
Wareagle |

Muddys flail causes what would seem some serious damage but the blob hardly notices the heavy strike.
Oros blade cuts another chunk off of the blob which forms into a third even smaller ooze.
@ firesnap you cannot burn them thorough the walls :)
Init order.
Oro
Muddy
Snap
Mel
Ooze
Sylavel
Blythe

Blythe Astor |

Blythe steps forward and draws her dagger, stabbing the creature.

Muddy Bearclaw |

Muddy waited for Oropher to cut another part of the slime and guessed the pieces will probably get to life any second, so he prepared for another strike. As his flail was headed towards one of the newly cut oozes he pondered what would happen if the fighter would cut them into smaller pieces. Just a couple of more slices and we can get them to eatable slices.
attack1d20 + 5 ⇒ (18) + 5 = 23
damage1d10 + 4 ⇒ (3) + 4 = 7

FireSnap |

Sorry I thought I could start it at the corner as depicted here and srd
Burning hands

Wareagle |

1d20 + 5 ⇒ (17) + 5 = 22
1d4 + 1d4 + 3 ⇒ (1) + (3) + 3 = 7
1d4 + 2 ⇒ (4) + 2 = 6
Firesnap fires of a bolt of fire at the ooze witch seems to have minimal effect.
Mel continues his bardic performance hoping that his bardic power of inspiration still enthuses the others.
The largest of the ooze piles jumps on muddy trying to burn his flesh with it's dangerous acids. The two smaller oozes begin to merge into one again and they spit acid at Oro. Muddy manges to dive away from the dangerous acid attack but Oro is not as fortunate and is covered with more acid witch burns his flesh. Oro takes 6 damgio.
While the piles of acid Wreak havoc among the party two Skeletal figures round the bend blades at hand.
Slyavel summons another fiendish dog from another plane.
Dogs init:1d20 + 1 ⇒ (16) + 1 = 17
Blythe steps towards the acidic pile and stabs at it with a small dagger witch easily penetrates into it the blade enters and exits not making any sort of mark.
Init order.
Oro
Muddy
Dog
Snap
Mel
Ooze
Skeles
Sylavel
Blythe

Muddy Bearclaw |

"Maybe the oozes are the reason they only got their bones left." Said Muddy unaware there were more of the skeletons outside. He was really confused about the oozes, he didn't know what to do with them. AT least now he got less targets he thought. He attacked again the closest slime.
attack:1d20 + 7 ⇒ (4) + 7 = 11
damage:1d10 + 4 ⇒ (8) + 4 = 12

Oropher Helyan |

This isnt working!
I just kept slashing at the oozes, but the last burn had me very injured.
Fighting defensively, at 2hp now.
Attack=1d20 + 3 ⇒ (1) + 3 = 4
Dmg=1d8 + 3 ⇒ (5) + 3 = 8
Following the swing at the closest ooze, I took a quick step back, trying to avoid getting further injured.Five foot step, right?

Wareagle |

1d20 + 5 ⇒ (6) + 5 = 11
2d4 + 1 + 1d4 ⇒ (2, 1) + 1 + (1) = 5
1d4 + 2 + 1d4 ⇒ (4) + 2 + (2) = 8
1d20 + 2 ⇒ (19) + 2 = 21
1d20 + 2 ⇒ (6) + 2 = 8
1d8 ⇒ 4
1d8 ⇒ 2
Oros blade digs into th acid again and his blade is hardly noticeable As per usual the ooze splits in two.
Muddy pummels the ozze closest to him it quivers as a chunk falls to the side and covers the floor with juice.
The dog dives into the puddle ripping it to shreds but swallow large amounts of acid killing it from the inside.
The bolt of fire pierces through the jelly an burns it causing some serious damage.
Mel continues his aspiring music as well as make a "useful" comment.
The ooze puddles jump at the Blythe the larger whips out a tentacle like arm and pulls it inside it and you watch as her body slowly burns away and only bone remain.
Both of the skeleton raise old crossbows already loaded and aim at Firesnap who is lost in thought at the death of her companion and unwary of the first bolt until it digs in the second skids bounces off the nearby stone walls. Firesnap hit for 4 damagio.

Melismar |

"Blythe!" cries Mel, as he sees his erstwhile friend melted away. "Be careful, Oropher, don't risk getting too close! We could always just leave it here, and shut the door!" There really is little Mel can do apart from offer support and advice from the sidelines -- he himself, certainly doesn't fancy finishing up as oozy dessert, so he remains outside the building, and out of harm's way.

