Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Duo watches the fight closely before moving up near Alestone with no real warning Duo touches the dwarf and a Cure Light Wounds goes off.
Cure Light Wounds:1d8 + 1 ⇒ (2) + 1 = 3
@Lanliss: No, low is always bad. It sticks with the general flow of the mechanics.
Lanliss:
These rats are called dire rats, a variety of the normal rat large enough to menace dwarf, elf, human, etc. They are known to live in filthy conditions and are often carriers of various diseases.
Other than the bolt of acid that strikes the rat between Herbert and Alestone, all of the attacks this round fail to land. Lanliss' attack seemed sure to gut the skewer the creature, but he felt only water as the spear struck, the rat having been only barely missed by the otherwise perfect strike. Sorry about that, but concealment does that.
Sunny holds the rat under the water and though the thing struggles, it fails to bring its head above water.
Con Check for Rat #5:1d20 + 1 ⇒ (15) + 1 = 16 vs DC 10 Success
It flounders about in the water, but it doesn't seem to lose any strength.
CMB Check for Rat #5:1d20 - 1 ⇒ (19) - 1 = 18 vs CMD 17 Success
The rat finally manages to squirm free of Sunny's grip and is finally able to break the surface. Rat #5 breaks the grapple with it's standard action and spends it's move to stand up. Sunny (at a -4 for being prone) may make an attack of opportunity on the rat.
The rats attack:
Herbert Rat #1 Attack:1d20 + 1 ⇒ (6) + 1 = 7 vs AC 15 Miss Alestone Rat #3 Attack:1d20 + 1 ⇒ (14) + 1 = 15 vs AC 16 Miss Rat #4 Attack:1d20 + 1 ⇒ (5) + 1 = 6 vs AC 16 Miss Lanliss Rat #6 Attack:1d20 + 1 ⇒ (5) + 1 = 6 vs AC 15 Miss
The rats' attacks are all delfected, relatively easily, except for one of the rats trying to bite Alestone. He barely manages to shove the rat as it bites at him and the teeth snap just inches from his beard. The rat in the rear tries to hide behind a piece of floating debris, but its pitiful attempt is easily seen through.
Alestone gets to finish the round, followed by everyone else. Please declare your actions.
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Standerd: Magic Missile vs Rat 1 1d4 + 1 ⇒ (2) + 1 = 3
Seeing that bad luck was making it's rounds, Aoro brings some pressure back to the enemies. Another glowing silver fish flies from his free hand into a enemy rat.
"I would suggest you guys gang up on one at a time. Best not spread yourselves around with this foul luck and water."
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
Day 4
Daytime - Trouble in the Bilges
Round 3 Damn Rat! Next time your Mine! I exlaim after the miss
Seeing my Massive attack miss at the Rat. I aim for that same one again. I dig some materials out of my pockets along with a vial and a pour some things into it and laugh. Now, it's my turn
To hit with bomb Rat #4 1d20 + 5 ⇒ (3) + 5 = 8 Random Direction 1d8 ⇒ 8 which is in the direction of Alestone.... *sigh*
as I release my bomb my fingers slip and let go of the vial a little too early and it lands towards Alestone.
everything in a 5ft Radius takes 6pts damage. Reflex save with a DC 14 for 1/2 damage
embressed slightly my face turns red.
--------------------------------------
Damn, sorry Alestone, I know you can make a dc14 reflex save. Man it really is no fair the dice here hate me
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Day 4
Daytime - Trouble in the Bilges
Round 3 If Alestone is currently missing 5hp or more, he gets 5 hp and I take 5 points of damage, because of lifelink. Lifeling took the place of my casting CLW on him because, I couldn't get in range. STOP TRYING TO KILL ME LANLISS!!! LOL
Duo lets out an deep sigh and casts channel positive energy. Shacking his head he starts to wounder if his daggers would help better then the clubs...
selective channel positive energy:1d6 ⇒ 4 I don't heal the 4 most hurt looking rats. 3 selective channel positive energy's left it's my luck that alchemists bombs hit party members by the way lol.
