
Lomar Sildrake |

So Melismar, you're saying you're doing Inspire Courage? That gives a +1 to attack and damage for all of us, awesome! But really helps if you Post that info as well with your post, especially for those who may not now.
Once it becomes clear that the humanoids are actually undead, and thinking they perhaps surround a victim, with Melismar's rousing performance boosting his courage and ability Lomar shouts "Away from them, fiends!!" following up his words with a deadly blast of fire & magic at one of the zombies
Ranged touch: 1d20 + 3 ⇒ (18) + 3 = 21
Magic and Fire damage: 1d8 + 1d8 + 1 ⇒ (7) + (3) + 1 = 11

Tarloc Doom |

melismar strips off his over coat, pulls out his new mace, and starts crooning a blaze igniting ballad as he readies himself and the party for combat.
lomar pulls up short, and with his adrenaline jumping from the bards ballad unleashes a blast of eldritch fire from his fingertips. the zombie nearest him is burnt to ashes from the attack.

Tarloc Doom |

initiative as follows
muddy 1d20 + 1 ⇒ (10) + 1 = 11
oropher 1d20 + 5 ⇒ (17) + 5 = 22
firesnap 1d20 + 1 ⇒ (15) + 1 = 16
sylavel 1d20 + 2 ⇒ (12) + 2 = 14
lomar 1d20 + 2 ⇒ (16) + 2 = 18
mel 1d20 + 2 ⇒ (6) + 2 = 8
skeleton 1 1hp 1d20 + 1 ⇒ (20) + 1 = 21
skeleton 2 1hp 1d20 + 1 ⇒ (5) + 1 = 6
skeleton 3 1hp 1d20 + 1 ⇒ (1) + 1 = 2

Melismar |

Melismar indeeds readies his new mace, but concentrates on trying to take out any skeletons that come near him -- the zombies might be a bit too squishy for his nice new mace, and he didn't fancy trying to wipe any slime off -- bones were so much cleaner.
1d20 + 2 ⇒ (10) + 2 = 12 1d6 + 1 ⇒ (2) + 1 = 3

Tarloc Doom |

oropher rushes to take a position between lomar and the few remaining skeletons. he steps up and unleashes a deadly blow at the nearest skeleton, severing the top half of the beast and leaving it in a pile of old bones.
that leaves two left 1hp each
and as oro says "Thankfully the wizard was living up to his somewhat inflated self-image" lomar is letting his magic do the talking it seems

Sylavel Telemivor |

Sylavel sets his hound upon one of the skeletons, while firing a crossbow bolt at another.
Dog's Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Dog's Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Dog's Trip: 1d20 + 5 ⇒ (8) + 5 = 13
Sylavel's Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Sylavel's Damage: 1d8 ⇒ 6

Lomar Sildrake |

Lomar looks over sharply and with some surprise and concern at the sudden appearance of the newcomer, but for the moment, he's most concerned with the undead threat in front of him and he again blasts away.
Ranged touch: 1d20 + 3 ⇒ (11) + 3 = 14
Magic and Fire damage: 1d8 + 1d8 + 1 ⇒ (2) + (3) + 1 = 6

Tarloc Doom |

Lomar unleashes another blast of fire upon one of the witless undead creatures incinerating it to ash.
the lone remaining skeleton, continues its advance.
1 skeleton left 1 hp.
snap, syl, or muddy would be next up if they are still with us. or norin, surprised by the unexpected combat taking place during his arrival, could strike a blow for the cause

Muddy Bearclaw |

With rapid movements Muddy approaches the skeletons wary of the new person that have come to gave them aid. He hoped that it will not end up like the wizard or even worse a skeleton he would have to face later. With both of his arm quenching the hilt of the flail the barbarian charged the remaining skeleton.
attack1d20 + 5 ⇒ (7) + 5 = 12