Muddy Bearclaw |

The barbarian smiled when he saw one of the oozes turning into a material that was not threatening to his well being, yet his grin didn't last long hearing the bard's plan. He just couldn't believe his ears, Mel wanted to leave him inside as bait for the monsters while the others would get a chance to escape. "Move away stupid oozes, I got a score to settle with a half elf!" he said as he bashed at the big one with his flail.
attack1d20 + 5 ⇒ (5) + 5 = 10
damage1d10 + 4 ⇒ (2) + 4 = 6

Wareagle |

Oros swings the old bones at the small slime they break to bits when they make contact with the ooze but it was enough to destroy the ooze.
Muddy lands another successful blow effectively destroying the largest ooze.
Firesnap steps forward and calls upon the gods and a wave of energy washes over the field ans one of the skeletons crumbles to dust.
Mel continues the only thing he can do give advice.
Slyavel fires off a bolt at the skeleton but it misses and hits into the soft ground at the skeletons feet.
Init order.
Oro
Muddy
Snap
Mel
Skeles
Sylavel

Muddy Bearclaw |

The barbarian gets out of the building stepping over what were his enemies just moments ago. Feeling happy to see the daylight he rushes towards Firesnap's side just as he was channeling his healing. However, what he saw just 10 feet away nearly made him turn around. Luckily for him he was just in time to get most of his wounds fixed and even forgot about the bard's cheeky proposal.
move to AB42.

Melismar |

Melismar is entirely oblivious to the feelings of the barbarian, having had no idea that he might have offended him. He's glad the ooze is finally gone, but distressed there's another skeleton descending on them. Not wishing to appear entirely useless, Mel gamely takes out his bow and and arrow, and nocks it, waiting for the perfect opportunity to leash it. However, he is sufficiently unconfident in his abilities that he doesn't draw the bow back whilst Firesnap is in the path.

Oropher Helyan |

At 6hp.
I dropped the bone, happy as the... whatevers... disappeared and took back out my sword. I turned into the light of day, and saw the skeleton advancing towards the party. Not enough time left to attack it, I moved into a defensive posture.
Fighting defensively, still pretty low hp.

Wareagle |

Very sorry for my sudden absence but am still very interested in continuing if all you are.
Oro drops what remains of his bone club and steps back drawing his blade and entering a defensive posture.
Muddy does likewise and rushes out of the building trying his best to avoid the...ooze.
Firesnap channels to keep his allies standing.
Mel nocks an arrow into his bow awaiting the opportunity to fire.
The skeleton steps back to reload his crossbow and then quickly fires off a shot at Firesnap which pegs into his chest sending a powerful force with it. 7 damage.
Sylavel loads his crossbow and raises it looking fro an opportunity to fire.
1d20 + 2 ⇒ (17) + 2 = 19
1d8 ⇒ 7

Wareagle |

Oro steps froward and crushes the skeleton under his mighty swing. thus removing the immediate threat. Firesnap takes a moment to heal up before the party considers there next move. With the threat dispersed you all stand solemnly beside the massacre and consider your next move...
With the ooze dead and Blythe with it ooze now covers the ground of the kitchen almost everything with in is rotting decayed or now dissolved to nothing as result of the oozes presence. With the ooze are a remainder of bones witch now also slowly burn away with the rest of what remains in the room.
GJ team 450xps each for your great jorb.

Melismar |

"Indeed," adds Melismar, "this picnic is no picnic at all. And if many of the other uninvited guests are going to be a little on the boney side -- a condition poor Blythe now finds herself -- then my skill with a rapier is going to be of no use whatsoever. It appears I am rather inexperienced and a little unprepared for an adventure of this kind. I should appreciate a chance to restock. Perhaps we should bury Blythe. And FireSnap can you make sure she rests easy?"

Muddy Bearclaw |

Muddy looks at what remained from his friend. It could have been him there. Indeed it doesn't matter if he runs or fights, the result will be the same. He sights and puts his hand on Mel's shoulder "We can't turn back now, doing so will disrespect the memory of our friend. I'm sure that you'll find a use for your weapon later on."
He looks at the weapon he is holding. Maybe the others are right, but he doesn't need another ghost to hunt him in his dreams.

FireSnap |

FireSnap Gives Blythe a proper burial and blesses her bones to stop her from becoming another undead inhabitant here. "...And may Brigh bring you in her fold and may you forever be at peace..." says FireSnap finishing off as he tosses a small clockwork gear on her grave.
"We need to find someplace safe to rest, and I not sure if we try and rest here we wont find more undead friends. I say we go back and come back again in the morning, and and finish these foul inhabitants off in Blythe's memory."

Muddy Bearclaw |

I guess you guys are right. Bearclaw murmured between his teeth. He was not too keen on spending the night in that place. But we must return. And finish what we've started here! He didn't want to come back alone, especially after seeing what the welcome committee was capable of.