Reflex Save 1d20 + 5 ⇒ (6) + 5 = 11
HP 2/11 +5 from life link = 7/11
Free: Maintain Bard Song (4/5 Rounds used)
Standard: Fight Defensively vs rat #3 1d20 - 3 ⇒ (11) - 3 = 81d6 + 1 ⇒ (2) + 1 = 31d100 ⇒ 93
AC 18.
"OWWWWWW! Watch where you're throwin' those things"'
Alestone will plant his peg leg forward and strike at the rat in front of him with an elbow while trying to keep what remains of his singed and bilge soaked beard out of trouble.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
I just happened to remember something HERO Points
Hero Points wrote:
Reroll: You may spend a hero point to reroll any one d20 roll you just made. You must take the results of the second roll, even if it is worse.
If you let me do it since the round is not over in Terms.... I would like to reroll my to hit for the bomb. spending my one hero point since you said that we are using them so here she be if ya allow
Lanliss Rainscribe wrote:
To hit with bomb Rat #4
1d20 + 5 ⇒ (3) + 5 = 8
Random Direction
1d8 ⇒ 8
to hit with bomb Rat #4
1d20 + 6 ⇒ (20) + 6 = 26 Random Direction 1d8 ⇒ 2 not needed damage roll 1d6 + 6 ⇒ (4) + 6 = 10 Rats 3,5,6 take 7 points of damage and may make a reflex save DC 14 for 1/2 damage
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Not to shoot you in the foot. But sense when did we start using hero points. None of our DMs said we would be using them. Kinda something to mention considering their are related traits and feats involved. Not to mention the whole antihero option for those that would not be considered hero's, as their is a certain good guy component that few of us fall into.
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Aoro Osris wrote:
Not to shoot you in the foot. But sense when did we start using hero points. None of our DMs said we would be using them. Kinda something to mention considering their are related traits and feats involved. Not to mention the whole antihero option for those that would not be considered hero's, as their is a certain good guy component that few of us fall into.
Grappling is a Standard Action to use, so it cannot be made in place of an attack. Disarm, Sunder, and Trip are the only combat manuevers that can replace attacks. Would you like to strike the rat or perform another combat manuever against it? Also, I need a reflex save from you against the splash damage of Lanliss' bomb and your action for this round.
*sigh* Please remember that the rats have concealment. I'm going to roll the concealment checks for this round to keep things moving, because its bogging down a bit.
Concealment Checks:
Herbert's Concealment Check:1d100 ⇒ 3 Lanliss' Concealment Check:1d100 ⇒ 19 *facepalm* They both miss... The bomb lands in Rat #4's square, however, so it takes splash damage along with the rest that were taking it anyways. Right...
Alestone's swing goes wide as the rat shifts in the water, while the rat Herbert is fighting dives under the water for a moment as he swings, spoiling his aim. Fresh burns open up on Duo's skin as the link transfers some of the wounds from Alestone. A moment later, he brings forth healing energy throughout the bilges, restoring some of the wounds suffered by he and his companions in this fight. Aoro's bolt of force strikes the rat in the side and the rat squeaks loudly, flailing for a moment before going still.
Rat #1 is unconscious.
Lanliss quickly mixes a bomb and flings it at the rat, the splashing of the water causing it to drop short. The bomb explodes, catching all of the remaining rats in it's blast.
Rat Reflex saves:
Rat #2's Reflex save:1d20 + 5 ⇒ (2) + 5 = 7 vs DC 14 Fail Rat #3's Reflex save:1d20 + 5 ⇒ (16) + 5 = 21 vs DC 14 Success Rat #4's Reflex save:1d20 + 5 ⇒ (5) + 5 = 10 vs DC 14 Fail Rat #5's Reflex save:1d20 + 5 ⇒ (9) + 5 = 14 vs DC 14 Success Rat #6's Reflex save:1d20 + 5 ⇒ (14) + 5 = 19 vs DC 14 Success
Rat #2 and Rat #4 each take 7 points of fire damage and fall unconscious. Rat #3 takes 3 points of fire damage and falls unconscious.
Rat #5 and Rat #6 take 3 points of fire damage.
Sunny needs to go next, followed by the rats, Alestone, then the rest of the party again. I'm going to post the rats' actions as they're going to be pretty simple, and I'll modify them as needed based on what Sunny does.
Both of the rats let out a shrill noise and retreat away from the group, trying to get away from the creatures that caused such injury and death to them.
