Plunder & Infamy - A Skulls & Shackles PbP Adventure

Game Master DancingShadow


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Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

From high atop what ever it was/is that Sunny has climbed she notes how the Grindylows are treating the two captives...and where, if any place, they are headed. Calling down such information as she sees. (^_^)

So, no Captain Aoro gettin' nekkid, wet an' slippy? (;_;)


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

I MM the ones that had the gunmen, I just MM the same ones again for the second time. They should all be dead with that amount of dmg, unless they have class levels or something in which case I need a number to say if they are alive or not.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

No doubt eat one and keep the other to be fattened up.

I believe the DM said that these are non-mook Grindys so more than 4 hp.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Normal Grindylows have 5 hp. As I said if they are something else I need the number, I did more then that on each.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

There goes the climax of the adventure . . .

*rolls eyes*

Hmm, how am I going to get you down in their lair now?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

They were buffed with a shield spell?


MAOR Grindly's!


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Pirates like treasure, their is also stealing our rudder. It is underwater and not something you really keep an eye on. Not easy to replace on the spot too. I don't like stabbing myself in the foot like this. xP

P.S. Kidnapping two guys we just met yesterday would not have been good enough reason to lure us and risk more losses. Again we are pirates not goody goodies, except Sunny.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Sorry, Aoro. It looked like your next-to-last mm was at the ones Gm called "Three Grindy's left to fight". I took that to mean ones on the ship. I gathered our new sailors were grabbed by ones that were never in the fight with us. THEN you fired away at the ones in the water. Confusing situation.

Tark, having recently been the prisoner of those sailors, would have advocated letting them rot...


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

On a meta level, there is more treasure and xp.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Sunny giggles and wiggles and hints at just how 'Goody, goody' they can be. (^_~)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

O hey we get back to the ship with what is needed. Only to be told a few of the important crew got kidnapped?


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny helps the sailors back on board, then begins to skip about gathering, collecting, sorting and generally poking into everything about the forlorn wreck.

*Skippy, skippy, skippy,*

"Lots'a rope what can be taken off..."

*Skippy, skippy, skippy,*

"Most'a tha' deckin' seems okeys here abouts..."

*Skippy, skippy, skippy,*

"I think there be enough beam left on'a masts fer some use..."

*Skippy, skippy, skippy,*

(^_^)

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yeah, you do. Something will come up to drag you down there, though. :)


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue starts checking the condition of the wood and what will be available to take back to their battered ship for repairs.

Always need more rope.

It'll take all day no doubt to get enough back, so no time to waste.

Torgue eventually gets some gear that they can haul back. Hmm..Maybe getting one of the jolly boats down here would be a good idea so we can ferry more.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

"Orders, Cap'n?"


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro looks around.

"Strip it of anything of use or value. We got a ship needs mending, a little extra cargo don't hurt too."

Aoro will use detect magic while he searches.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tarchinis will look around, thinking back to what he saw of the damage to the Man's Promise, and start salvaging the best parts to make the repairs.

I'd take the time to take 20 on this, if possible. Craft:ships +7 for 27 total

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Under the water, still, the men were being watched. By whom, they knew not. Just that six eyes in the water had a clear view of what they were doing for 30 seconds at a time.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Also, at the first opportunity, Tark will go into the hold and recvoer hsi captured sea-chest, containing the rest of his gear.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

The next day, Sunny (no perception rolls) gets a note. Scrawled on the note in nasty common letters is:

"We have 2 people. If don't want them ded, come to grotto under island. Signed -- X"


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny quickly scampers around the ship and checks on who is and isn't present.

Then runs off and knocks on Aoro's door. (She will also be showing the note to the others as she passes them, of course)

"Here! I think we's got trouble!" She calls to Aoro.

After the head count, which two have gone missing?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Hearing Sunny's commotion, Torgue follows her to Aoro's cabin.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Aoro opens the door, looks at Sunny. Take the note and reads it.

"Do we know who they supposedly took?"


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny bounces up-straight and recounts those whom she can't find. (Awaiting the DM's expositions. ) (^_^)


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene gets up and prepares to move out on captains orders.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue gets the crew up on deck so they can count heads and report what happened.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8
'Sunny' wrote:
Sunny bounces up-straight and recounts those whom she can't find. (Awaiting the DM's expositions. ) (^_^)

Apparently, there is a girl and another one of the gunslingers missing. You can't explain it.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Um...names? (^_~)

Sunny names fingers and points names. (^_^)

"Twere tha' Grindly-diddlies! They's obviously might riled at whut were done at tha' other boat. This looks like they's leader be tryin' ta' send a message..." And Sunny pauses...'Um..other than tha' message they done sent...." And she frowns...now even possibly lost herself as to her conversation.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

Well depending on the female crewmember Aoro could be happy she was taken. So yeah a name will effect things. As I said we are not goody goody, not going to risk more then it's worth. xP

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Yeah, if the female crew member was someone you didn't like, it's unlikely you'll risk life and limb for her. I'll check the rolls.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Can we afford to lose any more crew though? We are running pretty low due to the splitting of the crew and mutiny


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

We have gained five more crewmen sense we landed on the island, six if you count a certain gnome (PC that dropped). Seeing as we could sail fine before I assume we are safe on that count. ;)


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

*Sunny doesn't think the group can afford to lose any more pretty ones...* (¬_¬)


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark also generally has a "cut-our-losses" mentality, for what it's worth.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Regardless of who got taken, I think it would send a clear signal to the crew. A message that can have lasting effects.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Right. Tossing off two crewmembers can hurt morale, plus we have to make them pay for nabbing our crew.

We need to make them pay for this. No matter what we feel about those taken they need to be taught not to mess with us.


Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21

Sunny stands about on deck, patiently awaiting every one's consensus....


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark, keeping one eye on the officer's discussion, starts helping with and directing some of the repairs. He stays armed and armored, ready to go on the Captain's say-so.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Drake Billingsby is missing. You can't find him anywhere. You can't even find his chemistry set.


Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)

He went over the usefulness of those taken and the danger of the job.

"Well we can't let some jelly legs disrespect us by taking our crew. I guess we will have to walk into this sad excuse for a trap and take them back. But I make no promises."

He was not going to throw away more lives then he sought to save after all.

"Rosie, make sure the repairs are done. I think everyone is getting tired of this spit of land."

Off we go.


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue gears up and heads out with the others.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

waiting on Gene Deathcraft.


Male Chelaxian Human Rogue 2, Fighter 2 AC16/Tch12/Flt14, Fort+4/Rflx+5,Will+0, Init+2, Bab+3,CMB+5, CMD17 hp29

Tark hands off the line he was hauling to another of the crew and moves to join the group.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9
Gene Deathcraft wrote:
Gene gets up and prepares to move out on captains orders.

I'm still ready XD.

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

Then I'll write the first scene in about 15 minutes.
Underwater.
:D


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

*Blub Blub*

Silver Crusade

male Human Atlanteologist 10/G.eneral O.perations D.irector 8

is any one wearing special underwater breathing equipment?


M Human Warrior/Barb1/6Init+1Fort+12Ref+3Will+4,Perc+9AC19/T11/FF19/HP44/100CMB +10/+12 Sunder CMD 21/23 Sunder

Torgue has one Air Bubble spell available for spelunking.


Male Human Gunslinger(Musket master) lvl 4 (AC 18, CMD 17, HP 16/16, Fort: 4 Ref: 9 Will: 4, Init: 7, Perc: 9

Gene has nothing for underwater.

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