats charm. They are all females ghouls and they are drop dead gorgeous.

will be looking at knowledge skills now then rolling init here in a minute please wait

nature: 11 + 1d20 ⇒ 11 + (4) = 15 lillians turn to identify something.
dungeoneering: 10 + 1d20 ⇒ 10 + (7) = 17 aflis turn to identify something.

together you were all able to identify these creatures grindlylow
frog giant
mosquitos

and noone could identify the ghouls, you just know they are ghouls, you don't know what kind, and you don't know if their stats have been changed.


DungeonMaster

The creatures take notice of you as you attack. one of the ghouls shouts attack, while many creatures don't understand the words, the other frog does see you and gets hungry.

Round 1
init: 3 + 1d20 ⇒ 3 + (6) = 9 lillian
init: 7 + 1d20 ⇒ 7 + (5) = 12 ondan
init: 7 + 1d20 ⇒ 7 + (4) = 11 Allie
init: 6 + 1d20 ⇒ 6 + (8) = 14 Annie
init: 4 + 1d20 ⇒ 4 + (15) = 19 Afli

init: 1 + 1d20 ⇒ 1 + (6) = 7 mosquitos
init: 4 + 1d20 ⇒ 4 + (1) = 5 grindylows
init: 1 + 1d20 ⇒ 1 + (19) = 20 frogs
init: 2 + 1d20 ⇒ 2 + (4) = 6 ghouls

okay frogs turn he will move forward and use his tongue to try to capture allie hit: 3 + 1d20 ⇒ 3 + (15) = 18 vs touch.

allie right now you are swallowed whole, but you haven't taken any damage yet, which you can read about by clicking on the frog link and you will take 1d4 blunt damage at the end of each of your turns if you do not escape the frogs grasph, in addition, it gets a bite attack against you on each of its turn, so kill the frog quicly, I move your character up to be partway in the frogs stomach

Heroes are up.


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

She should have total concealment from frog. so from can't see her, or 50% miss chance


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

I'll go ahead and post an action; assuming the fog didn't work in my favor this round.

"Augghh!" Allie screams, as the frogs sticky tongue drags her into its slimy gullet.

Suddenly surrounded by darkness and slimy, undulating flesh, Allie slashes at the stomach wall with her dagger, and rams home the point of her rapier.

Light piercing and slashing weapons can be used to attack. Creature's AC is 10 + 1/2 of natural AC bonus. No Dex modifier, so SNEAK ATTACK damage applies. Woohoo!

"You're about to cough up one helluva furball, ya slimy bastard!"

Attack with Rapier: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (3, 6) = 17

Attack with Dagger: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Damage: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (6, 1) = 11


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

"Hmm, let's try that again."

Command Undead on a different ghoul.


DungeonMaster

frog miss chance: 1d100 ⇒ 95 yep it did swallow you. but ally slashes it open. odan, lillian and annie are up

will: 5 + 1d20 ⇒ 5 + (14) = 19 nope Afli can't control that one either.


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie stifles a giggle as Allie gets swallowed up and moves to engage a ghoul.

Rapier 18–20/×2: 1d20 + 9 ⇒ (12) + 9 = 21
Piercing Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Parry/Riposte the first enemy to attack me in melee.
Rapier Parry vs opponents attack roll: 1d20 + 9 ⇒ (1) + 9 = 10
Rapier Riposte 18–20/×2: 1d20 + 9 ⇒ (5) + 9 = 14
Rapier Piercing Damage: 1d6 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Coming Allie! Says Ondan as he runs near when she is.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Allie climbs out of the frog's side, covered in frog's blood and gullet-slime.

"Well, that was something new!"

She looks around for a nearby target.

"What's next, ghouls or grindylows?" she asks Ondan.


DungeonMaster

botting lillian, she throws her masterwork spear at a grindylow after moving hit: 3 + 1d20 ⇒ 3 + (13) = 16
dmg: 1d6 ⇒ 1 and she hits it don't worry, the wind blows the weapon back to your hand, so you can use your masterwork weapon again next round especially since I botted you.

the mosquitos can't see any targets but fly around

the first set of ghouls can see ally and ondan
2 grindylows get near ondan, another near ally
1 grindylow near annie, others just move forward waiting for others to get out of the way, annie tries to riposte it, but it fails.
another set of ghouls can't see anyone but they move closer then they can.

attacks. hit: 3 + 1d20 ⇒ 3 + (16) = 19 vs ondan, the ghouls is biting
hit: 3 + 1d20 ⇒ 3 + (13) = 16 vs ally, the ghoul is biting
hit: 2 + 1d20 ⇒ 2 + (18) = 20 vs ondan, first grindylow
hit: 2 + 1d20 ⇒ 2 + (16) = 18 vs ondan, 2nd grindylow
hit: 2 + 1d20 ⇒ 2 + (14) = 16 vs allie, 3rd grindylow
hit: 2 + 1d20 ⇒ 2 + (5) = 7 vs annie, 4th grindylow

oouch, odan is bit 1 times by ghouls and stabbed by grindylows twice. and you might want to get out of there quickly, because a full round action means they get 3 attacks, the ghouls, not the grindylows, which is what they will do next round.

dmg to odan: 3d6 + 3 ⇒ (6, 3, 2) + 3 = 14 but ondan is still alive
fort: 6 + 1d20 ⇒ 6 + (12) = 18 you will have to save one more time at the end of the round to be immune to the disease for the day, but you are not infected with anything.