Rats #5 and #6 withdraw away from the party to squares B3 and B2, respectively. Rat #6 will draw attacks of opportunity from Alestone, Lanliss, and Sunny.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
round 3 AoO to hit 1d20 + 2 ⇒ (2) + 2 = 4 damage 1d8 + 2 ⇒ (3) + 2 = 5
--------------------------------
round 4 to hit 1d20 + 2 ⇒ (5) + 2 = 7 damage 1d8 + 2 ⇒ (3) + 2 = 5 check for concealment 1d100 ⇒ 69
Taking a 5 ft step and attack rat #6 again
ha I told ya that you'd be mine ya dirty rats
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Whatever it takes to grapple the todger. May I use the previous numbers or must I roll again? In future, so as to avoid confusion, Sunny will always being trying to grapple and sink the rat. *Bows*
I'm gonna check back tonight, after my RL S&S game, to see if Herbert and Alestone have posted. Just letting you know that I'm keeping an eye on it. :)
HP 11/11
Free: Maintain Bard Song (5/5 Rounds used)
Standard: Fight Defensively vs rat #3 1d20 - 3 ⇒ (5) - 3 = 21d6 + 1 ⇒ (3) + 1 = 41d100 ⇒ 70
AC 18.
Alestone keep his peg leg planted forward while looking for an opening on a rat. When he see's one he will go after it with a swift strike from his good knee while balancing solely on the peg leg before bringing his good leg back down behind him.
The group lays into the rats again, but their aim is spoiled by balance, luck, water, and other aspects of random chance. The rats attempting to huddle in the corner lash back out at their assailants. Sunny grabs ahold of the rat, her movement drawing a snap at her from it.
The rats lash back out, but tentatively, mostly out of fear.
Rats Sunny Rat #5 AoO for Grapple:1d20 + 1 ⇒ (7) + 1 = 8 vs AC 14 Miss Rat #5 Fight Defensively:1d20 - 3 ⇒ (13) - 3 = 10 vs AC 14 Miss Alestone Rat #6 Fight Defensively:1d20 - 3 ⇒ (11) - 3 = 8 vs AC 18Miss
The round rolls over again. Alestone, Herbert, and Sunny are in melee with the rats, with Lanliss directly behind.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
Round 4
To hit with bomb Rat #5 1d20 + 6 ⇒ (10) + 6 = 16
Random Direction
1d8 ⇒ 3 damage roll 1d6 + 6 ⇒ (5) + 6 = 11 concealment 1d100 ⇒ 56
Splash damage would be anyThing with in a 5ft radius would take 7 points of damage and reflex save of dc 14 for 1/2 damage
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Duo looks around the group real quickly seeing no one hurt, he casts Inflict Light Wounds and moves up to "hit" #6
he'll stop short if moving will provoke and hit Sunny's rat (#5 I think) instead, if that is the case.
Inflict Light Wounds:1d6 + 1 ⇒ (1) + 1 = 2 2 channel / 3 1'st level spells left for the day I believe. concealment?:1d100 ⇒ 69
Herbert's swing at the rat misses goes wide, in part due to the foul conditions of this place.
Duo:
You need to roll a melee touch attack along with the concealment check to hit the rat. It's fought defensively, so it has a +2 dodge bonus to defense. I'll roll the checks to speed things along. Melee Touch:1d20 ⇒ 20 vs AC 16 Crit Threat Threat Confirmation:1d20 ⇒ 6 vs AC 16 Normal Hit Rat #6's Will Save:1d20 + 1 ⇒ (4) + 1 = 5 vs DC 15 Fail The damage on a Inflict Light Wounds is 1d8 + caster level (maximum + 5). Inflict Light Wounds:1d8 + 1 ⇒ (8) + 1 = 9
After casting a spell, Duo moves up and touches the rat. An arc of baleful energy leaves from his hand to the rat, which jerks spasmodically before going still.
Rat #6 is unconscious. I will assume that Aoro switches targets.
Aoro casts another bolt of sizzling acid at the rat, but the shot goes wide, hitting the interior hull of the Wormwood with a hiss.
Lanliss throws a bomb at the remaining rat that Sunnny is grappling. The explosive vial strikes home and shatters, detonating.
