| DoubleGold |
this is true, it still is dex+int+bab. But they are slow firing as there is a delay from the time it fires to the time it takes for the ball to leave the cannon and this smart creature will try to dodge it. so you will have a -8 penalty against this specific creature or anything on its back. It is assumed you are proficient and under normal circumstances you have no penalty.
Firdall_Firetail
|
Here is my updated and equipped character:
Firdall Firetail catfolk
Catfolk fighter (savage warrior) 4 (Pathfinder RPG Advanced Player's Guide 107, Pathfinder RPG Advanced Race Guide 90)
LN Medium humanoid (catfolk)
Init +5; Senses scent; Perception +9
--------------------
Defense
--------------------
AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 48 (4d10+20)
Fort +8, Ref +6, Will +3; +1 bonus vs. energy drain and death effects
Resist spark of life
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee 2 claws +9 (1d6+6)
Ranged mwk composite longbow +10 (1d8+4/×3) or
. . mwk underwater light crossbow +10 (1d8/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 20, Con 18, Int 16, Wis 12, Cha 13
Base Atk +4; CMB +8; CMD 23
Feats Catfolk Exemplar (sharp Claws)[ARG], Death From Above[UC], Power Attack, Weapon Focus (claw), Weapon Specialization (claw)
Traits indomitable faith, reckless, seeker
Skills Acrobatics +11, Climb +18, Craft (carpentry) +7, Intimidate +5, Knowledge (engineering) +7, Knowledge (geography) +4, Knowledge (local) +4, Perception +9, Profession (sailor) +9, Survival +5, Swim +8
Languages Catfolk, Common, Goblin, Orc, Sylvan
SQ armor training 1, cat's luck, hedonistic
Combat Gear cold iron arrows (50), cold iron arrows (50), incendiary arrow (50); Other Gear mithral agile breastplate, arrows (40), crossbow bolts (10), mwk composite longbow (+4 Str), mwk underwater light crossbow, 1,392 gp
--------------------
Special Abilities
--------------------
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your feline traits are more defined and prominent than those of other members of your race.
Prerequisites: Catfolk.
Benefit: You can take the Aspect of the Beast feat (Advanced Player’s Guide 151) even if you do not meet the nor
Climbing (20 feet) You have a Climb speed.
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spark of Life +1 (Ex) +1 save vs. energy drain and death effects.
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Firdall_Firetail
|
Sorry to keep asking rules questions: but I have 2 more cannon questions.
Before picking my next action, I was wondering: How long does it take to reload a cannon?
Also, In post 451 when you explained your cannon rules, the cannons had to hit touch AC. Is that the case or is it actual AC?
Firdall_Firetail
|
Firdall is updated.
Firdall Firetail catfolk
Catfolk fighter (savage warrior) 5 (Pathfinder RPG Advanced Player's Guide 107, Pathfinder RPG Advanced Race Guide 90)
LN Medium humanoid (catfolk)
Init +5; Senses scent; Perception +10
--------------------
Defense
--------------------
AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 59 (5d10+25)
Fort +9, Ref +7, Will +7; +1 bonus vs. energy drain and death effects
Resist spark of life
--------------------
Offense
--------------------
Speed 30 ft., climb 20 ft.
Melee 2 claws +10 (1d6+12)
Ranged mwk composite longbow +11 (1d8+4/×3) or
. . mwk underwater light crossbow +11 (1d8/19-20)
--------------------
Statistics
--------------------
Str 18, Dex 20, Con 18, Int 16, Wis 12, Cha 13
Base Atk +5; CMB +7 (+8 grapple); CMD 24 (25 vs. grapple)
Feats Catfolk Exemplar (sharp Claws)[ARG], Death From Above[UC], Iron Will, Power Attack, Weapon Focus (claw), Weapon Specialization (claw)
Traits indomitable faith, reckless, seeker
Skills Acrobatics +12, Climb +19, Craft (carpentry) +7, Intimidate +5, Knowledge (engineering) +7, Knowledge (geography) +4, Knowledge (local) +4, Perception +10, Profession (sailor) +10, Survival +6, Swim +8
Languages Catfolk, Common, Goblin, Orc, Sylvan
SQ armor training 1, cat's luck, hedonistic
Combat Gear cold iron arrows (50), cold iron arrows (50), incendiary arrow (50); Other Gear mithral agile breastplate[APG], arrows (40), crossbow bolts (10), mwk composite longbow (+4 Str), mwk underwater light crossbow[ARG], +1 amulet of mighty fists, cape of free will +1/+2, 892 gp
--------------------
Special Abilities
--------------------
Cape of free will +1/+2 Spend 1 power as immediate action to reroll failed Will save.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Catfolk Exemplar (Sharp Claws) Your feline traits are more defined and prominent than those of other members of your race.
Prerequisites: Catfolk.
Benefit: You can take the Aspect of the Beast feat (Advanced Player’s Guide 151) even if you do not meet the nor
Climbing (20 feet) You have a Climb speed.
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spark of Life +1 (Ex) +1 save vs. energy drain and death effects.
| Lillian Mistborn |
sorry people. i need to update my wayfinder. didnt update. leveling now
edit: done