DungeonMaster

and the miss chances for the ones that hit, almost forgot about the fog
chance: 1d100 ⇒ 65 first creature, low numbers are good
chance: 1d100 ⇒ 21 2nd creature
chance: 1d100 ⇒ 19 3rd creature.

Ondan, you only took 9 dmg not 14, and no fort save needed

Round 2 start, all heroes up.


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Seeing herself surrounded, Allie does a somersault towards the lone grindylow near the tree, trying to land behind it.

Acrobatics: 1d20 + 11 ⇒ (9) + 11 = 20

Landing on her feet, she lunges at it with her rapier.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22

Damage: 1d6 + 2 ⇒ (1) + 2 = 3


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

sorry. Hectic few days. Also. The fog only impedes my vision after 15ft. Not 5ft like the rest

Lillian thanks the Air and the Winds for their assistance

-Posted with Wayfinder

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

need to update my hit points for the lvl 3 values at 23 total, so down to... 14... Im Alive!!!And Im between a rock and a hard place. But If I position correctly I can help Allie. So lets kill some ghouls.

Grindillows! Ondan will call out. He will attempt to flip over a Grindillow and attack, though he isnt flanking with Allie.

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Sorry forgot to roll!
Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14
attack : 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d6 + 1 ⇒ (2) + 1 = 3


Female Human Swashbuckler/4
Stats:
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18

Annie parries the ghouls swipe and stabs again, then takes a step back.Attack the ghoul, then five foot step back.

Rapier 18–20/×2: 1d20 + 9 ⇒ (16) + 9 = 25
Piercing Damage: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12

She sees the nasty ichor dripping from its claws and teeth, and prepares to dodge its next attack.

Dodging panache vs the first melee attack against me. Gain three AC and step back five feet.


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Moving closer to four of the ghouls, Afli casts color spray in such a way red outlined triangle to catch four of the ghouls in the 15-foot cone.

DC 17 Will save each or blinded and stunned for: 2d4 ⇒ (3, 1) = 4 rounds


DungeonMaster

one ghoul is dead, the other make a save
will: 5 + 1d20 ⇒ 5 + (1) = 6 nope blinded, they won't make any attacks for 4 rounds unless they know someone is there as they fear hitting their own by accident.

Lillian still has an action


Female Sylph
Vitals:
HP 38/38; AC 17, FF 13, T 17, CMD 15; F 5, R 5, W 8; Perception +13, Init +4
Sky Druid 5
SKILLS:
Fly +12, Handle Animal +9, Knowledge (geography) +11, Knowledge (nature) +13, Perception +13, Profession (sailor) +9, Sense Motive +13 (+14 to discern lies), Spellcraft +11, Survival +14, Swim +8

Lillian takes a shot at one of the blinded ghouls with one of her less fancy spears

Chuck!: 1d20 + 2 ⇒ (16) + 2 = 18
Thunk!: 1d6 ⇒ 4

-Posted with Wayfinder


DungeonMaster

okay the ghouls don't want to do anything for now even though one was hit, he was hit from range. how long does that fog last lillian?

the grindyblows will attack. hit chance: 1d100 ⇒ 68
hit chance: 1d100 ⇒ 23
hit chance: 1d100 ⇒ 54

okay so 2 can hit their targets
the 4th one attacking isn't near fog so it has to worry not, as it move s towards annie, as well as 2 others, but only 1 can get in melee range.
hit: 2 + 1d20 ⇒ 2 + (7) = 9 vs ondan
hit: 2 + 1d20 ⇒ 2 + (8) = 10 vs allie
hit: 2 + 1d20 ⇒ 2 + (14) = 16 vs annie but the hereos seem to be too quick or too armored for them.

Round 3 start, all heroes up


Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1

Allie uses her advantageous position, flanking the grindylows with Ondan, to press a dangerous attack.

Attack with Rapier, flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Damage: 1d6 + 2 + 2d6 ⇒ (2) + 2 + (4, 1) = 9

Attack with Dagger, flanking: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (1, 6) = 12

Scarab Sages

HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4

Ondan will lash out with a flurry, attempting to destroy the one between him and Allie. Be ready friend!
flurry: 1d20 + 3 ⇒ (13) + 3 = 16
flurry: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d6 + 1 ⇒ (5) + 1 = 6
damage: 1d6 + 1 ⇒ (3) + 1 = 4


Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8

Afli will move back and cast ear-piercing scream The red arrow is pointing to the grindylow targeted. NOTE: If that one dies before Afli's turn, Afli will target a different grindylow.

DC 16 Fort save for half damage, or dazed for one round and full damage: 1d6 ⇒ 1

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