Rat #5 is unconscious. Alestone and Sunny are both caught in the blast of the bomb. They both need to make Reflex saves vs DC 14 to reduce the damage of 7 by half, down to 3. The type is fire damage as far as I can tell.
The last rat falls and after the bright flash and dull boom of the explosive thrown by Lanliss, the place goes quiet except for the sloshing of the bilge water.
Combat has ended. Declare your actions/roleplay as normal.
Um...if she doesn't make the save, then Sunny is at something like a -1 or -2 HP. Good thing she can't drown. Though breathing the bilge water is probably only a second worse choice. :P
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Sunny I dont think this amount of water would stop Lanliss's attack. However, that also means my channel positive energys have been hitting you as well. So you should be at 1 hp if all the above is correct. reflex:1d20 + 3 ⇒ (6) + 3 = 9
Duo will help sunny up out of the water. "saying" "Silly elf waters for the fishes."
Channel Positive Energy:1d6 ⇒ 6 Seeing as Sunny and I may be rocking the 1 hp from that last bomb... Death glare at Lanliss lol
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
I will grab Sunnys other arm when I am done searching to go back up top
Sunny , now you see my explosive personality. I am sorry to everyone that I hurt but it was most effective to kills tosr dire rats. That is what I will use to Kill the other dirty rat. Trust me I am glad you all got to see how I work and that I am capable. Also I do make healin potions when I can sue to being on the ship I haven't had the time to yet but once I do will make some for all of you that will restore your life and vigor bak into your body. I know I have been a bit of over kill earlier but I understand the direness of our situation now. My flaws will have to wait for a while till we can get out here
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro shakes his head, foolish elf.
"Well we are done here. Hey Alestone why not take back a trophey maybe that Crimson guy would like to hear the story, he is into that bloody stuff. Oh and be prepared everyone, I doubt no one noticed bombs going off under their feet. Our friend Lanliss likely has a date with Bloody Hour. But who knows hopefully I am wrong."
He cast a quick spell to detect magic as he moved around in case their was anything useful in the place.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
As Long as no one says anything there is no reason for me to go there, they where no that loud and did not cause any damage it is too wet down there to burn nothing but flesh
Male Aasimar Tattooed Sorcerer (AC 13/ HP 22/ Fort +2, Ref +3, Will +5/ Init +2/ Perception +5)
Aoro points towards the only exit. Then to the walls and trail of smoke creeping around the roof.
"Bombs leave traces. Even if by sheer luck no one heard the blast. The burn marks on the walls and roof, burnt clothes, the smell of smoke, not to mention its trail coming out of the stairway. All of it points to your bombs. A little legwork by our first mate will lead him to you. None of us here could do this besides you."
He knew the first mate was not as smart as he thought he was but he was smarter then Lanliss thinks he is. Odds were the snake would try to pin the blame on everyone, but the state of their clothes would likely turn that idea away. After all no one lets themselves be burned alive. He just hoped none of the other officers got involved or worst the captain.
Male Elf Alchemist 2nd (Armor Class: 15 /19 / Hit Points: 13 / Saving Throws Fort +3,Reflex +5,Will +1 / Initiative +2 / Perception +8 Alchemist 2nd
i hope that people will make with some help for me. trust me I do not think that they are that smart to figure this out. even if so I do not think that they would be able to point it out dirrectly at me, I think that if that is the case we all might be in trouble
Island Elf(link) HP 20;56;Fort+6;Ref+11;Will+4;Perc+9; Init+4;AC17(19)Defensive:21
Suny steers a little clear of Lanliss for now,
"Owwie..." Is all she gives as a reason or reply...though the tender places upon herself that at the moment do not show from under the grime of the bilge water certainly remind her of Lanliss' 'Explosive' personality.
Reflexively, she snuggles closer to Duo and his soothing, healing ways. Though, once on deck she closes her eyes and takes in a deep breath of the fresh sea air.
Human Oracle (Life) lvl 2 (AC 16, CMD 14, HP 13/13, Fort: 0 Ref: 3 Will: 3, Init 1, Perc 0/-4)
Duo isn't sure what to do on one hand his mother always tough him to care for the women of the pack but, on the other he hoped Sandara wouldn't miss understand what was going on. If she did well he would just have to work things out with her. So for now he let Sunny stay close gently applying aid as they walked up for fresh air.