Tarloc Doom |

muddy advances on the lone skeleton with his heavy flail ready. he takes a swing at the monster but the creature skips away from the blow.
but firesnap takes a better aimed shot with his conjoured fire bolt. and blasts the skeleton to the reed-crusted ground. where the flames continue to burn from the attack.
the party finishes the combat easily. the mist has visibly cleared up slightly, visibility extends about 45 ft at this point.
the party stands near the SE corner of the keep. there is a strong looking wooden door directly east of the party members in the rear (mel and syl).
and on the south wall of the keep, there is another door visible about 25 ft west of where the east and south walls meet (25 ft west of the south-east corner).
this door appears to be of lighter color than the other doors you have encountered. it has a light brown or gold shade to it.

Lomar Sildrake |

"Well done fellows! Well done! Why, at this rate we shall have Old Phaln cleared out before noon!" his grin wide and infectious..or not.
Keeping an eye on the stranger, Lomar moves over to see what the undead had been looking at. While doing this he says to the newcomer "Well met friend, I am Lomar, leader of this illustrious party of the finest adventurers Phlan has ever seen. Has our fame spread so quickly already that you have sought us out? But no matter, you had more important things to say I gather? What's this now about goblins and boats?"

Tarloc Doom |

lomar opens up the satchel slowly. inside are a few pages of parchment and vellum. as lomar carefully tries to remove them, all but two crumble to dust, a yellowish piece of vellum with weather worn writing, and a faded parchment with the words; lux, shestnik, samosud. printed in bold letters.
the vellum:
"the hordes came again last night. the monsters. their coordination was frightening. under the cover of darkness, goblins and kobolds pushed bundles of sticks to within bow range.
these bundles formed a wall that protected the small ones from our archers. once the wall was erected , orc archers took up safe positions there and began pelting the castle walls with arrows.
we tried shooting flaming arrows at the wall of sticks to set it afire. monsters are normally afraid of fire. but these monsters showed no fear. they simply scooped dirt on the flames to put them out.
before all the fires were out they had resumed firing at us. surely, some unnatural force must have been at work to weld these quarrelsome beasts into an organized fighting force.
i do not know if we can combat the monsters onslaught much longer. we lost twelve more men last night. the monsters seem to have an ulimited number of reinforcements.
the last priest of tyr, ferran martinez, says he has a way to protect the keep, but he says that its so terrible that it may only be used as a last resort.
unless we receive reinforcements, ferran martinez is are only hope."

Tarloc Doom |

the zombie that the summoned dog took down, upon searching, is found to be holding two shiny silver vials in one of its hands.
the other creatures when searched are just skin and bones. and one of the skeletons is still aflame.

Muddy Bearclaw |

Muddy suspectedly looked over Lomar's shoulder at the vellum hoping to get a glimpse of the text inside before the wizard would try to "explain" it's meaning to him. "Well whatever this this Martinez guy did it didn't work, there are monsters everywhere around here. " He then looked at the newcomer: "Well I am happy for every bit of help we can get. Maybe now we can clean this place quicker and get out of here, it reminds me too much of home. "

Lomar Sildrake |

"Hmmm, yes, or maybe it worked too well..." muses the young lord. If no one else wishes to read the notes, he carefully puts them away for future referral and turns his magic sight to the two potions "Hmmm, yes, definitely magical these, I'd say. I'd need a bit more time of course to figure them out but that shouldn't be a problem at all."
Bluff: 1d20 + 7 ⇒ (2) + 7 = 9
Lomar is not lying about the potions being magical, but he has no idea what they are and is not sure how to figure it out, either.
Again, unless someone asks to see them, he puts them away and turns to the newcomer. After looking the man up and down a bit he says casually "Well, you look capable enough with that weapon of yours, so, yes, I agree with Muddy, please do join us. And, now that that is taken care of, I suppose you'd best lead us to these Goblins of yours. So, lead on!" as he gestures for Norrin to do so.
As they move off, he adds somewhat sarcastically "I take it that wherever you come from, they do indeed use names? For where I hail, it's considered somewhat rude not to offer yours once someone has offered you theirs, hmmm?"

