Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8
"I think we should talk with this creature, but, I'm likely just to make it more upset. If I translate into its native language, can someone else come up with the words?"
Both my bluff and diplomacy are at a negative one. Even I know that I shouldn't be the one talking to strangers.
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
"Well, what do you want to say? Are you trying to calm it, anger it, or make it fall in love with you?" Allie asks with a laugh. "I'll be happy to tell you how to say it!"
Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8
"Well, the folks at Rickety Squibs want to help it, and I'd rather have someone indebted to me than angry at me. I just want to calm it down enough so that we can help it."
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
"Alright, repeat after me. Say it with the same inflection. Try to sound calm and reassuring. Ready?"
"Stop struggling. I will free you, but you must remain still. If you keep thrashing, you will only injure yourself, and your blood will attract sharks or orcas."
"I think we should talk with this creature, but, I'm likely just to make it more upset. If I translate into its native language, can someone else come up with the words?"
Both my bluff and diplomacy are at a negative one. Even I know that I shouldn't be the one talking to strangers.
true, but anytime you talk to strangers, I make you roll for diplomacy or bluff or something. I don't make people roleplay low cha because I don't like to enforce that, but making people roll play low cha means you can't stat drop cha but and put no ranks into diplomacy and get away with it. Although you do get roll play bonuses for roleplaying, as in if you speak politely you may get a bonus on your roll or in this case you spoke its language, you got a bonus.
Allie manages to calm it down and get it free. Ah thanks, who are you anyway.I'm going to give people a little time to talk to this thing, then I move onto the next scene
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
"Captain Cat Calico! Mistress of the Five Finger Discount. These waters are dangerous. It's always good to know there is someone out here you can call upon to watch you back. Wouldn't you agree?"
okays, so now the enemies go putting lillian on delay
will:4 + 1d20 ⇒ 4 + (6) = 10 fail
will:4 + 1d20 ⇒ 4 + (1) = 5 fail, those things are blinded. marked it on the map
and the wasps will sting, one flying way above annies head to get to lillian. hit:6 + 1d20 ⇒ 6 + (3) = 9 vs annie
hit:6 + 1d20 ⇒ 6 + (18) = 24 vs lillian
hit:6 + 1d20 ⇒ 6 + (7) = 13 vs lillian
Lillian takes dmg:1d8 + 6 ⇒ (1) + 6 = 7
ondan and allie are up. And lillian still has a turn
HP 28/28 Ac18(+4 Dex, +4 wis) flat footed 10; Perception +11; FORT +7 REF +9 Will +9; Basic attack +5 flurry of blows +4/+4 Male Undine Monk 4
Ondan takes his new grapple and throws it at a blinded sahuagin. Using the steadfast grapple so instant hit. He will attepmt to trip the sahuagan if he can by pulling on the rope.
trip attack if possible:1d20 + 5 ⇒ (16) + 5 = 21
one sahuagin falls prone, but he spends his round getting back up and moving towards the source, the other one walks forward not sure where the enemy is.
and the last moves towards allie to stab her with a trident hit:4 + 1d20 ⇒ 4 + (4) = 8 but stabs over her shoulder and misses.
after a couple of hits, 41 dmg to the wasp annie kills the wasp.
reflex:4 + 1d20 ⇒ 4 + (2) = 6I'm going to roll once for both creatures ooch, that if freezing cold to them, staggered, blind and 8 dmg, could it get any worse?
lillian misses by a good couple of inches and now the wasps sting againg
hit:6 + 1d20 ⇒ 6 + (16) = 22 vs annie
hit:6 + 1d20 ⇒ 6 + (14) = 20 vs lillian they each take the same dmg, as I'm rolling oncedmg:1d6 + 6 ⇒ (4) + 6 = 10 I'll make it a delayed poison as it wait till I tell you to roll saves, not this round however, lillian has been hit twice and annie once saves will come around eventually.
the two wasp angry with allie retailiates hit:6 + 1d20 ⇒ 6 + (1) = 7 hit:6 + 1d20 ⇒ 6 + (6) = 12 but misses
the sahuagins reflex:4 + 1d20 ⇒ 4 + (14) = 18
then miss chance chance:1d100 ⇒ 88 both half damage and both know where the rat is
the the last one can trident lillian hit:4 + 1d20 ⇒ 4 + (19) = 23 dmg:1d8 + 3 ⇒ (6) + 3 = 9sorry lillian
DM pass for lillian to stablize:1d100 ⇒ 65 41 or higher I let you stabilize automatically with no con saves needed. edit: Lillian, stabilized but unconcious
HP 36/36; AC 20, 15, 15; F+3, R+8, W+2; Init +10; Per +7; CMD +18
"Woops. Looks like the pale girl needs help." Move down to attack the Sahuagins next to Lillian, provoking from the wasp. If the wasp attacks me, I'll parry/riposte it.
Male Ratfolk Wizard 5, HP 34, Saves 4/8/7, AC 17/16/12, Init +5, Perception +4, Cold blast 8/8
"This is taking too long." Afli takes a step toward the two unblinded assailants, and casts color spray at them, making sure to avoid catching any allies in the spell. DC 16 Will save
Edit: oops I killed off the wasp and it was suppose to be the Sahuagin, oh well, I will kill them both off and continue on with the battle, so 2 sahuagins left
okay, so rosie heals you all with channel energy heal:2d6 ⇒ (5, 6) = 11
slow on updating, I have the PDF, but my computer loads it slowly
Heroes then reach the cave. Apparently there is a boat here, another ship that is abondoned, it isn't moving because they anchored it tight to a giant rock.