"What a lot. I would give my little toes to be sewing horse blankets for some out of the way lords stables until I couldn't hold the needle. But no...I'm stuck here with, with..."
Herbert shakes his head. For the first time in weeks the urge to get high is overwhelming.
I need Alestone, Lanliss, and Sunny to give me Fortitude saves. Any bonuses you have against disease apply.
You all appear back on deck and Master Scourge is quick to take notice. He storms over to your group. "You all done down there? Taken care of the critters in the Bilges?" He eyes you all suspiciously, holding the whip loose, but ready in one hand.
Skilled
Herbert Degrasse - Human Rogue
Seijiro Hakamura - Kitsune Rogue
Since several of you have also applied to Immortal's game, I'll go ahead and wait until he's made his selections before making mine. I will close recruitment on Sunday evening and make my selections by Monday morning.
As recognition covered his face, Matumbo smiled and streched his arms out for a broad embrace. "Mr. Osris! It is good to see you again." After the short manly embrace, Matumbo pulled back and said, "You are looking for a ship now, yes? I need a ship too. We could search together, yes?"
The barkeep pours the ale when requested, but simply nods towards the corner when asked about food. You see a buffet of sorts - a table is filled with loaves of bread, pots of stew and a large man standing behind it cutting off chunks from a large cooked pig in exchange for a couple of coins.
When Lanliss threatens to expose his vermin problem the barkeep sneers and says, "You think
this lot cares about a mouse or two? Hells, some a' this lot live on the vermin. Keep your mouth shut if you know what's good fer ya."
The music grows louder as more people enter the tavern. The halfling woman leaps down from the barrel and moves to the bar, shoving people out of her way as she moves. "Oi, you, barkeep, where's my f+&+ing ale you f%!@ing piece of s$~*?" she says above the noise of the crowd. "I played the fiddle, drew in the crowd. Now pay up like you said."
The barkeep looks down at her in disdain, spitting in a cup and wiping it out before filling it with a dark liquid. He hands it over with a sneer. Without hesitation, the dimunitive woman takes the cup and chugs the foul drink. She slams the cup on the bar swearing loudly, "Gods damn! I say, Gods damn!" She wipes her arm on her sleeve and heads back to the barrel before striking up another stirring tune. "That's yer last free drink," the barkeep yells. The woman doesn't appear to hear or care what he said.
Immortal has made his selections - welcome any and all who find their way here from his thread.
While Sunny nods to the lass who probably did not hear her introduction over all the noise in the tavern she again drifts towards the bar and seeks out a mug of Rum for herself.
Duo deciding his current spot isn't the best decides to relocate to the bar its self. Picking up the book and pen he moves carefully to the bar not wanting any trouble tonight. As he sits at the bar he gently but firmly tugs the barkeeps shirt sleeve and then points to his cup as if to ask for another.
Looking around the tavern things have started to pick up he notes. A rather interesting range of races Duo has never seen do to his up bringing. Not one to judge someone by looks Duo takes care not to let his eyes wander on anyone to long. As duo does so he notes the interactions of those around him trying to get a feel for who to avoid and who may be understanding of how he "talks".
Thinking he may as well just try talking to the Elf next to him. After scribbling something down on what looks to be a spell book. He taps the man on the shoulder and then points to the book with the inkpen slightly offered to the man.
The scribbling in the book for Lanliss Rainscribe:
Hello there Sir would you happen to know of a good Inn to sleep in for the night?
The tall, blond-mopped haired Elf takes her drink and skips over to the mysterious lass in the mismatched, ragged clothes. Somewhat akin to the simple canvas shirt and skirt the tanned Elf is wearing.
'Hey-ya there?" She asks by way of introduction.
hello she responds with a half smile still unsure at the rather outward friendliness in such an establishment.
an elf will need to have a different apprach with this one she thinks to her self trying to size her up competition of just friendly face is world full of lies and deceit
@sunny: sorry for not respondiing sooner but last night started with my table top game I was running followed by severe thunderstorms through the night and unsteady power after that everything back to normal ow (except I am not on a beach with a Margaritta in my hand)
A white-beaded aging disheveled Dwarf with a sea-worm peg where his right leg should be shuffles up to the bar and mutters gruffly to the bar tender "2 ales" before plopping a few exotic coins down on the table.
