Friendly Fighter

Sylavel Telemivor's page

54 posts. Alias of Xzaral.


Full Name

Sylavel Telemivor

Race

Human

Classes/Levels

Summoner 1

Gender

Male

Size

Medium

Age

22

Alignment

True Neutral

Languages

Common, Elven, Abyssal

Strength 10
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Sylavel Telemivor

Anna

HP: 9/9
Fort +1
Ref +2
Will +2
AC: 15, T 12, FF 13
CMD: 12
Initiative: +2
Speed: 30' (6 squares)
XP: 596/?????

Trained Skills:

Knowledge (Arcana) +5
Knowledge (The Planes) +5
Linguistics +5
Spellcraft +5
Use Magic Device +8

Feats:

Spell Focus (Conjuration) - Use Dex instead of Str on attack rolls with light weapons
Augment Summoning - Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Summoner Abilities:

Life Link - Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

Summon Monster - Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

Weapons:

Dagger, Melee +0, 1d4 (19-20/x2)
Dagger, Range +2, 1d4 (19-20/x2), 10'
Light Crossbow +2, 1d8 (19-20/x2), 80'

Traits:

Diabolical Dabbler - Benefit: Each fiendish animal you conjure with any summon spell gains +1 hit point per hit die for the duration of the spell that summoned it.

Fanatic(human) - Your years spent in libraries reading every musty tome you could find about ancient lost civilizations has given you insight into the subjects of history and the arcane.

Benefit: You gain a +1 trait bonus to Knowledge (arcana) and Knowledge (history) checks. One of these skills (your choice) is always a class skill for you.

Spells:

Spells per Day - 2

0th - Arcane Mark, Daze, Detect Magic, Light,
1st - Mage Armor, Rejuvenate Eidolon (Lesser)

Equipment:

Explorer's Outfit
Studded Leather Armor
Spell Component Pouch
Backpack
Belt Pouches x4
Waterskin x2
Trail Rations x10
Daggers x2
Light Crossbow
Bolts x20
918 gp

Stats are in Flux atm.

Appearance:
Sylavel stands about 6'1" with a thin build. He often is hunched over, making him appear shorter than he actually is. The strain of the events upon Sylavel has taken it's toll and his once good looks have faded. Despite his age his black hair has begun to gray at the edges and wrinkles have fromed near his blue eyes.

In his style of dress he chooses a functional outfit of pants with a loose tunic, a vest overtop. A variety of pockets and holders adorn his vest and belt holding a variety of items and components. Overtop this he often keeps a hooded cloak draped over his shoulders and closed in front while traveling, the hood usually down depending on the weather. He generally wears fingerless gloves and functional boots.

Personality:
Sylavel often displays a friendly demeanor when dealing with others, though he does often seem to become lost in deep thought. This is just a facade to cover the deep loss he still feels.

When dealing with his Eidolon, he understands that it is not his Anna despite it's appearance. In fact, while he could change it's appearance, chooses for it to remain the same as a constant reminder of his mission to find his lost love. When introducing it to others, he does call it 'His Anna', and does show concern for it's well-being. He does not always summon it every day upon waking, depending on his mood. At times when his mood is darker, he does dispalay anger at the Eidolon, and is willing to sacrifice it in combat if the need should arise.

Background:
2 years ago, during the year of the Wyrm, Sylavel was living with the love of his life, a half-elven woman named Anna. They had just recently wed and begun their life together in the city of Phlan when the dragons came. Their attack was fierce, and Sylavel and Anna attempted to escape the carnage. Sylavel's uncle was a wizard of some skill, and the two thought he might be able to assist their escape.

They managed to make it to his home as one of the fierce beasts came diving towards them from the sky. As the beast drove towards them, it smashed itself against a seemingly invisible force in the sky. Telemivor's uncle had appeared in the doorway and saved them, ushering the two inside and towards the basement of the building. The beast above could be heard, smashing the house above them.

Sylavel's uncle had prepared a magic circle for them to escape, but as he finished the incanation to take them to safety, the ceiling collapsed from above, knocking Sylavel unconsicous.

Sylavel awoke hours later, his body in pain. Looking around, he was unable to find trace of either Anna or his uncle. He searched the ruins of the house, amazed he had survived it, but it was to no avail. There was no sign of them.

He took what he could find from his uncle's ruined house, and determined to find out what happened to Anna, traveled and found a cleric of Ohgma he knew, believing he would be able to find out what had happened.

The Cleric cast his spells, to find that Anna had died, but her soul had not went beyond as it should, thus unable to bring her back.

Sylavel was lost, and not knowing what else to do, devoted the next two years of his life learning the ways of magic to attempt to bring her back. He started with his uncle's books, but they did not help him. He searched for other tomes, and a teacher in the ways of summoning, and eventually he felt he was prepare to make the attempt.

He prepared everything as he believed it was needed, but the summoning did not work as he had planned. The creature he brought forth was similar in appearance to his beloved, but it was not her. Not knowing what else to do, he remembered a rumor of his childhood, the Pool of Radiance. With that power, he may be able to bring her back.

So with his new minion in tow, Sylavel has returned to seek out the pool.