Your ship comes to a stop and you anchor it.
perception 18:
You see two boars up on a hill behind a rock, and they plan to attack as soon as you get off the ship, why not take them out from a safe disatnce
local 14, to id pirates:
these are buncanners, though they won't attack on sight, if the see you in the cave, they will draw weapons, but they won't attack unless you approach. They can be reasoned with and they are unfriendly towards strangers
survival 15:
you know that these guys are deep, deep into the cave by examining the tracks from this distance. You also know this cave looks like it would travel for about a half a mile
"Hey, folks, there are a couple of wild boars on the hill. They look like they'll attack as soon as we get off the ship. Can we take them out with ranged weapons? Also, the buccaneers may look hostile, but I bet we can reason with them, even though they are unfriendly. Oh, and the cave, it goes for about half a mile, and the buccaneers are probably deep in the cave."
oh, right, exactly what you were trying to snag, a dagger.
And the pirate will never figure it out that you stole it, he will just think he lost it when it comes up missing that it is in the water, because that is how they think.
oh right in case anyone is curious, I am adding some fun religion to this game. As Grok mention the name Poseidon to Allie Cat. Pathfinder deities exist in this game. Greek Gods do not, but some people believe in Greek Gods, so some will mention Zeus and all that. Those who believe in Greek Gods also believe in Pathfinder Gods. But not everyone who believes in Pathfinder Gods believe in Greek Gods. Some people believe in no Gods.
For the purposes of roleplay you can choose which Gods your character believes in. There may or may not be roleplay and in-game advantages to your characters religious beliefs. It would be just like believing in ghosts or god in real life. They may or may not exist, but people still believe in them anyway, as there is no definite way to prove or disprove these things, the same concept applies in this pathfinder game.
okay I'm posting this in all of my games. My virus protection expires tomorrow and I won't be able to renew it until my brother gets here to install the new one on Christmas day, therefore I will be inactive from tomorrow until Christmas day, bot me as needed, ie. my computer will be off, as I'm not taking any chances of being hacked just by being connected to the internet during that time.
Just a heads up, if any of you play a skull and shackles elsewhere, my game has a much lighter tone to it with the roleplay and skull and shackles a heavily roleplayed game, with little combat, at least the first book anyway as in if I did exp, it is earned via roleplay. In other words, except meaner pirates, complete evil from some of them and paranoia among-st the pirates.
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
Level 2: Take another level of rogue
Rogue Talent:
Fast Getaway (Ex): After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action. She can move no more than her speed during this movement.
Special Attack: Cold Blast (Su) 1d6 cold and Staggered in 5ft radius, DC 15 Reflex, 8/day
Concentration 1d20 + Caster Level + INT = 1d20 +2 + 5
===== Spell Book =====
===== Cantrips =====
<all>
===== Level 1 DC 16 =====
Air Bubble
Color Spray
Comprehend Languages
Ear-Piercing Scream
Enlarge Person
Expeditious Retreat
Feather Fall
Hydraulic Push
Mage Armor
Touch of the Sea (2 min/Swim speed 30)
===== Spells Normally Prepared =====
===== Cantrips =====
Acid Splash
Detect Magic
Open/Close
*Ray of Frost
===== Level 1 =====
Color Spray
Ear-Piercing Scream
Expeditious Retreat
Feather Fall
*Touch of the Sea
===== Gear =====
Arcane bond ring
Backpack (small)
Spell component Pouch
Spellbook
Cloak of Resistance +1
yeah, sure, cloak of resistance is buyable, but anything else that isn't masterwork equipment, you have to ask for, because purchase limit is pfs style.
also, I have a bit of a map to draw and will take a while, it will be done tommorrow.
okay, for those of you getting tired and restless, we are more than halfway through book 1 and should be done by the 1st of Feb. I said a month for each book, but this one is taking longer than expected. This game may not go as fast as some people expected.
When book 1 ends, I'll have recruitment up for book 2. the current players have dibs, and that way if anyone decides to drop out, they will at least have their pfs credit first and be done with that part of the story.
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
The pace is actually a bit faster than I am accustomed to in play-by-post.
Can I reserve my decision until we reach the end of Book One? I want to give myself a chance to adjust to the speed. If I decide that I am good with it, I'll stay on. If not, I'll drop out during the recruitment period for Book 2, and open a spot for someone else.
Female Human Unchained Rogue 1 : Init +5 | Perc +5 | AC 16 / T 14 / FF 12 I CMB 0 CMD 14 | HP 11 / 11 | Saves F +0 / R +6 / W +1 Hero Points: 1/1
If I were playing an evil character, I would agree with all of the above, with one addition. Cut off the dead pirates' heads, and put them in the lockers of the ones that ran away as a warning to keep their mouths shut.
Alas, Allie's not that kind of girl. She'll kill a man in a fair fight...or if she thinks he's going to start a fair fight...or if she's getting paid... ;-)
Let's just make it simple. Clean up the mess and keep our mouths shut.
I'll give people a little more time to think, though if indesisiveness goes on a day longer, I'll count it as your characters stood there for 2 hours and then you'll be forced to explain to Scourge as he sees you during the night near the bodies. Don't mean to pressure anyone, but I gotta keep the story moving somehow.