Silaquay |

"Norrin Norrin I'm glad I found You!!!!!! Oh,are these the people we are going to warn? Oh, sorry my name is Silaquay I'm a preist of Selune."
"The Goblins we saw are definetly on the way here. as I was running up to the keep they had just started destroying all of our boats. theres at least 20 of them, and they look like they are upset about something!"
I really hope they believe me I don't want these guys killing me

Noran-Thal |

Silaquay! I wundered if ye were still breathin. Aye,this be them alright. And now that I'm knowin yer okay,I'm thinkin them goblins might of gotten afront o'me. Let's get movin folks!And be keepin yer wits about ye, and a sharp eye open. [slinding my axe behind me,I swing my crossbow around and load it.]

Lomar Sildrake |

Lomar hands the vials to Firesnap with a nod. But when the Cleric then challenges his magical knowledge and skills he puffs up and says haughitly
"What? Are you mad sir? Of course I knew what they were! I was merely wanting to study them in greater depth to make sure they were still safe for consumption after all this time."
Bluff: 1d20 + 7 ⇒ (14) + 7 = 21
He's completely lying, he had no idea what they were
When the new female arrives Lomar does his best to hide his distaste at the rather, unfortunate looking woman. It was not that she was hideous or anything, but she was certainly not someone anyone would bother looking twice at. Nevertheless, manners and propriety must be observed. Putting on his neutral expression he says "Well met my lady. I am Lomar, leader of this august group of New Phlan's Premier Adventures. We shall be glad to have you help route evil at our side. Now then, if there are not interruptions" sparing another annoyed glance at Firesnap "Let us be off to dispatch those goblins! Forward Norrin! (That is your name I take it?)" he adds as an aside.
With a final annoyed sniff at the Gnome the young noble follows the

Tarloc Doom |

adding norin in near the front lines of the party and siloquay near the spell casters in the middle, the party marches quietly back to the entrance to the keep.
with the mist partially cleared up you can see the passage where the mighty gates once stood.
you also are hearing loud voices coming from outside of the keep.
the lead members of the party are about 15 ft away from the front gate at this point. nothing is visible currently outside or inside of the compound.
this link should be to wareagles map of the keep
https://docs.google.com/spreadsheet/ccc?key=0AnnYofV3HS0jdEVYOWZSUHA2MXczUT Z6Ql9XVkFKaHc#gid=0

Tarloc Doom |

silaquay edges up to the side of the exit, carefully peaking around the corner, she see's that the goblins have already started marching towards the gates.
right now they are approx 65 ft away and closing. they are marching in two "column" formations.
close silaquay, for the last "dice" roller do it like this [/dice]

Lomar Sildrake |

Our new CLERIC is now acting as the 'sneaky party scout'?? Now That's a first! Has the whole world gone Mad?? Next Barbarian's will be casting spells and rogues will be turning undead?? Anarchy!! lol, good job though! Especially with No stealth mod whatsoever ; P (although technically I believe you both forgot to include the -3 ACP (Armor Check Penalty) to Stealth that a MW Breastplate gives(you need to change that on your sheet Silaquay from the -4 that you have) Anyhoo.
And for you newbies, if you click the little box below your posting window that says "How to format your text" it will show you how to do all kinds of neat little things, like including links to great, funny comics in your posts. Finally, Tarloc, are the Keep Gates open, or closed?

Tarloc Doom |

noran makes a move towards the wall of the keep next to the open entryway. with his cross bow at the ready he waits for the enemies approach.
you can hear the creatures tromping through the reeds and brush. some conversation from the monsters can be heard until a louder voice barks a command and they fall silent and continue to march.
from the sound of the mob, they may be 10-15ft from the entrance now.