Wareagle |

I take it you bury Blythe outside the Keep?
After burying your ally you decide it is best if you return to Phlan and return to fight another day. The injured party makes to the boats with great haste looking back every few steps to ensure their safety. You gently push the boats into the water and jump aboard rowing back to town and away from this cursed place. Tommorow you will return and fight for your lost friend but for now you plan and rest easy...
When you reach the dock and unboard the dock master comes running over to you. "I tell ya I never expected to see your faces ever again let alone me boats, but I am very glad you have stately returned my babies to me I will have them in the shed if your in need please you are welcome to use em anytime." Says the man as he hands to you te key to his shed he then trots back over to his book not without calling over a few workers to fetch the boats.
Now that you have returned to Phlan you are free to use any store services etc in the town until tomorrow night and if you so want return to Porphyrys with the information you have obtained thus far. All locations in the harbor or Old city are accessible.

Melismar |

No way around it, I'm afraid. And yes, we must return. Perhaps with different weapons for these things, right Mel?
"What would you recommend, my friend?" asks Mel. "Clearly my sticking-pin is going to be ineffectual with denizens whose innards have rotted quite away. I need something with a little more oomph and crush, but light enough for someone of my somewhat delicate frame to wield without too much effort. Oh yes, it can't be very expensive either -- precious few readies ready, until we complete our task here, if you get me..."

Oropher Helyan |

Something that might hurt the skeletons, as opposed to poking them in a friendly manner. Whatever you're comfortable with. I might go see if there are some arrows that wont just fly through them.
I made my way through the town, seeking out an armorer, and purchasing a few blunted arrows that might affect the skeletons, before heading to the temple of Torm, to tell them what we found, and seek out healing.
Just guessing, since i'm away from a comp, but blunted arrows should hit a skeleton, right?

Muddy Bearclaw |

Muddy fallows Oropher and Mel across town in search of a blacksmith capable of repairing his flail and if nothing can be done about it, buy a new one. He didn't talk much, the memories of the last battle still echoing through his head, he hoped that this time they would be more prepared.

Wareagle |

Busy week for me but I will try to keep up.
Oro Mel and Muddy find themselves headed for Petroffs Fine Blades apparently he is the finest blacksmith left in Phlan. To there surprise they arrive at a small tent and a forge sitting outside with the dusty sign hanging low from a poorly constructed sign. Petroff has but a small supply of arrows left let alone blunted as the city guard give most of his business but he gladly sells you what he has left same price as regular arrows he does however find it suspicious that you would be in need of them but nonetheless sells it to you for a modest price. I take it Oro would want himself a new weapon of sorts too as his blade is mostly scrap. Petroff shows Mel through his selection of maces and goes with the fanciest and best to his tastes. The mace has a sort of dim reflection in the sun with a firm grip on the handle he offers it to you for 15gp. Petroff takes a look at Muddys damaged Flail he does no recognize the acid but can tell that was the means of it's injury he will proudly fix it for you free of charge he hates to see a good weapon put to waste. He says it will be done in about six to eight hours.
Oro takes time to check with the Church in search of healing for him and his ally's. There is no sign of Samos within the Church this day but you consult about healing. There are few cleric's at the church and most of thier magics have been given to guards and the ill but they offer to aid you in any way they can as gratitude for helping Samos who apparently told the rest of your exploits.
The church only has but 5 clerics two first level one second the Samos 3rd level but not available and the high priest. They have minimal spells remaining this day and a re only able to cast a totla of four cure lights and a moderate they gladly aid you but must save some of their magics for those in dire needs.

Oropher Helyan |

No worries.
A shame that my father's blade was so damaged. I kept it anyway, hoping that maybe it would be repaired in the future. This place was not one I would trust to do any real work. Not yet.
I bought the arrows off of him, only 20, at the unusual rate of 2 gold. Strange that he would charge more for blunted arrows than for ones with real barbs, but still, I'll take it. Another sword, fine. This one didnt have the history as my other one, but it'll do.
I'm not sure how to delegate the healing. I'll gladly take some advice.

Muddy Bearclaw |

Muddy was pleased knowing that his flail can be repaired in such a short time and tries to see what healing he can get at the temple. Perhaps if he would have brought the weapon with him he could be more convincing, but for now, he would have to show the priests the injuries and hope that they believe him on the cause of their origins.

Lomar Sildrake |

Barging into the merchant's shop, the young nobleman wastes no time for useless pleasantries before beginning his complaining "Really Porphyrys, I don't know what you were thinking, sending in an inexperienced team like that without me to lead them. Surely if they're not back by now they must all be dead. You can't seriously be expecting me to just wait in this dreary town, doing nothing, forever do you? Well, answer me man! Time to start gathering a new band of 'heroes' I say and get things done right. If we happen to run across any of that doomed first team you sent I shall bring word of their demise back to you. Well?? What are you waiting for man? I haven't got all day!" he finishes this last with a huff and a sniff.