No worries. I'm in a different time zone to most and working weird, long shift hours. So some times I have nothing but time to wander the boards and others (Like at this moment) am stealing time between waking and working. (^_^) Much cheers to you.
noticeing that there are some rats around, I go into my pcokets and start mixing up somethings and I sit back and make sure that the keep is not watching before I bend over and grab a rat
percption check 1d20 + 7 ⇒ (13) + 7 = 20
mixed up some englarge person
to hit rat ( to grab )
1d20 + 3 ⇒ (8) + 3 = 11
pours the drink into the rats mouth and then slyly tosses it into the middle of the crowd and watches it grow.
Then suddenly shouts OYE those are some big ass rats you have here keep you might want to have them looked at you stupid f*ck and backs up from the bar and heads towards the buffet and grabs some food and walks near the door and stands there eatting
As recognition covered his face, Matumbo smiled and streched his arms out for a broad embrace. "Mr. Osris! It is good to see you again." After the short manly embrace, Matumbo pulled back and said, "You are looking for a ship now, yes? I need a ship too. We could search together, yes?"
After righting himself a bit he looks at the big mwangi.
"Yeah well you know how it is. Good enough to work my art on their hides but not enough to work on their ships. Downright ungrateful, thats what I say."
As recognition covered his face, Matumbo smiled and streched his arms out for a broad embrace. "Mr. Osris! It is good to see you again." After the short manly embrace, Matumbo pulled back and said, "You are looking for a ship now, yes? I need a ship too. We could search together, yes?"
After righting himself a bit he looks at the big mwangi.
"Yeah well you know how it is. Good enough to work my art on their hides but not enough to work on their ships. Downright ungrateful, thats what I say."
Well my friend, they never know a good thing when it's in front of them. Our luck could change tonight, yes?
Well my friend, they never know a good thing when it's in front of them. Our luck could change tonight, yes?
As Matumbo speaks he spots a shapely barmaid. Putting up a finger.
"Hold that thought my friend, I am about to test that. I'll let you know if she has a friend. At the very least I can offer her some advice on where a few choice tattoos should be located."
Clapping him on the back he moves towards the woman.
noticeing that there are some rats around, I go into my pcokets and start mixing up somethings and I sit back and make sure that the keep is not watching before I bend over and grab a rat
percption check
1d20 + 7
mixed up some englarge person
to hit rat ( to grab )
1d20 + 3
pours the drink into the rats mouth and then slyly tosses it into the middle of the crowd and watches it grow.
Then suddenly shouts OYE those are some big ass rats you have here keep you might want to have them looked at you stupid f*ck and backs up from the bar and heads towards the buffet and grabs some food and walks near the door and stands there eatting
As Aoro went off to woo the woman, Matumbo's attention moved back to his stomach. Noticing the larger rat, he started to size it up and decide if he could supplement his food with it.
The food settles Herb's stomach. He pulls the plain pipe he'd acquired from his pack. A glance at the pipe combined with its unsatisfying feel makes Herb frown. He preferrs something with flair. If an opportunity doesn't present itself, I may have to make my own luck. Gold doesn't grow on trees, and I'm no miner.
Herbert makes his way across the room toward the musician.
"If you'll play another, I'd buy you another." Herb's offer to the foul-mouthed fiddler is sincere. She played well. He finds his seat again and refills his spent pipe.
He recognizes his next thought as dangerous Who can I trust?
Henks about the quickly filling up tavern. Yesh, this place is turning out to be like the last one. I don't know if I'll ever be able to find work. he thinks as he walks in. Henk notices Sunny and gives her a wave.
Seijiro wakes up from under a corner table, sees he's surrounded by feet, meaning his table is occupied and the tavern has filled up some from when he vaguely recalls last. It's all a miasma of drink filled vague awarenesses, but the tavern had been nearly empty last he remembered.
Great, me shipmates left me here to sleep it off... they're probably all aboard laughing because I'm still here...
He makes sure he's in human form - a ruddy-skinned human youth with copper colored hair and deep copper-brown eyes - and slips out from between the surprised patrons at the table he was sleeping under.
"'Scuze me... 'scuze me..." He apologizes, bowing deeply toward the patrons, and, realizing how late it must be for the tavern to be this full... he runs for the door, dodging patrons and serving wenches alike. He slams the door open and runs outside.
A few moments later, he returns, dejected, head down, tears in his eyes as he trudges back to the bar and orders a mug of ale. He sits down on a stool and lays his head down on his arm on the bar.
He speaks softly, to himself more than to anyone else... "Dammit, dammit, dammit... now what are you going to do, you blamed idiot. Not the first time you've lost a good berth on a good ship for drunkenness...Left without you, they have, you stupid worthless idiot...!"
Please ignore my previous post. Seijiro has been accepted into GM Immortal's game, so I am withdrawing my application here. Good luck to you all who are still waiting to hear!!! Esp. you Sunny - I know you've been trying to get into a S&S game a long time!
"How be me? I 'be' as well as can be expected. You seem rather... how shall I say it... bubbly."
She pauses a moment as if to find the right words it would seem that Sasha is rather unaccustomed to crowds.
perhaps I should try manners, might go further.
"Where are my manners... elf..." she starts trying to find the right words for conversation. "I am Sasha. and .... who are you"
Sasha seems to stumble with her words a bit seemingly having very little social interaction in her past.
Sunny liberally smacks herself in the forehead,
"Aye! There I were so keen on gettin' t'know ye I din't introduce m'self!" She skips closer,
"M'name be 'Sunny' in'a appellations of yon folk," The brown skinned elf tilts her head to indicate the humans sitting nearby, "On account o' most of 'em can't say m'name th' right ways fer tryin'!" And she laughs finding something about that situation amusing.
"So then. T'is good t'hear ye be fine Sasha." Sunny grins happily at Sasha's state of well being, offering a hand to shake in greeting.
"As fer 'bubbly', only when I be in'a water." (^_^) and again Sunny giggles finding something else amusing about the way the conversation has turned.
walks over toward Sunny and Sasha.
Well, hello there my good ladies how are you Looks up at the barkeep to make sure he is not being come after
sorry to interrupt your talking but I am pondering if you might be able to help me out here for a minute. I am afraid I have come to find myself in a bind, I am pondering if you might hold this for me for a minute.
hands the vial that had the extract in it to Sasha and then takes Sunny away from there towards the center of the dance floor
I hope this distraction works Sunny, do me a favor and dance with me will ya? Prays to everyone and everything that she will so that he can hid from the barkeep, and because I find her extremely attractive Come, on and dance slightly tugs on her arm.
wait what did she just say?
looks at her and gives her that smile, and kind of blushes a little
"Oh, I see. I have never done that before, it sounds like that it would be a wonderful thing to do.
damn... I am having trouble talking to her, let alone understanding her fully, but wow.
So, Sunny tell me about where you live at? I have never seen your type around here. You are a very nice dancer.
at this point he glances over his shoulder to make sure that that the keep is not around
perception check
1d20 + 7 ⇒ (16) + 7 = 23
quickly looking back at her and asks What do you do for a living my dear? blushes and quickly retorts what do you do for a living Sunny?
Duo sighs at getting ignored but, he understands. Walking over to the now semi alone Tiefling. After tapping on the Tiefling's shoulder, he waits patiently for Sasha Neville II attention. Scribbling in the spell book again he hopes the Tiefling women will be more willing to help him then the last fellow he asked.
His scribbling in the book asks, "Hello there, would you be so kind as to tell me were the Inn is located in this town? I just arrived in town and I am rather lost, though I do like this tavern."
Thats ok, I figured. Mind helping me out? I'm roleplaying as deaf guy it's hard to talk and get things answered/asked when my talking and "hearing" comes from scribbles in a book.
you and I could become very fast friends if I wasn't dancing with sunny right now, I have to keep an eye on that keep so he doesn't come after me. I will be greatfull for anyone who stops him from coming after me if he does. When things settle down come up to me again and we will be able to communicate Later I will be able to remove your deafness as well,
Sounds good. Duo will try again later and as long as you let Duo know in writing. I'm sure Duo will help out. Sadly I'm stuck with the deafness (oracles curse) at lest until we get aid from a deity.
Duo sighs at getting ignored but, he understands. Walking over to the now semi alone Tiefling. After tapping on the Tiefling's shoulder, he waits patiently for Sasha Neville II attention. Scribbling in the spell book again he hopes the Tiefling women will be more willing to help him then the last fellow he asked.
His scribbling in the book asks, "Hello there, would you be so kind as to tell me were the Inn is located in this town? I just arrived in town and I am rather lost, though I do like this tavern."
Sasha takes a look at the book and motions to borrow his pen.
she scribes a response indicating an inn she knows about here in Port Peril not having been here long herself.
at first she begins writeing in Abyssal but soon ccrosses it out then continues in common. sorry, habit
All righty. Before things get out of hand and I start losing sleep over who to pick, I'm going to go ahead and make my selections. You guys are remarkably creative folks and if you're not selected, it's more likely a reflection on me and my biases than any shortcoming in your character.
The party shall be:
Aoro Osiris - Aasimar Tattooed Sorcerer
Lanliss Rainscribe - Elf Alchemist
Alestone Rockridge - Dwarf Monk
Herbert Degrasse - Human Rogue
Henk - Human Fighter
Duo Skybreaker - Human Oracle of Life
I'm reopening recruitment for this game. We've recently lost two players, and as I generally favor a group ranging from 5 - 7 people, I'm looking for 1 to 2 more players. Mainly, I'm looking for skill users, although I'm sure another front-liner or healer wouldn't be turned down.
My expectations of a player:
Able to post once daily. I understand that life gets in the way, so long as it feels like you’re posting daily, I’m good. Issues come up in my own life as well, but I’d ask that you inform me if something is coming up that is going to keep you away.
Quality posting. I prefer not to have to root through spelling mistakes and terrible grammar. Consistent structure is a boon.
The ability to work in a team together. I don’t mind party conflict as long as people are enjoying it. It can often add spice to the game. I’ve seen this only happen amongst people that communicate and are up for it. Which is to say, not often. Thus, I am leery of it.
Keep talking, even if it is only in the discussion thread. Ask questions, be proactive rather than reactive. I don’t mind handling questions for things that you might even be the least little unsure about. PM me about problems, plans, goals, if you had an issue with a call I made, so on and so forth. Communication is key to me.
Roleplaying. I love engaging others in telling stories rather than playing a skirmish game. Personally, I still feel that this is one of my weak points, and I want to have players that engage and challenge not only myself, but also the other players.
People who are willing to do risky things. I like to reward those that try to pull off unlikely, but epic stunts. It's not about trying to do anything that comes to mind, but rather about throwing some memorable actions into play.
Stat Stuff
Building a Character:
I’m usually good with anything from Paizo, but I’m typically leery of 3rd party stuff. That said, feel free to ask about anything. I reserve the right to veto anything.
Point-Buy: 20 points
Races: Core, APG, UM, UC, ARG.
Classes: Core, APG, UM, UC, ARG.
Hit Points: Max at 1st, Average + 1 after 1st
Starting Level: 2nd
Traits: 2, 1 must be a campaign trait
Alignment: Any, but Lawful Good, although see above about teamwork. Alignment cannot be used as an excuse to not get along with the party and contribute.
Starting Wealth: Standard for 2nd level, 1,000 gp.
Backgrounds: I expect a well-written background that ties the character into the AP. The more effort that the background shows, generally the better. I like the format that I've seen used by others, the 10-minute background. In-character stories are good ways to portray your character and I frequently write ones for my own characters. Interesting character hooks for me to work off in the future is also a plus.
Also, aim to answer at least these two questions:
1. What post on the ship do you want? I'd advise not trying to fill in one already occupied by an existing PC.
2. What made your character become a pirate or want to become a pirate?
Realize that you'll be joining a game mid-play, although we're about two-thirds of the way through book one. I wouldn't necessarily assume that you're following the hook presented in the book, so assume that I'll work with anyone chosen to modify their backgrounds a bit to bring them into contact with the other PCs. We're not quite to the place that I want to introduce more characters, so I don't wish to divulge details yet.
I am currently unsure as to how long I'll keep up the recruitment. Likely it'll be until the group is almost on the place where you'll be introduced. It shouldn't be longer than a week, but I've often been made to eat those words. :)